I keep meaning to watch that show - especially after that clip - but I'm so biased against Joel WhateverHisLastNameIs from when he was a HUGE di *record screech* ... such a huge goose on the game awards show a few years back that I've been unable to make myself.
Yeah, don't let the mixed ratings on Greedfall fool you. For a certain kind of gamer, Greedfall is going to be your fucking jam. The RPG systems on offer here are excellent, the quest design is fantastic, the voice acting is very good. The writing so far has been mediocre and the actual combat system is sub-par. It has that jank that Spiders is well-known for, but this is far more polished than their previous games.
I dunno, I'm enjoying the heck out of it. I have opinions about whether or not using 17th century colonialism as the setting in your fantasy RPG is a good idea, but it still remains to be seen if they treat it respectfully. It could go very poorly or it could be fine.
Yeah, I came back to post further impressions. This game is the THING. It's like a Dragon Age Inquisition except they have respect for my time. Zero fetch quests, for instance. I find myself mildly annoyed that I can't do everything I want to (keep everyone happy, open every chest, access every nook and cranny) because they limit how you can build yourself out, which is a good thing, imo: that's what gives your decisions consequences. I would probably describe the combat as "like Witcher 3 with pause". It's a little... specific... but once I realized it's about dodging and using ALL of your abilities, rather than swinging blindly, it seemed to gel a bit.
The world they've created is really solid so far, and the characters have some of the old Bioware charm. The design elements do SUCH a good job of blending the "familiar" with the "exotic". Or maybe a better way to put it is "directions you've been" with "directions that surprise you". The native culture isn't "Native Americans with magic", the Bridge Alliance is more than "Middle Eastern technologists", the Teleme are more than "Catholics with magic". The environments are detailed, reward exploring, but not exhaustive. The very much give the feel of "exploring a new world" (and sometimes that's not super comfortable). Also, I think I adore that this isn't set in the standard medieval fantasy realm, it gives a nice new "coat of paint" to some very tired tropes.
Steam reviews have shifted to Very Positive and it's deserved, this game is what I've been looking for from Bioware/Larian and just not getting for whatever reason. Definitely worth a hard look if you're into those types of games.
Was planning to buy one for my PS4 so I can use my switch pad but I see they also work on PC.
Normally I would just use steam since they support everything but Epic Games Store sucks and have no such features. If I want to play Borderlands 3 tommorow with a controller (thats not an Xbox one), I need to find a decent controller mapping software to use my switch pad or get an adapter.
Oh good, Hunt Showdown is going to patch the weapon sway back in.
3DS Friendcode 5413-1311-3767
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SteevLWhat can I do for you?Registered Userregular
I finally started playing Yoku's Island Express the other day after getting it in a Humble Monthly and damn, it's fantastic. Someone managed to combine pinball with Metroid-style open world and made it work! Plus it looks and sounds great.
Was planning to buy one for my PS4 so I can use my switch pad but I see they also work on PC.
Normally I would just use steam since they support everything but Epic Games Store sucks and have no such features. If I want to play Borderlands 3 tommorow with a controller (thats not an Xbox one), I need to find a decent controller mapping software to use my switch pad or get an adapter.
Not the same scenario, but I bought the mayflash adapter for the Wii U pro controller for use with my PC. It worked well, just need to sync the controller to the adapter, and you're in. Not sure what hoops (or not) you have to go through for a switch controller.
Steam - DoublySymmetric (43687993)
Blizz ID - DoublySymm#1758
Yeah, don't let the mixed ratings on Greedfall fool you. For a certain kind of gamer, Greedfall is going to be your fucking jam. The RPG systems on offer here are excellent, the quest design is fantastic, the voice acting is very good. The writing so far has been mediocre and the actual combat system is sub-par. It has that jank that Spiders is well-known for, but this is far more polished than their previous games.
I dunno, I'm enjoying the heck out of it. I have opinions about whether or not using 17th century colonialism as the setting in your fantasy RPG is a good idea, but it still remains to be seen if they treat it respectfully. It could go very poorly or it could be fine.
Yeah, I came back to post further impressions. This game is the THING. It's like a Dragon Age Inquisition except they have respect for my time. Zero fetch quests, for instance. I find myself mildly annoyed that I can't do everything I want to (keep everyone happy, open every chest, access every nook and cranny) because they limit how you can build yourself out, which is a good thing, imo: that's what gives your decisions consequences. I would probably describe the combat as "like Witcher 3 with pause". It's a little... specific... but once I realized it's about dodging and using ALL of your abilities, rather than swinging blindly, it seemed to gel a bit.
