I am very happy to report that all the skeletons in Wonderlands do a bad skeletor impression.
Over and over and over again.
Stuff talks too much given the limited pool of responses. In one hour of play I swear I’ve heard every skeleton line 50 times already. And my character (Strange personality) has said the map joke many times already. I imagine the enemy lines won’t be so bad once variety ramps up.
Performance-wise, never saw it drop under 60 fps except the video cutscenes which were recorded at 30 fps for…some reason? Usually at 70-90 fps during combat on Ultra settings, although at 1080p.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
But most importantly, have they put any guns in their stash?
I will never forget that you have your stash Aloy from Horizon Forbidden West
Okay, so the audio problem is a bit weirder. I thought I was going crazy and mentally filling in their lines via the subtitles... but it *was* playing the audio, the source on it is just... waaaaaaaaay off in the distance for some reason so it's barely audible. There's some definite weirdness there that's more noticeable when it's a NPC talking, since you might not be able to hear them properly if you walk away from them or aren't near them and it switches to the... talking head view in the corner?
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BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
The text blurbs describing the backgrounds are amazing. Even though I'm rolling a non-binary spellslinger, the lure to choose Villiage Idiot is strong, just so I can say:
I'm made in the image of Bellothion, God of Himbos!
No matter where you go...there you are. ~ Buckaroo Banzai
I am very amused about the context of some choices and the game reacting to it
If you try to Intimidate the powerful evil wizard, and then later Seduce the goblin, Frette calls you out on it. Just amusing.
I was originally regretting Berserker, because that first action skill has an awful first impression, but now that I have a big stonking sword it's all coming together.
Those goblin tinkerer assholes that dogpile you with rocket jumps are motherfuckers, though.
I am very happy to report that all the skeletons in Wonderlands do a bad skeletor impression.
Over and over and over again.
Stuff talks too much given the limited pool of responses. In one hour of play I swear I’ve heard every skeleton line 50 times already. And my character (Strange personality) has said the map joke many times already. I imagine the enemy lines won’t be so bad once variety ramps up.
Yeah, it would be nice to have a 'Vocalization Frequency' slider.
Tried Guardian Takedown. Yeah, thats bullshit and I'm not doing it.
Maliwan Takedown was pretty good on the other hand with jammin tunes.
Guardian Takedown relies way too heavily on zone out deaths/drops as "difficulty", and Borderlands first person platforming has never been good enough to justify its inclusion.
"I hate jumping puzzles." - Mordecai, also everyone who's ever played any Borderlands game.
Maliwan is so much better, but even that needs a third New-U outside the boss arena.
Don’t feel too bad; the other day I asked “what would call a lady himbo?” and felt real stupid.
That's an interesting question, though, because himbo and bimbo have different connotations, so if you want to maintain the positive connotations of the himbo you need to continue the evolution into a shimbo
so what happened to the writing in borderlands? i remember 1 and 2 being pretty funny, pre-sequal being meh, 3 being not and this new one is just horribly forced. am i imagining things?
so what happened to the writing in borderlands? i remember 1 and 2 being pretty funny, pre-sequal being meh, 3 being not and this new one is just horribly forced. am i imagining things?
Refunded and picked the game up on console. PC version just wasn't where it should be given the system requirements. None of the issues I had on PC are evident in the console version (though the HDR looks crazy off in the game; like everything is darker even with everything cranked up; non-HDR mode also has some weird contrast issues).
. . .that said, this was 100% DLC for BL3 at one point. The complete lack of effort in bringing guns into a fantasy environment really exposes this. As ACG mentioned in their review, you're just slapping a crossbow on to a pistol and calling it a day. Also, I can see the "random encounters" getting obnoxious after awhile, but they seem like a good break in the beginning for some mindless grinding.
Also it would have been nice on picking your subclass to be able to see the tree. You get a look at the feat and class skills, but the actual talent trees are arguably more important. Especially since swapping your subclass around doesn't happen until later.
Is "Myth Rank" at level 40 this game's version of Badass Rank?
I don't think so; the reviews I read said that the character stats is the Baddass replacement.
