Yeah, that's been one of my major beefs with the story.
Sure the Garleans are imperialistic bastards trying to take over the world and ban all religion (not necessarily a bad idea, considering all these primals).
But Limsa Lominsa is a colonialist pirate state, and Ul'dah is a kleptocracy ruled by a council made by, for, and of the rich.
Everytime the game brings up Lolorito i remember his involvement in the end of ARR, and how he seems to have gotten away with all of it simply through paying fines (and i'm going to assume he has made ten times as muich in profit thanks to those events).
In what way are Gridanians monsters? I can't remember any on top of my head (other than stealing padjal children from their parents).
But i assume they must be from the group they hang around with.
The Gridanians' biggest sin is they're distrustful of outsiders and they determine who is allowed to take up permanent residence in the forest by asking the elemental spirits that live in the forest who's cool and who's not, and exile everyone else. And only the padjals and to a lesser degree some conjurers can sense the elementals' desires, so lots of "you can stay, but your family is exiled" based on the wind whispering in the trees. Now this is because the elementals will literally cause biblical-level natural disasters if they're antagonized, but it does make the nation feel like a bunch of xenophobic close-the-borders assholes. It's a little less clear cut than Ul'dahn council of evil rich people or Lominsan "this is our land now, because you can't stop us" colonialism.
The Gridanians' biggest sin is they're distrustful of outsiders and they determine who is allowed to take up permanent residence in the forest by asking the elemental spirits that live in the forest who's cool and who's not, and exile everyone else. And only the padjals and to a lesser degree some conjurers can sense the elementals' desires, so lots of "you can stay, but your family is exiled" based on the wind whispering in the trees. Now this is because the elementals will literally cause biblical-level natural disasters if they're antagonized, but it does make the nation feel like a bunch of xenophobic close-the-borders assholes. It's a little less clear cut than Ul'dahn council of evil rich people or Lominsan "this is our land now, because you can't stop us" colonialism.
Some of them are assholes even to people allowed to stay though - see the ARC questline.
Edit: "who can stay" always seemed pretty broad though. Do the rituals, listen to the seedseers, and everything's fine. Though it's from the perspective of the WoL that we see some of that so...
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited August 2019
where the beast tribe ties into this is that the Ixali inhabited the black shroud before the gridanians.
they didn't have hearers though so when the grumpy old grandpa with a shotgun started yelling get off my lawn they didn't know and the elementals forced them out. afterwards the gridanians moved in from ishgard. They paid very careful attention and learned the lessons that the Ixali didn't get the chance to learn and the Ixali are mad at them because they are now in inhabiting the Ixali Homeland so to speak
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
the gridanians hold periodic public ceremonies that all outsiders and anyone who may have angered the elementals are required to attend where they excise accumulated woodsin. this is shown in the 1.0 Gridania storyline but it isn't really touched on in 2.0 or later
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
This, is kinda one of my major problems with FFXIV storyline.
We constantly see these horrible injustices by our own side, and do nothing (or damn near) about it.
Monetarists atleast get pushback in story. But Limsa's colonialism gets barely a mention, and i'm not sure the story (or writers) really get how bad it is.
One of the tribes on Azim Steppe exists through kidnapping (and i assume brainwashing) men to join their "tribe". and the story just nods and moves on.
The world is not some idealistic fantasy land, there are actual complicated issues beneath the surface, and i like that.
But i don't think the story gives them as much attention as it should.
The story instead goes for idealistic narrative.
Which while not necessarily bad, can get jarring, like in the titan storyline "yeah, we broke the agreement, and we'll keep doing it", and these are the people we are championing.
The story does, kinda, subtly, show how bad lot of the things going on are.
And i don't think stuff like this should be condemned subtly.
I'm almost done with the sidequests in Gyr Abania.
Then i can start doing the post 70 MSQ in Kugane (and all the blue quests).
No idea how far i am of the end.
edit-
No, wait, they're spawning more as i complete them.
Dammit.
I have not finished doing all the HW or Stormblood sidequests yet, I mostly just see them as a resource for killing time while waiting in dungeons queues as a dps job at those level ranges
I think the sidequests have some of the best writing in the game.
