Is it worth training faith/reason on lots of people? The spells seem to come for free inventory and moneywise. Same for authority I guess? Everyone has a battalion slot, might as well equip one and use it.
Do Heavy Armor/Riding/Flying unlock anything on their own or are they strictly for class opening?
Do classes ever start restricting what weapons you can use?
How did you guys develop Claude? He's being pulled in many different directions. I'd like to make him a Lord, which needs swords, but he's naturally good at bows and his budding talent is for axes.
What's the best way to get motivation back up after a bunch of instructing? Does resting restore everyone to full? Or should I have a bunch of meals?
Heavy Armor/Riding/Flying unlocks skills at certain levels, I believe it's the weight- skills for armor, Alert stance for flying (dodge up on enemy turn if you move and then don't act), and I can't remember for riding.
No classes ever restrict weapon usage, but only magic classes can actually use tomes/heals.
For Claude, and pretty much every physical attacker in the game really, when in doubt go Wyvern Rider into Wyvern Lord. It is, by far, the most busted class in the game.
Is it worth training faith/reason on lots of people? The spells seem to come for free inventory and moneywise. Same for authority I guess? Everyone has a battalion slot, might as well equip one and use it.
Battalions are definitely worth it. Whether for the stat boosts, the Gambits, or just fighting monsters (with Gambits). That said, there is no class that has an Authority requirement, so for me, Authority is kind of a tertiary concern until I've got everyone in the Class I want them in. But then, people also level Authority just by doing stuff while having a Battalion equipped, so why not?
Faith/Reason is less worth it, I think. Not every character class can use Magic, after all. Actually, most character classes can't use Magic. So putting effort into teaching someone Magic spells that they're not gonna be able to use is kind of a wasted effort. Besides, a lot of physical characters have pretty terrible magic lists, never learning anything more than a few basic spells.
That said... there are a few late-game hybrid classes, so for those physical units who have surprisingly decent magic, investing in their Reason or Faith might be worth it if you want to aim for Mortal Savant, Holy Knight, or Dark Knight. Lorenz particularly seems to have been made for the Dark Knight class.
Do Heavy Armor/Riding/Flying unlock anything on their own or are they strictly for class opening?
Heavy Armor gives -Weight skills, which makes it so that characters are less slowed down by their heavier weapons and get better at doubling opponents.
Riding gives an +Dexterity skill, and, much later on, an extra point of Movement.
Flying gives people a skill that gives them more Evade when they Wait.
What's the best way to get motivation back up after a bunch of instructing? Does resting restore everyone to full? Or should I have a bunch of meals?
Plentiful meals are probably the most straightforward way.
There's also gifts. Liked gifts give one segment, loved gifts give two. Everybody likes flowers, and they're pretty easy to get if you keep up with the Greenhouse. Unless you want to use the Greenhouse to get food for lunches.
Heavy Armor/Riding/Flying unlocks skills at certain levels, I believe it's the weight- skills for armor, Alert stance for flying (dodge up on enemy turn if you move and then don't act), and I can't remember for riding.
No classes ever restrict weapon usage, but only magic classes can actually use tomes/heals.
For Claude, and pretty much every physical attacker in the game really, when in doubt go Wyvern Rider into Wyvern Lord. It is, by far, the most busted class in the game.
Falcon Knight is the close competition there, but Wyvern Lord has more useful growths. Falcon Knight with Defiant Avd and Alert Stance+ though can safely bait anything. It's hilarious when someone has +100 avoid from their skills.
@DarkPrimus how many playthroughs do you think you might do? Because there's a route split in Black Eagles, and the default route (Silver Snow) is pretty close to Golden Deers' (Verdant Wind). The alternate route for Black Eagles (Crimson Flower) is what most people talk about when they bring up that house (and while you have to do a couple things to have access to the choice, they're basic enough that 95% of people will accidentally do them). Blue Lions' route (Azure Moon) is a bit more unique.
