Ebay auction said "Legio Custodes Telemon Heavy Dreadnought With Iliastus Accelerator Culverin" but er, obviously missing the weapons. No big deal, I can buy them separately and I wasn't sold on the idea of the Iliastrus + Fist. I hear two Fists give you a Heavy Dread that'll eat Knights alive in melee combat (5 S16 D4 melee attacks that hit on a 2+), and two Arachnus storm cannons gives you a Telemon with some really needed anti-vehicle punch, although the new rules update for them cut the range in half, so... welp.
... actually thinking about it I wonder if I could pose a dual fist Telemon doing the dab.
All told it's pretty nice although I have no idea how to work with resin. I know I'll be needing some miliput to fill in the bubble that that one arm mount has, and I probably need like, sandpaper and stuff.
The thing with resin that I've found is to be very careful removing pieces from the runners. Applying a standard clip and go mentality can easily result in chunks of actual model coming off along with the part you're clipping. Take your time on that front, go easy on it and you'll be golden. If you're going to sand it, make sure to wear proper lung protection as it's no good for them. After that make sure to give it a proper wash as the mold release chemicals are often heavier than the standard plastic sets.
What do you use instead of clips? Or do you just clip far out and then cut down slowly until you can use an xacto to finish off?
The only thing you have to do is clip carefully and be mindful of how much force is being applied to the model. Resin models can have some fairly thick gates, so it can be a good policy to clip the gate chunk off, then do a second one to remove the stub.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
IH's FAQ is out. The only real change is that you can only have one character dread as it is now once per game.
Truly their reign of terror is over.
This is going to be incredibly bad for the health of the game. Even Ynnari at the height of their bullshit and the Imperial Doom list weren't this dominant.
I'm already hearing people saying they're going to be avoiding events for the foreseeable future.
IH's FAQ is out. The only real change is that you can only have one character dread as it is now once per game.
Truly their reign of terror is over.
This is going to be incredibly bad for the health of the game. Even Ynnari at the height of their bullshit and the Imperial Doom list weren't this dominant.
I'm already hearing people saying they're going to be avoiding events for the foreseeable future.
Agreed. Hell even the FLG folks agree that this is bad. The entire Chapter Tactics podcast which included Brandon Grant was saying this is bad for the health and GW needs to figure out something and that something shouldn't be in March because the damage may be done by then.
We haven't had a major yet but the SoCal Open is this month and that should be the absolute giant warning flag for GW.
In contrast to that, Salamanders preview is up and it kinda sucks if you want to run a primaris heavy force because there are so few primaris units that have melta and flamer weapons, right?
So like what's the big deal with these iron hands?
The scariest thing about them is that there isn't really any one thing that makes them too strong. They've got an obscenely powerful character who provides great buffs like a 5+ invulnerable save aura, BS2+ to a friendly unit and up to six wounds of healing a turn for the ridiculously low price of 110 points (but a lot of winning lists aren't even taking him). They've got a relic that reduces all damage taken in an aura by 1. Want to snipe one of those buffing characters? You can't, they have a bodyguard strat so nearby marines can take wounds for them - and that's before you realise that the characters themselves are tough as nails. They can stack buffs on a Leviathan Dreadnought so that it's virtually immortal, with a 4++/5+++ save, with incoming wounds being halved and then being reduced by one thanks to the relic before getting healed by nearby techmarines and librarians (but, again, a lot of IH lists aren't taking this). When you've managed to inflict some damage against their vehicles it doesn't even matter, because they count double their wounds for degrading profile purposes.
Then you get to their offensive abilities. From the start of the game, all their Heavy weapons ignore the penalty for moving, get free re-rolls of hit rolls of 1, and gain a bonus point of AP. Suddenly Fliers armed with Heavy weapons are a huge danger.
Add all of that shit up (and more!) and apparently you get a near 80% win rate in tournaments.
