What happens when you have all the champions and do an expedition/open one? Do you just get a wildcard for future expansions, or shards like you do now? I'm guessing it's not a good abount of shards if that's how it works.
It's just unbridled aggression that relies on emptying your hand to trigger Jinx. Quickest I've won is by turn 5?
0
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
oh that felt good
just completely bamboozled someone by attacking with all of my units except one, casting Detain to capture their Fiora with mine and counting on the chaos of the combat resolving to distract them from the detain animation, leading them to assume that the capturing unit was the one I held back from combat.
It worked, and they used a Laurent Protege and a buff spell to remove the decoy, leaving my Fiora alone long enough for me to finish off their damaged Protege the next turn and draw another protection spell to keep her alive further
+3
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
in fairness at least with "exile until [card] leaves the battlefield" effects in MTG Arena you can see the captured card underneath the captor. They could have moused over the units to make sure but I can completely understand how they made that mistake
Minor patch today. Some animation speed increases and a new dot system in the card library to show what you’ve got and how many are in a deck. Works really well.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Minor patch today. Some animation speed increases and a new dot system in the card library to show what you’ve got and how many are in a deck. Works really well.
Having played some this morning, I appreciate how much the new animations speed up the game but they REALLY need some more work. It's very janky right now.
Also some random UI bits that are clearly out of place or the like.
Some of it's that it's too fast, some of it's that the animations have clearly not been made to move at that speed. It removes the sense of weight from the objects themselves.
I’m surprised how much I’m enjoying this game compared to Hearthstone. The decisions are so much more tactical and the randomness is way turned down. It feels like a slightly simpler version of Magic, especially without the frustration of lands flooding or not showing up.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I’m surprised how much I’m enjoying this game compared to Hearthstone. The decisions are so much more tactical and the randomness is way turned down. It feels like a slightly simpler version of Magic, especially without the frustration of lands flooding or not showing up.
I'd agree with this statement except I'm not at all surprised by how much better I like it than Hearthstone.
The worldbuilding is pretty neat, too. Runeterra feels kind of like a place now.
Me elsewhere:
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
I much prefer the clunky animation speed to how SLOW some of the stuff is. Yes they are fun animations and flash but boy do some of those Epic spells take a minute.
If you have literally a full play set of every champion available and get another one, you get 750 shards.
That seems less than fair. That's less than a third. I was expecting maybe half. If I keep doing 3 3xpiditions a week I feel I'll have a full set fairly soon.
If you have literally a full play set of every champion available and get another one, you get 750 shards.
That seems less than fair. That's less than a third. I was expecting maybe half. If I keep doing 3 3xpiditions a week I feel I'll have a full set fairly soon.
To be fair, that's 6k gems each week which will be tough to come by after the initial stuff wears off.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Welp... after a week of playing, I think I've decided I just don't like this game. When I win, it feels like I'm barely squeeking by. Every single play is stressful and I'm anxious that the next card is going to destroy me. When I lose, it feels like I never had a chance. When I'm in control of a game, my momentum can be completely halted by one good play. But on the other side, once I lose control of the board, it feels like there is nothing I can do to stop the other guy from steamrolling. I end up logging out mostly feeling frustrated and angry.
More often than not, I find myself wishing the Nexus started with a 30 points instead of 20 to allow for games to equalize. I know my experience is likely not typical, but the vast majority of my games go to 10+ turns and very rarely does it get into top-deck territory. (Unless I'm losing and just throwing everything on the table to simply hold on for another turn - hoping that I can pull a "winning card" from the deck.)
The expedition game is really cool and I really enjoyed that aspect. But as a F2P player, I only get one swing at that each week, which is not what I look for in a game I play regularly. If I'm not playing daily (or at least every few days) it will fall off my radar and I won't bother.
It's weird. In theory, this game should be completely up my alley! It's got all the elements that I look for in a CCG and side steps most of the pitfalls that have turned me away from others. The theme and aesthetic appeal to me. The gameplay 'style' is really neat and I really like the flow of the game. But it just doesn't... 'work' for me, somehow.