Also some of the worst (or alteast laziest).
So i figured i would do all the sidequests, both for the story, and for the any possile context for MSQ and/or blue sidequests.
0
admanbunionize your workplaceSeattle, WARegistered Userregular
This, is kinda one of my major problems with FFXIV storyline.
We constantly see these horrible injustices by our own side, and do nothing (or damn near) about it.
Monetarists atleast get pushback in story. But Limsa's colonialism gets barely a mention, and i'm not sure the story (or writers) really get how bad it is.
One of the tribes on Azim Steppe exists through kidnapping (and i assume brainwashing) men to join their "tribe". and the story just nods and moves on.
The world is not some idealistic fantasy land, there are actual complicated issues beneath the surface, and i like that.
But i don't think the story gives them as much attention as it should.
The story instead goes for idealistic narrative.
Which while not necessarily bad, can get jarring, like in the titan storyline "yeah, we broke the agreement, and we'll keep doing it", and these are the people we are championing.
The story does, kinda, subtly, show how bad lot of the things going on are.
And i don't think stuff like this should be condemned subtly.
To be fair, Heavensward is all about
reconciling the truth of a colonial nation with the idealized story they present to the world.
But the stories of Ul’dah and Limsa are a lot more grounded, so it’d be hard to turn into a good XIV story. See the general low opinion of the more grounded, political Stormblood to the more fantastical Heavensward.
I do think you could do some good shit with Gridania. Bring back the full power of the elementals and make that the new problem.
I think the sidequests have some of the best writing in the game.
Also some of the worst (or alteast laziest).
So i figured i would do all the sidequests, both for the story, and for the any possile context for MSQ and/or blue sidequests.
I think ARR still has carries the title for most depressing and tragic sidestory in all of FF14 with Edda, even factoring ShB content. I'd probably go as far to say any Final Fantasy period. That fact that the early game of it is meant to be a forgettable "passing in the night" event for your character is what makes it sting even more. You don't even think about it, or brush it off as an early game joke about low level group dynamics, and then you forget about it. Then... holy shit.
This, is kinda one of my major problems with FFXIV storyline.
We constantly see these horrible injustices by our own side, and do nothing (or damn near) about it.
Monetarists atleast get pushback in story. But Limsa's colonialism gets barely a mention, and i'm not sure the story (or writers) really get how bad it is.
One of the tribes on Azim Steppe exists through kidnapping (and i assume brainwashing) men to join their "tribe". and the story just nods and moves on.
The world is not some idealistic fantasy land, there are actual complicated issues beneath the surface, and i like that.
But i don't think the story gives them as much attention as it should.
The story instead goes for idealistic narrative.
Which while not necessarily bad, can get jarring, like in the titan storyline "yeah, we broke the agreement, and we'll keep doing it", and these are the people we are championing.
The story does, kinda, subtly, show how bad lot of the things going on are.
And i don't think stuff like this should be condemned subtly.
To be fair, Heavensward is all about
reconciling the truth of a colonial nation with the idealized story they present to the world.
But the stories of Ul’dah and Limsa are a lot more grounded, so it’d be hard to turn into a good XIV story. See the general low opinion of the more grounded, political Stormblood to the more fantastical Heavensward.
I do think you could do some good shit with Gridania. Bring back the full power of the elementals and make that the new problem.
To a degree yes.
But the final peace is very idealized, and at the end the church and the high born remain in charge.
The change might happen, and there are couple quests that go into it, but largely we went and dealt with an external (dragons) problem, while ignoring much of the internal (high houses and class issues).
The game flirts with the social injustices it brings up, but never really commits to exploring them as a core concept.
I don't think the problem is about grounding.
Stormbloods problem was that the story should have been huge in scope, but wasn't.
Subject of the story was not really an issue, but the handling of it.
I haven't really been a fan of the story in Stormblood overall myself.
But i can see how it could have been good, but it is trying to do too much at the same time.
The core concept was good, it had plenty of good writing (especially in side stories), but the execution was not as good as it should have been.
This, is kinda one of my major problems with FFXIV storyline.
We constantly see these horrible injustices by our own side, and do nothing (or damn near) about it.
