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Posts

  • KwoaruKwoaru Registered User regular
    Crippl3 wrote: »


    How long until people just make the Smash Bros roster

    It'll be about as long as it took the first guy on city of heroes to just make wolverine

    2x39jD4.jpg
    FencingsaxOlivaw
  • PerrsunPerrsun Registered User regular
    Crippl3 wrote: »


    How long until people just make the Smash Bros roster



    0 minutes.

    Also Rivals of Aether is a fun game.

    TheStigCouscousFencingsaxnever dieKristmas KthulhuTofystedeth
  • ProlegomenaProlegomena Frictionless Spinning The VoidRegistered User regular
    Tamin wrote: »
    I haven't tried any murder yet!

    I remember my first game of CK2.

    "Oh cool, my brother has the next county over, together we can be strong enough to rule this whole country."

    30 seconds later

    "Oh cool, I can have my brother killed"

    DarkPrimusStiltsCouscousdestroyah87SporkAndrewMvrckAl_watThe Escape Goatwebguy20ZonugalDonnictonFishmanFencingsaxTaminTynnanOlivawSorcegodmodenever dieErlecIoloVeldrinDisruptedCapitalistKristmas KthulhuHacksawTofystedeth
  • Bluedude152Bluedude152 Registered User regular
    Someone will finally make the joke of rocket league car added to rivals a reality

    p0a2ody6sqnt.jpg
    Dee KaePerrsun
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    Crippl3 wrote: »


    How long until people just make the Smash Bros roster

    sure sure but when is Lovers of Aether getting workshop support?

    3clipse wrote: »
    God is dead and life has no purpose.
    Crippl3Mr Fuzzbutt
  • VeagleVeagle Registered User regular
    Jedoc wrote: »
    Tamin wrote: »
    my CK2 monthy income seems highly variable and afaict I'm not doing anything that should change it. I've found a few different menus that break it down, but none of them seem comprehensive. Where should I be looking?

    Levy Upkeep 200
    Retinue Upkeep 150
    Mercenaries 800
    Candles 3,600
    Liege 150

    someone who is good at the economy please help me budget this. my serfs are dying

    Declare independence from your Liege. Use Candle surplus to burn down his castle. Take 150 previously being sent to your Liege and reinvest it in candles.

    Then probably assassinate and/or seduce your neighbors.

    steam_sig.png
    destroyah87Jedoc
  • ChiselphaneChiselphane Registered User regular
    Veagle wrote: »
    Jedoc wrote: »
    Tamin wrote: »
    my CK2 monthy income seems highly variable and afaict I'm not doing anything that should change it. I've found a few different menus that break it down, but none of them seem comprehensive. Where should I be looking?

    Levy Upkeep 200
    Retinue Upkeep 150
    Mercenaries 800
    Candles 3,600
    Liege 150

    someone who is good at the economy please help me budget this. my serfs are dying

    Declare independence from your Liege. Use Candle surplus to burn down his castle. Take 150 previously being sent to your Liege and reinvest it in candles.

    Then probably assassinate and/or seduce your neighbors.

    Maybe not in that order though . Maybe

  • el_vicioel_vicio Registered User regular
    I've been slowly chipping away at Crysis over the last months, because I never played it

    I got to the zero grav section and it's giving me a headache, I might not be able to continue playing if that part goes on too much longer

    5FEdw1A.png
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Did CK2 implement seasonal changes to income? It's been a while, can't recall.

    Part of your income is based on how much your vassals like you. So if a friendly baron dies and his son hates you, it can dip.

    Steam: SanderJK Origin: SanderJK
  • ChicoBlueChicoBlue Registered User regular
    I spent the better part of two years wooing a Steward from another duchy. I caroused with him, I bribed him, I offered him one of my courtiers in marriage. He agreed and arrived at court and I appointed him to my council.

    And then a mob immediately killed him when I sent him to collect taxes.

    Who'd've thought that the people of the Theme of Hellas would be so proud and uppity?