In contrast to that, Salamanders preview is up and it kinda sucks if you want to run a primaris heavy force because there are so few primaris units that have melta and flamer weapons, right?
FYI if leaks are right (and they have been so far) then Salamanders have the most powerful strategem in the game.
You use it on a character and you opponent cannot target any other unit if that is further away than them.
Which means you can have a character in front of your gunline with the strategem preventing it being shot, and then a scout unit in front of the character and out of LOS making him immune to being shot (because character).
This means salamanders will be totally immune to all shooting.
The source of these leaks has been bang on about everything else, so...
Edit: Obviously you could have non-LOS shooting clear out the hiding unit, but considering that marines now have 2 wound dudes with a 2+ in cover with potential negatives to hit, good luck with that.
So like what's the big deal with these iron hands?
The scariest thing about them is that there isn't really any one thing that makes them too strong. They've got an obscenely powerful character who provides great buffs like a 5+ invulnerable save aura, BS2+ to a friendly unit and up to six wounds of healing a turn for the ridiculously low price of 110 points (but a lot of winning lists aren't even taking him). They've got a relic that reduces all damage taken in an aura by 1. Want to snipe one of those buffing characters? You can't, they have a bodyguard strat so nearby marines can take wounds for them - and that's before you realise that the characters themselves are tough as nails. They can stack buffs on a Leviathan Dreadnought so that it's virtually immortal, with a 4++/5+++ save, with incoming wounds being halved and then being reduced by one thanks to the relic before getting healed by nearby techmarines and librarians (but, again, a lot of IH lists aren't taking this). When you've managed to inflict some damage against their vehicles it doesn't even matter, because they count double their wounds for degrading profile purposes.
Then you get to their offensive abilities. From the start of the game, all their Heavy weapons ignore the penalty for moving, get free re-rolls of hit rolls of 1, and gain a bonus point of AP. Suddenly Fliers armed with Heavy weapons are a huge danger.
Add all of that shit up (and more!) and apparently you get a near 80% win rate in tournaments.
I mean the one that won the tournament which was like 6 IH list used 3 landspeeder typhoons.
Talk about blowing dust of a unit.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited October 2019
good god the salamanders doctrine bonus is a wet fart
between that and the stratagem its like this weird trap to obsess over flamer aggressors which I'm pretty sure might be one of the hardest to actually use properly units in the game.
flamer aggressors who are within 8 inches of an opponent, haven't moved, and are firing in their own shooting phase is a situation I'm 99% sure has never actually happened.
good god the salamanders doctrine bonus is a wet fart
between that and the stratagem its like this weird trap to obsess over flamer aggressors which I'm pretty sure might be one of the hardest to actually use properly units in the game.
flamer aggressors who are within 8 inches of an opponent, haven't moved, and are firing in their own shooting phase is a situation I'm 99% sure has never actually happened.
Nah, to me this is for multi-meltas.
Drop-pod in a squad of devastators turn 1 with multi-meltas and a captain. I have to double check but flame weapons for salamanders are flamers and meltas not just flamers.
Basically Sallys can just melta anything they want to death.
Edit: The new dread warsuits work super well with this as well.
Mazzyx on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited October 2019
Oh, I have multimeltas. Most of my salamanders are smolmarines with the suitable armaments so I'm basically perfectly set for the bonus as is.
But if they're trying to get me to buy shit from the current line they're doing a horrible job.
also flamecraft doesn't work on overwatch what the fuck.
So after a quick check it's really only aggressors and the two dreadnoughts on the primaris side that have flamers and none have meltas? And the relic Thunderhammer is also useless for primaris. With the rumoured stratagem the hat sounds like a real one trick pony.
So after a quick check it's really only aggressors and the two dreadnoughts on the primaris side that have flamers and none have meltas? And the relic Thunderhammer is also useless for primaris. With the rumoured stratagem the hat sounds like a real one trick pony.
Primaris can take TH on intercessor sergeants now. And you can give them relics with a stratagem.