Monetarists atleast get pushback in story. But Limsa's colonialism gets barely a mention, and i'm not sure the story (or writers) really get how bad it is.
One of the tribes on Azim Steppe exists through kidnapping (and i assume brainwashing) men to join their "tribe". and the story just nods and moves on.
The world is not some idealistic fantasy land, there are actual complicated issues beneath the surface, and i like that.
But i don't think the story gives them as much attention as it should.
The story instead goes for idealistic narrative.
Which while not necessarily bad, can get jarring, like in the titan storyline "yeah, we broke the agreement, and we'll keep doing it", and these are the people we are championing.
The story does, kinda, subtly, show how bad lot of the things going on are.
And i don't think stuff like this should be condemned subtly.
To be fair, Heavensward is all about
reconciling the truth of a colonial nation with the idealized story they present to the world.
But the stories of Ul’dah and Limsa are a lot more grounded, so it’d be hard to turn into a good XIV story. See the general low opinion of the more grounded, political Stormblood to the more fantastical Heavensward.
I do think you could do some good shit with Gridania. Bring back the full power of the elementals and make that the new problem.
I disagree with the assertion that Stormblood being more grounded in mundane conflicts and politics is The Reason the story isn't as fondly remembered as Heavensward's, I think it's way more complicated than a single factor like that. For one thing I think Stormblood suffered from splitting its narrative focus between two related but separate stories in Ala Mhigo and Doma rather than putting all its writing behind developing one or the other, making them both feel significantly less fleshed-out than the adventure in Ishgard.
I think lot can be laid on the feet of what the story is, and how it is handled.
The end fights are like night and day.
In Heavensward, i am facing
A DRAGON the size of a house, a big house, a veritable castle of scales and teeth and fiery breath.
I've spend the much of the journey till this moment seeking out enough power to defeat this being, older than the city itself we are defending.
I am hyped, exited, and even somewhat sad considering the history of our enemy.
In Stormblood, i am facing
A dude in an armor. Who i bumped into at the beginning of the expansion, and again later.
I have no context for this man, i have done nothing to become able to defeat him, i just can now, for some reason, while before he was utterly invincible. His past is unknown to me and i have zero sympathy for him.
And after i defeat him, he fuses with a previously unbeatable primal (which should make him extra invincible i guess?), and we immediately kick his ass, again.
And then he kills himself.
And i'm left there staring and going "what?" as the end credits roll.
Heavensward sells the ending, in a way that Stormblood just does not.
I don't even think the story in Stormblood is anymore grounded. It's just fanciful in a different way.
Heavensward has you go on a quest to defeat an enemy, and has the story building up right up until the finish.
Stormblood reaches its high point at
Yeah, I didn't dislike Stormblood because it was more grounded. I disliked it because it was boring. The buildup - the betrayal by the Crystal Braves followed by Ilberd's actions at the wall - was pretty amazing and memorable. And instead of following up on that momentum, we get Zenos and his tepid anime bullshit. Whomp whomp.
Then there were the factors others mentioned - lack of scope, lack of focus. I'd also put a lack of actual politics into the mix. Now, I don't do many side quests (questing is the most boring part of the game for me), but for a story about occupation, it barely touched on it during the MSQ. I encountered...
The village that Yda and Lyse grew up in that shunned the group initially because of a fear of retribution by the Empire
Something similar in that village in Yanxia
The stuff surrounding the Ruby Price
Yotsuyu and Fordola, who are two sides of a coin
And that's about it. If anything, I wanted more politics and less fantasy. I also wanted more signs of actual occupation. Imperial patrols, Imperial presence in villages, airships in the sky, etc. FFXII did a better job by having judges present and visible throughout Rabinastre than XIV did outside of a few Garlean outposts (which also exist in ARR zones, so don't seem like a big deal in StB).
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
I'm only through to the end of Heavensward so far, but I like how the story and world has been presented for the most part. Sure it has that MMO thing going where you kind of ignore injustice unless someone gives you a quest to take care of it, but I also like how the story seems to stress that you're just one dude or dudette and you can't be everywhere at once. There's a fair amount of stuff going on while you're off heroing in Ishgard or whatever. So like, sure maybe Limsa Lominsa aren't as good to their neighbours as they should be, but there are always bigger fish to fry.