Welp... after a week of playing, I think I've decided I just don't like this game. When I win, it feels like I'm barely squeeking by. Every single play is stressful and I'm anxious that the next card is going to destroy me. When I lose, it feels like I never had a chance. When I'm in control of a game, my momentum can be completely halted by one good play. But on the other side, once I lose control of the board, it feels like there is nothing I can do to stop the other guy from steamrolling. I end up logging out mostly feeling frustrated and angry.
More often than not, I find myself wishing the Nexus started with a 30 points instead of 20 to allow for games to equalize. I know my experience is likely not typical, but the vast majority of my games go to 10+ turns and very rarely does it get into top-deck territory. (Unless I'm losing and just throwing everything on the table to simply hold on for another turn - hoping that I can pull a "winning card" from the deck.)
The expedition game is really cool and I really enjoyed that aspect. But as a F2P player, I only get one swing at that each week, which is not what I look for in a game I play regularly. If I'm not playing daily (or at least every few days) it will fall off my radar and I won't bother.
It's weird. In theory, this game should be completely up my alley! It's got all the elements that I look for in a CCG and side steps most of the pitfalls that have turned me away from others. The theme and aesthetic appeal to me. The gameplay 'style' is really neat and I really like the flow of the game. But it just doesn't... 'work' for me, somehow.
Oh well.
Strange, I'm free to play as well, and have had no trouble earning enough shards for 3 expeditions a week. In fact, this week, I have a surplus. Are you struggling in the expedition? Like, are you able to manage more than 3 wins regularly? If so, we can give you pointers, but, if not, it seems as though you should have more than enough shards to keep you going for at least one more expedition after the first free one.
General rule of thumb is to try not to spend too many shards outside of expeditions. My advice is to build a deck or two around the champions you have the most of, but accept that it won't be optimized just yet, and stick with them for regular PvP. Every expedition you play will earn you a new champion (up to 3 a week), which will gradually open up more deck opportunities as you go. Do not spend shards on cards early on. Save them for expeditions, as the rewards you get there are far greater (if more random) than what you can buy with shards.
That said, if the game stresses you out and is making you miserable, then, obviously, you should not feel obligated to play, but I just thought I'd chime in with that bit of advice to address your frustrations with expeditions.
Welp... after a week of playing, I think I've decided I just don't like this game. When I win, it feels like I'm barely squeeking by. Every single play is stressful and I'm anxious that the next card is going to destroy me. When I lose, it feels like I never had a chance. When I'm in control of a game, my momentum can be completely halted by one good play. But on the other side, once I lose control of the board, it feels like there is nothing I can do to stop the other guy from steamrolling. I end up logging out mostly feeling frustrated and angry.
More often than not, I find myself wishing the Nexus started with a 30 points instead of 20 to allow for games to equalize. I know my experience is likely not typical, but the vast majority of my games go to 10+ turns and very rarely does it get into top-deck territory. (Unless I'm losing and just throwing everything on the table to simply hold on for another turn - hoping that I can pull a "winning card" from the deck.)
The expedition game is really cool and I really enjoyed that aspect. But as a F2P player, I only get one swing at that each week, which is not what I look for in a game I play regularly. If I'm not playing daily (or at least every few days) it will fall off my radar and I won't bother.
It's weird. In theory, this game should be completely up my alley! It's got all the elements that I look for in a CCG and side steps most of the pitfalls that have turned me away from others. The theme and aesthetic appeal to me. The gameplay 'style' is really neat and I really like the flow of the game. But it just doesn't... 'work' for me, somehow.
Oh well.
Strange, I'm free to play as well, and have had no trouble earning enough shards for 3 expeditions a week. In fact, this week, I have a surplus. Are you struggling in the expedition? Like, are you able to manage more than 3 wins regularly? If so, we can give you pointers, but, if not, it seems as though you should have more than enough shards to keep you going for at least one more expedition after the first free one.
