Anyway, I'm pretty sure Microsoft still owns Fable.
ugh I don't like fable, I hope it's an original IP or like... Dark Messiah of Might and Magic 2 somehow
even though obsidian had nothing to do with that, and might and magic is an ubisoft IP I think
look shut up I don't like fable
There were a lot of rumors that Playground Games, aka the Forza Horizon team, were working on a Fable reboot, but that kinda disappeared over the last year or two. I wonder if there was any truth to it.
There were a lot of rumors that Playground Games, aka the Forza Horizon team, were working on a Fable reboot, but that kinda disappeared over the last year or two. I wonder if there was any truth to it.
Rumors were ostensibly from when development started, so if it existed, it's probably a next gen game.
Christ knows how you play this game on anything higher than easy.
It's still p good
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Finished Gears 5. That was a fun, stupidly gorgeous romp. They went ballistic with the spectacle in the last act.
Playing on harder difficulty was a fucking mistake though because the game loads in dumb amounts of one-hit kill and instant fail conditions and the tail end of it became a slog. A smarter person would've admitted defeat and tuned it down, but eh. These folks need to sharpen their game design a bit because it's sloppy in a lot of ways, but I guess this is all a Gears thing (just like the one-button-for-everything shit which I complained about from the very first game), so it is what is, I guess. Still enjoyable though.
When is a game going to have the courage to market itself as AAAA?
star citizen
It was reported as $235M funding now right?
That certainly puts it into a very small tier of games.
Games that I'm sure cost more than $235m: WoW, GTA V
Games that I suspect cost more than $235m: SW:TOR ($200m before launch, must've spent more than $50m since, even though it's much slimmed down almost instantly) RDR2, maybe FF XV (decade long moneypit)
There were a lot of rumors that Playground Games, aka the Forza Horizon team, were working on a Fable reboot, but that kinda disappeared over the last year or two. I wonder if there was any truth to it.
the bl2 world is huge, but it feels like a circa 2008 mmo
npcs don't really move or do anything
there are huge open spaces that have nothing in them but trash mobs
the world resets itself every time you leave
i finally got fed up with my bl2 playthrough on the "rescue roland" mission
where the game makes you go through a sequence of fighting regular borderlands goons in a dungeon and then you have to fight far too many robots
and at the end of that sequence, right before the bossfight, they present a teleporter waypoint so you can go back to town and sell all the excess shit you got in the dungeon
but as turns out when you're done in town that it was a one way teleporter, so you discover that you need to do the entire dungeon all over again
it is such a bafflingly bad design decision
the game has so much backtracking in it
i just don't have the time for this kind of bullshit anymore
It sounds like you wouldn’t enjoy BL3 then. It’s more of the same, but way bigger.
the bl2 world is huge, but it feels like a circa 2008 mmo
npcs don't really move or do anything
there are huge open spaces that have nothing in them but trash mobs
the world resets itself every time you leave
i finally got fed up with my bl2 playthrough on the "rescue roland" mission
where the game makes you go through a sequence of fighting regular borderlands goons in a dungeon and then you have to fight far too many robots
and at the end of that sequence, right before the bossfight, they present a teleporter waypoint so you can go back to town and sell all the excess shit you got in the dungeon
but as turns out when you're done in town that it was a one way teleporter, so you discover that you need to do the entire dungeon all over again
it is such a bafflingly bad design decision
the game has so much backtracking in it
i just don't have the time for this kind of bullshit anymore
No and yes.
The world isn't much more dynamic in a sense that it's mostly still just spaces with enemies to fight between more designed spaces for missions to play out. The 'towns' do have more people in them walking around more, and sometimes saying some funny things. One town you liberate gets one of those arrow sign flippers promoting a local restaurant (that you can't go to), so it looks more lively. But it's not chock full of interactable encounters like an Infinity Engine game or a fully realized living space in feel like the Metro games, if that's what you are asking.
The experience of it, though, is much better than BL1 and 2. Through level 30 there is much less back tracking. Generally you get your main and side missions for one map set at roughly the same time. So there's less of the old BL1 trick of getting to New Haven and then getting a bunch of new missions back in Fyrestone. There are a ton more vehicle stations, so while there are still some big areas to traverse, you have less of the dreaded my-vehicle-explode-now-five-minutes-of-running. Vehicles feel better overall, and traversing large areas has felt like less of a grind.