Anyways, I've saved up enough money to buy an apartment but I needed to do some dungeons to get my Grand Company rank up, and decided to do it with my Astrologian and have discovered that healing is actually a lot of fun. You have lots of different tools, and bring more than just straight healing to a dungeon group but also a decent amount of utility. Plus, at least at lower levels, you have more than enough down time to actually throw some damage spells at your enemies which is great too! This really surprised me as I've never really enjoyed healing in MMOs.
Yeah, I didn't dislike Stormblood because it was more grounded. I disliked it because it was boring. The buildup - the betrayal by the Crystal Braves followed by Ilberd's actions at the wall - was pretty amazing and memorable. And instead of following up on that momentum, we get Zenos and his tepid anime bullshit. Whomp whomp.
Then there were the factors others mentioned - lack of scope, lack of focus. I'd also put a lack of actual politics into the mix. Now, I don't do many side quests (questing is the most boring part of the game for me), but for a story about occupation, it barely touched on it during the MSQ. I encountered...
The village that Yda and Lyse grew up in that shunned the group initially because of a fear of retribution by the Empire
Something similar in that village in Yanxia
The stuff surrounding the Ruby Price
Yotsuyu and Fordola, who are two sides of a coin
And that's about it. If anything, I wanted more politics and less fantasy. I also wanted more signs of actual occupation. Imperial patrols, Imperial presence in villages, airships in the sky, etc. FFXII did a better job by having judges present and visible throughout Rabinastre than XIV did outside of a few Garlean outposts (which also exist in ARR zones, so don't seem like a big deal in StB).
That, right there, was when i was possibly the most exited about the story.
And then nothing came out of it.
As far as concept, setting, and lore goes, they had a gold mine.
And they gave me a rock.
bafflingly, the only time I've ever encountered that village elder outside of the msq was during the dancer quest line, which wasn't even in the game until 5.0
Nice nice. I've been thinking about double dipping (the horror!)...I mean yes I have a Steam Link but there's something comfy about oh I'm playing (insert game here) it'd be nice to knock out a Deep Dungeon real quickly and just switch to that game instead of booting up my PC and typing the password over there.
Nice nice. I've been thinking about double dipping (the horror!)...I mean yes I have a Steam Link but there's something comfy about oh I'm playing (insert game here) it'd be nice to knock out a Deep Dungeon real quickly and just switch to that game instead of booting up my PC and typing the password over there.
Yep, you just have to have the keys authenticated to your account on MogStation. You can even back up your PC UI layout to the cloud and port it to your PS4.
Wait you can do that now?! i remember what a pain it was to setup UIs for both PS4 and PC because they didn't transfer over. Speaking of which, I've been meaning to redo my UI...any spiffy setups you guys got?
I'm only through to the end of Heavensward so far, but I like how the story and world has been presented for the most part. Sure it has that MMO thing going where you kind of ignore injustice unless someone gives you a quest to take care of it, but I also like how the story seems to stress that you're just one dude or dudette and you can't be everywhere at once. There's a fair amount of stuff going on while you're off heroing in Ishgard or whatever. So like, sure maybe Limsa Lominsa aren't as good to their neighbours as they should be, but there are always bigger fish to fry.
Anyways, I've saved up enough money to buy an apartment but I needed to do some dungeons to get my Grand Company rank up, and decided to do it with my Astrologian and have discovered that healing is actually a lot of fun. You have lots of different tools, and bring more than just straight healing to a dungeon group but also a decent amount of utility. Plus, at least at lower levels, you have more than enough down time to actually throw some damage spells at your enemies which is great too! This really surprised me as I've never really enjoyed healing in MMOs.
Thing is, we are not just one dude or dudette.
We are the Warrior of Light, The slayer of Ifrit, Leviathan, Titan, and so many more gods.
Nidhogg slayer, savior of Ishgard, liberator of Ala Mhigo and Doma, Khagan of the Azim Steppe.
