My guy is not a mercenary. At all. He is a guy who lives in the sewers and abandoned subway tunnels and fights the SUN in any way he can. He's very, very big on the whole free will thing, and believes that what the SUN is doing, with its secret police and its lording of superhumans over normal humans as some sort of saviour race is morally reprehensible.
So he's hiding underground and sabotaging SUN, Vanguaed and SIGMA operations and stealing information. He is also crazy and hates the SUN for being partially responsible for the death of his father (creator). He's modified his body to the point that it barely resembles anything human anymore without a big, tattered brown trenchcoat and an old stetson hat and his bandages. He gave up what little humanity he had so that the rest of the world might regain it through his actions and the actions of others.
Hmm, well then I don't know where to place ya, Although it pretty much sounds like you're leaning Rebel at the moment.
Hey CC, does your character still accrue all his bodiless bonuses when he possess a golem? Does he even possess the golems? Or does he just create it and then guide it's action while he floats there incorporeally?
I've got a bunch of hero ideas I've written up, but I'm not sure how they'd fit in this kind of setting, mainly because I don't know a whole lot about this setting.
My guy is not a mercenary. At all. He is a guy who lives in the sewers and abandoned subway tunnels and fights the SUN in any way he can. He's very, very big on the whole free will thing, and believes that what the SUN is doing, with its secret police and its lording of superhumans over normal humans as some sort of saviour race is morally reprehensible.
So he's hiding underground and sabotaging SUN, Vanguaed and SIGMA operations and stealing information. He is also crazy and hates the SUN for being partially responsible for the death of his father (creator). He's modified his body to the point that it barely resembles anything human anymore without a big, tattered brown trenchcoat and an old stetson hat and his bandages. He gave up what little humanity he had so that the rest of the world might regain it through his actions and the actions of others.
Hmm, well then I don't know where to place ya, Although it pretty much sounds like you're leaning Rebel at the moment.
Anyone need help with their character Sheets?
Jeez Fedora I've only been mentioning that all the god damned time.
I've got a bunch of hero ideas I've written up, but I'm not sure how they'd fit in this kind of setting, mainly because I don't know a whole lot about this setting.
Dystopian Superhero guided future. Ultimatum (this universe's Superman Analog) helped stave off a massive alien robotic invasion 15 years ago, to do so he had to travel to their dimension. When he came back he was more powerful than ever and basically told everyone "We're doing things my way now".
Combining forces with a telepath so powerful she could rend apart every mind on earth if she wasn't careful, and the smartest man on the entire planet they've creating a global new world order.
Some places have become a perfect utopia since their reign has started, others have become desolate wastelands.
Superheroes are used as a global police force under the new goverment. Most are Vanguard Agents, normal superheroes. Some are members of the super secretive SIGMA, like the CIA branch of the superheroes.
Other choose not to join with this Super-powered government force, going rogue or forming a rebellion.
And that's everything in a crude nutshell.
Fedora on
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Options
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I've got a bunch of hero ideas I've written up, but I'm not sure how they'd fit in this kind of setting, mainly because I don't know a whole lot about this setting.
Dystopian Superhero guided future. Ultimatum (this universe's Superman Analog) helped stave off a massive alien robotic invasion 15 years ago, to do so he had to travel to their dimension. When he came back he was more powerful than ever and basically told everyone "We're doing things my way now".
Combining forces with a telepath so powerful she could rend apart every mind on earth if she wasn't careful, and the smartest man on the entire planet they've creating a global new world order.
Some places have become a perfect utopia since their reign has started, others have become desolate wastelands.
Superheroes are used as a global police force under the new goverment. Most are Vanguard Agents, normal superheroes. Some are members of the super secretive SIGMA, like the CIA branch of the superheroes.
Other choose not to join with this Super-powered government force, going rogue or forming a rebellion.
And that's everything in a crude nutshell.
You also don't necessary have to "join" neither of the organization. You can do whatever you want.
4our - A rather bookish and nerdy college student happened upon 4 magical rings which grant him the power of 4 primal spirits and declare him to be the chosen one.