"Myth Rank is an End Game leveling progression that lets you further enhance your Fatemaker’s powers. You will unlock Myth Rank once you reached LVL 40 in Tiny Tina’s Wonderlands. This is the max level you can reach with your character at the launch of the game. However, once you reached this milestone, you can continue to gather experience points but instead of leveling up your character level, you will level up your Myth Rank. Each time you fill-up the progression bar, you will be rewarded with a point which you can spend on your Myth Rank.
Myth Rank is divided over 4 constellations and each one represents a mastery. Each time you level up your Myth Rank, you’ll move to the next constellation in a clockwise motion. This means you will be diversifying your points across all four constellations so you won’t be able to focus solely on one. For each constellation, you’ll need to decide if you want to move further along the path of connected nodes, unlocking them one by one, or invest your Myth Points into nodes you’ve already unlocked. Each constellation has 7 nodes to spend your points on."
I mean that sure sounds like the badass system where you couldn't just dump all your points into one stat and you had to go through a rotation of stats before re-arriving at the one you wanted
I mean that sure sounds like the badass system where you couldn't just dump all your points into one stat and you had to go through a rotation of stats before re-arriving at the one you wanted
I guess it depends on what's on the various trees. Some of the Badass rank bonuses are deffo the character stats now but certainly not all.
Now we play the game of 'has Gearbox onboarded any lessons from BL3 at all' about scaling things like novas and pets with whatever endgame difficulty settings there are.
The answer to 'did we learn anything from previous releases' has been mostly 'no' for their previous games, but here's hoping.
so what happened to the writing in borderlands? i remember 1 and 2 being pretty funny, pre-sequal being meh, 3 being not and this new one is just horribly forced. am i imagining things?
You are ten years older and realizing Borderlands 2 was never that funny. Hell, Will Arnett is basically doing the same “chatty villain with casual banter” shtick in Wonderlands, and they somehow think Butt Stallion is uproariously funny three games later.
Borderlands writing peaked with Knoxx, as he only gets more relatable as we descend further into an farcical corporate hellscape.
so what happened to the writing in borderlands? i remember 1 and 2 being pretty funny, pre-sequal being meh, 3 being not and this new one is just horribly forced. am i imagining things?
You are ten years older and realizing Borderlands 2 was never that funny. Hell, Will Arnett is basically doing the same “chatty villain with casual banter” shtick in Wonderlands, and they somehow think Butt Stallion is uproariously funny three games later.
Borderlands writing peaked with Knoxx, as he only gets more relatable as we descend further into an farcical corporate hellscape.
nah i legit think some of the writing in the first 2 is still pretty funny
not like knee slappers or anything but at least i'm not painfully eye rolling at stuff like in wonderlands
Welp, game hard lock my buddy's PC every 10 minutes or so. And after a few rounds of that we found that the game has the same problem that BL3 launched with where a hard lock can delete your character. Glad we found it early.
Welp, game hard lock my buddy's PC every 10 minutes or so. And after a few rounds of that we found that the game has the same problem that BL3 launched with where a hard lock can delete your character. Glad we found it early.
Due to pesky things like sleep and work getting in the way, I only have maybe 3(ish) hours logged on the game so far, but I'm loving it.
It's a bit odd, because everything feels familiar, and yet different. I think the world map (so far) adds a lot. That's the one defining feature that is decidedly not-Borderlands and wholly a Wonderlands thing. I also did not mind the 3 or 4 random encounters I got. Maybe my tune will change after sinking a bunch more hours into the game. But the fact that each random encounter ends with a loot piñata, it seems fine to me. (Again, my opinion might change after dozens more hours, but the first impression is good).
I went Spellshot as my class and just hit 7 and unlocked the second class ability, which for Spellshot turns my class ability into a second spell slot. I'll have to experiment with various spells to find a good combo I like.
Being able to sheep feels like a less-good version of the Siren phaselock ability, since the sheep flies around and is a harder target to hit. Even so, control is always very powerful. I'm gonna try double spell slots for a while, but being able to lock down a badass as a flying sheep will pretty much always be useful, even if the sheep is harder to hit than in previous games, so if the double spells don't work out, I've got a solid Plan-B to fall back on.