The world they've created is really solid so far, and the characters have some of the old Bioware charm. The design elements do SUCH a good job of blending the "familiar" with the "exotic". Or maybe a better way to put it is "directions you've been" with "directions that surprise you". The native culture isn't "Native Americans with magic", the Bridge Alliance is more than "Middle Eastern technologists", the Teleme are more than "Catholics with magic". The environments are detailed, reward exploring, but not exhaustive. The very much give the feel of "exploring a new world" (and sometimes that's not super comfortable). Also, I think I adore that this isn't set in the standard medieval fantasy realm, it gives a nice new "coat of paint" to some very tired tropes.
Steam reviews have shifted to Very Positive and it's deserved, this game is what I've been looking for from Bioware/Larian and just not getting for whatever reason. Definitely worth a hard look if you're into those types of games.
I concur with pretty much everything said in both of these posts.
I've got a bit of time into this (level 16, if I recall right) and my initial impression of "it's like a deformed love-child of Dragon Age 3 and Vampyr" still feels accurate. I think it's going to turn into one of those janky games that I end up loving despite the flaws.
And I have to say that I absolutely adore the skill/talent/attribute system. I am always SO TORN when I get one of those rare talent points.
I REALLY want to be able to scale walls...but I also want to get that sweet, sweet crafting material when I break down objects.
...but I also want to pick locks!
BUT I ALSO WANT TO BE ABLE TO BLOW UP WALLS WITH ALCHEMY.
I spend as long picking skills as Pixie does making a character.
Yeah, don't let the mixed ratings on Greedfall fool you. For a certain kind of gamer, Greedfall is going to be your fucking jam. The RPG systems on offer here are excellent, the quest design is fantastic, the voice acting is very good. The writing so far has been mediocre and the actual combat system is sub-par. It has that jank that Spiders is well-known for, but this is far more polished than their previous games.
I dunno, I'm enjoying the heck out of it. I have opinions about whether or not using 17th century colonialism as the setting in your fantasy RPG is a good idea, but it still remains to be seen if they treat it respectfully. It could go very poorly or it could be fine.
Yeah, I came back to post further impressions. This game is the THING. It's like a Dragon Age Inquisition except they have respect for my time. Zero fetch quests, for instance. I find myself mildly annoyed that I can't do everything I want to (keep everyone happy, open every chest, access every nook and cranny) because they limit how you can build yourself out, which is a good thing, imo: that's what gives your decisions consequences. I would probably describe the combat as "like Witcher 3 with pause". It's a little... specific... but once I realized it's about dodging and using ALL of your abilities, rather than swinging blindly, it seemed to gel a bit.
The world they've created is really solid so far, and the characters have some of the old Bioware charm. The design elements do SUCH a good job of blending the "familiar" with the "exotic". Or maybe a better way to put it is "directions you've been" with "directions that surprise you". The native culture isn't "Native Americans with magic", the Bridge Alliance is more than "Middle Eastern technologists", the Teleme are more than "Catholics with magic". The environments are detailed, reward exploring, but not exhaustive. The very much give the feel of "exploring a new world" (and sometimes that's not super comfortable). Also, I think I adore that this isn't set in the standard medieval fantasy realm, it gives a nice new "coat of paint" to some very tired tropes.
Steam reviews have shifted to Very Positive and it's deserved, this game is what I've been looking for from Bioware/Larian and just not getting for whatever reason. Definitely worth a hard look if you're into those types of games.
I concur with pretty much everything said in both of these posts.
I've got a bit of time into this (level 16, if I recall right) and my initial impression of "it's like a deformed love-child of Dragon Age 3 and Vampyr" still feels accurate. I think it's going to turn into one of those janky games that I end up loving despite the flaws.
And I have to say that I absolutely adore the skill/talent/attribute system. I am always SO TORN when I get one of those rare talent points.
I REALLY want to be able to scale walls...but I also want to get that sweet, sweet crafting material when I break down objects.
...but I also want to pick locks!
BUT I ALSO WANT TO BE ABLE TO BLOW UP WALLS WITH ALCHEMY.
I spend as long picking skills as Pixie does making a character.
I'm not sure this is a selling point.
On the other hand, today is payday and I'm pretty sure I'm gonna finally buy this tonight.