"X'iax of Time" (4 points)
Modifier: Reduced Versitility (-2 point)
Type: Major
Rank: 3
Feats (4):
Punctual (Movement)
Ravages of Aging (Alteration)
Faster Pussy Cat, Kill Kill (Alteration)
Too Slow (Alteration)
"L'ias of Life" (4 Points)
Modifier: Reduced Versitility (-2 Point)
Type: Major
Rank: 3
Feats (4):
Theres a Pulse (Sensory)
Green Thumb (Alteration)
Healing Touch (Alteration)
Growth (Alteration)
Q'iox of Death" (4 Points)
Modifier : Reduced Versitility (-2 Point)
Type: Major
Rank: 3
Feats (4):
Death and Decay (Offence)
Disintegrate (Offence)
Vision of Mortality (Alteration)
Last Words (Sensory)
"J'ios of Space" (4 points)
Modifier : Reduced Versitility (-2 Points)
Type: Major
Rank 3
Feats (4):
Teleport(Movement)
Blink(Defence)
Bend (Alteration)
Where am I? (Sensory)
Flaws
BookWorm (-4 Point)
Type: Major
Rank: 2
Feats (4):
Home Schooled (Alteration)
Bookworm (Alteration)
Problem with Authority (Alteration)
Wont Play Nice with Others (Alteration)
Delusions of Granduer (-1 Point)
Type: Minor
Rank: 1
Feat (1):
"The Chosen One" (Alteration)
Darkblade_1 on
You're drawn to my eccentric Brawl Code: 4596 9143 4529
I'm just trying to figure out which powersets would work best.
Since a few of my better ideas are kind of interdependent on one another and the world I've been working on for a while, I have to dig down and find some of my more obscure stuff. And I don't really like just going with generic stuff, unless I have a really good twist to go along with it.
Like, I don't want to talk about my generic supertough guys, because the idea I have for them is kind of the centerpoint for my whole comic idea, and while I'm fairly certain I'll never actually get a chance to make a book out of the idea, I'd like to keep the idea under wraps just in case.
So I'm left with City of Heroes and Villains dudes that I created and a few dudes with stranger powers like the ability to communicate with satellites and the ability to mentally control a person as long as they can't answer three questions.
Hey CC, does your character still accrue all his bodiless bonuses when he possess a golem? Does he even possess the golems? Or does he just create it and then guide it's action while he floats there incorporeally?
Inquiring minds want to know.
He does possess the golems, and Golem himself accrues the bonuses, but the golems he inhabits can be destroyed as easily as humanoid constructs hastily constructed from various materials can be.
Hey CC, does your character still accrue all his bodiless bonuses when he possess a golem? Does he even possess the golems? Or does he just create it and then guide it's action while he floats there incorporeally?
Inquiring minds want to know.
He does possess the golems, and Golem himself accrues the bonuses, but the golems he inhabits can be destroyed as easily as humanoid constructs hastily constructed from various materials can be.
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited May 2007
Are there any other mercenary assassin types looking to form an organization of sorts? It would allow us to overcome greater threats (for greater pay) and also to have more versatility based on what we know on the target.
Oh, also, here's Orpheus for anyone who wants him. He's missing a point still I think, but I don't really know what to do with it:
Core attribute - Enchanting Voice
Type: Major
Rank: 7
Feats (14):
Melee Attack- Bite of Cerberus (Offense)
Attack Boost- Stygian Poison (Alteration)
Ranged Attack- Cry of the Erinyes (Offense)
Healing- Persephone's Tears (Alteration)
Block Against Killing Blow- Minos' Judgement (Defense)
Counter Against Mental- Sisyphus' Trick (Alteration)
Mental Attack- Draught of the Lethe (Offense)
Flame Boost- Phlegethon's Light (Alteration)
Counter Against Physical- Grief of Acheron (Alteration)
Ice Boost- Cocytus Plunge (Alteration)
Summon Centaurs- Ixion's Offspring (Alteration)
Counter Movement- Tantalus' Temptation (Alteration)
Protection- Hades' Law (Defense)
Escape- Charon's Journey (Movement)
Traits: 10 points
Rebel General
Type: Major
Rank: 2
Requisition Rebellion Soldiers (Alteration)
Weapons Training (Offense)
Rebellion Base Access (General)
Rebellion Vehicular Transport (Movement)
Charisma
Type: Minor
Rank: 6
Feats (1):
Persuading Voice
Devices: 5 Points
Lyre of Orpheus
Type: Minor
Rank: 6
Modifier: Device
Feats (1):
Accompaniment (Alteration)
SIGMA Supremecy Agents (which are the top-level dudes who can pull a Resolution out of the air if they want) have a standardized uniform (Black cassock, with a featurless black helmet that has a glowing red sigma symbol in the middle) for when they are operating in any sort of official capacity.
