Was playing with a friend of mine and we went to hunt a kirin. His daughters were most upset we beat up a lightning unicorn.
They need to be reassured that the Unicorn is a big jerk.
Almost the biggest of jerks.
Almost. . .
*Stares at the stupid gold monkey*
Something about the thunder element just generates* jerks: Jerk Unicorn, Jerk Monkey (tbf Snow Monkey isn't much better), Jerk Walking Penis, Jerk Bug Dragon...
Does anyone know what the parameters are to get VIP Full Bloom Tickets?
i got one, i think doing a HR Event quest. Do they drop ONLY from event quests?
They drop infrequently from any quest. If you wear the armor made from the non-VIP Full Bloom tickets it increase the drop chance.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
If you want to grind them out, wear the 5 piece Rose armor, and do the event quest Flora Frostbite. You can finish it in a minute and farm them that way.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
If you want to grind them out, wear the 5 piece Rose armor, and do the event quest Flora Frostbite. You can finish it in a minute and farm them that way.
thanks, that worked like a charm.
Weird question: Can Gunlance block Nerg's divebomb?
I seem to recall blocking it but my pal says it's unblockable without Guard Up.
Also, what is unblockable without the guard up skill?
If you want to grind them out, wear the 5 piece Rose armor, and do the event quest Flora Frostbite. You can finish it in a minute and farm them that way.
thanks, that worked like a charm.
Weird question: Can Gunlance block Nerg's divebomb?
I seem to recall blocking it but my pal says it's unblockable without Guard Up.
Also, what is unblockable without the guard up skill?
I can't recall if Nergie's divebomb is blockable without Guard Up, honestly...but I'm thinking it can be blocked provided you have enough stamina, either lance or gunlance, and 5/5 in Guard.
As for what can't be blocked without Guard Up, pre-Iceborne I know Teostra's nova attack and I think Luna's flame buffet are the two main ones that spring to mind. (EDIT-of course, with Luna's flame buffet, it's not the knockback that'll kill you...)
Post-Iceborne, I know that Black Diablos has a long wind-up charge that will go right through shields unless you have Guard Up.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Velkhana's ice breath, Rajang's beam, and Vaal Hazak's beam, Kirin's line ground bolts also.
One or two of the pin/grab attacks need guard up, but they are still hard to guard because they need specific positioning/angling.
I don't think I've ever blocked a pin/grab. It seemed like, to me, that pin/grab was made to counter the whole "hide behind your shield and poke between attacks" behavior. Which, I mean, makes a bit of sense, otherwise fights just become mostly trivial.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
Once you've seen the monsters that are post game, they can show up in investigations (sending tailriders to the guiding lands helps with this). Also getting their tracks/research level up.
Typically non-elder dragon monsters are captureable once they hit 25%? ish HP remaining, the limp usually happens around 10% HP (when the "Skull" icon appears on their map icon, which you need full tracks to see).
Kulve was the HR siege quest monster, which you repelled and broke its horns and got random weapons. For MR, it will be just a kill event quest instead of a pursuit. We don't know what her armor skills will be yet and there will be some mechanic to upgrade the HR weapons into MR equivalents. Arch Tempered monsters are stronger tempered versions with tons of HP and more damage, and typically give a Gamma version of their armor, same armor skills and typically very good decoration slots compared to the alpha/beta versions.
There's a bunch of monsters that are psuedo Guiding Lands only, they don't show up in other regions but you'll get investigations, optional quests, and arena quests for them.
Gold Rathian has an arena quest if you capture her and there's an optional quest at MR... 125? I think where you fight Gold+Silver Rath.
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
She'll, along with her silver sister, shows up as the investigation target in Elder's Recess. The spawn point is the room where Nergigante retreats to to rest in HR quests, and they're both coded such that it is impossible to get them to leave, so no, they don't ever go rest. You just have to pay really close attention to the heart rate icon.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
Kulve Taroth is a seige event, similar to Safi'jiiva. Assuming the MR version follows the HR and Arch Tempered versions, it takes place in four stages. Kulve is protected by very strong armor, so the point of the siege is to weaken her enough that the armor can be broken, and the monster finally defeated. To do so, the server needs to 'research' her, the same way everything is researched in MHW: by collecting tracks and breaking parts. In theory, the server would all spend one run just following her around collecting tracks in her first stage, where she largely ignores you while meandering about, then use the second run, when she's weaker, to damage her and force her into stages two and three, where she fights back, and into four, where her armor is fully broken and she really goes on the offensive. In practice, everyone spent the first two or three runs shooting her for one or two part breaks, then finally killing her in runs three or four.
