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Starsector is an open-world single-player space-combat hyphenated-description game

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Posts

  • HeirHeir Registered User regular
    Get a waystation ASAP - it doesn’t count as an industry and let’s you buy fuel!

    I don't believe it let's you buy fuel, it just starts to stock it in your storage section of the colony.

    To buy/sell you need to build Commerce, which DOES take an industry slot. I plopped it on my third colony, which is useless overall beyond being the only good source of volatiles within several lightyears of my first two colonies.
    Kamiro wrote: »
    Colonized my first planet! It's a class 5 habitable planet with a good farming bonus. The other planets in the system are gonna be a good source of ore and volatiles once I get them going. But currently I'm concentrating on getting this first one up and running.

    It's a bit far away from the core. Currently takes about 800 fuel to get my resupply fleet (with a few escorts) back to the closest core planet.

    Lucky! In my current sector, I can't find a single system that has good farmland, ores and volatiles.

    camo_sig2.png
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    It sort of lets you buy it in the sense that the cost is deducted from your income at the end of the month. I have never done the math to see if it's a good deal or not, though.

    I was killing Thresher Maws on foot before I knew it was a Krogan rite of passage.
    Fiatil
  • Casual EddyCasual Eddy Don't despair. Not even over the fact that you don't despair.Registered User regular
    edited September 26
    As far as I can tell it’s a similar price to buying it somewhere else, plus no tariffs or black market heat

    Casual Eddy on
    Elki wrote: »

    Casual Eddy: best poster 2014.
    tyrannus wrote: »
    Casual Eddy: best poster of 2015

    gotta update that stuff man
  • KamiroKamiro Registered User regular
    Waystation is the next building in the queue. I've got the spaceport, a farm, and now the waystation is building. Good to hear about fuel. Definitely gonna need it.

    How do I get more industry slots? Increasing colony size? Currently at -1% growth

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Yeah larger colony = more industry slots. There are a few ways to increase growth. Having high stability is a good one as well as toggling free port on (which does lower stability slightly but is totally worth it). Or, if all else fails, you can directly shovel credits toward encourage growth.

    I was killing Thresher Maws on foot before I knew it was a Krogan rite of passage.
  • HappylilElfHappylilElf Registered User regular
    Strikor wrote: »
    Yeah larger colony = more industry slots. There are a few ways to increase growth. Having high stability is a good one as well as toggling free port on (which does lower stability slightly but is totally worth it). Or, if all else fails, you can directly shovel credits toward encourage growth.

    I've been basically hunting pirate stations and dumping all of the money into my colonies.

    Working so far but it's weird how rapidly I go from rich to poor to rich again.

  • GoumindongGoumindong Registered User regular
    Strikor wrote: »
    It sort of lets you buy it in the sense that the cost is deducted from your income at the end of the month. I have never done the math to see if it's a good deal or not, though.

    A very good deal. You pay market average every time

    wbBv3fj.png
    Moridin889
  • Casual EddyCasual Eddy Don't despair. Not even over the fact that you don't despair.Registered User regular
    Yikes, the high warning systems are no joke

    I cleared one system and the one next to it has 8 or so large remnant fleets flying around in a big blob

    Even with an end game fleet that’s a no-go

    Elki wrote: »

    Casual Eddy: best poster 2014.
    tyrannus wrote: »
    Casual Eddy: best poster of 2015

    gotta update that stuff man
  • swphreakswphreak Registered User regular
    Yikes, the high warning systems are no joke

    I cleared one system and the one next to it has 8 or so large remnant fleets flying around in a big blob

    Even with an end game fleet that’s a no-go

    What's your end game fleet composition? I've been farming a nearby Remnant system with a fleet headed by 6 Paragons and 2 Domain Onslaughts. I can take 3 or 4 at once no problem. I'd be retreating and calling in reinforcements forever, but it'd get the job done.