How my attempts at nonviolent roleplaying tends to work in games.
NPC: *being very evil to person I'm trying to help*
Me: I implore you to reconsider.
NPC: *declares they are going to do something heinous and there's nothing I can do about it*
Me: So it's treason then. *incredible violence*
How my attempts at nonviolent roleplaying tends to work in games.
NPC: *being very evil to person I'm trying to help*
Me: I implore you to reconsider.
NPC: *declares they are going to do something heinous and there's nothing I can do about it*
Me: So it's treason then. *incredible violence*
Yeah, don't let the mixed ratings on Greedfall fool you. For a certain kind of gamer, Greedfall is going to be your fucking jam. The RPG systems on offer here are excellent, the quest design is fantastic, the voice acting is very good. The writing so far has been mediocre and the actual combat system is sub-par. It has that jank that Spiders is well-known for, but this is far more polished than their previous games.
I dunno, I'm enjoying the heck out of it. I have opinions about whether or not using 17th century colonialism as the setting in your fantasy RPG is a good idea, but it still remains to be seen if they treat it respectfully. It could go very poorly or it could be fine.
Yeah, I came back to post further impressions. This game is the THING. It's like a Dragon Age Inquisition except they have respect for my time. Zero fetch quests, for instance. I find myself mildly annoyed that I can't do everything I want to (keep everyone happy, open every chest, access every nook and cranny) because they limit how you can build yourself out, which is a good thing, imo: that's what gives your decisions consequences. I would probably describe the combat as "like Witcher 3 with pause". It's a little... specific... but once I realized it's about dodging and using ALL of your abilities, rather than swinging blindly, it seemed to gel a bit.
The world they've created is really solid so far, and the characters have some of the old Bioware charm. The design elements do SUCH a good job of blending the "familiar" with the "exotic". Or maybe a better way to put it is "directions you've been" with "directions that surprise you". The native culture isn't "Native Americans with magic", the Bridge Alliance is more than "Middle Eastern technologists", the Teleme are more than "Catholics with magic". The environments are detailed, reward exploring, but not exhaustive. The very much give the feel of "exploring a new world" (and sometimes that's not super comfortable). Also, I think I adore that this isn't set in the standard medieval fantasy realm, it gives a nice new "coat of paint" to some very tired tropes.
Steam reviews have shifted to Very Positive and it's deserved, this game is what I've been looking for from Bioware/Larian and just not getting for whatever reason. Definitely worth a hard look if you're into those types of games.
I concur with pretty much everything said in both of these posts.
I've got a bit of time into this (level 16, if I recall right) and my initial impression of "it's like a deformed love-child of Dragon Age 3 and Vampyr" still feels accurate. I think it's going to turn into one of those janky games that I end up loving despite the flaws.
And I have to say that I absolutely adore the skill/talent/attribute system. I am always SO TORN when I get one of those rare talent points.
I REALLY want to be able to scale walls...but I also want to get that sweet, sweet crafting material when I break down objects.
...but I also want to pick locks!
BUT I ALSO WANT TO BE ABLE TO BLOW UP WALLS WITH ALCHEMY.
I spend as long picking skills as Pixie does making a character.
I learned last night that you CAN blow up walls with alchemy and you don't need to take the skill point, you can use alchemical elemental formulas (or whatever that one is called). Like a potion or grenade, basically. Granted, you have to buy them if you haven't put the points in to craft them, but still.....
I'm just wondering how much legendary gear I'm missing because I'm not picking every locked thing I find, but I like being able to persuade people too damn much to change.
Yeah, don't let the mixed ratings on Greedfall fool you. For a certain kind of gamer, Greedfall is going to be your fucking jam. The RPG systems on offer here are excellent, the quest design is fantastic, the voice acting is very good. The writing so far has been mediocre and the actual combat system is sub-par. It has that jank that Spiders is well-known for, but this is far more polished than their previous games.
I dunno, I'm enjoying the heck out of it. I have opinions about whether or not using 17th century colonialism as the setting in your fantasy RPG is a good idea, but it still remains to be seen if they treat it respectfully. It could go very poorly or it could be fine.