Unlike Safi', Kulve's drops were totally random, and not upgradeable. You just had to keep running her over and over and pray she'd finally drop that one weapon you wanted from the pool of several dozens. It was very, very frustrating. The devs hinted that this may not be the case for Master Rank, and I really hope it isn't, but we don't know yet.
Arch Tempered versions of the elder dragons drop everything their non-tempered versions do, as well as special γ- tickets. These tickets are required to craft the γ-armors, which are much better versions of the are α- and β- armor sets. Pre-Iceborn, these armor pieces, especially Teostra, featured in a lot of the endgame builds.
Gotcha, thanks all. Guess it's time to get over nervousness and start looking for PC online sessions for this stuff, but feel I need to upgrade me armor first.
She'll, along with her silver sister, shows up as the investigation target in Elder's Recess. The spawn point is the room where Nergigante retreats to to rest in HR quests, and they're both coded such that it is impossible to get them to leave, so no, they don't ever go rest. You just have to pay really close attention to the heart rate icon.
Yeah, I was surprised the first time when Gold Rathian just abruptly keeled over dead. No limp, no skull. I wanted to capture for an Arena quest as I want her gear.
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Gotcha, thanks all. Guess it's time to get over nervousness and start looking for PC online sessions for this stuff, but feel I need to upgrade me armor first.
She'll, along with her silver sister, shows up as the investigation target in Elder's Recess. The spawn point is the room where Nergigante retreats to to rest in HR quests, and they're both coded such that it is impossible to get them to leave, so no, they don't ever go rest. You just have to pay really close attention to the heart rate icon.
Yeah, I was surprised the first time when Gold Rathian just abruptly keeled over dead. No limp, no skull. I wanted to capture for an Arena quest as I want her gear.
the metal raths fight to the last, even if you have full tracks and can see when they go skull. no retreat, no surrender.
There's also always eventually an event quest released for all of these "rare" monsters. Like if there wasn't a fest going on and all the event quests weren't up, my suggestion would be that if you're fed up trying to get an investigation or Guiding Lands appearance to pop, just wait until the event comes back up and then you got all week to farm it to your heart's content.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
i was in a pub capture for gold rath, caught her in the trap and hit her with the bombs, nothing happened, literally fifteen seconds later she was fucking dead
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
Once you've seen the monsters that are post game, they can show up in investigations (sending tailriders to the guiding lands helps with this). Also getting their tracks/research level up.
Typically non-elder dragon monsters are captureable once they hit 25%? ish HP remaining, the limp usually happens around 10% HP (when the "Skull" icon appears on their map icon, which you need full tracks to see).
Kulve was the HR siege quest monster, which you repelled and broke its horns and got random weapons. For MR, it will be just a kill event quest instead of a pursuit. We don't know what her armor skills will be yet and there will be some mechanic to upgrade the HR weapons into MR equivalents. Arch Tempered monsters are stronger tempered versions with tons of HP and more damage, and typically give a Gamma version of their armor, same armor skills and typically very good decoration slots compared to the alpha/beta versions.
And if the person hunting them isn't running a damage meter mod, watch for naturally dropped slinger ammo (as opposed to light weapon claw attack extracted slinger ammo). Most monsters typically drop them at 30%, 20%, and 10%, but there are a few that drop them at weird intervals.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
well i went for it and bought this, i think i'm gonna do the download an endgame mhw save, change my character to how my character always looks, and just play from there, i put like 250 hours into MHW, i don't really feel like i'm cheating myself or anything.
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
Once you've seen the monsters that are post game, they can show up in investigations (sending tailriders to the guiding lands helps with this). Also getting their tracks/research level up.
Typically non-elder dragon monsters are captureable once they hit 25%? ish HP remaining, the limp usually happens around 10% HP (when the "Skull" icon appears on their map icon, which you need full tracks to see).
Kulve was the HR siege quest monster, which you repelled and broke its horns and got random weapons. For MR, it will be just a kill event quest instead of a pursuit. We don't know what her armor skills will be yet and there will be some mechanic to upgrade the HR weapons into MR equivalents. Arch Tempered monsters are stronger tempered versions with tons of HP and more damage, and typically give a Gamma version of their armor, same armor skills and typically very good decoration slots compared to the alpha/beta versions.
And if the person hunting them isn't running a damage meter mod, watch for naturally dropped slinger ammo (as opposed to light weapon claw attack extracted slinger ammo). Most monsters typically drop them at 30%, 20%, and 10%, but there are a few that drop them at weird intervals.
Afaik, there's no werid intervals on any that arent special boss monsters (Xeno and Safi, possibly Behe and Leshen?). Everything else should be very reliable on the 30/20/10 - Kulve may break this rule, i suspect Alatareon is going to (At a guess, i think Altareon is going to be more invovled this time around given it's literally stealing Safi's territory, which is pretty funny)
Any other ammo found is a result of either Plunderer ability from your prowler, killing an environmental critter that gives up ammo (area 2 of guiding lands has this happen a lot) or light weapon attacks popping it out of the mon (there's a hard limit on this though, i think a monster can only drop ammo upto 4 times in a mission?)