Lastly for first impressions, I love the Golden Dice collectibles. Having a tangible reward tied to finding the collectibles is great. Each Golden Dice you find adds to your Luck stat, which is this game's version of Magic Find. So exploration and discovery lead to better loot generation. Seems like a good reward structure and I approve.
Regarding the Golden Dice, I found 12/15 in the Queensbridge area. I'm assuming one is in a locked off place that I can't get to, so that leaves two that I missed somewhere.
Spoilers for the locked off place:
On the island that you catapult yourself to, there are two gates that are both closed, and they lead to a hallway/side area that I can't access. I'm assuming there's a Golden Dice back there, but since I haven't found my way into the locked off area, I can't confirm that.
If anyone finds a way to open those gates and get back into that hallway, I'd appreciate a tip.
Due to pesky things like sleep and work getting in the way, I only have maybe 3(ish) hours logged on the game so far, but I'm loving it.
It's a bit odd, because everything feels familiar, and yet different. I think the world map (so far) adds a lot. That's the one defining feature that is decidedly not-Borderlands and wholly a Wonderlands thing. I also did not mind the 3 or 4 random encounters I got. Maybe my tune will change after sinking a bunch more hours into the game. But the fact that each random encounter ends with a loot piñata, it seems fine to me. (Again, my opinion might change after dozens more hours, but the first impression is good).
I went Spellshot as my class and just hit 7 and unlocked the second class ability, which for Spellshot turns my class ability into a second spell slot. I'll have to experiment with various spells to find a good combo I like.
Being able to sheep feels like a less-good version of the Siren phaselock ability, since the sheep flies around and is a harder target to hit. Even so, control is always very powerful. I'm gonna try double spell slots for a while, but being able to lock down a badass as a flying sheep will pretty much always be useful, even if the sheep is harder to hit than in previous games, so if the double spells don't work out, I've got a solid Plan-B to fall back on.
Lastly for first impressions, I love the Golden Dice collectibles. Having a tangible reward tied to finding the collectibles is great. Each Golden Dice you find adds to your Luck stat, which is this game's version of Magic Find. So exploration and discovery lead to better loot generation. Seems like a good reward structure and I approve.
Regarding the Golden Dice, I found 12/15 in the Queensbridge area. I'm assuming one is in a locked off place that I can't get to, so that leaves two that I missed somewhere.
Spoilers for the locked off place:
On the island that you catapult yourself to, there are two gates that are both closed, and they lead to a hallway/side area that I can't access. I'm assuming there's a Golden Dice back there, but since I haven't found my way into the locked off area, I can't confirm that.
If anyone finds a way to open those gates and get back into that hallway, I'd appreciate a tip.
To your spoiler there is a quest that leads you back there, but I don't think a golden dice was in that area.
I've been enjoying it so far, the broken up map is a little hard to get used to, but it also makes fights more bite sized so you don't have to play for hours at a time to feel like you could have some fun.
I would like some money because these are artisanal nuggets of wisdom philistine.
I will say even on console there are some weird bugs. Like it seems most of the time when I zone into a new area I get charged for a death for zoning in? And my past as a spore warden will sometimes be dead on my hud but very much alive?
Feels like they rushed release.
I would like some money because these are artisanal nuggets of wisdom philistine.
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Stuff talks too much given the limited pool of responses. In one hour of play I swear I’ve heard every skeleton line 50 times already. And my character (Strange personality) has said the map joke many times already. I imagine the enemy lines won’t be so bad once variety ramps up.
Performance-wise, never saw it drop under 60 fps except the video cutscenes which were recorded at 30 fps for…some reason? Usually at 70-90 fps during combat on Ultra settings, although at 1080p.
Nothing in guardian is worth it anyway. They really screwed it up something feirce
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
~ Buckaroo Banzai
Level 11ish quest: (getting the boat blessed)
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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but the mechanics of the game are great so far and I haven't had issues in the few hours I played
You mean it's not a herbo?
I was originally regretting Berserker, because that first action skill has an awful first impression, but now that I have a big stonking sword it's all coming together.
Those goblin tinkerer assholes that dogpile you with rocket jumps are motherfuckers, though.
