In Space, No One Can Hear You Scream.
The Alien RPG is an in progress official RPG set in the Alien Universe, Set shortly after the events of the film Aliens this is a galaxy where life is dangerous and cheap, where space is always ready to kill you and your employer might just decide they can make an extra dollar by helping it along.
While the game is not out yet, they have released the game yet they have provided those of us who preordered have been given a scenario complete with pre-generated characters.
The System I’m not going to get into too much detail about the system of the game, but it is one that will probably be familiar to some of you. Based on the same system Free League used for Mutant: Year Zero, Forbidden Lands, Coriolis, and Tales From the Loop. When you need to roll, you’ll make a dice pool of d6 based on your stat, skill, and any equipment or circumstance bonuses, minus any difficulties. At least one 6 is a basic success, more 6s are better.
There is a twist however, in the form of Stress Dice. You gain stress dice by being put into stressful situations, and by voluntarily rerolling skill tests. Stress dice are rolled with your dice pool and provide successes when you roll a six. Unfortunately, when you roll a one with a stress die it can cause you to risk having a panic attack or otherwise giving in to your stress.
Other rules will be explained as they come up, but the rules are fairly simple.
Player Death.
Game over man! Game over!
It’s unlikely that all of you will make it to the end without losing a character. If you do there will be opportunities to get control of a new character. That said it will be possible to survive if you are lucky and play your cards right. Combat is dangerous and characters can die quickly, but you can always try to solve your problems with stealth and your wits.
Characters. There are five pregens, the crew of the short haul cargo ship the Montero. they come with included backstory but you can decide on the name and details of the character.
Captain Miller: You’ve been working for the Company for decades now, and you are tired of it. You’ve been saving up to eventually pay a downpayment on your own ship, and W-Y has offered you a lease to buy option on the Montero, but you are still short the cash.
Pilot Davis: A damn good pilot, but a risk taker. You’ve been fired from a number of jobs because of your habit of taking the faster, more dangerous route. That said you’ve never actually gotten into an accident, or at least not one you could walk away from.
Rye, Roughneck. You’re the youngest, worst paid, most overworked member of the crew. You work as a cargo handler on the ship as well as serving as the communications tech, but you don’t get respected for it. Meanwhile, you're brother is back on Earth sick with cancer and the insurance bills keep piling up. Everytime you hear from your parents they ask if you can send more money this month.
Cham, Roughneck. You were born out here on the Frontier, it’s your home and you like it. You’ve always been the biggest in class growing up, but you were never a bully. Out here, you learn the value of virtues like loyalty, you may not know everyone else on the ship but they are your crew, which means you stand up for them. You work as a cargo handler and the heavy maintenance technician on the ship.
Wilson, the Company Agent. You grew up on in a Weyland-Yutani family, went to a W-Y high school, went to college with a W-Y school loan, and got an internship and then a job. You’re embedded on the Montero to evaluate the crew’s performance and the ship. It’s your job to represent the company's interests, but that doesn't mean you’re a robot. You have honestly grown to like the ship's crew.
Your characters each will have a hidden agenda, as the scenario progresses to the different acts your agenda will be updated. If you make progress on your agenda during play at risk to themselves you’ll receive a story point, which you can spend after a skill roll to add an automatic success. These agendas may put you into conflict with other players.
If you are interested in playing post here, along with which characters you'd be interested in playing. I'm looking for 3-5 players who can commit to posting fairly actively. I don't need a long post daily from everyone, but I do want to keep the game moving so be sure to check in the thread often.
I can’t lie to you about your chances, but you have my sympathy.
Posts
but they're listening to every word I say
Sounds good. I would want to have at least 3 people to make sure we have the roles covered, the other two characters could be NPCs/ready to go replacements. We'll wait and see if there is more interest.
The Scenario is a one shot, the book says it would take 4 hours of in-person play. As for how long that would take in a PBP, it really depends on how active everyone is, it's hard to give an estimate.
but they're listening to every word I say
But Geth gives me no choice
I'm sure not having a Communications tech will be no problem whatsoever
but they're listening to every word I say
My start the game stat is 5 players
Geth roll 5d6
but they're listening to every word I say
Looks like we got a tough crew here cap. Should be an easy haul. I know the Montero ain't the newest. But who wants to be floatin round out here with nuthin to do anyway?
but they're listening to every word I say
No sixes
Guess you start with 5 stress dice for trying to start the game.
Things are getting intense already.
but they're listening to every word I say
Taco Tuesday is permissible under WY regulations but I'm afraid you're restricted to WY-branded toppings and shells. That's not really anything to worry about - it's the best!
You can't eat out of cardboard boxes the whole trip, gotta get some flavour somewhere.
Damn it Wilson....
What? WY pico de gallo is made from only the best vegetables, hydroponically grown in the life support sections of some of our finest space stations. And the groubd beef from the prison camp on Frisia 2 is delightful; those permanent indentures really give their products an authentic local flavor you can't get anywhere else.
And we've only got so much lard.
@Neaden
but they're listening to every word I say
We do what we were paid for, nothing more, nothing less.
but they're listening to every word I say
We all like a clean fight.
So no aiming for the opposing pilot, grapples only, and try not to throw the opposing loader across the entire cargo bay.
You're only attempting to knock them out of the arena, not out of action.
https://forums.penny-arcade.com/discussion/229258/ic-alien-rpg-chariot-of-the-gods IC Thread is up. Things are starting off a bit slow, though let's hope MU/TH/UR doesn't have any bad news for the Captain.