Worth noting that while the threshold is usually 10% for them to be capable, some like the metal raths are much tighter (I think the metals are sub 5% for instance)
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
Once you've seen the monsters that are post game, they can show up in investigations (sending tailriders to the guiding lands helps with this). Also getting their tracks/research level up.
Typically non-elder dragon monsters are captureable once they hit 25%? ish HP remaining, the limp usually happens around 10% HP (when the "Skull" icon appears on their map icon, which you need full tracks to see).
Kulve was the HR siege quest monster, which you repelled and broke its horns and got random weapons. For MR, it will be just a kill event quest instead of a pursuit. We don't know what her armor skills will be yet and there will be some mechanic to upgrade the HR weapons into MR equivalents. Arch Tempered monsters are stronger tempered versions with tons of HP and more damage, and typically give a Gamma version of their armor, same armor skills and typically very good decoration slots compared to the alpha/beta versions.
And if the person hunting them isn't running a damage meter mod, watch for naturally dropped slinger ammo (as opposed to light weapon claw attack extracted slinger ammo). Most monsters typically drop them at 30%, 20%, and 10%, but there are a few that drop them at weird intervals.
Afaik, there's no werid intervals on any that arent special boss monsters (Xeno and Safi, possibly Behe and Leshen?). Everything else should be very reliable on the 30/20/10 - Kulve may break this rule, i suspect Alatareon is going to (At a guess, i think Altareon is going to be more invovled this time around given it's literally stealing Safi's territory, which is pretty funny)
Any other ammo found is a result of either Plunderer ability from your prowler, killing an environmental critter that gives up ammo (area 2 of guiding lands has this happen a lot) or light weapon attacks popping it out of the mon (there's a hard limit on this though, i think a monster can only drop ammo upto 4 times in a mission?)
Worth noting that while the threshold is usually 10% for them to be capable, some like the metal raths are much tighter (I think the metals are sub 5% for instance)
Of the capturables, the piscines drop at weird intervals (I've had as many as 5-6 naturally dropped slinger ammo happen with Jyuratodus). I've also seen some hard-hitting weapon hits and/or wallbangs result in outright skipped red drops.
There are quite a few circumstances that result in the red drops breaking the 30/20/10 pattern.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Velkhana down. This is kind of an irritating fight, honestly. I imagine I will eventually get it down, but the first time I tried with a bowgun and got triple carted from being reckless because I was straight up running out of time. Second time, of course, I just grabbed a charge blade and got it down in 30 minutes. The damage difference is just kind of ridiculous.
After that, I figured I should make an armor set of some kind instead of wearing random pieces with no damage improvements, so I made some acidic glavenus, because hey, max might 5 and handicraft 4 should help a bit, I don't have to lose my evade extend and evasion, and fighting Glavenus is actually fun.
Whew, jumping straight into a master rank fight without eating or remembering how to play MHW because I didn't think the "go to iceborne" quest would instantly start a fight, even though it's clearly an easy one, was an adventure
i gotta go poke training dummies for a while I think.
Metal raths have the lowest capture threshold at 10%, as far as I know. I do 15% to be safe for most things if I'm not sure, though 25% (between 1st and 2nd natural drop) will catch the majority of monsters.
Jho seems to also have a lower threshold, as recounted in my harrowing tale of 'eh soloing Jho for the first time against MR Savage Jho should be fine' hubris.
edit: I guess the smarter thing to do if you're not sure and it isn't Metal Rath is to tranq at ~25%, vine trap, beat its face, then it either captures when its health hits the theshold or you get it lower and can shock trap with no DR safely either immediately (with more beating) or once you're confident it'll capture.
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
Once you've seen the monsters that are post game, they can show up in investigations (sending tailriders to the guiding lands helps with this). Also getting their tracks/research level up.
Typically non-elder dragon monsters are captureable once they hit 25%? ish HP remaining, the limp usually happens around 10% HP (when the "Skull" icon appears on their map icon, which you need full tracks to see).
Kulve was the HR siege quest monster, which you repelled and broke its horns and got random weapons. For MR, it will be just a kill event quest instead of a pursuit. We don't know what her armor skills will be yet and there will be some mechanic to upgrade the HR weapons into MR equivalents. Arch Tempered monsters are stronger tempered versions with tons of HP and more damage, and typically give a Gamma version of their armor, same armor skills and typically very good decoration slots compared to the alpha/beta versions.