Yeah, I came back to post further impressions. This game is the THING. It's like a Dragon Age Inquisition except they have respect for my time. Zero fetch quests, for instance. I find myself mildly annoyed that I can't do everything I want to (keep everyone happy, open every chest, access every nook and cranny) because they limit how you can build yourself out, which is a good thing, imo: that's what gives your decisions consequences. I would probably describe the combat as "like Witcher 3 with pause". It's a little... specific... but once I realized it's about dodging and using ALL of your abilities, rather than swinging blindly, it seemed to gel a bit.
The world they've created is really solid so far, and the characters have some of the old Bioware charm. The design elements do SUCH a good job of blending the "familiar" with the "exotic". Or maybe a better way to put it is "directions you've been" with "directions that surprise you". The native culture isn't "Native Americans with magic", the Bridge Alliance is more than "Middle Eastern technologists", the Teleme are more than "Catholics with magic". The environments are detailed, reward exploring, but not exhaustive. The very much give the feel of "exploring a new world" (and sometimes that's not super comfortable). Also, I think I adore that this isn't set in the standard medieval fantasy realm, it gives a nice new "coat of paint" to some very tired tropes.
Steam reviews have shifted to Very Positive and it's deserved, this game is what I've been looking for from Bioware/Larian and just not getting for whatever reason. Definitely worth a hard look if you're into those types of games.
I concur with pretty much everything said in both of these posts.
I've got a bit of time into this (level 16, if I recall right) and my initial impression of "it's like a deformed love-child of Dragon Age 3 and Vampyr" still feels accurate. I think it's going to turn into one of those janky games that I end up loving despite the flaws.
And I have to say that I absolutely adore the skill/talent/attribute system. I am always SO TORN when I get one of those rare talent points.
I REALLY want to be able to scale walls...but I also want to get that sweet, sweet crafting material when I break down objects.
...but I also want to pick locks!
BUT I ALSO WANT TO BE ABLE TO BLOW UP WALLS WITH ALCHEMY.
I spend as long picking skills as Pixie does making a character.
I learned last night that you CAN blow up walls with alchemy and you don't need to take the skill point, you can use alchemical elemental formulas (or whatever that one is called). Like a potion or grenade, basically. Granted, you have to buy them if you haven't put the points in to craft them, but still.....
I'm just wondering how much legendary gear I'm missing because I'm not picking every locked thing I find, but I like being able to persuade people too damn much to change.
I want my character to be a smooth talking wizard, so in Greedfall I basically have to ignore the following things:
Crafting
Blowing up walls
Scaling walls
Making potions
Lockpicking
Wearing heavy armour
But in return, I get to avoid a lot of combat situations by talking my way out of them and I get extra dialogue options and everything is cheaper in shops. But I am heavily specialized in that. I am not useless in combat, but I am not a front line fighter.
Your party members can make up for some of this, and gear can help fill the gaps as well, but in general, you have to give up a lot to be extremely good at one thing. Exactly like an RPG should be!
I want my character to be a smooth talking wizard, so in Greedfall I basically have to ignore the following things:
Crafting
Blowing up walls
Scaling walls
Making potions
Lockpicking
Wearing heavy armour
But in return, I get to avoid a lot of combat situations by talking my way out of them and I get extra dialogue options and everything is cheaper in shops. But I am heavily specialized in that. I am not useless in combat, but I am not a front line fighter.
Your party members can make up for some of this, and gear can help fill the gaps as well, but in general, you have to give up a lot to be extremely good at one thing. Exactly like an RPG should be!
Reminds me of my last few fallout 2 characters. Aside from 1 specific combat skill, Vic and the robot handled everything else. Then combat was various amounts of sledgehammer and gunfire till everything and everyone stopped moving.
Yeah, don't let the mixed ratings on Greedfall fool you. For a certain kind of gamer, Greedfall is going to be your fucking jam. The RPG systems on offer here are excellent, the quest design is fantastic, the voice acting is very good. The writing so far has been mediocre and the actual combat system is sub-par. It has that jank that Spiders is well-known for, but this is far more polished than their previous games.
I dunno, I'm enjoying the heck out of it. I have opinions about whether or not using 17th century colonialism as the setting in your fantasy RPG is a good idea, but it still remains to be seen if they treat it respectfully. It could go very poorly or it could be fine.
Yeah, I came back to post further impressions. This game is the THING. It's like a Dragon Age Inquisition except they have respect for my time. Zero fetch quests, for instance. I find myself mildly annoyed that I can't do everything I want to (keep everyone happy, open every chest, access every nook and cranny) because they limit how you can build yourself out, which is a good thing, imo: that's what gives your decisions consequences. I would probably describe the combat as "like Witcher 3 with pause". It's a little... specific... but once I realized it's about dodging and using ALL of your abilities, rather than swinging blindly, it seemed to gel a bit.