However, given who they are, and especially if they are superhumans, it's likely they will have their own variation on the uniform or their own costume entirely, when they are operating in an independant capacity, so to speak.
Regular SIGMA agents, ie ones that do not have Supremecy Clearance, can pretty much wear whatever.
SIGMA Supremecy Agents (which are the top-level dudes who can pull a Resolution out of the air if they want) have a standardized uniform (Black cassock, with a featurless black helmet that has a glowing red sigma symbol in the middle) for when they are operating in any sort of official capacity.
However, given who they are, and especially if they are superhumans, it's likely they will have their own variation on the uniform or their own costume entirely, when they are operating in an independant capacity, so to speak.
Regular SIGMA agents, ie ones that do not have Supremecy Clearance, can pretty much wear whatever.
Are there any other mercenary assassin types looking to form an organization of sorts? It would allow us to overcome greater threats (for greater pay) and also to have more versatility based on what we know on the target.
Oh, also, here's Orpheus for anyone who wants him. He's missing a point still I think, but I don't really know what to do with it:
Core attribute - Enchanting Voice
Type: Major
Rank: 7
Feats (14):
Melee Attack- Bite of Cerberus (Offense)
Attack Boost- Stygian Poison (Alteration)
Ranged Attack- Cry of the Erinyes (Offense)
Healing- Persephone's Tears (Alteration)
Block Against Killing Blow- Minos' Judgement (Defense)
Counter Against Mental- Sisyphus' Trick (Alteration)
Mental Attack- Draught of the Lethe (Offense)
Flame Boost- Phlegethon's Light (Alteration)
Counter Against Physical- Grief of Acheron (Alteration)
Ice Boost- Cocytus Plunge (Alteration)
Summon Centaurs- Ixion's Offspring (Alteration)
Counter Movement- Tantalus' Temptation (Alteration)
Protection- Hades' Law (Defense)
Escape- Charon's Journey (Movement)
Traits: 10 points
Rebel General
Type: Major
Rank: 2
Requisition Rebellion Soldiers (Alteration)
Weapons Training (Offense)
Rebellion Base Access (General)
Rebellion Vehicular Transport (Movement)
Charisma
Type: Minor
Rank: 6
Feats (1):
Persuading Voice
Devices: 5 Points
Lyre of Orpheus
Type: Minor
Rank: 6
Modifier: Device
Feats (1):
Accompaniment (Alteration)
like high ranking dudes could wear whatever, but the lower subordinates would wear a uniform
With the lower ranking agents, they simply flash the SIGMA badge (or wear it on their uniform) and people straighten up a bit.
Supremacy Agents, however, are all uniform like that because that's part of what makes them scary as hell.
They all look the same. Because of voice modulators in their helmets, they all sound the same. Psionic interference devices in their helmets mean their minds are undetectable to all but the most powerful telepaths.
They are drifting ghosts who stand outside the rules of the system, anonymous and without persona, the only identifying feature is that you know it's them.
Core Attribute: Vampiric Psi
Type: Major
Rank: 7
Feats:
Telekenesis (Alteration)
Psi Shield (Defense)
Levitation (General)
Telepathy (Sensory)
Atomic Destruction (Offense/Alteration)*May only be used if at least 50 innocent minds* are present
Supporting Attribute: Mind Drain
Psi (Alteration)*After draining a mind, Malice may tap into his Psi powers.
1 present innocent mind=8 points that may be used towards Psi feats
Mind Drain (Offense/Alteration)
Mind Deconstruction (Offense)
Crowd Control (Alteration)
*Innocent minds are any characters (players or NPCs) that do not actively commit, or have not had a pust full of crimes
or anyone who projects negative emotions towards other innocents. Includes civilians.