And if the person hunting them isn't running a damage meter mod, watch for naturally dropped slinger ammo (as opposed to light weapon claw attack extracted slinger ammo). Most monsters typically drop them at 30%, 20%, and 10%, but there are a few that drop them at weird intervals.
Afaik, there's no werid intervals on any that arent special boss monsters (Xeno and Safi, possibly Behe and Leshen?). Everything else should be very reliable on the 30/20/10 - Kulve may break this rule, i suspect Alatareon is going to (At a guess, i think Altareon is going to be more invovled this time around given it's literally stealing Safi's territory, which is pretty funny)
Any other ammo found is a result of either Plunderer ability from your prowler, killing an environmental critter that gives up ammo (area 2 of guiding lands has this happen a lot) or light weapon attacks popping it out of the mon (there's a hard limit on this though, i think a monster can only drop ammo upto 4 times in a mission?)
Worth noting that while the threshold is usually 10% for them to be capable, some like the metal raths are much tighter (I think the metals are sub 5% for instance)
Of the capturables, the piscines drop at weird intervals (I've had as many as 5-6 naturally dropped slinger ammo happen with Jyuratodus). I've also seen some hard-hitting weapon hits and/or wallbangs result in outright skipped red drops.
There are quite a few circumstances that result in the red drops breaking the 30/20/10 pattern.
Colour me mistaken then!
Clearly I need to pay more attention, though I don't think I've ever seen a skipped ammo drop
Once you fight, say, Golden Rathian, does she start showing up in normal expeditions / elsewhere? Or just the Guiding Lands?
Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
Once you've seen the monsters that are post game, they can show up in investigations (sending tailriders to the guiding lands helps with this). Also getting their tracks/research level up.
Typically non-elder dragon monsters are captureable once they hit 25%? ish HP remaining, the limp usually happens around 10% HP (when the "Skull" icon appears on their map icon, which you need full tracks to see).
Kulve was the HR siege quest monster, which you repelled and broke its horns and got random weapons. For MR, it will be just a kill event quest instead of a pursuit. We don't know what her armor skills will be yet and there will be some mechanic to upgrade the HR weapons into MR equivalents. Arch Tempered monsters are stronger tempered versions with tons of HP and more damage, and typically give a Gamma version of their armor, same armor skills and typically very good decoration slots compared to the alpha/beta versions.
And if the person hunting them isn't running a damage meter mod, watch for naturally dropped slinger ammo (as opposed to light weapon claw attack extracted slinger ammo). Most monsters typically drop them at 30%, 20%, and 10%, but there are a few that drop them at weird intervals.
Afaik, there's no werid intervals on any that arent special boss monsters (Xeno and Safi, possibly Behe and Leshen?). Everything else should be very reliable on the 30/20/10 - Kulve may break this rule, i suspect Alatareon is going to (At a guess, i think Altareon is going to be more invovled this time around given it's literally stealing Safi's territory, which is pretty funny)
Any other ammo found is a result of either Plunderer ability from your prowler, killing an environmental critter that gives up ammo (area 2 of guiding lands has this happen a lot) or light weapon attacks popping it out of the mon (there's a hard limit on this though, i think a monster can only drop ammo upto 4 times in a mission?)
Worth noting that while the threshold is usually 10% for them to be capable, some like the metal raths are much tighter (I think the metals are sub 5% for instance)
Of the capturables, the piscines drop at weird intervals (I've had as many as 5-6 naturally dropped slinger ammo happen with Jyuratodus). I've also seen some hard-hitting weapon hits and/or wallbangs result in outright skipped red drops.
There are quite a few circumstances that result in the red drops breaking the 30/20/10 pattern.
Colour me mistaken then!
Clearly I need to pay more attention, though I don't think I've ever seen a skipped ammo drop
It's fairly rare. Out of my ~800 hours in the game, I think I've only seen skipped ammo drops happen in fewer than 10 hunts. When it has happened, it always follows the same pattern: 1st naturally dropped red bit drops, the beatings continue, I comment to myself "Wait...there should've been another red bit by now," and before I even finish that statement, the monster keels over dead. If I'm very lucky, I'll get through half the "Where's the subsequent ammo drops?" question and throw down a trap to test the waters.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
So I managed to unlock Safi'jiva on my new PC game. I was doubtful I could get there from the go -- but I looked and it looks like there is much less RNG compared to Kulve Taroth when it comes to getting the weapons you want?
My only goal is to get 1 of each of the 5 Elemental Bows -- though, I have one each of the non-Event (pre-Safi) bow partially augmented right now (1x Ele 1x Affinity). Hopefully it's doable, and people are still playing the event that don't mind someone who hasn't had any experience with it!