Is this the self sacrifice strategem people are talking about for Salamanders?
If so I thought it could only be used on Infantry units (are characters also infantry units?).
Regardless we're not going to get a strategem that forces you to target one thing which you then can't target for another reason and stop a shooting attack altogether.
Is this the self sacrifice strategem people are talking about for Salamanders?
If so I thought it could only be used on Infantry units (are characters also infantry units?).
Regardless we're not going to get a strategem that forces you to target one thing which you then can't target for another reason and stop a shooting attack altogether.
Characters can be infantry if they have keyword. Most SM characters are.
And yeah I can totally see this happening for two weeks and then maybe being faqed.
I can't link it due to being at work. GW just released an updated FAQ for IH nerfing a shit ton of things.
Major points:
1. Iron Stone targets on a single vehicle not an aura.
2. The 5++ from the Iron Father only targets infantry not vehicles.
3. Dread strat nerf the same.
4. You cannot repair a vehicle with the psychic power if it has already been repaired.
5. Iron father's repair is now a use twice but lost targeting the same vehicle wording I think.
Its a huge set of nerfs. They are still amazing but I feel this was a big step in the right direction.
Is this the self sacrifice strategem people are talking about for Salamanders?
If so I thought it could only be used on Infantry units (are characters also infantry units?).
Regardless we're not going to get a strategem that forces you to target one thing which you then can't target for another reason and stop a shooting attack altogether.
Characters can be infantry if they have keyword. Most SM characters are.
And yeah I can totally see this happening for two weeks and then maybe being faqed.
The strategem says Infantry unit. So while a character can certainly have the infantry keyword, it doesn't necessarily make a character an infantry unit.
I've just checked some army books I have, and looking at Character data sheets, they are typically referred to "X is a single model armed with..." whereas units in their data sheets are described as "this unit contains..." (and this applies to units which can contain only one model, such as a broadside or talos).
Is this the self sacrifice strategem people are talking about for Salamanders?
If so I thought it could only be used on Infantry units (are characters also infantry units?).
Regardless we're not going to get a strategem that forces you to target one thing which you then can't target for another reason and stop a shooting attack altogether.
Characters can be infantry if they have keyword. Most SM characters are.
And yeah I can totally see this happening for two weeks and then maybe being faqed.
The strategem says Infantry unit. So while a character can certainly have the infantry keyword, it doesn't necessarily make a character an infantry unit.
I've just checked some army books I have, and looking at Character data sheets, they are typically referred to "X is a single model armed with..." whereas units in their data sheets are described as "this unit contains..." (and this applies to units which can contain only one model, such as a broadside or talos).
Characters are units and single models. Just like a tank is a unit and a single model. Even so, as pointed out, people have been using this stuff with plaguebearers and pox walkers for a while to mess with the opponent.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
So the stuff I bought off of amazon to do this LED thing came in yesterday. I plan on getting started tonight or tomorrow. Looking forward to trying this. If it goes well I'll probably be doing the same to my Monoliths I'm repainting.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
It's not shocking as I know the game is in a living beta? build {it in itself is just odd to think about} But I do feel they need to really work on the balance part not the paper rock scissors or the it works in a vacuum ideals as people will figure out the flaws fairly quickly and take advantage of it.
The game's balance has been slowly getting better. It's really just the new Marines that have caused a massive upset because it turns out that if you take a strong Codex and then stack strong additional rules on top of it, things start to break.
But it turns out they're being pretty proactive about trying to rectify that, which is good.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
Next white dwarf has datasheets for the new vanguard units for SM Killteams and updates the intercessor datasheet with powerfist and Thunderhammer for the sergeant.
There isn't a model for those, right? Is gw breaking their no model no rules-rule for Marines?
Intercessor Power Fist and Thunderhammer are coming out with the Imperial Fist Upgrade and Salamander Upgrade sprues respectively.
