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Posts

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Lttp is a sequel to Zelda 1, it expands massively on the formula and adds its own wrinkles to it but it absolutely descends from the first game

    Hence every Zelda game is a sequel to Zelda 1

    PeewiChincymcchillaThe Escape GoatMidniteI ZimbraCrippl3
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.

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  • Green LanternGreen Lantern Registered User regular
    Wow uh selling neverwinter nights at new game price is certainly a decision

    Whippy
  • EnlongEnlong Registered User regular
    The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.

    A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Enlong wrote: »
    The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.

    A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)

    LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'

    The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW

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  • EnlongEnlong Registered User regular
    edited December 3
    Enlong wrote: »
    The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.

    A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)

    LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'

    The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW

    Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.

    Enlong on
    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
    The Escape Goat
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Enlong wrote: »
    Enlong wrote: »
    The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.

    A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)

    LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'

    The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW

    Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.

    they also get marked on you map pretty early if you do what the tutorial tells you to

    ChincymcchillaThe Escape GoatCare Free Bomb
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Enlong wrote: »
    Enlong wrote: »
    The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.

    A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)

    LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'

    The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW

    Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.

    But not where like, any of the mini dungeons or other things are.

    And figuring out shit by looking at the scenery is waaaaaaaaaaaaaaaaaay different than figuring out things from yer map.

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  • ChincymcchillaChincymcchilla Registered User regular
    Grumps
    botw isnt about exploring it's about triaging as much boring content as you can in order to still get through the samey,
    flat environments and empty dungeons to get to the unsatisfying story and bland ending

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
    turtleantStilts
  • ChincymcchillaChincymcchilla Registered User regular
    Less nastily: botw tells you exactly what to do and where to go, i dont really think it is especially reminiscent of zelda 1

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • EnlongEnlong Registered User regular
    Enlong wrote: »
    Enlong wrote: »
    The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.

    A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)

    LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'

    The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW

    Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.

    But not where like, any of the mini dungeons or other things are.

    And figuring out shit by looking at the scenery is waaaaaaaaaaaaaaaaaay different than figuring out things from yer map.

    Well, neither does ALTTP tell you where to get any pieces of heart, or the Cape, or the medallions or whatnot.

    And I forgot that the sacred beasts do get marked on the map.

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
  • PinfeldorfPinfeldorf Realtor Santa ClaritaRegistered User regular
    Less nastily: botw tells you exactly what to do and where to go, i dont really think it is especially reminiscent of zelda 1

    We get it, man. You don't like botw.

    What's your favorite game so we can shit on it without being prompted?

  • ChincymcchillaChincymcchilla Registered User regular
    Pinfeldorf wrote: »
    Less nastily: botw tells you exactly what to do and where to go, i dont really think it is especially reminiscent of zelda 1

    We get it, man. You don't like botw.

    What's your favorite game so we can shit on it without being prompted?

    Bejeweled

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • WybornWyborn GET EQUIPPED Registered User regular
    edited December 3
    Lttp is a sequel to Zelda 1, it expands massively on the formula and adds its own wrinkles to it but it absolutely descends from the first game

    Hence every Zelda game is a sequel to Zelda 1

    Zelda 3 is a narrowing and crystallizing of specific elements of Zelda 1; structurally it codified the (more) fixed dungeon order as well as the two-arc structure that most of the games would follow after, and within the context of this franchise there's a good reason that people think of it as being the forebear of the prevailing design of the series, and even more people think of it as the first "real" Zelda. Zelda 1 was the root of Zelda 3, yes, but Zelda 3's particular changes to the structure (copied almost wholesale in 5) made for a different enough game that in the context of the franchise at large the assertion that Zelda 1 never had a follow-up that played on its terms until 19 is, I think, defensible

    Zelda 9, 11, and 18 are also notable from breaking off from that progression structure, even if they didn't do much to differentiate themselves in terms of inputs like 14 and 15

    Wyborn on
    dN0T6ur.png
    Shorty
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    Pinfeldorf wrote: »
    Less nastily: botw tells you exactly what to do and where to go, i dont really think it is especially reminiscent of zelda 1

    We get it, man. You don't like botw.

    What's your favorite game so we can shit on it without being prompted?

    Bejeweled

    Shit. That game's flawless. We're powerless to do anything.

    MYtio8V.jpg
    ChincymcchillaXaquinMNC DoverStiltsWeedLordVegetaCrippl3kimewanderingtraib
  • ChincymcchillaChincymcchilla Registered User regular
    darunia106 wrote: »
    Pinfeldorf wrote: »
    Less nastily: botw tells you exactly what to do and where to go, i dont really think it is especially reminiscent of zelda 1

    We get it, man. You don't like botw.

    What's your favorite game so we can shit on it without being prompted?

    Bejeweled

    Shit. That game's flawless. We're powerless to do anything.

