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[FFRK] Why do you play? You play because you played of course!

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    lionheart_mlionheart_m Registered User regular
    edited February 2020
    imho, the other real prize in that banner.

    Bartz shiny new 5* Glint:
    Effect: Instant Cast. Grants Instant Cast 1 & "Quad Element Mode" to the user.
    Quad Element Mode: Grants Attach Wind/Water/Fire/Earth after using a Wind/Water/Fire/Earth ability.
    

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    JragghenJragghen Registered User regular
    I wish switch-draw didn't require you to have one useless turn to get the enElement. I'd prefer it just be "grants enElement in the element which would result in the most damage".

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    FryFry Registered User regular
    edited February 2020
    and here we go. Gen 2 Realm Chains (quoting from Reddit):

    Activate the V-series limit chain (maximum number of chains: 99) without waiting time to increase the damage of allied V-series heroes (effect: large) + attack / magic (medium) & defense / magic defense ( (Small) up for a certain amount of time + No waiting time for one turn

    Tailor made for the new Torment 3.0 bosses, which, when entering a new phase, interrupt with a huge -ATK/MAG/DEF/RES debuff to destroy your momentum. You know, on top of having zero overflow damage between phases, eating into any surplus damage you might've dealt when going below 70 or 40% HP.


    I suspect that word salad from DeNA translates to "+30% ATK/MAG/DEF/RES". Meaning it overwrites and is overwritten by Torment mk3's fullbreak-when-phase-transitioning nonsense. [Since ATK/MAG and DEF/RES are on different scales, they use different words to describe them.]

    And instant cast + grants party instant cast is definitely code for "we expect you to be on standby to use this immediately at phase transition"

    Fry on
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    ArcTangentArcTangent Registered User regular
    Jragghen wrote: »
    I wish switch-draw didn't require you to have one useless turn to get the enElement. I'd prefer it just be "grants enElement in the element which would result in the most damage".

    Same. I really don't like them for that reason unless you've already got a stacker and enElement active. At least the chase comes after the first ability, so the doublecast one benefits, but it's still losing out on a half-turn of damage and/or a rage break level, which can be significant.

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    EnlongEnlong Registered User regular
    edited February 2020
    Jragghen wrote: »
    I wish switch-draw didn't require you to have one useless turn to get the enElement. I'd prefer it just be "grants enElement in the element which would result in the most damage".

    Probably what you can do is to set it up such that you can use the Glint, use an ability, and that gets you just enough meter to follow up with a soul break on the next turn.

    Besides, this probably helps with weird edge cases, like fights in which one enemy is weak to an element, and another is immune.

    Enlong on
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    silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    imho, the other real prize in that banner.

    Bartz shiny new 5* Glint:
    Effect: Instant Cast. Grants Instant Cast 1 & "Quad Element Mode" to the user.
    Quad Element Mode: Grants Attach Wind/Water/Fire/Earth after using a Wind/Water/Fire/Earth ability.
    

    Does this work if you Glint into Quad Element Mode, then enter a SB (say, his AASB1, which does not EnElement) the next turn?

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    MaytagMaytag Registered User regular
    Jragghen wrote: »
    I wish switch-draw didn't require you to have one useless turn to get the enElement. I'd prefer it just be "grants enElement in the element which would result in the most damage".

    Then there wouldn't be a downside to flexible characters again. It'd make things a lot easier, but I also kinda get that they're trying to balance generalist/specialist characters this way.

    3DS: 1392 - 5070 - 7853
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    ArcTangentArcTangent Registered User regular
    edited February 2020
    imho, the other real prize in that banner.

    Bartz shiny new 5* Glint:
    Effect: Instant Cast. Grants Instant Cast 1 & "Quad Element Mode" to the user.
    Quad Element Mode: Grants Attach Wind/Water/Fire/Earth after using a Wind/Water/Fire/Earth ability.
    

    Does this work if you Glint into Quad Element Mode, then enter a SB (say, his AASB1, which does not EnElement) the next turn?

    Almost all (all?) of the switch draw mode things expire after one turn, so if you don't use an ability, you get nothing from it.