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daveNYCWhy universe hate Waspinator?Registered Userregular
I'm starting to think the army building apps will need to start adding in which books you'll need to run your army and what upgrade sprues you'll need to kit out your models.
Shut up, Mr. Burton! You were not brought upon this world to get it!
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited October 2019
Everyone is saying nothing changed with IH, but I am reading the Ironstone and it got reworded away from being an aura?
At the start of each battle round, select one friendly Iron Hands Vehicle unit within 3" of the bearer of this Relic. Until the start of your next battle round, when resolving an attack made against that Vehicle unit, if the bearer of this Relic is within 3" of that Vehicle unit you can reduce any damage suffered by 1, to a minimum of 1.’
That's a massive change. It now only affects one vehicle, and you have to choose at at the start of the battle round.
Posts
This site is awesome, thank you!
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
https://imgur.com/a/H5tCJsA
Ebay auction said "Legio Custodes Telemon Heavy Dreadnought With Iliastus Accelerator Culverin" but er, obviously missing the weapons. No big deal, I can buy them separately and I wasn't sold on the idea of the Iliastrus + Fist. I hear two Fists give you a Heavy Dread that'll eat Knights alive in melee combat (5 S16 D4 melee attacks that hit on a 2+), and two Arachnus storm cannons gives you a Telemon with some really needed anti-vehicle punch, although the new rules update for them cut the range in half, so... welp.
... actually thinking about it I wonder if I could pose a dual fist Telemon doing the dab.
All told it's pretty nice although I have no idea how to work with resin. I know I'll be needing some miliput to fill in the bubble that that one arm mount has, and I probably need like, sandpaper and stuff.
Great tips for a Guardsman looking to hang out with their new Salamander Space Marine buddies.
Imperial Fist Doctrine.
Jeeeeeesus.
Well for the tricky cuts I do that otherwise I do as close as I can get
Well hmm I am curious about the black templars but now I will still do my horus heresy era fists
But yeah that's ripe for abuse
The only thing you have to do is clip carefully and be mindful of how much force is being applied to the model. Resin models can have some fairly thick gates, so it can be a good policy to clip the gate chunk off, then do a second one to remove the stub.
My decision to side with the Imperial Fists in 1999 has finally borne fruit.
Truly their reign of terror is over.
This is going to be incredibly bad for the health of the game. Even Ynnari at the height of their bullshit and the Imperial Doom list weren't this dominant.
I'm already hearing people saying they're going to be avoiding events for the foreseeable future.
Agreed. Hell even the FLG folks agree that this is bad. The entire Chapter Tactics podcast which included Brandon Grant was saying this is bad for the health and GW needs to figure out something and that something shouldn't be in March because the damage may be done by then.
We haven't had a major yet but the SoCal Open is this month and that should be the absolute giant warning flag for GW.
The scariest thing about them is that there isn't really any one thing that makes them too strong. They've got an obscenely powerful character who provides great buffs like a 5+ invulnerable save aura, BS2+ to a friendly unit and up to six wounds of healing a turn for the ridiculously low price of 110 points (but a lot of winning lists aren't even taking him). They've got a relic that reduces all damage taken in an aura by 1. Want to snipe one of those buffing characters? You can't, they have a bodyguard strat so nearby marines can take wounds for them - and that's before you realise that the characters themselves are tough as nails. They can stack buffs on a Leviathan Dreadnought so that it's virtually immortal, with a 4++/5+++ save, with incoming wounds being halved and then being reduced by one thanks to the relic before getting healed by nearby techmarines and librarians (but, again, a lot of IH lists aren't taking this). When you've managed to inflict some damage against their vehicles it doesn't even matter, because they count double their wounds for degrading profile purposes.
Then you get to their offensive abilities. From the start of the game, all their Heavy weapons ignore the penalty for moving, get free re-rolls of hit rolls of 1, and gain a bonus point of AP. Suddenly Fliers armed with Heavy weapons are a huge danger.