    PlatyKetar
  • PlatyPlaty anything but regular Registered User regular
    edited August 10
    SanderJK wrote: »
    Did CK2 implement seasonal changes to income? It's been a while, can't recall.

    Part of your income is based on how much your vassals like you. So if a friendly baron dies and his son hates you, it can dip.

    The silk road has dynamic flow so the income you get from trade posts can change

    Tax income does change depending on stewardship and prosperity but not to the same extent

    There is this page in the ledger which has a tax breakdown

    R7Y7Hpe.jpg

    Platy on
    Tamin
  • BionicPenguinBionicPenguin Registered User regular
    edited August 11
    el_vicio wrote: »
    I've been slowly chipping away at Crysis over the last months, because I never played it

    I got to the zero grav section and it's giving me a headache, I might not be able to continue playing if that part goes on too much longer

    That's the section that got me to stop playing Crysis years ago. It's a garbage part of a pretty good game.

    BionicPenguin on
    9MpLNPA.jpg
    Steam: MightyPotatoKing/King of the Impossible - Battle.net: PotatoKing#1893
    Brolo
  • CouscousCouscous Registered User regular
    Crysis: what if we dropped those open ended sections for boring linear sections like we did with FarCry to piss everybody off?

    BroloBionicPenguin
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    I stopped playing Far Cry 3 after many hours because I hit a particularly bad escort mission and I ain't never going back to it.

    3clipse wrote: »
    God is dead and life has no purpose.
  • cB557cB557 voOOP Registered User regular
    Just skip to Crysis 2.

    ikzpt6vtahzi.png
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Crysis: Warhead is also real good

    Peewi
  • MuzzmuzzMuzzmuzz Registered User regular
    One of playthroughs of CK2 I started out as the count somewhere in eastern France, and after a few generations, managed to upgrade to duke.

    Proud of myself, I looked around at my relatives, and found out a cadet branch had somehow become kings/queens of Poland, and had been expanding at a quick rate.

    That hurt the ego.

    Tamin
  • cB557cB557 voOOP Registered User regular
    Anyway to actually answer the original question, the zero-g section in Crysis is not that long, no.

    ikzpt6vtahzi.png
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited August 11
    Yeah it's bad but like... maybe 20 minutes long?

    And the exodus level after it is probably my second-favorite one in Crysis, after Onslaught

    Brolo on
  • Crippl3Crippl3 oh noRegistered User regular
    Trailers!



    Indie Smash-Bros-a-like Slap City is getting a SSB Brawl-style story mode soon. It's a pretty rad game if you like platform fighters, and it's 75% off right now: https://store.steampowered.com/app/725480/Slap_City/



    Gears 5 has a cool map editor built-in for the cooperative Left-4-Dead-adjacent Escape mode. It's building blocks you snap together, so anyone can do it without any outside tools or anything. Would prefer a Hale Forge-style system but this could be cool too.

    Karoz
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I bought all the CK2 DLC. One day, I should play CK2

    torchlight-sig-80.jpg
    BhowThe Escape GoatKamiro
  • el_vicioel_vicio Registered User regular
    el_vicio wrote: »
    I've been slowly chipping away at Crysis over the last months, because I never played it

    I got to the zero grav section and it's giving me a headache, I might not be able to continue playing if that part goes on too much longer

    That's the section that got me to stop playing Crysis years ago. It's a garbage part of a pretty good game.

    Yeah, it's not great, although I like the look and feel of that area, as generic-looking as it is. Then again, the entire game feels a bit old, naturally. It's 2019 and I'm playing a 2007(?) shooter, so. I like the idea of the suit, especially stealthily taking out camps and patrols, but the mechanics don't quite deliver on that front, unless you like it being tedious. It still looks really nice though

    5FEdw1A.png
  • chrishallett83chrishallett83 Hi! Registered User regular
    I stopped playing Far Cry 3 after many hours because I hit a particularly bad escort mission and I ain't never going back to it.

    That's okay, the second half of the game is way less fun than the first half.