Map design is much better than the first two games. They look good, and are more diverse than the original mostly brown wasteland palettes. Also they are more interesting, with nooks and crannies often containing goodies to reward exploration. Adding the mantle/jump top movement is a big upgrade in how it feels to get around the map. Also each map has non-story related things to find, many of which require puzzling out how to climb somewhere, or ride something somewhere, or channel electricity to open a door. In that regard, the BL3 maps are closer to the Far Cry games or Mad Max, where you have these big open maps but there are often fun map markers to check out. (BL3 has some of that - it's definitely not at the Far Cry/Mad Max level.)
Teleporters are much, much better. First of all, you can now warp to an explored teleporter from anywhere on the map. You don't have to get to a teleporter. That's a huge quality of life improvement. They are still relatively spread out, and some maps have too few of them (looking at you, lunar map), but it's still better than the first BLs. In the middle game, BL3 does have a frustrating bit where there aren't always vendor machines right before a boss. That's a step back in that you can't sell off your trash and pick up any ammo you need (although ammo is plentiful). Haven't had that problem in levels 24-30, though, so it's not a pervasive problem.
So I would say the feel of what you are asking about is improved, even if the world itself is not that much more dynamic. And mob areas do reset unless they evolve as part of a story mission. Teleport from anywhere is the biggest change, and generally they've made less redundant running/driving around. It's a more focused experience I would say.
There were a lot of rumors that Playground Games, aka the Forza Horizon team, were working on a Fable reboot, but that kinda disappeared over the last year or two. I wonder if there was any truth to it.
edit: man, Lionhead deserved better. if Peter Molyneux had talked about his games like 20 percent less, they'd be regarded as one of the better game studios of their era i think. i'm sure the forza team is gonna do good work... i hope so anyway.
Metzger Meister on
+2
BroloBroseidonLord of the BroceanRegistered Userregular
the bl2 world is huge, but it feels like a circa 2008 mmo
npcs don't really move or do anything
there are huge open spaces that have nothing in them but trash mobs
the world resets itself every time you leave
i finally got fed up with my bl2 playthrough on the "rescue roland" mission
where the game makes you go through a sequence of fighting regular borderlands goons in a dungeon and then you have to fight far too many robots
and at the end of that sequence, right before the bossfight, they present a teleporter waypoint so you can go back to town and sell all the excess shit you got in the dungeon
but as turns out when you're done in town that it was a one way teleporter, so you discover that you need to do the entire dungeon all over again
it is such a bafflingly bad design decision
the game has so much backtracking in it
i just don't have the time for this kind of bullshit anymore
I mean, the fast travel station there is a different color and indicates that it is a one way ride right on the machine itself. If you left before the boss fight, that's kind of on you.
nah
that's the first time they introduce something like that, after introducing multiple waypoints that are bi-directional
the game doesn't pop up a tooltip or anything that says it works like that, after popping up other tutorial pauses frequently for no good reason, it's a game cluttered with visual spam and this is one of the few places where a pause would have been useful
they put it before the boss fight, meaning that you run into it before hand - if they wanted you to not use it until after the boss fight, why not place it behind the boss, instead of in front?
and in that case, why make it a one-way teleporter in the first place? what purpose does that serve?
it's straight up garbage design, which was either added as a weird trick (haha we've intentionally wasted your time, sucker!) or just put in with very little thought or testing
I hear theres all sorts of people sayin all sorts of funny things in Border Lands three
If you like poop and dick jokes then you are in luck!
I fucking legit love poop and dick jokes. I'm just not a fan of Borderlands gameplay enough to want to slog through that for the jokes.
0
MrMonroepassed outon the floor nowRegistered Userregular
Creature in the Well popped on to the Microsoft PC Game Pass (I'd like a way of saying that faster but MSPCGP seems... not better) and it's really interesting/challenging.
It's a puzzle game but also a top-down 2d action game?
The first things they give you are a pipe (hit Y to bat energy balls away from you) and a "charge sword", (hit X to grab up to three energy balls in a wide radius in front of you and drop them with no momentum right in front of you) and that seems to be the main thrust of the mechanics so far. You can also dash with A.