Add all of that shit up (and more!) and apparently you get a near 80% win rate in tournaments.
FYI if leaks are right (and they have been so far) then Salamanders have the most powerful strategem in the game.
You use it on a character and you opponent cannot target any other unit if that is further away than them.
Which means you can have a character in front of your gunline with the strategem preventing it being shot, and then a scout unit in front of the character and out of LOS making him immune to being shot (because character).
This means salamanders will be totally immune to all shooting.
The source of these leaks has been bang on about everything else, so...
Edit: Obviously you could have non-LOS shooting clear out the hiding unit, but considering that marines now have 2 wound dudes with a 2+ in cover with potential negatives to hit, good luck with that.
I mean the one that won the tournament which was like 6 IH list used 3 landspeeder typhoons.
Talk about blowing dust of a unit.
between that and the stratagem its like this weird trap to obsess over flamer aggressors which I'm pretty sure might be one of the hardest to actually use properly units in the game.
flamer aggressors who are within 8 inches of an opponent, haven't moved, and are firing in their own shooting phase is a situation I'm 99% sure has never actually happened.
Nah, to me this is for multi-meltas.
Drop-pod in a squad of devastators turn 1 with multi-meltas and a captain. I have to double check but flame weapons for salamanders are flamers and meltas not just flamers.
Basically Sallys can just melta anything they want to death.
Edit: The new dread warsuits work super well with this as well.
But if they're trying to get me to buy shit from the current line they're doing a horrible job.
also flamecraft doesn't work on overwatch what the fuck.
Primaris can take TH on intercessor sergeants now. And you can give them relics with a stratagem.
Who cares, smash captains for all!
If so I thought it could only be used on Infantry units (are characters also infantry units?).
Regardless we're not going to get a strategem that forces you to target one thing which you then can't target for another reason and stop a shooting attack altogether.
Characters can be infantry if they have keyword. Most SM characters are.
And yeah I can totally see this happening for two weeks and then maybe being faqed.
It's not exactly the end of the world if Intercessors get to use what Nurgle demons have been abusing forever.
Major points:
1. Iron Stone targets on a single vehicle not an aura.
2. The 5++ from the Iron Father only targets infantry not vehicles.
3. Dread strat nerf the same.
4. You cannot repair a vehicle with the psychic power if it has already been repaired.
5. Iron father's repair is now a use twice but lost targeting the same vehicle wording I think.
Its a huge set of nerfs. They are still amazing but I feel this was a big step in the right direction.
FAQ is on GW community site.
https://www.reddit.com/r/WarhammerCompetitive/comments/dj8nr7/they_listened/
Reddit link with it since I can read reddit at work but not Warhammer Community.
The strategem says Infantry unit. So while a character can certainly have the infantry keyword, it doesn't necessarily make a character an infantry unit.
I've just checked some army books I have, and looking at Character data sheets, they are typically referred to "X is a single model armed with..." whereas units in their data sheets are described as "this unit contains..." (and this applies to units which can contain only one model, such as a broadside or talos).
Characters are units and single models. Just like a tank is a unit and a single model. Even so, as pointed out, people have been using this stuff with plaguebearers and pox walkers for a while to mess with the opponent.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
https://www.reddit.com/r/WarhammerCompetitive/comments/dj8nr7/they_listened/
https://www.warhammer-community.com/faqs/
https://www.warhammer-community.com/wp-content/uploads/2019/10/warhammer_40000_iron_hands_en-1.pdf
That was quick!
But it turns out they're being pretty proactive about trying to rectify that, which is good.
Also, woooo Imperial Fists. Dem yellow marine boyz iz bringin' da dakka!
Edit: oh, you mean the new one. Okay then.
There isn't a model for those, right? Is gw breaking their no model no rules-rule for Marines?
That's a massive change. It now only affects one vehicle, and you have to choose at at the start of the battle round.