    I'm at the point where my Founding colony system in unbeatable, and I've conquered the Luddic Church as punishment for taking one of my original planets a long time ago. I don't see a point in continuing anymore. No one can stop me.

    Heir
  • Casual EddyCasual Eddy Don't despair. Not even over the fact that you don't despair.Registered User regular
    swphreak wrote: »
    Yikes, the high warning systems are no joke

    I cleared one system and the one next to it has 8 or so large remnant fleets flying around in a big blob

    Even with an end game fleet that’s a no-go

    What's your end game fleet composition? I've been farming a nearby Remnant system with a fleet headed by 6 Paragons and 2 Domain Onslaughts. I can take 3 or 4 at once no problem. I'd be retreating and calling in reinforcements forever, but it'd get the job done.

    I'm at the point where my Founding colony system in unbeatable, and I've conquered the Luddic Church as punishment for taking one of my original planets a long time ago. I don't see a point in continuing anymore. No one can stop me.

    I don’t have access to paragons or onslaughts sadly. I do have a battle carrier and the high tech giant carrier that do good work though

    Elki wrote: »

    Casual Eddy: best poster 2014.
    tyrannus wrote: »
    Casual Eddy: best poster of 2015

    gotta update that stuff man
  • HeirHeir Registered User regular
    My Remnant clearing fleet is a mix of Paragons, Astrals and some Onslaughts. I love it. But yeah, game is getting a bit boring now that I'm kind of unkillable.

    Will have to look into some mods to see what looks interesting. I've only got a couple QoL mods installed. One of my favorites is one that just allows me to speed up time during battle.

    camo_sig2.png
  • HeirHeir Registered User regular
    In the base vanilla game, the Hegemony don't like me because I told my forces to resist any AI inspections. So now they're hostile. Any ways to get them to like me again?

    camo_sig2.png
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    I know killing them to the point of wanting a ceasefire is a thing but I'm 99% certain that is from the Nexerelin mod and not vanilla. You could maybe fly around a bit and do any random missions (scan derelicts/probes/etc) that pop up for the Hegemony.

    You might also be able to grab a commission with a faction that doesn't hate them.

    I was killing Thresher Maws on foot before I knew it was a Krogan rite of passage.
  • GoumindongGoumindong Registered User regular
    Heir wrote: »
    In the base vanilla game, the Hegemony don't like me because I told my forces to resist any AI inspections. So now they're hostile. Any ways to get them to like me again?

    Grabbing a commission with a faction that hates them but doesn't always hate them can fix it. When hostilities end it will reset your relationship]

    Alternately you can run missions for them and make sure to NOT get into fights with them with your transmitter on (that will reset you to -50).

    wbBv3fj.png
  • KamiroKamiro Registered User regular
    I didn't realize that setting your colony to Free Port ramped up the growth. When I first toggled it to see what it did, I was disappointed at the minimal change (I think it starts at +5?). But I left it since it was still a lot better than the .5% growth I had before.

    Then I came back after a bit and it was at +25!

    Since my colonies are about 20 days out from the core, I've been doing some exploring around my immediate area and once I start getting to around ~700 fuel, I take my fuel tankers and head to the core where my main battle fleet is in storage. Then I go harass whoever has hostilities until I max out my fuel and refill on supplies plus make some cash on the side then I put my fleet back in storage and head back to my colonies. Rinse and repeat.

  • FiatilFiatil Registered User regular
    Kamiro wrote: »
    I didn't realize that setting your colony to Free Port ramped up the growth. When I first toggled it to see what it did, I was disappointed at the minimal change (I think it starts at +5?). But I left it since it was still a lot better than the .5% growth I had before.

    Then I came back after a bit and it was at +25!

    Since my colonies are about 20 days out from the core, I've been doing some exploring around my immediate area and once I start getting to around ~700 fuel, I take my fuel tankers and head to the core where my main battle fleet is in storage. Then I go harass whoever has hostilities until I max out my fuel and refill on supplies plus make some cash on the side then I put my fleet back in storage and head back to my colonies. Rinse and repeat.