The world they've created is really solid so far, and the characters have some of the old Bioware charm. The design elements do SUCH a good job of blending the "familiar" with the "exotic". Or maybe a better way to put it is "directions you've been" with "directions that surprise you". The native culture isn't "Native Americans with magic", the Bridge Alliance is more than "Middle Eastern technologists", the Teleme are more than "Catholics with magic". The environments are detailed, reward exploring, but not exhaustive. The very much give the feel of "exploring a new world" (and sometimes that's not super comfortable). Also, I think I adore that this isn't set in the standard medieval fantasy realm, it gives a nice new "coat of paint" to some very tired tropes.
Steam reviews have shifted to Very Positive and it's deserved, this game is what I've been looking for from Bioware/Larian and just not getting for whatever reason. Definitely worth a hard look if you're into those types of games.
I concur with pretty much everything said in both of these posts.
I've got a bit of time into this (level 16, if I recall right) and my initial impression of "it's like a deformed love-child of Dragon Age 3 and Vampyr" still feels accurate. I think it's going to turn into one of those janky games that I end up loving despite the flaws.
And I have to say that I absolutely adore the skill/talent/attribute system. I am always SO TORN when I get one of those rare talent points.
I REALLY want to be able to scale walls...but I also want to get that sweet, sweet crafting material when I break down objects.
...but I also want to pick locks!
BUT I ALSO WANT TO BE ABLE TO BLOW UP WALLS WITH ALCHEMY.
I spend as long picking skills as Pixie does making a character.
I learned last night that you CAN blow up walls with alchemy and you don't need to take the skill point, you can use alchemical elemental formulas (or whatever that one is called). Like a potion or grenade, basically. Granted, you have to buy them if you haven't put the points in to craft them, but still.....
I'm just wondering how much legendary gear I'm missing because I'm not picking every locked thing I find, but I like being able to persuade people too damn much to change.
I don't understand this play style.
It's very uncomfortable.
I would say that lockpicking 1 is probably the most skill in the first zone if you want to get it out of the gate.
After that, I have run into a good variety of all skill types.
Also, good to know about those formulas, Massena. I already took science but I would have taken it anyway so I guess it's fine .
Because most games will let you do it up to a point but then there are some fights you can't talk your way out of, or you didn't pump enough points into Science for a Science check later in the game, and then you get put into a fight when you aren't a fighter at all.
@cooljammer00 I am not far enough in the game to verify it, but I would be very surprised if it didn't do that. 1/3 of the character progression options in the talent tree are solely for talking better at people.
Steam: Spawnbroker
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
If theres anything SNES RPGs instilled in me from a young age, its that you're entitled to everything in a virtual somebody's house.
Cooljammer - The situations I've come across where I can talk my way out of fights didn't feel any different from other rpgs that give you special dialogue based on charisma/intimidation/etc.
Beware when inviting the hero of the universe to your home, for the silverware is bound to disappear.
The silverware is safe, but that beer elixir in your fridge is definitely going in his bag
The potion is probably safe because I never remember to use them anyway, but that silverware probably has a high value-to-weight ratio and is therefore going in my pocket.
Posts
But that just means I won't get things there either.
"you look finger-licking good"
"you are tastier than all 11 secret herbs and spices"
...well, I'll still play, but I'll be disappointed.
https://youtu.be/CcjW6maPJko
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Twitch: KoopahTroopah - Steam: Koopah
So wrong, yet so right.
Steam ID: Good Life
Yeah, I came back to post further impressions. This game is the THING. It's like a Dragon Age Inquisition except they have respect for my time. Zero fetch quests, for instance. I find myself mildly annoyed that I can't do everything I want to (keep everyone happy, open every chest, access every nook and cranny) because they limit how you can build yourself out, which is a good thing, imo: that's what gives your decisions consequences. I would probably describe the combat as "like Witcher 3 with pause". It's a little... specific... but once I realized it's about dodging and using ALL of your abilities, rather than swinging blindly, it seemed to gel a bit.
