PiptheFairFrequently not in boats.Registered Userregular
lack of reselling of digital products is in direct conflict with First Sale Doctrine, and this is something that's been a long time coming
+4
BroloBroseidonLord of the BroceanRegistered Userregular
so I'm still confused as to whether this just means
1) steam removes some wording from the EULA saying that you have no right to resell (and perhaps no longer bans people in france who sell their entire account), so you do have the right to do it, but they're not going to provide the means
or
2) steam has to create some new feature that allows users to re-sell digital games on their marketplace
like if it's 1, then I'm not sure I care or what will really change here
if it's 2, that's gonna dramatically change all of steam's agreements with pretty much every publisher and dev, won't it? like won't every user now be a potential seller, and will a developer even see a dime from a used digital game sale?
The interpretation of the law the court went with seems to be that transferring digital software licenses is equivalent to transferring physical copies of a software and so publishers wouldn't be entitled to a second cut of any money that changes hands. Whether it's case 1 or 2 in terms of valve implementing a way to transfer software licenses within steam, I can't say.
BahamutZERO on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Gears 5 was incredibly enjoyable.
That said there's a choice before the end that's maybe one of the easiest one of those I've probably ever made since, I guess Mass Effect 1.
hypothetically valve could say "fuck this" and pull out of the EU market rather than be compelled to support trading licenses within steam, but it's not like it's beyond the powers of the EU to compel them to implement such a system in their software if they want to keep doing business there, like they did with refunds.
This could also sit in appeals long enough that the face of the digital sales landscape may change by the time the ruling would have any real affect. Streaming content may not be the ideal this instant but Google and others are pouring beaucoup bucks into it and at that point Valve (and others) can very successfully argue to a court that they are providing a service with "purchase" (now referred to as a "one time service fee" as we are running games on their hardware while they stream it to us) and as such would be immune to litigation regarding sales to a end user. We hardly own the content we purchase now, terms of ownership will only get muddier in the future.
Counter strike and a bunch of other of other games that have had eSports for decades but they can't exist feasibly in America due to the shitty social services and extreme captialistic nature and profit hounding it dememds
Valve can't just decide to pull their platform out of the EU without all the publishers rioting, but luckily for Valve, publishers don't want re-selling of digital sales, either.
I didn't mean to imply valve pulling out of europe was likely. That was an intentionally ridiculous hypothetical to illustrate the point that the EU can choose to regulate them to force them to allow trading of game licenses within steam, and valve's only leverage against that is threatening to not do business in the EU, in response to MrMonroe's post.
+1
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
There's over 510 million people in the EU, if Valve wanted to abandon something like two fifths of their entire userbase in one fell swoop...
0
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
what they're going to try and do is make it costly and tiresome for the EU to fight this so they can force a compromise or ideally make them back off the whole thing, like the ESA was a compromise with the US government to avoid regulation
knowing the EU I'm guessing they might actually be taking this seriously so they'll stay for the long haul
I assume valve will want to litigate this for a few years and put up as many roadblocks as possible before coming up with a suggestion for steam exclusive currency that'll keep their userbase snugly in their ecosystem and prevent any money from actually escaping
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I am finally playing through Hollow Knight for the first time without reading anything about it
Yo this game is cool as hell but boy I wish there were more fast travel points because traversing the environment is fun and all but JEEZ
I am finally playing through Hollow Knight for the first time without reading anything about it
Yo this game is cool as hell but boy I wish there were more fast travel points because traversing the environment is fun and all but JEEZ
Eventually, you'll snag something that'll help yah. ;3 Multiple things even!
I have one of them I think, but boy I hope I get another thing that lets me zip to certain points, that’ll really help with secret clean up once I have like, all the movement options and stuff
Oh yeah there’s also like eight different content packs they added afterward too? I don’t know how big all those are or how much I’ve even done already but this game feels BIG
I am finally playing through Hollow Knight for the first time without reading anything about it
Yo this game is cool as hell but boy I wish there were more fast travel points because traversing the environment is fun and all but JEEZ
Eventually, you'll snag something that'll help yah. ;3 Multiple things even!