    Zen mode baybeeee

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
    darunia106
  • XaquinXaquin Right behind you!Registered User regular
    edited December 3
    I feel like the only thing BoTW was missing was traditional dungeons. Since it added so much more, I give it a pass. Though I would like them back in the sequel.

    Edit: hookshot would have been nice too

    Xaquin on
    MNC DoverSyphonBlueMcFodder
  • KwoaruKwoaru Registered User regular
    edited December 3
    Less nastily: botw tells you exactly what to do and where to go, i dont really think it is especially reminiscent of zelda 1

    I dunno, I never played zelda 1 but the way people who have usually describe it lines up pretty well with how I felt while playing BotW

    It felt like a grand adventure to me, filled with places to explore and new stuff discover everywhere I went and that feeling was never reduced by actually knowing where the major objectives were or not having to draw a map by hand

    Edit and this isn't to try and persuade you at all or anything, its just how I'm looking at it

    Kwoaru on
    2x39jD4.jpg
    wandering
  • -Tal-Tal Registered User regular
    Zelda 3 is a game about puzzles

    2vue7ao.png
    WybornShortyWeedLordVegetaShadow Demon
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    -Tal wrote: »
    Zelda 3 is a game about puzzles

    No that's Baba is You.

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  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    Zelda 1 is my jam, but I was also 10 at the time so it was the perfect game, at the perfect time, for the perfect audience. I’m almost 44 now and I still can get through the first quest mostly by memory.

    Zelda 2 was like that as well. I had so much fun playing it back in the day. It was far from ideal, even young Dover was frustrated by certain parts, but it also hooked me fierce.

    Most people know about games from their youth being fun for their time, but I do believe early NES stuff was extremely unique because of the lack of competition, unrefined mechanics, and a general lack of mass appeal.

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  • MadicanMadican No face Registered User regular
    Breath of the Wild was all about exploration, but it felt like that exploration was rarely rewarded. I remember descending down into a very deep canyon, discovering the entrance to an ancient temple filled with Guardians, and making a harrowing descent into the vast depths wondering what marvelous treasure was hiding at the bottom to suit such a grand adventure.

    And there, at the bottom of the temple, was a shrine. No unique treasure, no hidden weapon, just another shrine to go with the other two billion. And I think that's about when Breath stopped being fun to me.

    camo_sig2.png
    PSN: AuthorFrost
    mageofstorm.png
    turtleantStiltsGundi
  • The Escape GoatThe Escape Goat of course Registered User regular
    Bejeweled was a groundbreaking game and a pillar of the industry but unfortunately has been completely eclipsed by the advancement of the Tactically Flashing Dots genre. That foundational role doesn't mean it, as a play experience, can hold a candle to its modern offspring--namely the flawless Peggle.

    3clipse wrote: »
    God is dead and life has no purpose.
    Crippl3
  • DelduwathDelduwath Registered User regular
    Grumps
    botw isnt about exploring it's about triaging as much boring content as you can in order to still get through the samey,
    flat environments and empty dungeons to get to the unsatisfying story and bland ending
    This is all Zelda games, though.

    The Escape GoatDonnictonNeveron
  • StiltsStilts Registered User regular
    Delduwath wrote: »
    Grumps
    botw isnt about exploring it's about triaging as much boring content as you can in order to still get through the samey,
    flat environments and empty dungeons to get to the unsatisfying story and bland ending
    This is all Zelda games, though.

    I vehemently disagree with that assessment.

    Links’s Awakening is anything other than unsatisfying and bland. And while I’m not the biggest Majora’s Mask fan in the world, it definitely isn’t boring.

    IKknkhU.gif
    King Riptorturtleant
  • PinfeldorfPinfeldorf Realtor Santa ClaritaRegistered User regular
    No game with that creepy fuckin' moon and Tingle in it could be called boring, that's for sure.

    PolaritieShadow DemonCrippl3StiltssarukunReynolds
  • DelduwathDelduwath Registered User regular
    I just wanted to participate in dishing out spicy takes.

  • DelduwathDelduwath Registered User regular
    (Although honestly? I'm not sure I even disagree with that exaggerated nonsense take - and I've loved almost every Zelda game I've played.)

  • Endless_SerpentsEndless_Serpents Registered User regular
    Let’s wrap this up with a guessing game!

    Who’s that character?

    ‘Ya ha ha! You found me!’
    4chh8jlw8en4.png

    The Escape GoatCrippl3Zonugal
  • WhippyWhippy Moderator, Admin Emeritus Admin Emeritus
    geth, spinch thread

    BahamutZERODelduwathShortyThe Escape GoatPeewidarunia106NeveronturtleantStiltsNiryaZonugal
  • WhippyWhippy Moderator, Admin Emeritus Admin Emeritus
    Affirmative, whippy, spinching thread

    BahamutZERODelduwathShortyThe Escape GoatPeewiCrippl3darunia106NeveronturtleantStiltsNiryaZonugalkimewanderingMcFoddersarukun
This discussion has been closed.