The world they've created is really solid so far, and the characters have some of the old Bioware charm. The design elements do SUCH a good job of blending the "familiar" with the "exotic". Or maybe a better way to put it is "directions you've been" with "directions that surprise you". The native culture isn't "Native Americans with magic", the Bridge Alliance is more than "Middle Eastern technologists", the Teleme are more than "Catholics with magic". The environments are detailed, reward exploring, but not exhaustive. The very much give the feel of "exploring a new world" (and sometimes that's not super comfortable). Also, I think I adore that this isn't set in the standard medieval fantasy realm, it gives a nice new "coat of paint" to some very tired tropes.
Steam reviews have shifted to Very Positive and it's deserved, this game is what I've been looking for from Bioware/Larian and just not getting for whatever reason. Definitely worth a hard look if you're into those types of games.
Was planning to buy one for my PS4 so I can use my switch pad but I see they also work on PC.
Normally I would just use steam since they support everything but Epic Games Store sucks and have no such features. If I want to play Borderlands 3 tommorow with a controller (thats not an Xbox one), I need to find a decent controller mapping software to use my switch pad or get an adapter.
My Backloggery
Not the same scenario, but I bought the mayflash adapter for the Wii U pro controller for use with my PC. It worked well, just need to sync the controller to the adapter, and you're in. Not sure what hoops (or not) you have to go through for a switch controller.
Blizz ID - DoublySymm#1758
<shut up and take my money.gif>
I concur with pretty much everything said in both of these posts.
I've got a bit of time into this (level 16, if I recall right) and my initial impression of "it's like a deformed love-child of Dragon Age 3 and Vampyr" still feels accurate. I think it's going to turn into one of those janky games that I end up loving despite the flaws.
And I have to say that I absolutely adore the skill/talent/attribute system. I am always SO TORN when I get one of those rare talent points.
I REALLY want to be able to scale walls...but I also want to get that sweet, sweet crafting material when I break down objects.
...but I also want to pick locks!
BUT I ALSO WANT TO BE ABLE TO BLOW UP WALLS WITH ALCHEMY.
I spend as long picking skills as Pixie does making a character.
I'm not sure this is a selling point.
On the other hand, today is payday and I'm pretty sure I'm gonna finally buy this tonight.
NPC: *being very evil to person I'm trying to help*
Me: I implore you to reconsider.
NPC: *declares they are going to do something heinous and there's nothing I can do about it*
Me: So it's treason then. *incredible violence*
https://m.youtube.com/watch?v=baEch3bH0to
Steam | XBL
http://www.fallout3nexus.com/downloads/file.php?id=16534
I learned last night that you CAN blow up walls with alchemy and you don't need to take the skill point, you can use alchemical elemental formulas (or whatever that one is called). Like a potion or grenade, basically. Granted, you have to buy them if you haven't put the points in to craft them, but still.....
I'm just wondering how much legendary gear I'm missing because I'm not picking every locked thing I find, but I like being able to persuade people too damn much to change.
I don't understand this play style.
But in return, I get to avoid a lot of combat situations by talking my way out of them and I get extra dialogue options and everything is cheaper in shops. But I am heavily specialized in that. I am not useless in combat, but I am not a front line fighter.
Your party members can make up for some of this, and gear can help fill the gaps as well, but in general, you have to give up a lot to be extremely good at one thing. Exactly like an RPG should be!
Reminds me of my last few fallout 2 characters. Aside from 1 specific combat skill, Vic and the robot handled everything else. Then combat was various amounts of sledgehammer and gunfire till everything and everyone stopped moving.
http://www.fallout3nexus.com/downloads/file.php?id=16534
It's very uncomfortable.
I would say that lockpicking 1 is probably the most skill in the first zone if you want to get it out of the gate.
After that, I have run into a good variety of all skill types.
Also, good to know about those formulas, Massena. I already took science but I would have taken it anyway so I guess it's fine .
https://www.youtube.com/watch?v=l9TzqNQBmr0
Because most games will let you do it up to a point but then there are some fights you can't talk your way out of, or you didn't pump enough points into Science for a Science check later in the game, and then you get put into a fight when you aren't a fighter at all.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
https://youtu.be/uiN_Silc0EY
If it isn't nailed down, then it's yours. If it is, go get a hammer. One that isn't nailed down.
(I'm following in @HiT BiT's footsteps by adding an image to these free game announcements; it really does make them look better.)
The silverware is safe, but that beer elixir in your fridge is definitely going in his bag
The potion is probably safe because I never remember to use them anyway, but that silverware probably has a high value-to-weight ratio and is therefore going in my pocket.