Crimson Flower and Azure Moon are more character driven, but will leave you with a number of dangling plot threads and questions about just what was going on.
Verdant Wind and Silver Snow are weaker drama wise, but fill in the world better.
As for the houses themselves, the game is remarkable for every character being great. Personally, I'd sort them Black Eagles > Golden Deer > Blue Lions, but there's no consensus on a best group of students.
//
@captaink for Claude I think he's the least strong of the lords, so he benefits from Brigand's mastery skill (Death Blow). I set his goals to Axes and Flying (while using Bows) and took him down Fighter -> Brigand -> Wyvern Rider until he got his custom classes.
Worth noting that it's pretty easy to poach students (except for house leaders and like two others) from other houses, and absolutely trivial to do it on NG+ for whoever you've already played.
Some students should always be recruited imo, but mainly because they really deserve a happy ending (though said students all being really good doesn't hurt).
I didn't know I had stumbled into an alternative route. I guess it makes sense thinking on the way the choices were set up, but I thought that was just the Black Eagles story. I can't really imagine how the main route would work if it was the other direction, you'd lose some real important characters.
I didn't know I had stumbled into an alternative route. I guess it makes sense thinking on the way the choices were set up, but I thought that was just the Black Eagles story. I can't really imagine how the main route would work if it was the other direction, you'd lose some real important characters.
It's wild that the devs seemingly didn't realize that would be the most popular path even with a minor barrier
Well the dev team is Japanese, and I'd imagine they have a wildly differing perspective on churches and their power structures than we do here in the States.
I didn't know I had stumbled into an alternative route. I guess it makes sense thinking on the way the choices were set up, but I thought that was just the Black Eagles story. I can't really imagine how the main route would work if it was the other direction, you'd lose some real important characters.
For my money it's not really an alternative route at all
That the devs seem to disagree on this point is baffling
Well the dev team is Japanese, and I'd imagine they have a wildly differing perspective on churches and their power structures than we do here in the States.
Probably. Every vaguely Catholic-ish Church institution in Japanese videogames can be counted on to be evil.
Which just makes it all the more baffling Crimson Flower got the least amount of love.
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
I didn't know I had stumbled into an alternative route. I guess it makes sense thinking on the way the choices were set up, but I thought that was just the Black Eagles story. I can't really imagine how the main route would work if it was the other direction, you'd lose some real important characters.
For my money it's not really an alternative route at all
That the devs seem to disagree on this point is baffling
I just call Silver Snow the default route as if you go through the game skipping all exploration/supports you can't access Crimson Flower.
But yeah. In an initial blind playthrough, how many people would not choose to go Crimson Flower? Anecdotally it seems like the most popular route, but evidence suggests it was the least worked on (see general shortness and a unique character getting added after release).
//
Also, I'm doing my fourth playthrough now (Silver Snow) using the Ashen Wolves plus Lin, Ferdie, and Petra (as different classes than my initial Crimson Flower run). Constance has pretty lengthy battle dialogue with the main enemy of Chapters 11 and 12, which is neat.
//
Also also, I saw a cute video that lays out some of Fodlan's lore pretty succinctly. Massive spoilers though:
My coworker got Three Houses at release and we both picked BE, but I went CF and he missed the trigger and ended up SS. As far as I'm aware he hasn't played through any other routes. So it definitely happens.
I'm in chapter 5 and I already see where the Lysithea love comes from. She already wrecks shop.
Just started getting into intermediate classes. Some people are still level 9 so they're not quite there but so far I have
Byleth-Mercenary (duh)
Raphael-Grappler
Lorenz-Cavalier
Hilda-Armor Knight
Then the plans are
Marianne-Bishop
Lysithea-Mage
Ignatz-Archer
Claude-Thief or Lord
Leonie-Pegasus Knight
I just picked up Cyril, not sure what he's going to be. Probably a Warrior? I'm looking to have 1 of each class more than I'm looking for optimization.
Trying to woo Felix and Petra over to my side so I have some more people good at swords. Also Linhardt for another offensive magic user. Although Marianne is also very good at doing magic damage, they made light magic real good in this game.