General rule of thumb is to try not to spend too many shards outside of expeditions. My advice is to build a deck or two around the champions you have the most of, but accept that it won't be optimized just yet, and stick with them for regular PvP. Every expedition you play will earn you a new champion (up to 3 a week), which will gradually open up more deck opportunities as you go. Do not spend shards on cards early on. Save them for expeditions, as the rewards you get there are far greater (if more random) than what you can buy with shards.
That said, if the game stresses you out and is making you miserable, then, obviously, you should not feel obligated to play, but I just thought I'd chime in with that bit of advice to address your frustrations with expeditions.
How are you earning that many shards exactly?
The only way I know to get shards is opening reward chests or expeditions. Expeditions give only like a few hundred up to 600 shards unless you get to 6 wins. And reward chests, beyond the 3 weekly vault ones, aren't like falling out of trees, especially after awhile.
My experience is you can probably scrape together ~3000 shards a week, which is only enough for 1 extra expedition.
In a draft and not sure what to do. I got the dream to get rid of thresh who I don't think fits with my deck. Yet he kind of does. I'm running 2 ahe, 1 anivia, and one thresh. At 5 wins I believe. I can swap out the thresh for a garen. But then again, thresh's pull ability has been clutch and works really good with frostbite to get rid of nasty enemies. And if he levels up, the card doesn't actually come from your hand or deck I believe. I think it's a copy but I'm not sure.
I also got the chance to trade Bloodsworn pledge (Burst Give 2 allies +0/+3) which has helped me out, for a RImetusk shaman. The card that freezes your strongest card at the beginning of the round. It'd give me 2, and that card is so clutch.
I think I"m going with the shaman but going to think on it with some LoL first.
Edit Went with the shaman and she won me my 6th game. Thresh also did work with his hook and leveling up making the decision to keep him justified. Had a chance to change him out for a 3rd ashe before game 7, kept him. That hook.
*edit* damn lost a close one in game 7. Just couldn't get the draws I needed.
Building a Teemo deck in Expedition. Had my opponent down to 5hp and 168(?!) Puffcaps in his deck. His next turn he drew 0. Thankfully I survived his turn and he drew 8 on his next turn. But wow...
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Crazy game just now. I was at 4hp and my opponent 18. They were aggro and only had 1 card left. He attacked with his 2 minions and give me the "Ninja Bow" emoji. I froze them, then played the Trynamere. Next turn I play She Who Wanders and it kills all his minions and destroys his hand. I've got lethal on-board with him unable to do anything to stop it. "Ninja Bow" emoji FTW!
Looks like the early "Well Played" folks from Hearthstone are here too and still haven't learned.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
My favorite are the shmohawks who don't respond to your polite "Let's have a good game. . ." emote and then when they brute force a braindead deck, they can't help but spam "Hello!" on a winning turn.
Welp... after a week of playing, I think I've decided I just don't like this game. When I win, it feels like I'm barely squeeking by. Every single play is stressful and I'm anxious that the next card is going to destroy me. When I lose, it feels like I never had a chance. When I'm in control of a game, my momentum can be completely halted by one good play. But on the other side, once I lose control of the board, it feels like there is nothing I can do to stop the other guy from steamrolling. I end up logging out mostly feeling frustrated and angry.
More often than not, I find myself wishing the Nexus started with a 30 points instead of 20 to allow for games to equalize. I know my experience is likely not typical, but the vast majority of my games go to 10+ turns and very rarely does it get into top-deck territory. (Unless I'm losing and just throwing everything on the table to simply hold on for another turn - hoping that I can pull a "winning card" from the deck.)
The expedition game is really cool and I really enjoyed that aspect. But as a F2P player, I only get one swing at that each week, which is not what I look for in a game I play regularly. If I'm not playing daily (or at least every few days) it will fall off my radar and I won't bother.
It's weird. In theory, this game should be completely up my alley! It's got all the elements that I look for in a CCG and side steps most of the pitfalls that have turned me away from others. The theme and aesthetic appeal to me. The gameplay 'style' is really neat and I really like the flow of the game. But it just doesn't... 'work' for me, somehow.