Traits: (19 points)
Vigilante/Criminal
Type: Major
Rank: 5
Feats:
Moderate Weapons Training (Alteration)
Infiltration (General)
Human Shield (Defense)*Requires Pistol or Knife
Street Fighting (Offense)
Rage (Alteration) *Michael has a short fuse, and loses his temper easily,
becoming slightly stronger and faster, but losing focus.
Focus (Alteration)
like high ranking dudes could wear whatever, but the lower subordinates would wear a uniform
With the lower ranking agents, they simply flash the SIGMA badge (or wear it on their uniform) and people straighten up a bit.
Supremacy Agents, however, are all uniform like that because that's part of what makes them scary as hell.
They all look the same. Because of voice modulators in their helmets, they all sound the same. Psionic interference devices in their helmets mean their minds are undetectable to all but the most powerful telepaths.
They are drifting ghosts who stand outside the rules of the system, anonymous and without persona, the only identifying feature is that you know it's them.
Did you lock yourself in a dark room for six months and read nothing but comics when you were coming up with this?
Seriously, Pony, if this turns out successful, you could sell this and DMR
like high ranking dudes could wear whatever, but the lower subordinates would wear a uniform
With the lower ranking agents, they simply flash the SIGMA badge (or wear it on their uniform) and people straighten up a bit.
Supremacy Agents, however, are all uniform like that because that's part of what makes them scary as hell.
They all look the same. Because of voice modulators in their helmets, they all sound the same. Psionic interference devices in their helmets mean their minds are undetectable to all but the most powerful telepaths.
They are drifting ghosts who stand outside the rules of the system, anonymous and without persona, the only identifying feature is that you know it's them.
I have been forming an incredibly elaborate, grandiose plan for dismantling the system. Step #B138 is to steal one of these uniforms.
Fedora on
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Are there any other mercenary assassin types looking to form an organization of sorts? It would allow us to overcome greater threats (for greater pay) and also to have more versatility based on what we know on the target.
Oh, also, here's Orpheus for anyone who wants him. He's missing a point still I think, but I don't really know what to do with it:
Core attribute - Enchanting Voice
Type: Major
Rank: 7
Feats (14):
Melee Attack- Bite of Cerberus (Offense)
Attack Boost- Stygian Poison (Alteration)
Ranged Attack- Cry of the Erinyes (Offense)
Healing- Persephone's Tears (Alteration)
Block Against Killing Blow- Minos' Judgement (Defense)
Counter Against Mental- Sisyphus' Trick (Alteration)
Mental Attack- Draught of the Lethe (Offense)
Flame Boost- Phlegethon's Light (Alteration)
Counter Against Physical- Grief of Acheron (Alteration)
Ice Boost- Cocytus Plunge (Alteration)
Summon Centaurs- Ixion's Offspring (Alteration)
Counter Movement- Tantalus' Temptation (Alteration)
Protection- Hades' Law (Defense)
Escape- Charon's Journey (Movement)
Traits: 10 points
Rebel General
Type: Major
Rank: 2
Requisition Rebellion Soldiers (Alteration)
Weapons Training (Offense)
Rebellion Base Access (General)
Rebellion Vehicular Transport (Movement)
Charisma
Type: Minor
Rank: 6
Feats (1):
Persuading Voice
Devices: 5 Points
Lyre of Orpheus
Type: Minor
Rank: 6
Modifier: Device
Feats (1):
Accompaniment (Alteration)
Challenges:
Deepest Love
Type: Minor
Rank: 4
La Espina would be happy to recieve higher pay
Well, seeing as I'm declaring myself leader as of now, tell me about La Espina.
Posts
Fixed your character sheet for ya.
Hmm, well then I don't know where to place ya, Although it pretty much sounds like you're leaning Rebel at the moment.
Anyone need help with their character Sheets?
You're about 7 tokes over the line as far as points go.
You have the right idea, but an attribute's rank can only equal your character's level, unless it's a core attribute, then the cap is level + 1.
Inquiring minds want to know.
SIGMA issue field agent uniform consists of a long black cassock and a Black featureless mask/Helmet, with a glowing red insignia in the center.
Also, my bio kind of sucks and boring.