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
The higher the support rank, the lower the stat requirements are. Typically a bit easier to just invite them to eat, have tea, etc to get to rank B to try and recruit.
The higher the support rank, the lower the stat requirements are. Typically a bit easier to just invite them to eat, have tea, etc to get to rank B to try and recruit.
Just giftbomb them enough to get B rank and the requirements become basically 0.
Bernadetta can do some stupid things at the end of the game.
Kane Red RobeMaster of MagicArcanusRegistered Userregular
Got this a bit ago and am playing through blind. Having a blast so far. Joined Black Eagle because according to my wife they collectively had the best hair.
Just got to Wyvern Moon for the first time, any non-spoilery things a new player needs to know?
you get to make one of your house members in december(whatever chapter that is) the dancer class and whoever you’re planning to should have at least 13-17 charm
Got this a bit ago and am playing through blind. Having a blast so far. Joined Black Eagle because according to my wife they collectively had the best hair.
Just got to Wyvern Moon for the first time, any non-spoilery things a new player needs to know?
Battalions are better than you think, if you get the good ones. They provide pretty hefty passive defense and offense. So, don't ignore authority and battalions like I did my first playthrough.
Honestly other than that, just play the game, have fun, and ask any questions you might have here, pretty sure we collectively know everything about the game.
Got this a bit ago and am playing through blind. Having a blast so far. Joined Black Eagle because according to my wife they collectively had the best hair.
Just got to Wyvern Moon for the first time, any non-spoilery things a new player needs to know?
Battalions are better than you think, if you get the good ones. They provide pretty hefty passive defense and offense. So, don't ignore authority and battalions like I did my first playthrough.
Honestly other than that, just play the game, have fun, and ask any questions you might have here, pretty sure we collectively know everything about the game.
Following on from this, you're probably going to hear this a lot, but it's pretty much Non-Spoilery Things A New Player Needs To Know 101: It's okay to train your students exclusively in their strengths and change them to classes that use those strengths. There isn't a lot of brokenness that you can achieve through bizarre combinations of classes and skills, so you'll be far better served by just training toward expertise in something specific for each character than trying to assemble hybrids. Authority is the one thing that absolutely everyone benefits from.
My favorite musical instrument is the air-raid siren.
Got this a bit ago and am playing through blind. Having a blast so far. Joined Black Eagle because according to my wife they collectively had the best hair.
Just got to Wyvern Moon for the first time, any non-spoilery things a new player needs to know?
Battalions are better than you think, if you get the good ones. They provide pretty hefty passive defense and offense. So, don't ignore authority and battalions like I did my first playthrough.
Honestly other than that, just play the game, have fun, and ask any questions you might have here, pretty sure we collectively know everything about the game.
Following on from this, you're probably going to hear this a lot, but it's pretty much Non-Spoilery Things A New Player Needs To Know 101: It's okay to train your students exclusively in their strengths and change them to classes that use those strengths. There isn't a lot of brokenness that you can achieve through bizarre combinations of classes and skills, so you'll be far better served by just training toward expertise in something specific for each character than trying to assemble hybrids. Authority is the one thing that absolutely everyone benefits from.
Yeah, the only hybrids that tend to work out are melee primary characters who can sling magic for breaking armored enemies in half. But honestly you can just swing Lysithea over and watch the carnage anyways.
So for students, just beeline on the 1-2 things they are naturally good at, and Authority maybe.
I feel like Byleth is now in danger of falling behind. I'm starting to take training from the other faculty to keep my stats up.
I'm having the same issue, been trying to up Lance and faith on Byleth to recruit a couple kids and as a result all the kids are better at their specialties than me.
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
So for students, just beeline on the 1-2 things they are naturally good at, and Authority maybe.
I feel like Byleth is now in danger of falling behind. I'm starting to take training from the other faculty to keep my stats up.
