I've also been playing Darq, which is a bit like Limbo/Inside except you're trapped in a nightmare and can walk on walls/ceilings: https://www.youtube.com/watch?v=62cplJi7AeY
I can't make up my mind about whether Parallel Universes is brilliant or infuriating.
That stage is the only one I've used the skip function on
I simply could not crack it
The concept is really cool, though. Maybe if they gave the player a bit more leeway it would've been better? But you already ride through that stage pretty slowly.
0
webguy20I spend too much time on the InternetRegistered Userregular
Damn, I just checked and The Sojourn has no plans for VR. It looks like the perfect game for VR. nuts.
So I have the goose game and I’m weirdly reluctant to actually play it
It seems like it would be such a good time to play it in a group with a bunch of friends coming up with horrible goose gambits, and when I try to play it solo I can feel the potential for that limiting my experience
So maybe I’ll just hold off on it until one of those situations comes up
I've been playing Katana Zero recently and it's pretty good.
I've been eyeing that game, but first I wanna finish Blasphemous.
I saw this trailer for a game called Outbuddies today and it looks really neat too, so I'ma keep track of it until it releases https://youtu.be/DW_HsmmDVo8
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PiptheFairFrequently not in boats.Registered Userregular
From the website: http://vgperson.com/games/yourturntodie.htm
Your Turn To Die -Death Game By Majority- (Kimi ga Shine) is a freeware negotiation/horror/adventure game by Nankidai made in RPG Maker MV. Currently, it goes up to Chapter 2, Part Two. It will be released a part at a time.
Sara Chidouin returns home from school late one night to discover that something's gone terribly wrong.
When she comes to, she finds herself, her friend Joe, and 9 other people trapped in a mysterious place.
Placed in life-and-death situations, they must come to an agreement about what they should do - and who should die.
(Note: Nankidai has allowed this translation, but has asked it be stated as "unofficial" simply because they don't know English well enough to verify its accuracy.)
WARNING: This game contains plenty of death and blood, and deals with heavy subject matter. Discretion is strongly advised.
I am not great with words so take a look at that this, the game is like Danganronpa mixed with stuff from other similar survival/death games
oh I'm feeling like a big ol curmudgeon about Sayonara Wild Hearts
I see the intricately directed visual feast that it is and think "I wish this was more coherent as a music game"
it seems like it's for the same kind of person that really really loves like Carly Rae Jepsen and it's kinda left me out in the cold
I’m pretty similar. I like the game a fair amount, and the IDEA of someone making audiosurf but with a narrative and crazy visuals is amazing
But in practice I find the levels a little tedious to play, and I don’t see myself ever trying to get “good” at them
I think pretty much all of my issues would be solved if the game was just lane-based
the pickups are all already laid out as if the game HAD lanes, but for some reason you have direct control over the character, and the direct control never feels very good and is always super squirrely and all over the place and I'm crashing into walls or missing pickups by an inch because I over or understeered
and like there's something to be said for it's just an experience-based game and it's best played by not worrying about performance or score, but they're the ones who puts points and ranks into it
oh I'm feeling like a big ol curmudgeon about Sayonara Wild Hearts
I see the intricately directed visual feast that it is and think "I wish this was more coherent as a music game"
it seems like it's for the same kind of person that really really loves like Carly Rae Jepsen and it's kinda left me out in the cold
I’m pretty similar. I like the game a fair amount, and the IDEA of someone making audiosurf but with a narrative and crazy visuals is amazing
But in practice I find the levels a little tedious to play, and I don’t see myself ever trying to get “good” at them
I think pretty much all of my issues would be solved if the game was just lane-based
the pickups are all already laid out as if the game HAD lanes, but for some reason you have direct control over the character, and the direct control never feels very good and is always super squirrely and all over the place and I'm crashing into walls or missing pickups by an inch because I over or understeered
and like there's something to be said for it's just an experience-based game and it's best played by not worrying about performance or score, but they're the ones who puts points and ranks into it
Yuuuuup I agree with all of this. The too-loose controls combined with the visuals constantly moving in ways that confuse my own character movement just makes for a pretty frustrating thing to try and play
For the price I think it’s totally worth checking out, but after the first level I was very intrigued and as things went on I was just let down
I think it is 100% intended as an experience more than anything
Like, anecdotally, my partner played it and lost her goddamn mind. She plays a few games, maybe one or two a year, but the fact that she was able to pick it up, immediately know the controls because it is just movement and timed button presses, and then get the option to skip a specific chunk of a level because she died too much but still finish it out was pretty fantastic to watch.