So I managed to unlock Safi'jiva on my new PC game. I was doubtful I could get there from the go -- but I looked and it looks like there is much less RNG compared to Kulve Taroth when it comes to getting the weapons you want?
My only goal is to get 1 of each of the 5 Elemental Bows -- though, I have one each of the non-Event (pre-Safi) bow partially augmented right now (1x Ele 1x Affinity). Hopefully it's doable, and people are still playing the event that don't mind someone who hasn't had any experience with it!
Shouldnt be too bad, though the upgrade process might be painful. Do remember that Lightbreak weapons exist now, and are meta for a lot of things (it may be worth getting the Lightbreak bow, just to help out on Safi for instance). Though i'd still except Safi bows to be the Goto. (Same as they are with DB, Hunting Horn, i'm assuming SnS)
So I managed to unlock Safi'jiva on my new PC game. I was doubtful I could get there from the go -- but I looked and it looks like there is much less RNG compared to Kulve Taroth when it comes to getting the weapons you want?
My only goal is to get 1 of each of the 5 Elemental Bows -- though, I have one each of the non-Event (pre-Safi) bow partially augmented right now (1x Ele 1x Affinity). Hopefully it's doable, and people are still playing the event that don't mind someone who hasn't had any experience with it!
Shouldnt be too bad, though the upgrade process might be painful. Do remember that Lightbreak weapons exist now, and are meta for a lot of things (it may be worth getting the Lightbreak bow, just to help out on Safi for instance). Though i'd still except Safi bows to be the Goto. (Same as they are with DB, Hunting Horn, i'm assuming SnS)
Yeah, thankfully it seems like you don't exclusively need to run Safi to upgrade Safi weapons.
Thanks for the heads up about the Raging Brachydios bow, I'll see if I can't get him unlocked and the bow built tonight.
So I managed to unlock Safi'jiva on my new PC game. I was doubtful I could get there from the go -- but I looked and it looks like there is much less RNG compared to Kulve Taroth when it comes to getting the weapons you want?
My only goal is to get 1 of each of the 5 Elemental Bows -- though, I have one each of the non-Event (pre-Safi) bow partially augmented right now (1x Ele 1x Affinity). Hopefully it's doable, and people are still playing the event that don't mind someone who hasn't had any experience with it!
Shouldnt be too bad, though the upgrade process might be painful. Do remember that Lightbreak weapons exist now, and are meta for a lot of things (it may be worth getting the Lightbreak bow, just to help out on Safi for instance). Though i'd still except Safi bows to be the Goto. (Same as they are with DB, Hunting Horn, i'm assuming SnS)
Yeah, thankfully it seems like you don't exclusively need to run Safi to upgrade Safi weapons.
Thanks for the heads up about the Raging Brachydios bow, I'll see if I can't get him unlocked and the bow built tonight.
You kinda do if you want to get the weapons maxed out - it can take a crapload of dracolite. (Frankly, between the frustration of finding comptent groups and not really enjoying safi as a fight, i ended up cheating in a pile of dracolite to upgrade my weapons with). Which makes it extra funny i've now abandoned my Safi sword for my Lightbreaker sword, but hey, that thing is bullshit in the best way.
Which, hells, if you still need help with Safi, @user - feel free to add me on Steam (my profile's in my sig), and give me a shout - happy to come lend my Very Big Sharp Hitty Stick Thing to the cause.
One other big tip for safi: BRING PART BREAKER 3. Breaking his parts helps a lot! They're really fucking hard to break without part breaker! People dont bring it and it's super annoying! (And if someone gets grappled, make sure you lifepowder them when tehy hit the ground - the grapple is a garunteed kill unless someone lifepowders)
started catching up on this game after taking a while off on it
furious rajang is honestly not a fight i hate. it might be more fair than the regular one, even. he hits like a fucking truck, but he does have openings
raging brachy on the other hand is just straight obnoxious, like velkhana tier. i don't mind him so much in the last phase but the early parts of the fight with constant slime explosions and AoE spam after AoE spam is just like, man fuck off
i also appreciate the great spiritvein event with tempered nerg so, so much
it's a chiller fight with armor augmented up to the new cap, it's no bullshit, and i don't have to spend half the fight running around in circles picking up 75 drops for the 0 gems, which jesus fucking god, thank you
Regular brachy is already one of the few monsters I get annoyed at fighting before I even start fighting him.
...it's pure coincidence that I've been so busy playing ESO and replaying Code Vein recently that I haven't tried the new fights, honest.
Wear good armor, maybe slot in blast res, bring a fireproof mantle and honestly Raging Brachy aint no thing.
I had way more issues with my teamates getting flattened that i had with the fight myself (Like i easily got to the point of clearing the fight with no faints). He's a bigger, slower brachy - His tednecy to drop grenades ((okay, slime on the ground that go boom) is a bit annoying, but he's not all that bad.