Byleth does earn skill ranks slower than everyone else since they don't take part in the weekly lectures, but their high stats still make them one of the most devastating characters in the game.
Keep in mind you can always have someone else do a tutoring session for the entire class and Byleth always attends those. If you're low on Motivation and already done your Exploration for the month, it's a decent way to spend your time.
Posts
Is it worth training faith/reason on lots of people? The spells seem to come for free inventory and moneywise. Same for authority I guess? Everyone has a battalion slot, might as well equip one and use it.
Do Heavy Armor/Riding/Flying unlock anything on their own or are they strictly for class opening?
Do classes ever start restricting what weapons you can use?
How did you guys develop Claude? He's being pulled in many different directions. I'd like to make him a Lord, which needs swords, but he's naturally good at bows and his budding talent is for axes.
What's the best way to get motivation back up after a bunch of instructing? Does resting restore everyone to full? Or should I have a bunch of meals?
No classes ever restrict weapon usage, but only magic classes can actually use tomes/heals.
For Claude, and pretty much every physical attacker in the game really, when in doubt go Wyvern Rider into Wyvern Lord. It is, by far, the most busted class in the game.
Battalions are definitely worth it. Whether for the stat boosts, the Gambits, or just fighting monsters (with Gambits). That said, there is no class that has an Authority requirement, so for me, Authority is kind of a tertiary concern until I've got everyone in the Class I want them in. But then, people also level Authority just by doing stuff while having a Battalion equipped, so why not?
Faith/Reason is less worth it, I think. Not every character class can use Magic, after all. Actually, most character classes can't use Magic. So putting effort into teaching someone Magic spells that they're not gonna be able to use is kind of a wasted effort. Besides, a lot of physical characters have pretty terrible magic lists, never learning anything more than a few basic spells.
That said... there are a few late-game hybrid classes, so for those physical units who have surprisingly decent magic, investing in their Reason or Faith might be worth it if you want to aim for Mortal Savant, Holy Knight, or Dark Knight. Lorenz particularly seems to have been made for the Dark Knight class.
Heavy Armor gives -Weight skills, which makes it so that characters are less slowed down by their heavier weapons and get better at doubling opponents.
Riding gives an +Dexterity skill, and, much later on, an extra point of Movement.
Flying gives people a skill that gives them more Evade when they Wait.
They're all nice to have.
Kind of.
As mentioned, only classes that explicitly mention they can use Magic can use Magic, and most classes can't use Magic.
Pure Magic classes, Mounted units, and Flying units, cannot use Brawling weapons.
Plentiful meals are probably the most straightforward way.
There's also gifts. Liked gifts give one segment, loved gifts give two. Everybody likes flowers, and they're pretty easy to get if you keep up with the Greenhouse. Unless you want to use the Greenhouse to get food for lunches.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Black Eagles: Disregard Crests, Acquire Power.
Blue Lions: Alms for the Patriarchy.
Golden Deer: Hufflepuff House.
Black Eagles: Be the change you want to see in the world.
Falcon Knight is the close competition there, but Wyvern Lord has more useful growths. Falcon Knight with Defiant Avd and Alert Stance+ though can safely bait anything. It's hilarious when someone has +100 avoid from their skills.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Go with your gut. Always seemed to me like most people's favourite house is whichever one they chose first.
PSN: Robo_Wizard1
https://youtube.com/watch?v=qVIg16Q930g
This is a strong sell.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Crimson Flower and Azure Moon are more character driven, but will leave you with a number of dangling plot threads and questions about just what was going on.
Verdant Wind and Silver Snow are weaker drama wise, but fill in the world better.
As for the houses themselves, the game is remarkable for every character being great. Personally, I'd sort them Black Eagles > Golden Deer > Blue Lions, but there's no consensus on a best group of students.
//
@captaink for Claude I think he's the least strong of the lords, so he benefits from Brigand's mastery skill (Death Blow). I set his goals to Axes and Flying (while using Bows) and took him down Fighter -> Brigand -> Wyvern Rider until he got his custom classes.