    ArcTangent on
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    EnlongEnlong Registered User regular
    Is Terra’s USB1 still considered very good? I’m tempted to lens it to go with her Awakening and Glint.

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    MaytagMaytag Registered User regular
    edited February 2020
    Enlong wrote: »
    Is Terra’s USB1 still considered very good? I’m tempted to lens it to go with her Awakening and Glint.

    I think glint and awakening should be enough, the quickcast of her usb doesn't stack too well with her trance anyway.

    Maytag on
    3DS: 1392 - 5070 - 7853
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    DarklyreDarklyre Registered User regular
    Maytag wrote: »
    Enlong wrote: »
    Is Terra’s USB1 still considered very good? I’m tempted to lens it to go with her Awakening and Glint.

    I think glint and awakening should be enough, the quickcast of her usb doesn't stack too well with her trance anyway.

    It definitely helps more if you can't fit in ACM or party instant cast, or if you want to use her trance mode as an emergency heal (to absorb a nasty slot hit, perhaps).

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    EnlongEnlong Registered User regular
    Darklyre wrote: »
    Maytag wrote: »
    Enlong wrote: »
    Is Terra’s USB1 still considered very good? I’m tempted to lens it to go with her Awakening and Glint.

    I think glint and awakening should be enough, the quickcast of her usb doesn't stack too well with her trance anyway.

    It definitely helps more if you can't fit in ACM or party instant cast, or if you want to use her trance mode as an emergency heal (to absorb a nasty slot hit, perhaps).

    Her Awakening activates Trance, with all its buffs. Having her Legend Materia lets her also activate it when she reaches critical HP, healing her and extending the Trance timer (or reactivating it, if it fell off.)

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    ArcTangentArcTangent Registered User regular
    I think I'm talking myself into two pulls on this banner.

    My napkin math says that if I have 400 mythril now, by conservative estimate, I should have at least 700 from now until end of fest. Let's say 200 for RoP and the glint and AASB luckies, so we can say a budget of 500 to figure out Ifrit, Shiva, and Valefor. Whatever I have left over, and the three months afterward can be to figure out Alexander (probably already doable) and Diabolos (almost as bad off as Shiva). I'm thinking six draws targeting Shiva stuff, and 2 each for Ifrit and Valefor should... likely get me clears, although I think assuming they do the half-price first 11 draw for the fest, I'll probably toss one at the Onion/Rikku banner and one (extra? buffer?) at the Noctis/Locke one. I may not need anything for Valefor too, so those pulls MIGHT be able to go to anti-Shiva instead. So 100 mythril here to seal up and/or make Ifrit much smoother in a realm I'm not great in feels like it's a decent place to toss mythril.

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    JragghenJragghen Registered User regular
    *tosses one draw at the screen for kicks because I don't have a physical water chain*

    1/11 rikku glint.

    You're welcome everyone, I sucked in all the bad luck!

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited February 2020
    Zounds, I had to change the thread title!

    Doing the napkin math 1123 mythril and zero dupes; I can probably afford to pull here.

    38thDoe on
    38thDoE on steam
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    ArcTangentArcTangent Registered User regular
    One and done.

    3/11
    Jecht glint x2
    Tidus glint+

    Not ideal, but I'm 98% certain I can do that budgetish Edge-based Ifrit clear now. Probably better than it with the free glint that should let me work Tidus's AASB in to the second half of the fight.

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Yeah, how much water is needed for Ifrit anyways?
    I have Strago and Tidus and Rikku Chain
    Rydia and Bartz and Yuffie AASB

    Would I need Tidus Sync to win?

    38thDoE on steam
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    FryFry Registered User regular
    edited February 2020
    3x11 draws
    Rikku glint, Paine glint6, Paine USB, Jecht Awakening

    I don't think that helps me... Anywhere? Ugh

    Edit: well, actually. I can pick up Jecht's fire USB from the lens shop, that could be relevant for Shiva. But still.

    Fry on
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    ArcTangentArcTangent Registered User regular
    edited February 2020
    38thDoe wrote: »
    Yeah, how much water is needed for Ifrit anyways?
    I have Strago and Tidus and Rikku Chain
    Rydia and Bartz and Yuffie AASB

    Would I need Tidus Sync to win?