+4
turtleantGunpla Dadis the best.Registered Userregular
Like half of Wild Heart's soundtrack sounds good to me and the other half I don't really care for and there's one song I actively detest sooooo idk I guess I'll wait for a sale.
Daniel Ortberg's use of the written word makes me think he has an extremely loose grasp on the English language and also understands it better than anyone who has ever lived, simultaneously.
Can't tell if that's a Lemmings + lots of simulation or a "Fuck you totally accurate battle simulator we can do like 10x the amount of dudes" but either way I'm in
Can't tell if that's a Lemmings + lots of simulation or a "Fuck you totally accurate battle simulator we can do like 10x the amount of dudes" but either way I'm in
Posts
WILD
HEARTS
I've also been playing Darq, which is a bit like Limbo/Inside except you're trapped in a nightmare and can walk on walls/ceilings:
And 'The Sojourn', a wonderful puzzler/walking-sim:
Their are too many frickin' great honkin' verda-gurms. #TooManyGames #1stWorldProblems #Honk
Honk honk!
(It's Subnautica)
WILD
HEEEEEARTS
I can't make up my mind about whether Parallel Universes is brilliant or infuriating.
That stage is the only one I've used the skip function on
I simply could not crack it
The concept is really cool, though. Maybe if they gave the player a bit more leeway it would've been better? But you already ride through that stage pretty slowly.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
http://www.audioentropy.com/
Steam ID - VeldrinD | SS Post | Wishlist
It seems like it would be such a good time to play it in a group with a bunch of friends coming up with horrible goose gambits, and when I try to play it solo I can feel the potential for that limiting my experience
So maybe I’ll just hold off on it until one of those situations comes up
This opening gives me big Chrono Cross vibes and I like it.
That game is a fucking experience
Holy crap
I've been eyeing that game, but first I wanna finish Blasphemous.
I saw this trailer for a game called Outbuddies today and it looks really neat too, so I'ma keep track of it until it releases
Chrono cross you say
Why is this so much fuuuuuuun
PSN / Xbox / NNID: Fodder185
I see the intricately directed visual feast that it is and think "I wish this was more coherent as a music game"
it seems like it's for the same kind of person that really really loves like Carly Rae Jepsen and it's kinda left me out in the cold
This is a Tales opening video.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I’m pretty similar. I like the game a fair amount, and the IDEA of someone making audiosurf but with a narrative and crazy visuals is amazing
But in practice I find the levels a little tedious to play, and I don’t see myself ever trying to get “good” at them
I think pretty much all of my issues would be solved if the game was just lane-based
the pickups are all already laid out as if the game HAD lanes, but for some reason you have direct control over the character, and the direct control never feels very good and is always super squirrely and all over the place and I'm crashing into walls or missing pickups by an inch because I over or understeered
and like there's something to be said for it's just an experience-based game and it's best played by not worrying about performance or score, but they're the ones who puts points and ranks into it
http://www.audioentropy.com/
Yuuuuup I agree with all of this. The too-loose controls combined with the visuals constantly moving in ways that confuse my own character movement just makes for a pretty frustrating thing to try and play
For the price I think it’s totally worth checking out, but after the first level I was very intrigued and as things went on I was just let down
Like, anecdotally, my partner played it and lost her goddamn mind. She plays a few games, maybe one or two a year, but the fact that she was able to pick it up, immediately know the controls because it is just movement and timed button presses, and then get the option to skip a specific chunk of a level because she died too much but still finish it out was pretty fantastic to watch.
well, I didn't anticipate this coming