One tip is to bring and abuse traps - you cant use them in the final zone, but you can trap the shit out of him in the lead up to that, and that can help a lot
Regular brachy is already one of the few monsters I get annoyed at fighting before I even start fighting him.
...it's pure coincidence that I've been so busy playing ESO and replaying Code Vein recently that I haven't tried the new fights, honest.
Wear good armor, maybe slot in blast res, bring a fireproof mantle and honestly Raging Brachy aint no thing.
I had way more issues with my teamates getting flattened that i had with the fight myself (Like i easily got to the point of clearing the fight with no faints). He's a bigger, slower brachy - His tednecy to drop grenades ((okay, slime on the ground that go boom) is a bit annoying, but he's not all that bad.
One tip is to bring and abuse traps - you cant use them in the final zone, but you can trap the shit out of him in the lead up to that, and that can help a lot
I got so lucky with Raging Brachy just now!
My first solo attempt was a wipe, but I really wasn't ready for his agro patterns.
Second time I ate for Safeguard and just eked by a solo win.
Third time I ate Lucky Cat and YOLOd into a group and ended up with 2 Immortal Reactors in the win loot.
Now I just need to upgrade my Partbreaker Charm and I'll be ready to farm Safi.
Regular brachy is already one of the few monsters I get annoyed at fighting before I even start fighting him.
...it's pure coincidence that I've been so busy playing ESO and replaying Code Vein recently that I haven't tried the new fights, honest.
Wear good armor, maybe slot in blast res, bring a fireproof mantle and honestly Raging Brachy aint no thing.
I had way more issues with my teamates getting flattened that i had with the fight myself (Like i easily got to the point of clearing the fight with no faints). He's a bigger, slower brachy - His tednecy to drop grenades ((okay, slime on the ground that go boom) is a bit annoying, but he's not all that bad.
One tip is to bring and abuse traps - you cant use them in the final zone, but you can trap the shit out of him in the lead up to that, and that can help a lot
I got so lucky with Raging Brachy just now!
My first solo attempt was a wipe, but I really wasn't ready for his agro patterns.
Second time I ate for Safeguard and just eked by a solo win.
Third time I ate Lucky Cat and YOLOd into a group and ended up with 2 Immortal Reactors in the win loot.
Now I just need to upgrade my Partbreaker Charm and I'll be ready to farm Safi.
Honestly, if you've taken out Raging Brachy i would strong urge building two pieces of raging brachy armor (the head piece is very very good, i use the arms as my second bit), and building the agitator V charm. It shouldn't be that hard to find partbreaker decos, and agitator 7 is ridiculous - 28 true raw and 20% affinity just for the monster being pissed off is crazy town. For my all in set, i give up having attack +6 to fit in partbreaker, as the loss of the raw is not that bad.
(Also, just as a general point - the agitator 5 charm is generally worth using anyway because it's ridiculously slot efficient - it's the equivalent of two four slots and a 2 slot... and that's if you have 2 Agitator +4 decos. Without that, it's the equivalent of 5 2 slots!)
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Something about the thunder element just generates* jerks: Jerk Unicorn, Jerk Monkey (tbf Snow Monkey isn't much better), Jerk Walking Penis, Jerk Bug Dragon...
I guess Zinogre is an exception here. Good pup!
*No pun intended... but credit accepted.
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i got one, i think doing a HR Event quest. Do they drop ONLY from event quests?
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thanks, that worked like a charm.
Weird question: Can Gunlance block Nerg's divebomb?
I seem to recall blocking it but my pal says it's unblockable without Guard Up.
Also, what is unblockable without the guard up skill?
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I can't recall if Nergie's divebomb is blockable without Guard Up, honestly...but I'm thinking it can be blocked provided you have enough stamina, either lance or gunlance, and 5/5 in Guard.
As for what can't be blocked without Guard Up, pre-Iceborne I know Teostra's nova attack and I think Luna's flame buffet are the two main ones that spring to mind. (EDIT-of course, with Luna's flame buffet, it's not the knockback that'll kill you...)
Post-Iceborne, I know that Black Diablos has a long wind-up charge that will go right through shields unless you have Guard Up.
One or two of the pin/grab attacks need guard up, but they are still hard to guard because they need specific positioning/angling.
I don't think I've ever blocked a pin/grab. It seemed like, to me, that pin/grab was made to counter the whole "hide behind your shield and poke between attacks" behavior. Which, I mean, makes a bit of sense, otherwise fights just become mostly trivial.
On the way there, though, unlocking MR cap and just the normal route, I got to meet Rajang for the first time. That was....that was a fight.