    I would wager that assuming you've got strong healbot, Tyro support, and a Leviathan, you probably have an Ifrit clear. Rikku shows up in virtually all of the physical ones with the good CSB and ability to imperil. Yuffie's AASB is I believe a straight upgrade over Edge's since she doesn't need to use a BSB to enElement, especially if you have her USB2 to really pile on the chases, and Edge just fucking takes Ifrit apart. I think you'll need a plan to get through phase 1 in ~28 seconds (he strips enWater at that point), which is where having Yuffie or Bartz's AOSB would be great, but you'll likely coast the rest of the way.

    ArcTangent on
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    ElderlycrawfishElderlycrawfish Registered User regular
    I 100-gemmed Jecht's Awakening, ok sure!

    Did a 3/11 pull with no discos, but it was Rikku Glint, Rikku w-cast LMR, and Jecht Glint. Disappointing to get the bottom of the banner but helpful to both characters? A semi-win/loss

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    ArcTangentArcTangent Registered User regular
    edited February 2020
    Wow. Remember how the last Japan update announced a set of random realm banners, first draw half off, draw 3 times get a free realm CSB?

    The banners are super bizarre and sort of awful. They're 6* only, but also only 7 relics per banner. Only 2 AASBs, and at least one USB, AOSB, and Glint+, but a quite literally random distribution of them, like one has three Glint+s, and another has three AOSBs.
    https://gamefaqs.gamespot.com/boards/114492-final-fantasy-record-keeper/78419080

    These banners could come out tomorrow in global and they'd be a tough sell.
    Fry wrote: »
    3x11 draws
    Rikku glint, Paine glint6, Paine USB, Jecht Awakening

    I don't think that helps me... Anywhere? Ugh

    Edit: well, actually. I can pick up Jecht's fire USB from the lens shop, that could be relevant for Shiva. But still.

    I quite like Jecht's fire USB. It's a clone of Tidus's water one which is definitely nice. He really wants both his fire/monk based LMRs though.

    ArcTangent on
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited February 2020
    ArcTangent wrote: »
    38thDoe wrote: »
    Yeah, how much water is needed for Ifrit anyways?
    I have Strago and Tidus and Rikku Chain
    Rydia and Bartz and Yuffie AASB

    Would I need Tidus Sync to win?

    I would wager that assuming you've got strong healbot, Tyro support, and a Leviathan, you probably have an Ifrit clear. Rikku shows up in virtually all of the physical ones with the good CSB and ability to imperil. Yuffie's AASB is I believe a straight upgrade over Edge's since she doesn't need to use a BSB to enElement, especially if you have her USB2 to really pile on the chases, and Edge just fucking takes Ifrit apart. I think you'll need a plan to get through phase 1 in ~28 seconds (he strips enWater at that point), which is where having Yuffie or Bartz's AOSB would be great, but you'll likely coast the rest of the way.

    I have a Titan, that’s almost a leviathan right?

    I do have yuffie aosb actually!

    38thDoe on
    38thDoE on steam
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    ArcTangentArcTangent Registered User regular
    edited February 2020
    38thDoe wrote: »
    ArcTangent wrote: »
    38thDoe wrote: »
    Yeah, how much water is needed for Ifrit anyways?
    I have Strago and Tidus and Rikku Chain
    Rydia and Bartz and Yuffie AASB

    Would I need Tidus Sync to win?

    I would wager that assuming you've got strong healbot, Tyro support, and a Leviathan, you probably have an Ifrit clear. Rikku shows up in virtually all of the physical ones with the good CSB and ability to imperil. Yuffie's AASB is I believe a straight upgrade over Edge's since she doesn't need to use a BSB to enElement, especially if you have her USB2 to really pile on the chases, and Edge just fucking takes Ifrit apart. I think you'll need a plan to get through phase 1 in ~28 seconds (he strips enWater at that point), which is where having Yuffie or Bartz's AOSB would be great, but you'll likely coast the rest of the way.

    I have a Titan, that’s almost a leviathan right?

    I do have yuffie aosb actually!