Some students should always be recruited imo, but mainly because they really deserve a happy ending (though said students all being really good doesn't hurt).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
No matter what house you choose, make sure you talk to everyone at least once a month. Everyone. Don't forget. Don't forget.
The houses feel a little bit like this:
Blue Lions: You are playing a Fire Emblem game and the protagonist has no idea what's going on
Golden Deer: You are playing a Fire Emblem game starring the Power Rangers
Black Eagles, Silver Snow: All the major emotional beats from Golden Deer make a lot more sense in this run, for some reason
Black Eagles, Crimson Flower: The first language of resistance is violence. Time to fight the police.
It's wild that the devs seemingly didn't realize that would be the most popular path even with a minor barrier
PSN: Robo_Wizard1
For my money it's not really an alternative route at all
That the devs seem to disagree on this point is baffling
Probably. Every vaguely Catholic-ish Church institution in Japanese videogames can be counted on to be evil.
Which just makes it all the more baffling Crimson Flower got the least amount of love.
I just call Silver Snow the default route as if you go through the game skipping all exploration/supports you can't access Crimson Flower.
But yeah. In an initial blind playthrough, how many people would not choose to go Crimson Flower? Anecdotally it seems like the most popular route, but evidence suggests it was the least worked on (see general shortness and a unique character getting added after release).
//
Also, I'm doing my fourth playthrough now (Silver Snow) using the Ashen Wolves plus Lin, Ferdie, and Petra (as different classes than my initial Crimson Flower run). Constance has pretty lengthy battle dialogue with the main enemy of Chapters 11 and 12, which is neat.
//
Also also, I saw a cute video that lays out some of Fodlan's lore pretty succinctly. Massive spoilers though:
Just started getting into intermediate classes. Some people are still level 9 so they're not quite there but so far I have
Byleth-Mercenary (duh)
Raphael-Grappler
Lorenz-Cavalier
Hilda-Armor Knight
Then the plans are
Marianne-Bishop
Lysithea-Mage
Ignatz-Archer
Claude-Thief or Lord
Leonie-Pegasus Knight
I just picked up Cyril, not sure what he's going to be. Probably a Warrior? I'm looking to have 1 of each class more than I'm looking for optimization.
Trying to woo Felix and Petra over to my side so I have some more people good at swords. Also Linhardt for another offensive magic user. Although Marianne is also very good at doing magic damage, they made light magic real good in this game.
Bernadetta
Oh yeah she likes me too for some reason, we're support rank C, but she won't join yet.
Just giftbomb them enough to get B rank and the requirements become basically 0.
Bernadetta can do some stupid things at the end of the game.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Just got to Wyvern Moon for the first time, any non-spoilery things a new player needs to know?
Battalions are better than you think, if you get the good ones. They provide pretty hefty passive defense and offense. So, don't ignore authority and battalions like I did my first playthrough.
Honestly other than that, just play the game, have fun, and ask any questions you might have here, pretty sure we collectively know everything about the game.
Following on from this, you're probably going to hear this a lot, but it's pretty much Non-Spoilery Things A New Player Needs To Know 101: It's okay to train your students exclusively in their strengths and change them to classes that use those strengths. There isn't a lot of brokenness that you can achieve through bizarre combinations of classes and skills, so you'll be far better served by just training toward expertise in something specific for each character than trying to assemble hybrids. Authority is the one thing that absolutely everyone benefits from.
Yeah, the only hybrids that tend to work out are melee primary characters who can sling magic for breaking armored enemies in half. But honestly you can just swing Lysithea over and watch the carnage anyways.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I feel like Byleth is now in danger of falling behind. I'm starting to take training from the other faculty to keep my stats up.
I'm having the same issue, been trying to up Lance and faith on Byleth to recruit a couple kids and as a result all the kids are better at their specialties than me.
Byleth does earn skill ranks slower than everyone else since they don't take part in the weekly lectures, but their high stats still make them one of the most devastating characters in the game.