Energy balls dissipate if they hit some number of inert walls in a row without hitting a target (it's three or four, not sure) or if they go too long without hitting anything.
Then they just start ramping up the difficulty of what you have to do from "smack balls from a dispenser into a broad target" with complications like "now hit these in order" or "get the balls in a perpetual loop" etc.
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I tried the Modern Warfare beta. I have not played a COD since Modern Warfare 2. It seemed fine? I liked the big warfare mode with vehicles and such because it felt more crazy like a modern setting Battlefield game and we haven't had one of those for a while.
This is the team behind Batman: Arkham Origins, this is the first time they've tweeted since 2015, thank Christ something is finally happening
Stills of the flashed images:
Probably related to the Court of Owls stuff that got leaked a while ago, if I had to guess.
This is the team behind Batman: Arkham Origins, this is the first time they've tweeted since 2015, thank Christ something is finally happening
Stills of the flashed images:
Probably related to the Court of Owls stuff that got leaked a while ago, if I had to guess.
This is the team behind Batman: Arkham Origins, this is the first time they've tweeted since 2015, thank Christ something is finally happening
Stills of the flashed images:
Probably related to the Court of Owls stuff that got leaked a while ago, if I had to guess.
Who?
The Court of Owls are a centuries old secret society that ran Gotham for hundreds of years, using their political power and assassins they trained called Talons. They're a more recent addition to the Batman mythos, first showing up in 2011.
There were rumors about an Arkham game with the CoO as antagonists for quite a while, last year a dev at WB Montreal tweeted this:
This is the team behind Batman: Arkham Origins, this is the first time they've tweeted since 2015, thank Christ something is finally happening
Stills of the flashed images:
Probably related to the Court of Owls stuff that got leaked a while ago, if I had to guess.
Posts
15:46
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
ugh I don't like fable, I hope it's an original IP or like... Dark Messiah of Might and Magic 2 somehow
even though obsidian had nothing to do with that, and might and magic is an ubisoft IP I think
look shut up I don't like fable
okay but what if third person open world tyranny?
Juice Up that Corpse! Let's Weekend at Bernie's these IPs!
Apply anyway, the worst that can happen is that you don't get the job.
It takes less time, and that means they may be able to finish in 18 months..... which is the end of the XB2 launch window.
Rumors were ostensibly from when development started, so if it existed, it's probably a next gen game.
Christ knows how you play this game on anything higher than easy.
It's still p good
Playing on harder difficulty was a fucking mistake though because the game loads in dumb amounts of one-hit kill and instant fail conditions and the tail end of it became a slog. A smarter person would've admitted defeat and tuned it down, but eh. These folks need to sharpen their game design a bit because it's sloppy in a lot of ways, but I guess this is all a Gears thing (just like the one-button-for-everything shit which I complained about from the very first game), so it is what is, I guess. Still enjoyable though.
That'd be my guess as well
star citizen
Steam // Secret Satan
It was reported as $235M funding now right?
That certainly puts it into a very small tier of games.
Games that I'm sure cost more than $235m: WoW, GTA V
Games that I suspect cost more than $235m: SW:TOR ($200m before launch, must've spent more than $50m since, even though it's much slimmed down almost instantly) RDR2, maybe FF XV (decade long moneypit)
That is true. On the other hand, if you come in from another field with a good chance of getting your old job back, it's easier to stand your ground.
https://variety.com/2018/gaming/news/xbox-new-studio-1202802940/
It sounds like you wouldn’t enjoy BL3 then. It’s more of the same, but way bigger.
I'm 10L0 over there, and happy for any PA friend requests. I'm mostly soling BL3, though, as my playtime is in IRL unpredicatable spurts.
No and yes.
The world isn't much more dynamic in a sense that it's mostly still just spaces with enemies to fight between more designed spaces for missions to play out. The 'towns' do have more people in them walking around more, and sometimes saying some funny things. One town you liberate gets one of those arrow sign flippers promoting a local restaurant (that you can't go to), so it looks more lively. But it's not chock full of interactable encounters like an Infinity Engine game or a fully realized living space in feel like the Metro games, if that's what you are asking.