    Yah! It starts out slowly but once it ramps up to its fulll effect its super nice. The stability penalty ramps up too, but the net growth is still great.

    Note free ports will piss some factions off over time. For some reason they don't like your colony being a rampant smuggling cove.

    Steam:Fiatil
    Kamiro
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Pfft your system your rules. If they don't like it they can contribute to your experience pool by way of exploding.

    I was killing Thresher Maws on foot before I knew it was a Krogan rite of passage.
    KamiroElvenshaeOrca
  • KamiroKamiro Registered User regular
    Luckily I’m only really friendly with the hegemony and everyone else is around -50 or worse. Makes for some good targets.

    And since I’m so far out it seems I don’t get that many guests. About to have both my colonies hit size 4 and after I build the next industrial building I may start a 3rd colony. Although maybe I should build a Patrol HQ first

  • HappylilElfHappylilElf Registered User regular
    After spending way too long fumbling through the UI I gave up and looked it up

    who thought this was a good idea

    On the plus side I'm now cranking out capital ships and phase ships so prepare to get fucked all of the factions that have been trying to crush me for no reason.

  • HeirHeir Registered User regular
    After spending way too long fumbling through the UI I gave up and looked it up

    who thought this was a good idea

    On the plus side I'm now cranking out capital ships and phase ships so prepare to get fucked all of the factions that have been trying to crush me for no reason.

    Looked what up?

    camo_sig2.png
  • KamiroKamiro Registered User regular
    The Luddic Path sent 6 Legions and like 12 Dominators at my Colony.

    Luckily, I had a Battlestation so I chilled out there while they attacked and managed to fend them off with my Conquest, 2 Dominators, a few hammerheads, and a couple of assorted carriers.

    I've got 3 colonies in this system producing everything except for Marines.

    Making about 250k a month

    HeirStrikorElvenshae
  • KamiroKamiro Registered User regular
    I wish there was some sort of indicator on how far different fleets have to be in order to be part of a battle. In a previous iteration of that battle, which I lost, I thought I was in range of my battlestation when the enemy fleet attacked me but it wasn't available to reinforce me.

  • GoumindongGoumindong Registered User regular
    The UI is very much not final/done. Though if you were looking for fleet composition i am susrprised it took so long

    wbBv3fj.png
  • HappylilElfHappylilElf Registered User regular
    Goumindong wrote: »
    The UI is very much not final/done. Though if you were looking for fleet composition i am susrprised it took so long

    Not fleet composition, ship building.

  • Casual EddyCasual Eddy Don't despair. Not even over the fact that you don't despair.Registered User regular
    I'm making 400k a month off of 3 (well-developed) colonies! My only capital ship blueprint is the astral though T_T

    I need some front line chonky bois

    I am flying around in a dominator with saftey overrides and my goodness that is satisfying. I overwhelm their shields and then quickly toggle my reaper torpedos on and off

    you can wreck so much shit that way.

    Elki wrote: »

    Casual Eddy: best poster 2014.
    tyrannus wrote: »
    Casual Eddy: best poster of 2015

    gotta update that stuff man
  • GoumindongGoumindong Registered User regular
    Goumindong wrote: »
    The UI is very much not final/done. Though if you were looking for fleet composition i am susrprised it took so long

    Not fleet composition, ship building.

    Yea its the same menu. Just one tab over

    wbBv3fj.png
  • Moridin889Moridin889 Registered User regular
    I'm making 400k a month off of 3 (well-developed) colonies! My only capital ship blueprint is the astral though T_T

    I need some front line chonky bois

    I am flying around in a dominator with saftey overrides and my goodness that is satisfying. I overwhelm their shields and then quickly toggle my reaper torpedos on and off

    you can wreck so much shit that way.