Oh well.
Strange, I'm free to play as well, and have had no trouble earning enough shards for 3 expeditions a week. In fact, this week, I have a surplus. Are you struggling in the expedition? Like, are you able to manage more than 3 wins regularly? If so, we can give you pointers, but, if not, it seems as though you should have more than enough shards to keep you going for at least one more expedition after the first free one.
General rule of thumb is to try not to spend too many shards outside of expeditions. My advice is to build a deck or two around the champions you have the most of, but accept that it won't be optimized just yet, and stick with them for regular PvP. Every expedition you play will earn you a new champion (up to 3 a week), which will gradually open up more deck opportunities as you go. Do not spend shards on cards early on. Save them for expeditions, as the rewards you get there are far greater (if more random) than what you can buy with shards.
That said, if the game stresses you out and is making you miserable, then, obviously, you should not feel obligated to play, but I just thought I'd chime in with that bit of advice to address your frustrations with expeditions.
How are you earning that many shards exactly?
The only way I know to get shards is opening reward chests or expeditions. Expeditions give only like a few hundred up to 600 shards unless you get to 6 wins. And reward chests, beyond the 3 weekly vault ones, aren't like falling out of trees, especially after awhile.
My experience is you can probably scrape together ~3000 shards a week, which is only enough for 1 extra expedition.
I've done 3 expeditions a week since week 2. Getting 6k shards from 3 expeditions and your weekly chests is pretty reliable.
Welp... after a week of playing, I think I've decided I just don't like this game. When I win, it feels like I'm barely squeeking by. Every single play is stressful and I'm anxious that the next card is going to destroy me. When I lose, it feels like I never had a chance. When I'm in control of a game, my momentum can be completely halted by one good play. But on the other side, once I lose control of the board, it feels like there is nothing I can do to stop the other guy from steamrolling. I end up logging out mostly feeling frustrated and angry.
More often than not, I find myself wishing the Nexus started with a 30 points instead of 20 to allow for games to equalize. I know my experience is likely not typical, but the vast majority of my games go to 10+ turns and very rarely does it get into top-deck territory. (Unless I'm losing and just throwing everything on the table to simply hold on for another turn - hoping that I can pull a "winning card" from the deck.)
The expedition game is really cool and I really enjoyed that aspect. But as a F2P player, I only get one swing at that each week, which is not what I look for in a game I play regularly. If I'm not playing daily (or at least every few days) it will fall off my radar and I won't bother.
It's weird. In theory, this game should be completely up my alley! It's got all the elements that I look for in a CCG and side steps most of the pitfalls that have turned me away from others. The theme and aesthetic appeal to me. The gameplay 'style' is really neat and I really like the flow of the game. But it just doesn't... 'work' for me, somehow.
Oh well.
Strange, I'm free to play as well, and have had no trouble earning enough shards for 3 expeditions a week. In fact, this week, I have a surplus. Are you struggling in the expedition? Like, are you able to manage more than 3 wins regularly? If so, we can give you pointers, but, if not, it seems as though you should have more than enough shards to keep you going for at least one more expedition after the first free one.
General rule of thumb is to try not to spend too many shards outside of expeditions. My advice is to build a deck or two around the champions you have the most of, but accept that it won't be optimized just yet, and stick with them for regular PvP. Every expedition you play will earn you a new champion (up to 3 a week), which will gradually open up more deck opportunities as you go. Do not spend shards on cards early on. Save them for expeditions, as the rewards you get there are far greater (if more random) than what you can buy with shards.
That said, if the game stresses you out and is making you miserable, then, obviously, you should not feel obligated to play, but I just thought I'd chime in with that bit of advice to address your frustrations with expeditions.
How are you earning that many shards exactly?
The only way I know to get shards is opening reward chests or expeditions. Expeditions give only like a few hundred up to 600 shards unless you get to 6 wins. And reward chests, beyond the 3 weekly vault ones, aren't like falling out of trees, especially after awhile.