The experience of it, though, is much better than BL1 and 2. Through level 30 there is much less back tracking. Generally you get your main and side missions for one map set at roughly the same time. So there's less of the old BL1 trick of getting to New Haven and then getting a bunch of new missions back in Fyrestone. There are a ton more vehicle stations, so while there are still some big areas to traverse, you have less of the dreaded my-vehicle-explode-now-five-minutes-of-running. Vehicles feel better overall, and traversing large areas has felt like less of a grind.
Map design is much better than the first two games. They look good, and are more diverse than the original mostly brown wasteland palettes. Also they are more interesting, with nooks and crannies often containing goodies to reward exploration. Adding the mantle/jump top movement is a big upgrade in how it feels to get around the map. Also each map has non-story related things to find, many of which require puzzling out how to climb somewhere, or ride something somewhere, or channel electricity to open a door. In that regard, the BL3 maps are closer to the Far Cry games or Mad Max, where you have these big open maps but there are often fun map markers to check out. (BL3 has some of that - it's definitely not at the Far Cry/Mad Max level.)
Teleporters are much, much better. First of all, you can now warp to an explored teleporter from anywhere on the map. You don't have to get to a teleporter. That's a huge quality of life improvement. They are still relatively spread out, and some maps have too few of them (looking at you, lunar map), but it's still better than the first BLs. In the middle game, BL3 does have a frustrating bit where there aren't always vendor machines right before a boss. That's a step back in that you can't sell off your trash and pick up any ammo you need (although ammo is plentiful). Haven't had that problem in levels 24-30, though, so it's not a pervasive problem.
So I would say the feel of what you are asking about is improved, even if the world itself is not that much more dynamic. And mob areas do reset unless they evolve as part of a story mission. Teleport from anywhere is the biggest change, and generally they've made less redundant running/driving around. It's a more focused experience I would say.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
If you like poop and dick jokes then you are in luck!
!
edit: man, Lionhead deserved better. if Peter Molyneux had talked about his games like 20 percent less, they'd be regarded as one of the better game studios of their era i think. i'm sure the forza team is gonna do good work... i hope so anyway.
nah
that's the first time they introduce something like that, after introducing multiple waypoints that are bi-directional
the game doesn't pop up a tooltip or anything that says it works like that, after popping up other tutorial pauses frequently for no good reason, it's a game cluttered with visual spam and this is one of the few places where a pause would have been useful
they put it before the boss fight, meaning that you run into it before hand - if they wanted you to not use it until after the boss fight, why not place it behind the boss, instead of in front?
and in that case, why make it a one-way teleporter in the first place? what purpose does that serve?
it's straight up garbage design, which was either added as a weird trick (haha we've intentionally wasted your time, sucker!) or just put in with very little thought or testing
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
I really like the world building in that game
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://store.steampowered.com/app/1049710/Minute_of_Islands/
looks kind of adventure-timey
Yes but only if it's like the original PC version. The Xbox one was just okay.
I fucking legit love poop and dick jokes. I'm just not a fan of Borderlands gameplay enough to want to slog through that for the jokes.
It's a puzzle game but also a top-down 2d action game?
The first things they give you are a pipe (hit Y to bat energy balls away from you) and a "charge sword", (hit X to grab up to three energy balls in a wide radius in front of you and drop them with no momentum right in front of you) and that seems to be the main thrust of the mechanics so far. You can also dash with A.
Energy balls dissipate if they hit some number of inert walls in a row without hitting a target (it's three or four, not sure) or if they go too long without hitting anything.
Then they just start ramping up the difficulty of what you have to do from "smack balls from a dispenser into a broad target" with complications like "now hit these in order" or "get the balls in a perpetual loop" etc.
This is the team behind Batman: Arkham Origins, this is the first time they've tweeted since 2015, thank Christ something is finally happening
Stills of the flashed images:
Probably related to the Court of Owls stuff that got leaked a while ago, if I had to guess.
Who?
The Court of Owls are a centuries old secret society that ran Gotham for hundreds of years, using their political power and assassins they trained called Talons. They're a more recent addition to the Batman mythos, first showing up in 2011.
There were rumors about an Arkham game with the CoO as antagonists for quite a while, last year a dev at WB Montreal tweeted this:
the logo on that shirt being a stylized version of the Court of Owls logo.
Hoo hoo.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
it's the point where the batman mythos crawled so far up its own ass it stopped being fun anymore
truly the kingdom hearts 2 of batman