Pony'll probably let you slide with that uniform
like I was thinking that the whole standard issue uniform was just for regular non-superhumans working for them, if any
Jeez Fedora I've only been mentioning that all the god damned time.
;-)
Dystopian Superhero guided future. Ultimatum (this universe's Superman Analog) helped stave off a massive alien robotic invasion 15 years ago, to do so he had to travel to their dimension. When he came back he was more powerful than ever and basically told everyone "We're doing things my way now".
Combining forces with a telepath so powerful she could rend apart every mind on earth if she wasn't careful, and the smartest man on the entire planet they've creating a global new world order.
Some places have become a perfect utopia since their reign has started, others have become desolate wastelands.
Superheroes are used as a global police force under the new goverment. Most are Vanguard Agents, normal superheroes. Some are members of the super secretive SIGMA, like the CIA branch of the superheroes.
Other choose not to join with this Super-powered government force, going rogue or forming a rebellion.
And that's everything in a crude nutshell.
I've already said that if you include me in an organization, I'll at the very least double the price to take you out.
And I'm an assassin, not a mercenary.
Also, if anyone wants a premade handy rebel character, I just drew up stats for Orpheus. If nobody wants him, I'll hand him over to Pony for a NPC.
Like me, I work for a mega corp.
4our - A rather bookish and nerdy college student happened upon 4 magical rings which grant him the power of 4 primal spirits and declare him to be the chosen one.
Level 3 Hero (15 Character Points)
Faction: Vanguard
Powers
"X'iax of Time" (4 points)
Modifier: Reduced Versitility (-2 point)
Type: Major
Rank: 3
Feats (4):
Punctual (Movement)
Ravages of Aging (Alteration)
Faster Pussy Cat, Kill Kill (Alteration)
Too Slow (Alteration)
"L'ias of Life" (4 Points)
Modifier: Reduced Versitility (-2 Point)
Type: Major
Rank: 3
Feats (4):
Theres a Pulse (Sensory)
Green Thumb (Alteration)
Healing Touch (Alteration)
Growth (Alteration)
Q'iox of Death" (4 Points)
Modifier : Reduced Versitility (-2 Point)
Type: Major
Rank: 3
Feats (4):
Death and Decay (Offence)
Disintegrate (Offence)
Vision of Mortality (Alteration)
Last Words (Sensory)
"J'ios of Space" (4 points)
Modifier : Reduced Versitility (-2 Points)
Type: Major
Rank 3
Feats (4):
Teleport(Movement)
Blink(Defence)
Bend (Alteration)
Where am I? (Sensory)
Flaws
BookWorm (-4 Point)
Type: Major
Rank: 2
Feats (4):
Home Schooled (Alteration)
Bookworm (Alteration)
Problem with Authority (Alteration)
Wont Play Nice with Others (Alteration)
Delusions of Granduer (-1 Point)
Type: Minor
Rank: 1
Feat (1):
"The Chosen One" (Alteration)
You're drawn to my eccentric Brawl Code: 4596 9143 4529
Since a few of my better ideas are kind of interdependent on one another and the world I've been working on for a while, I have to dig down and find some of my more obscure stuff. And I don't really like just going with generic stuff, unless I have a really good twist to go along with it.
Like, I don't want to talk about my generic supertough guys, because the idea I have for them is kind of the centerpoint for my whole comic idea, and while I'm fairly certain I'll never actually get a chance to make a book out of the idea, I'd like to keep the idea under wraps just in case.
So I'm left with City of Heroes and Villains dudes that I created and a few dudes with stranger powers like the ability to communicate with satellites and the ability to mentally control a person as long as they can't answer three questions.
He does possess the golems, and Golem himself accrues the bonuses, but the golems he inhabits can be destroyed as easily as humanoid constructs hastily constructed from various materials can be.
I'm still sort of working on it, though.
Interesting, interesting.