    The Escape Goatdestroyah87FencingsaxAistanOlivaw
  • BionicPenguinBionicPenguin Registered User regular
    I stopped playing Far Cry 3 after many hours because I hit a particularly bad escort mission and I ain't never going back to it.

    That's okay, the second half of the game is way less fun than the first half.

    Except for the wingsuit. There are mods that give it to you way earlier, though.

    9MpLNPA.jpg
    Steam: MightyPotatoKing/King of the Impossible - Battle.net: PotatoKing#1893
  • CouscousCouscous Registered User regular
    https://www.pcgamer.com/all-steam-workshop-items-now-require-valve-approval/
    Mod submissions to the Steam Workshop now require Valve approval before they go live. The change, spotted this weekend by a user on the CS:GO subreddit, applies to new worskhop mods and updates to existing items, and Valve says the approval process should take "less than a day".

    Submissions to the Workshop will have to go through a two-step moderation process: first, new items must be verified by email to make sure they're genuine. The email will arrive at the the address associated with your Steam account within half an hour. Second, new submissions will go into a moderation queue, awaiting Valve approval.
    Valve didn't provide a reason for the change but, as noted on the CS:GO subreddit, the Workshop has been home to spam and scam items for a while now. For CS:GO, these items usually promised free keys in exchange for downloading, and scam accounts would often downvote legitimate maps to promote their own submissions, as outlined in this video.

    It should help make the Workshop less crowded, and provided Valve is as quick as it say it will be, it shouldn't cause much hassle for creators.
    They just had to tie CS:GO monetization to the Steam Workshop.

  • PhillisherePhillishere Registered User regular
    Couscous wrote: »
    https://www.pcgamer.com/all-steam-workshop-items-now-require-valve-approval/
    Mod submissions to the Steam Workshop now require Valve approval before they go live. The change, spotted this weekend by a user on the CS:GO subreddit, applies to new worskhop mods and updates to existing items, and Valve says the approval process should take "less than a day".

    Submissions to the Workshop will have to go through a two-step moderation process: first, new items must be verified by email to make sure they're genuine. The email will arrive at the the address associated with your Steam account within half an hour. Second, new submissions will go into a moderation queue, awaiting Valve approval.
    Valve didn't provide a reason for the change but, as noted on the CS:GO subreddit, the Workshop has been home to spam and scam items for a while now. For CS:GO, these items usually promised free keys in exchange for downloading, and scam accounts would often downvote legitimate maps to promote their own submissions, as outlined in this video.

    It should help make the Workshop less crowded, and provided Valve is as quick as it say it will be, it shouldn't cause much hassle for creators.
    They just had to tie CS:GO monetization to the Steam Workshop.

    I wonder if they will deal with the huge number of racist and outright pro-Nazi mods available on the Workshop.

    chrishallett83
  • el_vicioel_vicio Registered User regular
    edited August 11
    Couscous wrote: »
    https://www.pcgamer.com/all-steam-workshop-items-now-require-valve-approval/
    Mod submissions to the Steam Workshop now require Valve approval before they go live. The change, spotted this weekend by a user on the CS:GO subreddit, applies to new worskhop mods and updates to existing items, and Valve says the approval process should take "less than a day".

    Submissions to the Workshop will have to go through a two-step moderation process: first, new items must be verified by email to make sure they're genuine. The email will arrive at the the address associated with your Steam account within half an hour. Second, new submissions will go into a moderation queue, awaiting Valve approval.
    Valve didn't provide a reason for the change but, as noted on the CS:GO subreddit, the Workshop has been home to spam and scam items for a while now. For CS:GO, these items usually promised free keys in exchange for downloading, and scam accounts would often downvote legitimate maps to promote their own submissions, as outlined in this video.

    It should help make the Workshop less crowded, and provided Valve is as quick as it say it will be, it shouldn't cause much hassle for creators.
    They just had to tie CS:GO monetization to the Steam Workshop.

