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Posts

  • EnlongEnlong Registered User regular
    ID-tagged Rabbids with ID-tagged guns

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
    StiltsCrippl3Emerlmaster999NaphtaliAndy JoecursedkingCurly_Brace
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Enlong wrote: »
    ID-tagged Rabbids with ID-tagged guns

    That's just good safety practices there

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    CururuAndy JoeTofystedethMidnite
  • StiltsStilts Registered User regular
    Please remember to spay, neuter, and ID-chip your Rabbid

    IKknkhU.gif
    turtleantDonnictonJohnny ChopsockyAndy JoeTofystedethMidniteLucedesCurly_Brace
  • DonnictonDonnicton Hey it's me, your old pal Movie Sonic - let me in. LEMME IN. Registered User regular
    Especially spay/neuter. We don't want those things reproducing.

  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Wah ....

    Wah has changed

    Twitch Channel
    Steam: munkus_beaver
    Humor can be dissected, as a frog can, but it dies in the process.
    http://www.ccfa.org/
    Emerlmaster999ChiselphaneAndy JoeTofystedethI ZimbraCurly_Brace
  • DrezDrez Registered User regular
    Question about Obra Dinn:

    @Janson or anyone else who FINISHED it (since I put in some puzzle solutions and spoilers here)
    I'm at 33 fates solved.

    Is trial and error an actual necessity here? Like, is it required and expected?

    For instance, the two Peters brothers - the one that smashes the other dude before escaping and the one that dies in the very beginning. I was able to deduce that, but is there any actual way in the game to figure out which brother is which other than trial and error?

    Also, the two women that abscond to Africa - is there any in-game way to figure out which is which other than just swapping them until the book tells you you are right?

    Like, is making leaps of abductive faith and asking "hey, book, am I right?" supposed to be one of my tactics here?

    I'm just not sure if this trial and erroring is, like, cheating.

  • MorivethMoriveth ESCA FLOWNERegistered User regular
    @Drez (this is Janson my phone is downstairs) - yes, everything is solvable with logic. No guesses required.

    Here are some vaguish hints:
    Chapter 1 & Chapter 7 are THE most helpful. Look closely at the hammocks. The numbers correspond to their assigned numbers on the ship roster.

    If the person’s face is covered when they’re asleep, check the shoes.

    One of the Russians smokes a pipe.

    One of the ladies is titled ‘Miss’. What common accessory is she missing?

    DrezJohnny Chopsocky
  • Emerlmaster999Emerlmaster999 Registered User regular
    edited November 8
    Liquid WAAHcelot

    Emerlmaster999 on
  • DrezDrez Registered User regular
    Moriveth wrote: »
    @Drez (this is Janson my phone is downstairs) - yes, everything is solvable with logic. No guesses required.

    Here are some vaguish hints:
    Chapter 1 & Chapter 7 are THE most helpful. Look closely at the hammocks. The numbers correspond to their assigned numbers on the ship roster.

    If the person’s face is covered when they’re asleep, check the shoes.

    One of the Russians smokes a pipe.

    One of the ladies is titled ‘Miss’. What common accessory is she missing?

    Damn. Thanks.

  • King RiptorKing Riptor Registered User regular
    Moriveth wrote: »
    Drez (this is Janson my phone is downstairs) - yes, everything is solvable with logic. No guesses required.

    Here are some vaguish hints:
    Chapter 1 & Chapter 7 are THE most helpful. Look closely at the hammocks. The numbers correspond to their assigned numbers on the ship roster.

    If the person’s face is covered when they’re asleep, check the shoes.

    One of the Russians smokes a pipe.

    One of the ladies is titled ‘Miss’. What common accessory is she missing?

    You've blurred the lines!

    I have a podcast now. It's about video games and anime!Find it here.
    The Escape Goat
  • ButlerButler 89 episodes or bust Registered User regular
    Obra Dinn
    I had to guess at manner of death a few times. There were some “off-camera” kraken deaths where it’s not clear whether they were crushed or torn apart - the helmsman, for example. And the balding guy who gets blasted by the cannon, his corpse is completely absent from the next scene, even though the guy in front of him only lost his head. I thought for most of the game that the kraken had dragged him out the window in the intervening seconds.