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Kulve Taroth MR and AT Nami on the 23rd of april!
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Also, as I've been relying on them limping / going to sleep to capture Monsters, no idea what to look for on their heart monitor to catch her. She fights til she dies! I thought she flatlined once early on, but, nope.
Also x2, what's Kulve Taroth's deal / do Arch Tempered have different drops?
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Once you've seen the monsters that are post game, they can show up in investigations (sending tailriders to the guiding lands helps with this). Also getting their tracks/research level up.
Typically non-elder dragon monsters are captureable once they hit 25%? ish HP remaining, the limp usually happens around 10% HP (when the "Skull" icon appears on their map icon, which you need full tracks to see).
Kulve was the HR siege quest monster, which you repelled and broke its horns and got random weapons. For MR, it will be just a kill event quest instead of a pursuit. We don't know what her armor skills will be yet and there will be some mechanic to upgrade the HR weapons into MR equivalents. Arch Tempered monsters are stronger tempered versions with tons of HP and more damage, and typically give a Gamma version of their armor, same armor skills and typically very good decoration slots compared to the alpha/beta versions.
Gold Rathian has an arena quest if you capture her and there's an optional quest at MR... 125? I think where you fight Gold+Silver Rath.
Kulve Taroth is a seige event, similar to Safi'jiiva. Assuming the MR version follows the HR and Arch Tempered versions, it takes place in four stages. Kulve is protected by very strong armor, so the point of the siege is to weaken her enough that the armor can be broken, and the monster finally defeated. To do so, the server needs to 'research' her, the same way everything is researched in MHW: by collecting tracks and breaking parts. In theory, the server would all spend one run just following her around collecting tracks in her first stage, where she largely ignores you while meandering about, then use the second run, when she's weaker, to damage her and force her into stages two and three, where she fights back, and into four, where her armor is fully broken and she really goes on the offensive. In practice, everyone spent the first two or three runs shooting her for one or two part breaks, then finally killing her in runs three or four.
Unlike Safi', Kulve's drops were totally random, and not upgradeable. You just had to keep running her over and over and pray she'd finally drop that one weapon you wanted from the pool of several dozens. It was very, very frustrating. The devs hinted that this may not be the case for Master Rank, and I really hope it isn't, but we don't know yet.
Arch Tempered versions of the elder dragons drop everything their non-tempered versions do, as well as special γ- tickets. These tickets are required to craft the γ-armors, which are much better versions of the are α- and β- armor sets. Pre-Iceborn, these armor pieces, especially Teostra, featured in a lot of the endgame builds.
Yeah, I was surprised the first time when Gold Rathian just abruptly keeled over dead. No limp, no skull. I wanted to capture for an Arena quest as I want her gear.
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the metal raths fight to the last, even if you have full tracks and can see when they go skull. no retreat, no surrender.
complete assholes
And if the person hunting them isn't running a damage meter mod, watch for naturally dropped slinger ammo (as opposed to light weapon claw attack extracted slinger ammo). Most monsters typically drop them at 30%, 20%, and 10%, but there are a few that drop them at weird intervals.
Afaik, there's no werid intervals on any that arent special boss monsters (Xeno and Safi, possibly Behe and Leshen?). Everything else should be very reliable on the 30/20/10 - Kulve may break this rule, i suspect Alatareon is going to (At a guess, i think Altareon is going to be more invovled this time around given it's literally stealing Safi's territory, which is pretty funny)
Any other ammo found is a result of either Plunderer ability from your prowler, killing an environmental critter that gives up ammo (area 2 of guiding lands has this happen a lot) or light weapon attacks popping it out of the mon (there's a hard limit on this though, i think a monster can only drop ammo upto 4 times in a mission?)
Worth noting that while the threshold is usually 10% for them to be capable, some like the metal raths are much tighter (I think the metals are sub 5% for instance)
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Also i found out that Piercing slinger ammo counts for tail cutting today, so that's cool! slinger burst a poor Coral Pukei's tail clean off
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Of the capturables, the piscines drop at weird intervals (I've had as many as 5-6 naturally dropped slinger ammo happen with Jyuratodus). I've also seen some hard-hitting weapon hits and/or wallbangs result in outright skipped red drops.
There are quite a few circumstances that result in the red drops breaking the 30/20/10 pattern.
After that, I figured I should make an armor set of some kind instead of wearing random pieces with no damage improvements, so I made some acidic glavenus, because hey, max might 5 and handicraft 4 should help a bit, I don't have to lose my evade extend and evasion, and fighting Glavenus is actually fun.
i gotta go poke training dummies for a while I think.