    So what about mods that use/recreate characters like, say, Mario and Link? Surely Valve wouldn't want to "approve" those? Depending on how they handle it, the workshop becomes an even less interesting platform (it's already not great if you're modding a Bethesda game)

    el_vicio on
    5FEdw1A.png
  • MrMonroeMrMonroe Registered User regular
    I'm sure whatever poor souls they chain to a shared table full of laptops to click through the queue of new mod submissions will be well versed in Fair Use doctrine.

    I'm sure they'll also have no trouble interpreting Valve's crystal clear guidelines, and will get to deal with interesting, novel problems like,

    "what does our TOS say about realistic horse vaginas?"

    "the character in this porno could be Goofy, but is it legally distinct from Goofy?"

    "how can I watch this much ultraviolence and not lose my mind?"

    Kristmas KthulhuIoloZonugalFencingsaxdarunia106godmode
  • timspork's ghosttimspork's ghost Master Librarian and Ghostbuster Registered User regular
    I am playing oxygen not included. I am very bad at it and have very little idea what I am doing.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork


    David_TKristmas KthulhuBedlamJedocDarth WaiterTofystedethKamiro
  • el_vicioel_vicio Registered User regular
    I am playing oxygen not included. I am very bad at it and have very little idea what I am doing.

    Same. That's normal though!

    5FEdw1A.png
    Darth Waitergodmode
  • BedlamBedlam Registered User regular
    I am playing oxygen not included. I am very bad at it and have very little idea what I am doing.
    But why did you feel the need to type the same sentence twice?

    Tofystedeth
  • timspork's ghosttimspork's ghost Master Librarian and Ghostbuster Registered User regular
    Also I have to turn my monitor to 60hz because the game gets super laggy when moving the camera at 144 and I can't find anyone having the same issue online.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork


  • PeewiPeewi Registered User regular
    Couscous wrote: »
    They just had to tie CS:GO monetization to the Steam Workshop.

    I don't think the spam has anything to do with the Workshop being monetized. Top items are shown in the Steam library, so it's more effective to get your spam there than to friend request and message individual Steam users.

    Switch: SW-6132-4331-5349 || Steam
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    fuckin

    "mix of tie fighter, freespace and privateer"



    rebel galaxy outlaw looks real good

    UrielKristmas KthulhuLasbrookChiselphaneOlivawStiltschrishallett83godmodeTofystedethMolotovCockatoo
  • UrielUriel Registered User regular
    Brolo wrote: »
    fuckin

    "mix of tie fighter, freespace and privateer"



    rebel galaxy outlaw looks real good

    I almost came in here to post about it myself

    I preordered it just now too. I can't wait to try it on Tuesday.

    Brolo
  • MvrckMvrck Registered User regular
    Also I have to turn my monitor to 60hz because the game gets super laggy when moving the camera at 144 and I can't find anyone having the same issue online.

    Avoid t-junctions in pipes like the plague. That's the #1 source of lag for me in any map.

    PwH4Ipj.jpg
  • PeewiPeewi Registered User regular
    el_vicio wrote: »
    So what about mods that use/recreate characters like, say, Mario and Link? Surely Valve wouldn't want to "approve" those? Depending on how they handle it, the workshop becomes an even less interesting platform (it's already not great if you're modding a Bethesda game)

    The support page about this specifically says it's to prevent scams. I don't think they're going to reject any items that weren't already getting deleted from the Workshop.

    Isn't Skyrim the only Bethesda game with Workshop support? What's wrong with it?

    Switch: SW-6132-4331-5349 || Steam
  • SLyMSLyM Registered User regular
    I've noticed that the top workshop items for dota 2 have always been "free arcana click here," so I'm guessing valve is trying to limit that

    Steam Starcraft SLeague of Legends
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    I'm at the point of Satisfactory where I only know enough to know I have no idea how to do things.

    I wish you could alter the rate conveyor splitters split to their outputs...

    3clipse wrote: »
    God is dead and life has no purpose.
This discussion has been closed.