    Gvzbgul wrote: »
    A new born baby's skin is still porous, you can just leave them sitting in a bucket of blood and they'll soak up what they need.
  • Crippl3Crippl3 oh noRegistered User regular


    DLC has a new unit (Anna), new quests that unlock a Sauna activity and the ability to interact with animals, new costumes, and maid/butler themed batallions, plus there was also a game update:
    New and Updated Features
    • Increased the number of save files from 5 to 25. Note: Increased number of save files will require approximately 12MB of additional system memory space. If you don’t have enough space, you can delete some application data or images saved in the album.
    • Added a new option, In Battle, in Appearance Options, allowing the player to select the monastery outfits for battle as well.
    • Note: You can set this from the Unit Appearance menu in Personal Quarters.
    • Note: Depending on the outfit/character/class combination, some outfits may not be reflected for mounted units.
    • Added feature that allows players to hide the UI when viewing a character in Unit Appearance.
    • Added new allies that will join in Part 2: Crimson Flower.
    • Changed the song that plays in the opening movie to the Korean version when the system language is set to Korean.
    • Added additional quests and new outfits (Servants Attire, Summer Wear, and Evening Wear) from the Expansion Pass.
    • Note: Additional quests include new activities, such as the sauna, feeding cats and dogs, and recruiting new battalions.
    • Note: Additional quests are marked with a light-blue icon during Exploration.
    • Note: New outfits (Servants Attire, Summer Wear, and Evening Wear) are provided for the protagonist and for the playable characters. They can be selected via Personal Quarters in the monastery.
    • Added an additional element of the Expansion Pass, making Anna available for recruiting in the monastery after the third chapter, Mutiny in the Mist.
    • Note: Anna can participate in battles and activities.
    • Note: Anna does not have Support relationships.
    • Note: Recruiting Anna unlocks a new paralogue after a certain chapter.
    • Note: It’s possible to set Anna as a traveler, but the recipient cannot recruit her as an Adjutant unless they also own the Expansion Pass.
    • Note: If a player has not purchased the Expansion Pass, only one of the new characters in the Expansion Pass can visit as a traveler.
    • Added Gifts for Dogs and Cats to the viewable rankings during the loading screen and the calendar screen while playing online.
    General
    • Fixed a bug that accidentally turned students who aren’t from the protagonist’s house into allies in Chapter 1: Three Houses.
    • Fixed a Ver.1.0.2 bug that caused an unintended sound to play at the beginning of Chapter 1: Three Houses (“The Academy “in the Movie Gallery) when the language is set to English.
    • Fixed a bug that caused Dimitri’s face to sometimes display incorrectly.
    • Fixed a bug that prevented a support conversation event from happening when certain inputs were made after increasing Support levels while exploring the monastery.
    • Fixed a bug that did not display the upward arrow during the Choir Festival day (though the bonus was still being added, despite the missing arrows).
    • Fixed a bug that displayed an incorrect stage name screen sometimes during the screen transitions.
    • Fixed a bug that caused the game to freeze when talking to a character in the monastery on rare occasions.
    • Fixed a bug that incorrectly displayed the character HP when selecting Convoy during battle.
    • Fixed a bug that set the Adjutant Follow-Up activation rate lower than intended for certain Support levels.
    • Changed the item the sniper holds from Spear to Silver Bow in the final episode of Part 2: Crimson Flower on Maddening difficulty.
    • Fixed a bug that sometimes showed blank epilogues.
    • Revised some text.
    • Improved gameplay by addressing a few additional bugs.

    Andy Joe
  • I needed a gnome to post.I needed a gnome to post. you cannot kill me in a way that matters Registered User regular
  • I needed a gnome to post.I needed a gnome to post. you cannot kill me in a way that matters Registered User regular


    Couch co-op game by the Little Nightmare devs

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    PinfeldorfJohnny ChopsockyEvilCakeDee Kae
  • Blackbeard7Blackbeard7 Registered User regular
    that looks amusing

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    PinfeldorfShortyI Zimbra
  • DonnictonDonnicton Hey it's me, your old pal Movie Sonic - let me in. LEMME IN. Registered User regular
    Well that's certainly a tonal shift

    Crippl3
  • King RiptorKing Riptor Registered User regular
    Beavers from Rocko as dlc

    I have a podcast now. It's about video games and anime!Find it here.
  • PinfeldorfPinfeldorf Realtor Santa ClaritaRegistered User regular
    Beavers from Rocko as dlc

    huphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphup

    King RiptorJohnny ChopsockyEmerlmaster999turtleantJimothyThe Escape GoatH0b0manShortyI ZimbraLucedesLord_Asmodeus
  • Emerlmaster999Emerlmaster999 Registered User regular
    After three days of Ring Fit, my upper left arm wants to kill me.

    So that's a good sign then.

  • MadicanMadican No face Registered User regular
    So you can pet the cats now but only if you buy the DLC?