Jho seems to also have a lower threshold, as recounted in my harrowing tale of 'eh soloing Jho for the first time against MR Savage Jho should be fine' hubris.
edit: I guess the smarter thing to do if you're not sure and it isn't Metal Rath is to tranq at ~25%, vine trap, beat its face, then it either captures when its health hits the theshold or you get it lower and can shock trap with no DR safely either immediately (with more beating) or once you're confident it'll capture.
Colour me mistaken then!
Clearly I need to pay more attention, though I don't think I've ever seen a skipped ammo drop
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It's fairly rare. Out of my ~800 hours in the game, I think I've only seen skipped ammo drops happen in fewer than 10 hunts. When it has happened, it always follows the same pattern: 1st naturally dropped red bit drops, the beatings continue, I comment to myself "Wait...there should've been another red bit by now," and before I even finish that statement, the monster keels over dead. If I'm very lucky, I'll get through half the "Where's the subsequent ammo drops?" question and throw down a trap to test the waters.
My only goal is to get 1 of each of the 5 Elemental Bows -- though, I have one each of the non-Event (pre-Safi) bow partially augmented right now (1x Ele 1x Affinity). Hopefully it's doable, and people are still playing the event that don't mind someone who hasn't had any experience with it!
Shouldnt be too bad, though the upgrade process might be painful. Do remember that Lightbreak weapons exist now, and are meta for a lot of things (it may be worth getting the Lightbreak bow, just to help out on Safi for instance). Though i'd still except Safi bows to be the Goto. (Same as they are with DB, Hunting Horn, i'm assuming SnS)
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Yeah, thankfully it seems like you don't exclusively need to run Safi to upgrade Safi weapons.
Thanks for the heads up about the Raging Brachydios bow, I'll see if I can't get him unlocked and the bow built tonight.
You kinda do if you want to get the weapons maxed out - it can take a crapload of dracolite. (Frankly, between the frustration of finding comptent groups and not really enjoying safi as a fight, i ended up cheating in a pile of dracolite to upgrade my weapons with). Which makes it extra funny i've now abandoned my Safi sword for my Lightbreaker sword, but hey, that thing is bullshit in the best way.
Which, hells, if you still need help with Safi, @user - feel free to add me on Steam (my profile's in my sig), and give me a shout - happy to come lend my Very Big Sharp Hitty Stick Thing to the cause.
One other big tip for safi: BRING PART BREAKER 3. Breaking his parts helps a lot! They're really fucking hard to break without part breaker! People dont bring it and it's super annoying! (And if someone gets grappled, make sure you lifepowder them when tehy hit the ground - the grapple is a garunteed kill unless someone lifepowders)
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furious rajang is honestly not a fight i hate. it might be more fair than the regular one, even. he hits like a fucking truck, but he does have openings
raging brachy on the other hand is just straight obnoxious, like velkhana tier. i don't mind him so much in the last phase but the early parts of the fight with constant slime explosions and AoE spam after AoE spam is just like, man fuck off
...it's pure coincidence that I've been so busy playing ESO and replaying Code Vein recently that I haven't tried the new fights, honest.
it's a chiller fight with armor augmented up to the new cap, it's no bullshit, and i don't have to spend half the fight running around in circles picking up 75 drops for the 0 gems, which jesus fucking god, thank you
Wear good armor, maybe slot in blast res, bring a fireproof mantle and honestly Raging Brachy aint no thing.
I had way more issues with my teamates getting flattened that i had with the fight myself (Like i easily got to the point of clearing the fight with no faints). He's a bigger, slower brachy - His tednecy to drop grenades ((okay, slime on the ground that go boom) is a bit annoying, but he's not all that bad.
One tip is to bring and abuse traps - you cant use them in the final zone, but you can trap the shit out of him in the lead up to that, and that can help a lot
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I got so lucky with Raging Brachy just now!
My first solo attempt was a wipe, but I really wasn't ready for his agro patterns.
Second time I ate for Safeguard and just eked by a solo win.
Third time I ate Lucky Cat and YOLOd into a group and ended up with 2 Immortal Reactors in the win loot.
Now I just need to upgrade my Partbreaker Charm and I'll be ready to farm Safi.
Honestly, if you've taken out Raging Brachy i would strong urge building two pieces of raging brachy armor (the head piece is very very good, i use the arms as my second bit), and building the agitator V charm. It shouldn't be that hard to find partbreaker decos, and agitator 7 is ridiculous - 28 true raw and 20% affinity just for the monster being pissed off is crazy town. For my all in set, i give up having attack +6 to fit in partbreaker, as the loss of the raw is not that bad.
(Also, just as a general point - the agitator 5 charm is generally worth using anyway because it's ridiculously slot efficient - it's the equivalent of two four slots and a 2 slot... and that's if you have 2 Agitator +4 decos. Without that, it's the equivalent of 5 2 slots!)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891