Oh, also, here's Orpheus for anyone who wants him. He's missing a point still I think, but I don't really know what to do with it:
Age:22
Level 6 (30 points)
Faction: Rebel (Greek)
Powers: 14 points
Core attribute - Enchanting Voice
Type: Major
Rank: 7
Feats (14):
Melee Attack- Bite of Cerberus (Offense)
Attack Boost- Stygian Poison (Alteration)
Ranged Attack- Cry of the Erinyes (Offense)
Healing- Persephone's Tears (Alteration)
Block Against Killing Blow- Minos' Judgement (Defense)
Counter Against Mental- Sisyphus' Trick (Alteration)
Mental Attack- Draught of the Lethe (Offense)
Flame Boost- Phlegethon's Light (Alteration)
Counter Against Physical- Grief of Acheron (Alteration)
Ice Boost- Cocytus Plunge (Alteration)
Summon Centaurs- Ixion's Offspring (Alteration)
Counter Movement- Tantalus' Temptation (Alteration)
Protection- Hades' Law (Defense)
Escape- Charon's Journey (Movement)
Traits: 10 points
Rebel General
Type: Major
Rank: 2
Requisition Rebellion Soldiers (Alteration)
Weapons Training (Offense)
Rebellion Base Access (General)
Rebellion Vehicular Transport (Movement)
Charisma
Type: Minor
Rank: 6
Feats (1):
Persuading Voice
Devices: 5 Points
Lyre of Orpheus
Type: Minor
Rank: 6
Modifier: Device
Feats (1):
Accompaniment (Alteration)
Challenges:
Deepest Love
Type: Minor
Rank: 4
However, given who they are, and especially if they are superhumans, it's likely they will have their own variation on the uniform or their own costume entirely, when they are operating in an independant capacity, so to speak.
Regular SIGMA agents, ie ones that do not have Supremecy Clearance, can pretty much wear whatever.
I like how your dude doesn't have supremacy clearance and yet his only real means of offense are high powered guns.
like high ranking dudes could wear whatever, but the lower subordinates would wear a uniform
La Espina would be happy to recieve higher pay
With the lower ranking agents, they simply flash the SIGMA badge (or wear it on their uniform) and people straighten up a bit.
Supremacy Agents, however, are all uniform like that because that's part of what makes them scary as hell.
They all look the same. Because of voice modulators in their helmets, they all sound the same. Psionic interference devices in their helmets mean their minds are undetectable to all but the most powerful telepaths.
They are drifting ghosts who stand outside the rules of the system, anonymous and without persona, the only identifying feature is that you know it's them.
Powers: (16 points)
Core Attribute: Vampiric Psi
Type: Major
Rank: 7
Feats:
Telekenesis (Alteration)
Psi Shield (Defense)
Levitation (General)
Telepathy (Sensory)
Atomic Destruction (Offense/Alteration)*May only be used if at least 50 innocent minds* are present
Supporting Attribute: Mind Drain
Psi (Alteration)*After draining a mind, Malice may tap into his Psi powers.
1 present innocent mind=8 points that may be used towards Psi feats
Mind Drain (Offense/Alteration)
Mind Deconstruction (Offense)
Crowd Control (Alteration)
*Innocent minds are any characters (players or NPCs) that do not actively commit, or have not had a pust full of crimes
or anyone who projects negative emotions towards other innocents. Includes civilians.
Traits: (19 points)
Vigilante/Criminal
Type: Major
Rank: 5
Feats:
Moderate Weapons Training (Alteration)
Infiltration (General)
Human Shield (Defense)*Requires Pistol or Knife
Street Fighting (Offense)
Rage (Alteration) *Michael has a short fuse, and loses his temper easily,
becoming slightly stronger and faster, but losing focus.
Focus (Alteration)
Devices:
Pistols
Rank: 4
Feats:
Gunshot (Offense-Ranged)
Pistol Whip (Offense-Melee)
Knives
Rank: 3
Feats:
Slice (Offense)
Stab (Offense)
*May be used as a tool (ie. prying, carving)
Flaws:
Cocky
Type: Minor
Rank: 2
Feats:
-2 Focus
Did you lock yourself in a dark room for six months and read nothing but comics when you were coming up with this?
Seriously, Pony, if this turns out successful, you could sell this and DMR
you would make a fortune
I have been forming an incredibly elaborate, grandiose plan for dismantling the system. Step #B138 is to steal one of these uniforms.
Well, seeing as I'm declaring myself leader as of now, tell me about La Espina.