Even if we can't hammer the world into the shape of our choosing, simply speaking out, we could influence things (and as distasteful it might be to lot of people, i think we could do lot of shaping through hammering as well).
And "always bigger fish to fry" is true about everything, everywhere, always.
Now, don't mistake me, FFXIV is head and shoulders above most competitors in storytelling.
Which kinda is part of the problem, other mmo's you might not notice these things, or care, or play a character who matters enough that influencing things is actually an option.
Not so here.
The usual reasons why we don't really affect anything are increasingly hollow the further we go in the story.
We should totalyl be running a civil rights movement and socialist revolution in Ul'dah.
That said.
Stormblood spoilers
I am happy that Lyse invited the Ananta and the Kiqirn? to her peace conference.
So some hope exists.
Also, yes, the game has some of the best mmo tank/heal action that i have ever played.
The WoL is not good at politicking and tries to avoid it as much as possible. The Scions and the WoL are also not big on telling everyone how to behave, especially given how the end of ARR went. I think a lot of it is, "we clean up an external threat, and then you have to actually do the labor to clean up and govern your city."
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The WoL is not good at politicking and tries to avoid it as much as possible. The Scions and the WoL are also not big on telling everyone how to behave, especially given how the end of ARR went. I think a lot of it is, "we clean up an external threat, and then you have to actually do the labor to clean up and govern your city."
Yes.
That was exactly the complaint.
We are upholders of the status quo.
Except this one time when we suddenly decided to invade a nation.
Because we can't just stand by and watch people suffer.
Except we do, constantly.
Did you know that clicking on the Aetherial Compass gives you a rough distance and direction to the closest aether node? Because I made it halfway through StB before I figured it out! Fuuuuuck trying to find those things with a map!
I completely forgot about that item when I was looking for StB and ShB's nodes until the last one because someone on the FC pointed it out. I felt so dumb.
Did you know that clicking on the Aetherial Compass gives you a rough distance and direction to the closest aether node? Because I made it halfway through StB before I figured it out! Fuuuuuck trying to find those things with a map!
Yes it does. Doesn't the very first quest in Heavensward that introduces the item tell you that? Either in the quest itself or in the tutorial popup that comes when you get the compass item.
Wait you can do that now?! i remember what a pain it was to setup UIs for both PS4 and PC because they didn't transfer over. Speaking of which, I've been meaning to redo my UI...any spiffy setups you guys got?
Yes, you can - it's a QoL feature they rolled out earlier this year.
The WoL is not good at politicking and tries to avoid it as much as possible. The Scions and the WoL are also not big on telling everyone how to behave, especially given how the end of ARR went. I think a lot of it is, "we clean up an external threat, and then you have to actually do the labor to clean up and govern your city."
Yes.
That was exactly the complaint.
We are upholders of the status quo.
Except this one time when we suddenly decided to invade a nation.
Because we can't just stand by and watch people suffer.
Except we do, constantly.
in fairness, on that last one,
the griffin forced our hand by basically kickstarting a war
part of the problem is that the nature of the game, as an mmorpg, is constantly pushing us to new areas
why would you be trying to fix limsa lominsa, you left that place forty levels ago, check out this new area, our art team made it like seven years later so it looks dope as shit, and you can fly, you couldn't do that in boring old arr, never look back baby
Did you know that clicking on the Aetherial Compass gives you a rough distance and direction to the closest aether node? Because I made it halfway through StB before I figured it out! Fuuuuuck trying to find those things with a map!
Yes it does. Doesn't the very first quest in Heavensward that introduces the item tell you that? Either in the quest itself or in the tutorial popup that comes when you get the compass item.
It does but it's tricksy too. The compass goes into your key items bag, which I pretty much never go into except when turning in a quest. So when I did that first part of the quest, it did tell you about a compass but then I could not find it for the life of me until I googled it. So I can see how some people would miss it.
Plus all the HW flight nodes have been moved to be basically directly on the walking path so new players will find little need for the compass and thereby likely assume its not super necessary.
Posts
Sure the Garleans are imperialistic bastards trying to take over the world and ban all religion (not necessarily a bad idea, considering all these primals).