    You might be able to base a clear off this one.

    https://www.youtube.com/watch?v=005gWxo84pI

    It uses Yuffie USB2/AOSB to push phase 1, and Tidus CSB/AASB as the primary DPS, so you'd have to shuffle things around, but Yuffie/Rikku should probably do a number on it. There's probably ones that better match what you have though. I haven't looked closed at any that use Rikku/Paine's CSB since I don't have them, and Rikku's CSB is... everywhere.

    E:
    Oh, ugh. My Yuffie is at a whopping 20 magia. Well, it's not like she was going to be a primary DPS in the run I wanted to mimic anyway. I wonder if Rikku might be a better option though.
    ...Except she's at 15.

    ArcTangent on
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    MaytagMaytag Registered User regular
    100 mithril down, no synchro but I did manage to snag aasb's and 6* glints for both Rikku and Paine. Along with tidus aasb this should be fine, I just need to decide if I want to use Rikku realm csb or bring strago's magic chain. I'm leaning towards the former.

    3DS: 1392 - 5070 - 7853
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    lionheart_mlionheart_m Registered User regular
    oof. So I was just doing the event dungeons with my stacked FFX team and man, I could use Rikku's new LMR and Glints to make her even more OP.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited February 2020
    1 pull:
    Paine AASB
    Paine CSSB

    Objectively a great pull.
    I find my self wondering why FFX needs a third physical water chain though.

    One more:

    Jecht Arcane
    Paine CSSB
    Paine Ultra
    Rikku G+

    Rikku G+ seems pretty nice. Can cast that then go into chain. Game is all about Paine today.

    38thDoe on
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    LeeksLeeks Registered User regular
    2/11
    Jecht Arcane
    Paine Arcane

    Not the best use of 50 mythril.

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    FryFry Registered User regular
    38thDoe wrote: »
    1 pull:
    Paine AASB
    Paine CSSB

    Objectively a great pull.
    I find my self wondering why FFX needs a third physical water chain though.

    So you can rotate which character is firing off chains during a battle I guess?

    I don't think I'm joking about that. Could have Rikku fire off a chain at the beginning, and then switch to BSB (water aura) +USB (imperil) for subsequent phases. Paine can use her party speedup ultra, then handle refreshing chains and still have meter to either refresh her Ultra or go into the Awakening.

    P.S. If you are using Rikku's imperil USB, don't forget that it can trigger her machinist quickcast LMR, which can be relevant since most of her LMs suck

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    EnlongEnlong Registered User regular
    Probably because Paine’s an easier character to handle the physical chain with, without stepping on Tidus’s toes.

    At least, that was the case until the water thief move came out.

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    MaytagMaytag Registered User regular
    edited February 2020
    Fry wrote: »
    38thDoe wrote: »
    1 pull:
    Paine AASB
    Paine CSSB

    Objectively a great pull.
    I find my self wondering why FFX needs a third physical water chain though.
    P.S. If you are using Rikku's imperil USB, don't forget that it can trigger her machinist quickcast LMR, which can be relevant since most of her LMs suck
    Is that the chase of the usb that triggers that?

    Maytag on
    3DS: 1392 - 5070 - 7853
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    BluecyanBluecyan Buzz.. Buzz Buzz? BUZZ! Buzz buzz BuzzRegistered User regular
    Just after being completely done with fire magicites is the PERFECT time to pull for more water stuff right?

    Well... one disco so...
    Tidus Sync
    Hooray poor impulse control!

    Well, guess I'll have that for Odin in like four months.

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    EnlongEnlong Registered User regular
    Do I want to try for Tidus Sync?

    I actually do have the opportunity, but he’s my only Water chainer aside from Edge.

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    JragghenJragghen Registered User regular
    Bluecyan wrote: »
    Just after being completely done with fire magicites is the PERFECT time to pull for more water stuff right?

    Well... one disco so...
    Tidus Sync
    Hooray poor impulse control!

    Well, guess I'll have that for Odin in like four months.

    If Lightning sync is any indication, if you've got a water imperil person and a chain, you should be able to beat like....all the 5* magicite just with that.

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    lionheart_mlionheart_m Registered User regular
    edited February 2020
    Fry wrote: »
    38thDoe wrote: »
    1 pull:
    Paine AASB
    Paine CSSB

    Objectively a great pull.
    I find my self wondering why FFX needs a third physical water chain though.