    Should've been included in the base game.

    camo_sig2.png
    PSN: AuthorFrost
    mageofstorm.png
  • wanderingwandering Registered User regular
    edited November 9
    You know what bothers me about Luigi's Mansion 3 so far? A lot of the time you don't see the ghost get sucked into the vacuum. Sucking up ghosts is, like, the whole premise of the game! Yet in the new game, the progression is often 1. you start to suck the ghost in 2. you slap the ghost around. 3 The ghost runs out of health 4. The ghost just... disappears?? Like ostensibly, according to the dialogue and whatnot, you're sucking them up, but you don't see it!

    Compare this satisfying sucking action:



    To this:

    wandering on
    atcwebmqawjl.png
  • EnlongEnlong Registered User regular
    The ghost pops if they’re not a boss ghost and if you reduce them to 0 health with a slam. Otherwise, they’re pulled in.

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
    KwoaruAndy Joe
  • BronzeKoopaBronzeKoopa Registered User regular
    I hope this isn't a trend where most of the new DLC characters are going to be fighting game dudes.

  • Blackbeard7Blackbeard7 Registered User regular
    you mean all one of them so far

    ALZff8o.png
    Andy JoeThe Escape Goat
  • Blackhawk1313Blackhawk1313 Registered User regular
    you mean all one of them so far

    Hey look those pearls aren’t going to clutch themselves.

  • King RiptorKing Riptor Registered User regular
    I hope this isn't a trend where most of the new DLC characters are going to be fighting game dudes.

    I doubt it. He just saw Terry on the list he was given and went whole hog

    I have a podcast now. It's about video games and anime!Find it here.
  • I needed a gnome to post.I needed a gnome to post. you cannot kill me in a way that matters Registered User regular
    terry was one hundred percent sakurai going "fuck you this one's mine"

    his video about terry had him bringing up a 2 decade old grudge to tell people they were FOOLS for thinking that fatal fury copied street fighter 2

    6WLALQ5.jpg
    King RiptorThe Escape GoatNiryapainfulPleasance
  • DrezDrez Registered User regular
    edited November 9


    Couch co-op game by the Little Nightmare devs

    What if I’d prefer to play with myself?

    edit: by myself

    Drez on
  • Green LanternGreen Lantern Registered User regular
    Hey phrasing

    Drez
  • SyphonBlueSyphonBlue Registered User regular
    What is a pretzel motion?

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
    Tofystedeth
  • KupiKupi Registered User regular
    edited November 9
    SyphonBlue wrote: »
    What is a pretzel motion?

    Think of the worst stereotype you can of a fighting game input to do one move.

    EDIT: To clarify, there is no canonical "pretzel motion" that people are referring to. It's a slang term for any given hard-to-execute series of directional motions that you look at on the command list and go "how am I supposed to actually do that in a round".

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • WybornWyborn GET EQUIPPED Registered User regular
    I'm finding the Power Geyser input easier to consistently do than the Buster Wolf input but I'll probably adjust when I play Terry for more than two rounds

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  • IblisIblis Registered User regular
    There is a specific pretzel motion. It's Geese's Raging Storm. The traditional motion is notoriously hard to do and roughly mimics the shape of a pretzel when you input it.

    PJtsz6X.png
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • ph blakeph blake Registered User regular
    edited November 9
    I've always only heard pretzel motion used to describe the motion input for Geese's Raging Storm super (downback, half circle back, downforward), because it kinda looks like a pretzel.

    As far as I'm aware this motion isn't actually in smash (though charge partitioning is, which is almost funnier).

    ph blake on
  • wanderingwandering Registered User regular
    Enlong wrote: »
    The ghost pops if they’re not a boss ghost and if you reduce them to 0 health with a slam. Otherwise, they’re pulled in.
    Well that's bad! The ghost should always be sucked in!

    atcwebmqawjl.png
  • MadicanMadican No face Registered User regular
    I'm more than happy to keep suplexing all these ghosts into their buddies, forcing them into corporeal forms before I rip their ectoplasmic bodies asunder, banished forever to the void.

    camo_sig2.png
    PSN: AuthorFrost
    mageofstorm.png
    Andy Joe
  • ph blakeph blake Registered User regular
    Continuing the Monster Hunting in GU; it is hilariously obvious which monsters are newer fights, with their cool, interesting attacks and clean animations, versus the older monsters who's attacks consist of "walk forward, menacingly" and "repeatedly spin around in a circle."

    Damn there are a lot of monsters in this game though. Like, I haven't even hit high rank yet and I'm pretty sure I've already seen more monsters than in MHW base game.

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