But Limsa Lominsa is a colonialist pirate state, and Ul'dah is a kleptocracy ruled by a council made by, for, and of the rich.
Everytime the game brings up Lolorito i remember his involvement in the end of ARR, and how he seems to have gotten away with all of it simply through paying fines (and i'm going to assume he has made ten times as muich in profit thanks to those events).
In what way are Gridanians monsters? I can't remember any on top of my head (other than stealing padjal children from their parents).
But i assume they must be from the group they hang around with.
Some of them are assholes even to people allowed to stay though - see the ARC questline.
Edit: "who can stay" always seemed pretty broad though. Do the rituals, listen to the seedseers, and everything's fine. Though it's from the perspective of the WoL that we see some of that so...
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Yeah, but the MSQ mainly has you interacting with the leadership who are more open-minded about it all.
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PSN: AbEntropy
they didn't have hearers though so when the grumpy old grandpa with a shotgun started yelling get off my lawn they didn't know and the elementals forced them out. afterwards the gridanians moved in from ishgard. They paid very careful attention and learned the lessons that the Ixali didn't get the chance to learn and the Ixali are mad at them because they are now in inhabiting the Ixali Homeland so to speak
chair to Creation and then suplex the Void.
chair to Creation and then suplex the Void.
We constantly see these horrible injustices by our own side, and do nothing (or damn near) about it.
Monetarists atleast get pushback in story. But Limsa's colonialism gets barely a mention, and i'm not sure the story (or writers) really get how bad it is.
One of the tribes on Azim Steppe exists through kidnapping (and i assume brainwashing) men to join their "tribe". and the story just nods and moves on.
The world is not some idealistic fantasy land, there are actual complicated issues beneath the surface, and i like that.
But i don't think the story gives them as much attention as it should.
The story instead goes for idealistic narrative.
Which while not necessarily bad, can get jarring, like in the titan storyline "yeah, we broke the agreement, and we'll keep doing it", and these are the people we are championing.
The story does, kinda, subtly, show how bad lot of the things going on are.
And i don't think stuff like this should be condemned subtly.
Then i can start doing the post 70 MSQ in Kugane (and all the blue quests).
No idea how far i am of the end.
edit-
No, wait, they're spawning more as i complete them.
Dammit.
Also some of the worst (or alteast laziest).
So i figured i would do all the sidequests, both for the story, and for the any possile context for MSQ and/or blue sidequests.
To be fair, Heavensward is all about
But the stories of Ul’dah and Limsa are a lot more grounded, so it’d be hard to turn into a good XIV story. See the general low opinion of the more grounded, political Stormblood to the more fantastical Heavensward.
I do think you could do some good shit with Gridania. Bring back the full power of the elementals and make that the new problem.
I think ARR still has carries the title for most depressing and tragic sidestory in all of FF14 with Edda, even factoring ShB content. I'd probably go as far to say any Final Fantasy period. That fact that the early game of it is meant to be a forgettable "passing in the night" event for your character is what makes it sting even more. You don't even think about it, or brush it off as an early game joke about low level group dynamics, and then you forget about it. Then... holy shit.
To a degree yes.
The change might happen, and there are couple quests that go into it, but largely we went and dealt with an external (dragons) problem, while ignoring much of the internal (high houses and class issues).
I don't think the problem is about grounding.
Stormbloods problem was that the story should have been huge in scope, but wasn't.
Subject of the story was not really an issue, but the handling of it.
I haven't really been a fan of the story in Stormblood overall myself.
But i can see how it could have been good, but it is trying to do too much at the same time.
The core concept was good, it had plenty of good writing (especially in side stories), but the execution was not as good as it should have been.
I disagree with the assertion that Stormblood being more grounded in mundane conflicts and politics is The Reason the story isn't as fondly remembered as Heavensward's, I think it's way more complicated than a single factor like that. For one thing I think Stormblood suffered from splitting its narrative focus between two related but separate stories in Ala Mhigo and Doma rather than putting all its writing behind developing one or the other, making them both feel significantly less fleshed-out than the adventure in Ishgard.
The end fights are like night and day.
In Heavensward, i am facing
I've spend the much of the journey till this moment seeking out enough power to defeat this being, older than the city itself we are defending.