    So you can rotate which character is firing off chains during a battle I guess?

    I don't think I'm joking about that. Could have Rikku fire off a chain at the beginning, and then switch to BSB (water aura) +USB (imperil) for subsequent phases. Paine can use her party speedup ultra, then handle refreshing chains and still have meter to either refresh her Ultra or go into the Awakening.

    P.S. If you are using Rikku's imperil USB, don't forget that it can trigger her machinist quickcast LMR, which can be relevant since most of her LMs suck

    It actually lets you run either Rikku or Paine as your main DPS. Rikku's AASB is quite cool with that damage barrier imho but you'd need a dedicated entruster to get both her CSB and AASB online. Rikku is probably the better chain holder tho since she can Imperil now.

    Btw Rikku's latest LMR are actually pretty good! Dualcast on Water and IC3 vs enWater, Dualcast on Spellblade and Attack up on hits for Paine. Also, Rikku has the better Glints (EnWater on 5* and free SB vs EnWater on 6*. Which you know how I feel about.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    EnlongEnlong Registered User regular
    edited February 2020
    I went with a roll
    Jecht Awakening, Rikku Glint+.

    Jecht’s is one of those that can give him infusion, thank god. What’s neat is that the effects it gives him seem built to go with his USBs. His Fire USB reduces his delay, and his Dark USB increases his crit chance. So, Fire Mode for his Awakening increases his crit chance, and Dark mode for his Awakening reduces his delay, allowing him to get the best of both.

    What’s super annoying is that his Fire Dualcast LMR is nowhere to be seen in the Papaya Shop, so this is basically just Dark until it is. And that puts him in competition with Sephiroth, Cloud, and Rufus (I think he wins vs Rufus, though).

    Rikku is interesting. One free soul break. If I had her Chain, this would be amazing. As it stands, I have just her USB1. Kinda tempted to get her USB2 so I can use Aqua Weakness?

    Hey, if I’m using Elarra’s G+, is Rikku’s SSB actually a better thing to carry than her USB1? Seeing as it gives her 2 instant turns after that.

    Edit: hmm. Rikku with Al Bhed Brew, Thief Dressphere, and Glint+ sounds like a nice support to go with my core water team of Tidus, Kimahri, and Bartz/Yuffie. Her damage doesn’t need to be amazing if she can keep the enemy at -6 Water Defense.

    Enlong on
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    JragghenJragghen Registered User regular
    So since Ramuh still seems to be like a non-starter, I'm kinda considering getting a second Titan with two empower earths to bring in place of my current +earth magicite. Hurm.

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    silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    edited February 2020
    This is more or less my future plan:



    I might get some +Healing in there somewhere.

    silence1186 on
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    ArcTangentArcTangent Registered User regular
    This is more or less my future plan:

    https://twitter.com/JCFEl Nino/status/1200156463433494530

    I might get some +Healing in there somewhere.

    The biggest issue with that is that it needs an ungodly amount of arcana Also, the second Attack Boon (in actuality, the fourth) is incomprehensible to me.

    ztrEPtD.gif
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    FryFry Registered User regular
    edited February 2020
    Healing Boon is real good

    Doubling up on spell and blade Ward seems worse than sticking an element resist on your 6* defense magicite.

    Seems like the ATK Boon Madeen should have its second slot as flex Crit Chance or Damage

    Overall though, that is a pretty tight set of magicite. Two of each 6* and then five Madeen does everything? Much nicer than the mess that is my current inventory

    Fry on
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    silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    ArcTangent wrote: »
    This is more or less my future plan:

    https://twitter.com/JCFEl Nino/status/1200156463433494530

    I might get some +Healing in there somewhere.

    The biggest issue with that is that it needs an ungodly amount of arcana Also, the second Attack Boon (in actuality, the fourth) is incomprehensible to me.

    Yeah, that Madeen should be ATK/HP or ATK/Healing.

    Three EnElement
    One Bar Element
    Three HP Boon
    1-2 of each Ward
    ATK or MAG Boon as appropriate
    If 1 of each Ward, you can run a MND/Healing Madeen instead of two Ward Madeens.

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