I have one of them I think, but boy I hope I get another thing that lets me zip to certain points, that’ll really help with secret clean up once I have like, all the movement options and stuff
Oh yeah there’s also like eight different content packs they added afterward too? I don’t know how big all those are or how much I’ve even done already but this game feels BIG
its a REAL big game
and it doesn't do much to guide you, so if you find yourself getting frustrated or wanting to quit, try checking out a walkthrough
8.3 million pounds is about 10 million USD. So even more copies. 166,666
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Well at least you don't have to suffer through the batmobile sections
(arkham knight was kinda notoriously buggy, the fact you're having problems isn't that shocking)
Humor can be dissected as a frog can, but dies in the process.
+2
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
tried arkham knight since it was free on egs and it's just immensely frustrating before i even get into playing the game
why are you switching into japanese when i set it to english in the egs launcher
i even tried straight up deleting the japanese loc files and it still defaults to japanese in cutscenes
Are you running Windows in Japanese? Many games base their default on the OS language.
You should be able to just change the language in the in-game settings menu. Of course that might be difficult if it decided on Japanese at random and you can't read it.
A similar thing I've run into is that Windows store apps decide on language not based on your Windows display language, but your region. So if I open the fucking Windows calculator it's in Danish even though the rest of Windows is in English.
tried arkham knight since it was free on egs and it's just immensely frustrating before i even get into playing the game
why are you switching into japanese when i set it to english in the egs launcher
i even tried straight up deleting the japanese loc files and it still defaults to japanese in cutscenes
Are you running Windows in Japanese? Many games base their default on the OS language.
You should be able to just change the language in the in-game settings menu. Of course that might be difficult if it decided on Japanese at random and you can't read it.
A similar thing I've run into is that Windows store apps decide on language not based on your Windows display language, but your region. So if I open the fucking Windows calculator it's in Danish even though the rest of Windows is in English.
yeah, changed to japanese locale forever ago to deal with old ass VNs
there's no actual language options in game, though i see references to a launcher that apparently had them while googling, but that isn't in epic's version
e: okay, apparently changing my region format back to US worked for some reason, even though my location was already set to the US
Zandracon on
0
BroloBroseidonLord of the BroceanRegistered Userregular
damn that's actually a really good deal given the budget
like substantially lowers your risk on development
i wonder if whatever sales you missed because of the EGS 1-year exclusive will be recouped the year after
like you do another marketing push and launch your game on steam in 2020 with a "complete" edition, DLC is rolled in
do you still get your big week 1 steam launch numbers?
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited September 2019
what's crazy to me is that Epic has that kind of money to throw around
Yes yes I know Fortnite is a huge popular product, but still. Think about how many exclusives they got
You think all that money is actual liquid assets from their warchest or loans they are given by banks or investors based on the perception of their success
tried arkham knight since it was free on egs and it's just immensely frustrating before i even get into playing the game
why are you switching into japanese when i set it to english in the egs launcher
i even tried straight up deleting the japanese loc files and it still defaults to japanese in cutscenes
Posts like this make me glad I played it on PS4.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I still blows my mind that a game which had a travel system as fun and as fast as the grapple + glide process decided to make a clunky vehicle absolutely core to its game.
You basically never wanted to use the bat mobile, but there were plenty of times where you absolutely had to.
Humor can be dissected as a frog can, but dies in the process.
Still waiting to see what happens when Epic stops buying exclusives and games launch same day on Steam. With their lower cut and money going out that store has to be running at a huge loss. There's several indie games on EGS that have never publicly said anything about how well their sales numbers were. Also what happens once there are hundreds of games on EGS and the visibility drops like on Steam?
Pitchford said BL3 was double the peak concurrent of BL2 on PC at launch and based on a tweet by ZhugeEx (analyst) is about 250k. So if 1 in 4 owners were concurrent (which seems usual during launches based on when Steam Spy was still active) they sold 1 mil copies at let's say $60 average (special editions cost more and then sites like GMG had discounts) it's $60 mil minus 7% cut (Epic normally takes 12% but using Unreal Engine gains another 5% cut) is $4.2 mil. With the overhead costs (and customer support) I don't see how the store will be profitable without Fortnite/Unreal money.
Their CS department has to be huge with Unreal/Fortnite/EGS. Haven't seen anywhere if they outsource but that is a huge expense. Blizzard automated most of their CS functions and laid off a ton of staff trying to save money on it.