    I mean, you know the astral with torpedo bombers is one of the most terrifying ships in the game.

    Look at its special ability

    Heir
  • Casual EddyCasual Eddy Don't despair. Not even over the fact that you don't despair.Registered User regular
    Moridin889 wrote: »
    I'm making 400k a month off of 3 (well-developed) colonies! My only capital ship blueprint is the astral though T_T

    I need some front line chonky bois

    I am flying around in a dominator with saftey overrides and my goodness that is satisfying. I overwhelm their shields and then quickly toggle my reaper torpedos on and off

    you can wreck so much shit that way.

    I mean, you know the astral with torpedo bombers is one of the most terrifying ships in the game.

    Look at its special ability

    It's super good but pretty fragile

    I need some frontline ships

    Elki wrote: »

    Casual Eddy: best poster 2014.
    tyrannus wrote: »
    Casual Eddy: best poster of 2015

    gotta update that stuff man
  • HappylilElfHappylilElf Registered User regular
    Goumindong wrote: »
    Goumindong wrote: »
    The UI is very much not final/done. Though if you were looking for fleet composition i am susrprised it took so long

    Not fleet composition, ship building.

    Yea its the same menu. Just one tab over

    Maybe with a mod? There are no other tabs on the base Fleet or Refit tabs. The only place I can find the Custom Production tab is on the Command tab.

  • GoumindongGoumindong Registered User regular
    Goumindong wrote: »
    Goumindong wrote: »
    The UI is very much not final/done. Though if you were looking for fleet composition i am susrprised it took so long

    Not fleet composition, ship building.

    Yea its the same menu. Just one tab over

    Maybe with a mod? There are no other tabs on the base Fleet or Refit tabs. The only place I can find the Custom Production tab is on the Command tab.

    Yea both the fleet composition tab and the custom production tab are on the command menu.

    Not your fleet composition. That is just ship purchasing. Your colonies fleet composition.

    wbBv3fj.png
  • KamiroKamiro Registered User regular
    Hmmmm, I seem to have made enemies with basically everyone so now I've got a pretty much permanent -72% modifier for access due to hostilities with other factions.

    Is there a reason to not always have Free Port on? I'm generally at max stability in all my colonies so that access and pop boost are pretty nice with no seeming negatives.

  • GoumindongGoumindong Registered User regular
    People who have drugs as illegal will send expeditions to shut down your port as a result. So it will accelerate negative relation gain.

    wbBv3fj.png
    Moridin889
  • KamiroKamiro Registered User regular
    Joke's on them. I've gotten to at least -50 relation with everyone else except the Hegemony cause the Hegemony loved being at war with everyone while I was commissioned with them.

    Elvenshae
  • KamiroKamiro Registered User regular
    Joke’s on me.

    The hegemony sent a expedition to root out AI cores. The took an alpha and gamma core from one of my colonies :(

    I just moved my main fleet from the middle of the core worlds to my colony. That was very costly in terms of fuel. Time to raid that high danger system!

  • HappylilElfHappylilElf Registered User regular
    I wish I could turn an Onsalught into nothing more than a Gauss platform for murdering battlestations but alas

  • ironzergironzerg Registered User regular
    Ok, my fine friends. I just noticed this thread, but I've had Starsector bookmarked for weeks. So now I own this because this is what Penny Arcade makes me do.

    Any tips for someone start out entirely fresh?



    Basil
  • BasilBasil Registered User regular
    edited October 12
    Do the tutorial, it has a bit of a story component that doesn't show up later but it'll lern yew gud and give you some ships you'll promptly lose in an ill-fated tech mining expedition or whatever you get up to.


    The backbone of the player economy is smuggling, looting corpses and founding a sovereign nation built on drugs and all those corpses you looted.

    When you learn about transponders, turning them off and on again, as well as going dark, understand that they are not fucking around. Visibility is the most visible invisible mechanic in the game and is the toast that breads your butter under any and all circumstances.