I am hyped, exited, and even somewhat sad considering the history of our enemy.
In Stormblood, i am facing
I have no context for this man, i have done nothing to become able to defeat him, i just can now, for some reason, while before he was utterly invincible. His past is unknown to me and i have zero sympathy for him.
And after i defeat him, he fuses with a previously unbeatable primal (which should make him extra invincible i guess?), and we immediately kick his ass, again.
And then he kills himself.
And i'm left there staring and going "what?" as the end credits roll.
Heavensward sells the ending, in a way that Stormblood just does not.
I don't even think the story in Stormblood is anymore grounded. It's just fanciful in a different way.
Heavensward has you go on a quest to defeat an enemy, and has the story building up right up until the finish.
Stormblood reaches its high point at
Then there were the factors others mentioned - lack of scope, lack of focus. I'd also put a lack of actual politics into the mix. Now, I don't do many side quests (questing is the most boring part of the game for me), but for a story about occupation, it barely touched on it during the MSQ. I encountered...
The village that Yda and Lyse grew up in that shunned the group initially because of a fear of retribution by the Empire
Something similar in that village in Yanxia
The stuff surrounding the Ruby Price
Yotsuyu and Fordola, who are two sides of a coin
And that's about it. If anything, I wanted more politics and less fantasy. I also wanted more signs of actual occupation. Imperial patrols, Imperial presence in villages, airships in the sky, etc. FFXII did a better job by having judges present and visible throughout Rabinastre than XIV did outside of a few Garlean outposts (which also exist in ARR zones, so don't seem like a big deal in StB).
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Anyways, I've saved up enough money to buy an apartment but I needed to do some dungeons to get my Grand Company rank up, and decided to do it with my Astrologian and have discovered that healing is actually a lot of fun. You have lots of different tools, and bring more than just straight healing to a dungeon group but also a decent amount of utility. Plus, at least at lower levels, you have more than enough down time to actually throw some damage spells at your enemies which is great too! This really surprised me as I've never really enjoyed healing in MMOs.
As far as concept, setting, and lore goes, they had a gold mine.
And they gave me a rock.
Buying the current expansion comes with all previous ones.
Yep, you just have to have the keys authenticated to your account on MogStation. You can even back up your PC UI layout to the cloud and port it to your PS4.
Thing is, we are not just one dude or dudette.
We are the Warrior of Light, The slayer of Ifrit, Leviathan, Titan, and so many more gods.
And "always bigger fish to fry" is true about everything, everywhere, always.
Now, don't mistake me, FFXIV is head and shoulders above most competitors in storytelling.
Which kinda is part of the problem, other mmo's you might not notice these things, or care, or play a character who matters enough that influencing things is actually an option.
Not so here.
The usual reasons why we don't really affect anything are increasingly hollow the further we go in the story.
We should totalyl be running a civil rights movement and socialist revolution in Ul'dah.
That said.
Stormblood spoilers
Also, yes, the game has some of the best mmo tank/heal action that i have ever played.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
That was exactly the complaint.
We are upholders of the status quo.
Except this one time when we suddenly decided to invade a nation.
Because we can't just stand by and watch people suffer.
Except we do, constantly.
I completely forgot about that item when I was looking for StB and ShB's nodes until the last one because someone on the FC pointed it out. I felt so dumb.
Yes it does. Doesn't the very first quest in Heavensward that introduces the item tell you that? Either in the quest itself or in the tutorial popup that comes when you get the compass item.
Yes, you can - it's a QoL feature they rolled out earlier this year.
Ahhhh
ShB spoilers I guess?
in fairness, on that last one,
part of the problem is that the nature of the game, as an mmorpg, is constantly pushing us to new areas
why would you be trying to fix limsa lominsa, you left that place forty levels ago, check out this new area, our art team made it like seven years later so it looks dope as shit, and you can fly, you couldn't do that in boring old arr, never look back baby
It does but it's tricksy too. The compass goes into your key items bag, which I pretty much never go into except when turning in a quest. So when I did that first part of the quest, it did tell you about a compass but then I could not find it for the life of me until I googled it. So I can see how some people would miss it.