PSN: ShogunGunshow
Origin: ShogunGunshow
Yeah, it would be nice to have a 'Vocalization Frequency' slider.
PSN: ShogunGunshow
Origin: ShogunGunshow
Maliwan is so much better, but even that needs a third New-U outside the boss arena.
That said, what I played is great. Borderlands feel for the combat, but the new world gives it so much more freedom to do crazy things.
PSN = PessimistMaximus
That's an interesting question, though, because himbo and bimbo have different connotations, so if you want to maintain the positive connotations of the himbo you need to continue the evolution into a shimbo
. . .that said, this was 100% DLC for BL3 at one point. The complete lack of effort in bringing guns into a fantasy environment really exposes this. As ACG mentioned in their review, you're just slapping a crossbow on to a pistol and calling it a day. Also, I can see the "random encounters" getting obnoxious after awhile, but they seem like a good break in the beginning for some mindless grinding.
So far, it is definitely a 7 to 8 game.
like why are the loading screens at 480p? why does the game consider me loading into a new area as me dying and then charging me a rez fee?
PSN: ShogunGunshow
Origin: ShogunGunshow
Level 5
You can smack random encounters w/ a melee attack to skip them.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
At level 10.
PSN: ShogunGunshow
Origin: ShogunGunshow
I wish more games would do it like Destiny.
PSN: ShogunGunshow
Origin: ShogunGunshow
The constant search for bigger and better loot is a core part of the loop.
I don't think so; the reviews I read said that the character stats is the Baddass replacement.
PSN: ShogunGunshow
Origin: ShogunGunshow
I guess it depends on what's on the various trees. Some of the Badass rank bonuses are deffo the character stats now but certainly not all.
Now we play the game of 'has Gearbox onboarded any lessons from BL3 at all' about scaling things like novas and pets with whatever endgame difficulty settings there are.
The answer to 'did we learn anything from previous releases' has been mostly 'no' for their previous games, but here's hoping.
PSN: ShogunGunshow
Origin: ShogunGunshow
Borderlands writing peaked with Knoxx, as he only gets more relatable as we descend further into an farcical corporate hellscape.
nah i legit think some of the writing in the first 2 is still pretty funny
not like knee slappers or anything but at least i'm not painfully eye rolling at stuff like in wonderlands
yowzers that is trash on a biscuit
It's a bit odd, because everything feels familiar, and yet different. I think the world map (so far) adds a lot. That's the one defining feature that is decidedly not-Borderlands and wholly a Wonderlands thing. I also did not mind the 3 or 4 random encounters I got. Maybe my tune will change after sinking a bunch more hours into the game. But the fact that each random encounter ends with a loot piñata, it seems fine to me. (Again, my opinion might change after dozens more hours, but the first impression is good).
I went Spellshot as my class and just hit 7 and unlocked the second class ability, which for Spellshot turns my class ability into a second spell slot. I'll have to experiment with various spells to find a good combo I like.
Being able to sheep feels like a less-good version of the Siren phaselock ability, since the sheep flies around and is a harder target to hit. Even so, control is always very powerful. I'm gonna try double spell slots for a while, but being able to lock down a badass as a flying sheep will pretty much always be useful, even if the sheep is harder to hit than in previous games, so if the double spells don't work out, I've got a solid Plan-B to fall back on.
Lastly for first impressions, I love the Golden Dice collectibles. Having a tangible reward tied to finding the collectibles is great. Each Golden Dice you find adds to your Luck stat, which is this game's version of Magic Find. So exploration and discovery lead to better loot generation. Seems like a good reward structure and I approve.
Regarding the Golden Dice, I found 12/15 in the Queensbridge area. I'm assuming one is in a locked off place that I can't get to, so that leaves two that I missed somewhere.
Spoilers for the locked off place:
If anyone finds a way to open those gates and get back into that hallway, I'd appreciate a tip.
To your spoiler there is a quest that leads you back there, but I don't think a golden dice was in that area.
I've been enjoying it so far, the broken up map is a little hard to get used to, but it also makes fights more bite sized so you don't have to play for hours at a time to feel like you could have some fun.
pleasepaypreacher.net
Feels like they rushed release.
pleasepaypreacher.net