    Supplies and Fuel are the least visible and most vital mechanic that will ruin your day if you don't pay attention to them. F1 while hovering over the numbers on your ui will expand upon those numbers to suggest what is happening in the background.

    Volturn, trapped in the iron lung of the Sindrian Dictat, is the only source of Lobster in the sector.

    Volturnian Lobster is said to be delicious.

    The Lobster must flow.



    For realsies though, you're going to love it here! The Persean Sector is a sort of post-post-apocalyptic backwater wallowing in the shattered dream of a mandatory Utopia enforced by



    [REDACTED]



    Something else worth pointing out is that shit is old. Even the new shit is old. When you see something labelled Low Tech, what you're really looking at is a piece of tech that was already well established centuries back, during the Domain's heyday. Heavy armor, kinetic weapons, and the occasional afterburner style movement ability shows up here. Low Tech is not bad, it is just old. Midline stuff is sometimes referred to as the cruiser school in fluff. Kinda yellow, varied loadouts, more fighters popping up. High Tech ships are almost new, they're blue, include fancy space magic, and tend to be laser heavy. Ships and equipment of all eras are still in use today because Domain tech is akin to that of the Empire of Man over in 40k, in the sense that they use templates fed to space magic factory machines. So long as they have uncorrupted blueprints and mostly functional Nano-Forges, they can make mostly functional equipment.

    Modifying the blueprints is extremely difficult, as they're encrypted in such a way that folks built careers off changing random numbers and seeing what their Nano-Forge spat out. There's no cracking the DRM, only Zuul. This is why you'll see mention of modifications in the vein of converting cargo holds to house fighters or hooking feeder A to bin B.

    Pristine or Corrupted Nano-Forges are the sorta thing you might go tech mining for, so as to support your own colonies when you found them. Cyclotrons are the space magic tech for helping fuel production along, look out for those too!

    There are ruins all over the core worlds, which the locals won't object to having you show up to survey and loot. Going graveyard diving is a great way to see the sights and get murdered by pirates.


    Starsector has an enthusiastic modding community, too. The Mod Index includes a load of neat factions, graphical enhancements, quality of life greebles and all in one packages designed to make things play nice. Nexerelin is the one most folks try to make their stuff compatible with, as it supports all these factions going ham on one another. Peruse it and grab what suits your taste! Quality varies, but the faction mods tend to play nice with vanilla tech. I enjoy having the different takes on the same tech base interact in my game, so I have a bunch running at once.

    Over here I posted some explanatory pictures and gushed about a few mod factions that I enjoy in particular. They're pretty eye-catching, while factions like the Kadur Remnant or Mayasura look more at home while glassing Hegemony worlds.

    Basil on
    9KmX8eN.jpg
    OrcaHeirHappylilElfFleeb
  • HappylilElfHappylilElf Registered User regular
    Is there a way to keep pirate bases/luddic bases from just popping back up in the same systems over and over again? I've essentially spent two years now hopping back and forth to the same three systems to blow up stations.

  • HeirHeir Registered User regular
    Is there a way to keep pirate bases/luddic bases from just popping back up in the same systems over and over again? I've essentially spent two years now hopping back and forth to the same three systems to blow up stations.

    Luddic bases, as far as I can remember, always pop back up as sleeper cells, but sleepers don't do much of anything. There's a config setting that can delay how long it takes for the sleeper cell to switch to Active, fwiw. I think I set mine to like 2 years.

    There may be something similar with Pirate bases.

    camo_sig2.png
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    So I've recently decided to try a run as a pirate. To make it easier I randomized the pirate faction attitudes (which still means most people hate me, just not EVERYONE) and fortunately one of the groups that likes me alright are the Persean League, which is handy since they have so many planets.

    Lord_Asmodeus.gifLord_Asmodeus2.gifz1i30sg.png
    Heir
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