What is Legends of Runeterra?
Riot Game's newly announced card game, which takes place on Runeterra, the setting of the wildly successful MOBA, League of Legends.What stage of development is it at?
Currently the game is in closed Beta.There are 1000 competitive card games on the market. Why should I play this one?
Only you can answer that, of course, but here are a couple reasons you may be interested:You're a fan of LoL
-- The game expands on the world of Runeterra, showing new faces, giving a more in-depth look at old ones, and showcasing interactions you can't get in LoL.You're tired of buying randomized card packs
-- One of the big pushes for the LoR team is getting rid of paid randomized packs. There are still randomized loot chests in the game, however these cannot be purchased
. They can only
be received by playing the game, completing quests, etc. etc.
Any money you spend on the game will be used to purchase specific cards. That is, you will always
know what you're getting when you spend money.You're looking for well-polished, beautiful artwork
-- The polish and art quality of LoR is, in my opinion, extremely high. None of the art is recycled or taken from existing assets. It's all made fresh for LoR. It's not all perfect of course, but Riot clearly has the funds to back this up. On top of the static artwork, cards frequently have beautiful special VFX. Cards also have multiple voice lines and special dialogue interactions with each other. I read somewhere (but cannot confirm), that upwards of 1800 voice-over lines are in the game at present.You want a card game that plays like a mix of Hearthstone, Magic: the Gathering, and Shadowverse (with its own unique mechanics as well)
-- That's a pretty specific desire, but that's pretty much how I think this game plays.You're interested in a frequently-changing meta:
This is speculative, but the developers have stated that their wish is to put out monthly patches to address the meta so that the meta is never too 'solved'. Of course, this may not end up being the case.
Of course, the game is still in beta and nothing is set in stone. The game may be completely different by the time it comes out. Still, why not give it a shot?Wait, please explain what you mean about it being a mix of Hearthstone, Magic, and Shadowverse?
I won't go into a ton of detail on how the game is played! You can learn that yourself. Here are some very basics though:How is it similar to Hearthstone?
The mana system is very similar. Cards cost mana to play, with more powerful cards costing more mana. You start turn one with 1 mana. On turn two you get 2 mana.
This continues until you have 10 mana, at which point you start every subsequent turn with 10 mana.
One difference is that you can bank up to 3 unused Mana between turns which can only be used to cast spells (as opposed to playing units).
This means some spells cost over 10 mana, and require you to not spend all your mana every turn in order to play.How is it similar to Shadowverse?
In the game as-is there are 24 Champion cards. These depict characters that are playable in LoL. They are generally powerful win conditions which you are meant to build your deck around.
Each Champion has two sides: one which you play from your hand, and a Leveled Up side which they switch to when certain conditions are met. Keeping track of how you close you and your opponent's Champions are to Leveling Up is an important strategic element of LoR.How is it similar to Magic?
Like Magic, each turn consists of input from both players. One side gets priority and can play a card. Once they play a card, their opponent can also play a card. This means each turn consists of input from multiple plays.
There are also three different speeds of Spells: Slow, Fast, and Burst, each with it's own rules on when it can be played and whether an opponent can put another spell on the stack before yours resolves.
Lastly combat is fairly similar to Magic. It consists of 3 phases: Declaring Attackers, Declaring Blockers, and Dealing Damage. Fast and Burst spells can be played in between different phases, meaning 'combat tricks' are a vital component of the game.
Also similarly to magic the Defending player chooses how to assign combat damage. This means that you cannot (normally) directly attack an enemy unit.How do I build a deck?
There are currently six 'Regions' in the game and every card corresponds to one of these Regions.
A deck can be made up of cards from a single faction OR a combination of any two factions. Generally, the Regions you're playing will be determined by the Champions that you're trying to win with.
The Regions are as follows:Demacia
- A proud nation, Demacia abhors the use of magic. The nation is heavily caste-based, with a noble Elite ruling over a peasant class. They are currently led by King Jarvan IV.
Champions: Garen, Fiora, Lucian, Lux
Playstyle: Demacia has a focus on buffing and protecting its units. Most similar to White in Magic or Paladin in Hearthstone.Noxus
- A country is founded on the principle 'Might Makes Right', Noxus is a harsh meritocracy where the cunning and strong rise to the top by crushing their opposition. Ruled by a Triumvirate of Darius, Swain, and LeBlanc.
Champions: Darius, Draven, Katarina, Vladimir
Playstyle: Aggressive units with high attack and lower health. Some spells damage your own units. Most similar to Hearthstone's Warrior class.Freljord
- The frozen north is home to a variety of disparate tribes. Freljordians value self-sufficiency and tradition. The most powerful tribe in the area is the Averosan tribe, led by Queen Ashe and King Tryndamere.
Champions: Anivia, Ashe, Braum, Tryndamere
Playstyle: Freljordian cards are generally centered around defense. Many cards reduce the attack power of opponents or survive large amounts of damage. They also have a mana-ramping subtheme. Most similar to Druid in Hearthstone.Ionia
: Inspired by East Asian countries, Ionia is an island nation of many provinces. If you're looking for ninjas and samurai you'll find them here. Ionians value balance and live harmoniously with nature. They recently fought a war to avoid annexation by Noxus and it is currently unclear what their political structure looks like.
Champions: Karma, Shen, Yasuo, Zed
Playstyle: Ionian cards focus on shifting card positions around, bouncing them back to hand and generally being tricky to target. Closest I could think of would be an evasion-focused aggressive Blue deck.Piltover & Zaun
: Piltover is the city of progress. It seeks to build, experiment, and ultimately sell new technology. Zaun is Piltover's twin, constructed in a deep chasm underneath the former. Typically more... unsavoury experimentation goes on in Zaun. The two cities are inextricably linked and one wouldn't exist without the other. They are ruled by 8 mercantile clans.
Champions: Ezreal, Heimerdinger, Jinx, Teemo
Playstyle: P&Z have a variety of direct damage and discard effects. Very Red from MtG inspired.The Shadow Isles
: Formerly a paradise called the Blessed Isles, a disaster brought on by human error has twisted this land into a nightmarish land of undead abominations and monsters. Few live here, and those that do don't last long.
Champions: Elise, Hecarim, Kalista, Thresh
Playstyle: The Shadow Isles focus on death. Many cards sacrifice their own units or resurrect the fallen with some direct damage as well. Extremely Black/Warlock flavoured.A List of Less Intuitive Rules or Facts
1. You may have a maximum of 6 units in play at any given time
Help! The priority system is confusing. I don't understand how rounds work.
2. If you Level Up a Champion, all copies of that Champion still in your deck will also Level Up
3. Multiple instances of Barrier on the same unit are redundant
4. REMEMBER that Quick Attack only works on the offensive!
5. Your Nexus Health cannot go above 20
6. After Round 40, the game ends in a tie
7. Spells take mana from your mana bank before they take mana from your regular reserve
8. It is possible for you to have multiple copies of the same champion on the board at the same time (Through effects such as Warmother's Call)
9. If you would draw a card when your deck is empty, you lose the game
Yes, it is confusing. You're not alone in thinking that.
Here is a helpful infographic (spoilered for large)
Here is an XP chart so you can calculate when you want to call it quitsAlright I'm ready to play! How can I add you?
There's a button in the top right to add friends. The people below are alright with you adding them!Penny Arcade Name
: Legends of Runeterra NameSir Fabulous
: Not A Bad Sport
Romantic Undead: Romantic Undead
Let me know if you think there's anything that should be added to this here OP!