Posts
It's not a particularly long game, maybe three hours. They do give you additional challenges afterwards, though.
1) steam removes some wording from the EULA saying that you have no right to resell (and perhaps no longer bans people in france who sell their entire account), so you do have the right to do it, but they're not going to provide the means
or
2) steam has to create some new feature that allows users to re-sell digital games on their marketplace
like if it's 1, then I'm not sure I care or what will really change here
if it's 2, that's gonna dramatically change all of steam's agreements with pretty much every publisher and dev, won't it? like won't every user now be a potential seller, and will a developer even see a dime from a used digital game sale?
Maybe
That said there's a choice before the end that's maybe one of the easiest one of those I've probably ever made since, I guess Mass Effect 1.
I absolutely believe they will allow Europeans to resell their accounts but then put some technical barrier on it that prevents it being done via API
Counter strike and a bunch of other of other games that have had eSports for decades but they can't exist feasibly in America due to the shitty social services and extreme captialistic nature and profit hounding it dememds
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
knowing the EU I'm guessing they might actually be taking this seriously so they'll stay for the long haul
I assume valve will want to litigate this for a few years and put up as many roadblocks as possible before coming up with a suggestion for steam exclusive currency that'll keep their userbase snugly in their ecosystem and prevent any money from actually escaping
Yo this game is cool as hell but boy I wish there were more fast travel points because traversing the environment is fun and all but JEEZ
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Eventually, you'll snag something that'll help yah. ;3 Multiple things even!
I have one of them I think, but boy I hope I get another thing that lets me zip to certain points, that’ll really help with secret clean up once I have like, all the movement options and stuff
Oh yeah there’s also like eight different content packs they added afterward too? I don’t know how big all those are or how much I’ve even done already but this game feels BIG
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
its a REAL big game
and it doesn't do much to guide you, so if you find yourself getting frustrated or wanting to quit, try checking out a walkthrough
8.3m gbp = 10.35m usd / $60 = 172500 copies
why are you switching into japanese when i set it to english in the egs launcher
i even tried straight up deleting the japanese loc files and it still defaults to japanese in cutscenes
(arkham knight was kinda notoriously buggy, the fact you're having problems isn't that shocking)
See personally I only read Batman comics in the original Japanese tankobon format so that sounds fine to me
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Are you running Windows in Japanese? Many games base their default on the OS language.
You should be able to just change the language in the in-game settings menu. Of course that might be difficult if it decided on Japanese at random and you can't read it.
A similar thing I've run into is that Windows store apps decide on language not based on your Windows display language, but your region. So if I open the fucking Windows calculator it's in Danish even though the rest of Windows is in English.
yeah, changed to japanese locale forever ago to deal with old ass VNs
there's no actual language options in game, though i see references to a launcher that apparently had them while googling, but that isn't in epic's version
e: okay, apparently changing my region format back to US worked for some reason, even though my location was already set to the US
damn that's actually a really good deal given the budget
like substantially lowers your risk on development
i wonder if whatever sales you missed because of the EGS 1-year exclusive will be recouped the year after
like you do another marketing push and launch your game on steam in 2020 with a "complete" edition, DLC is rolled in
do you still get your big week 1 steam launch numbers?
Yes yes I know Fortnite is a huge popular product, but still. Think about how many exclusives they got
You think all that money is actual liquid assets from their warchest or loans they are given by banks or investors based on the perception of their success
I 100% buy them having a huge amount of assets to dip into
Posts like this make me glad I played it on PS4.
You basically never wanted to use the bat mobile, but there were plenty of times where you absolutely had to.
Pitchford said BL3 was double the peak concurrent of BL2 on PC at launch and based on a tweet by ZhugeEx (analyst) is about 250k. So if 1 in 4 owners were concurrent (which seems usual during launches based on when Steam Spy was still active) they sold 1 mil copies at let's say $60 average (special editions cost more and then sites like GMG had discounts) it's $60 mil minus 7% cut (Epic normally takes 12% but using Unreal Engine gains another 5% cut) is $4.2 mil. With the overhead costs (and customer support) I don't see how the store will be profitable without Fortnite/Unreal money.
The most I can remember is that PSN multiplayer went to a monthly subscription with the PS4 because of the costs not making it profitable enough.
There is also whatever the heck Nintendo is doing with its online service pricing.