My experience is you can probably scrape together ~3000 shards a week, which is only enough for 1 extra expedition.
I've done 3 expeditions a week since week 2. Getting 6k shards from 3 expeditions and your weekly chests is pretty reliable.
According to outofcards, a level 10 Vault contains 24 Commons, 6 Rares, 1 Token, and ~1080 Shards. That maxes out at 13 with 36/9/1/1500.
Getting 6k/week seems like a big ask. Shards for an Expedition run range from 150-3000 depending on your finish. The problem is that you only get 1000 shards for 6 wins. Getting 6-wins with your token, means you're still 500 shards short of another run (1500 from Vault and 1000 Token run). Now, maybe you can scrap together 500 shards from duplicates or lucky upgrades, but that still leaves you way short of a 3rd Expedition run.
I'm not trying to come off as a jerk or anything, I'm just genuinely interested in how you're consistently pulling off 3 Expeditions per week. Since getting my regions to 8, I'm finding the regional grind to become very real. And some of the reward tiers don't even offer shards. Is the secret sauce nailing a 7-win in one of the first two runs? Help us out here @Yilias!
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
The first few weeks I could consistently get 2+ 7s and a 5/6 per week and I built up bank of like 10k shards by mid February. As other players improved it got harder and now I usually only get one 7 a week and two 4-6s. The shard bank still grows though, just a lot slower. I'm now at 12k, which is only a fifth of the profit in the same time frame while also being supplemented by duplicates I didn't have when starting out.
Welp... after a week of playing, I think I've decided I just don't like this game. When I win, it feels like I'm barely squeeking by. Every single play is stressful and I'm anxious that the next card is going to destroy me. When I lose, it feels like I never had a chance. When I'm in control of a game, my momentum can be completely halted by one good play. But on the other side, once I lose control of the board, it feels like there is nothing I can do to stop the other guy from steamrolling. I end up logging out mostly feeling frustrated and angry.
More often than not, I find myself wishing the Nexus started with a 30 points instead of 20 to allow for games to equalize. I know my experience is likely not typical, but the vast majority of my games go to 10+ turns and very rarely does it get into top-deck territory. (Unless I'm losing and just throwing everything on the table to simply hold on for another turn - hoping that I can pull a "winning card" from the deck.)
The expedition game is really cool and I really enjoyed that aspect. But as a F2P player, I only get one swing at that each week, which is not what I look for in a game I play regularly. If I'm not playing daily (or at least every few days) it will fall off my radar and I won't bother.
It's weird. In theory, this game should be completely up my alley! It's got all the elements that I look for in a CCG and side steps most of the pitfalls that have turned me away from others. The theme and aesthetic appeal to me. The gameplay 'style' is really neat and I really like the flow of the game. But it just doesn't... 'work' for me, somehow.
Oh well.
Strange, I'm free to play as well, and have had no trouble earning enough shards for 3 expeditions a week. In fact, this week, I have a surplus. Are you struggling in the expedition? Like, are you able to manage more than 3 wins regularly? If so, we can give you pointers, but, if not, it seems as though you should have more than enough shards to keep you going for at least one more expedition after the first free one.
General rule of thumb is to try not to spend too many shards outside of expeditions. My advice is to build a deck or two around the champions you have the most of, but accept that it won't be optimized just yet, and stick with them for regular PvP. Every expedition you play will earn you a new champion (up to 3 a week), which will gradually open up more deck opportunities as you go. Do not spend shards on cards early on. Save them for expeditions, as the rewards you get there are far greater (if more random) than what you can buy with shards.
That said, if the game stresses you out and is making you miserable, then, obviously, you should not feel obligated to play, but I just thought I'd chime in with that bit of advice to address your frustrations with expeditions.
How are you earning that many shards exactly?
The only way I know to get shards is opening reward chests or expeditions. Expeditions give only like a few hundred up to 600 shards unless you get to 6 wins. And reward chests, beyond the 3 weekly vault ones, aren't like falling out of trees, especially after awhile.
My experience is you can probably scrape together ~3000 shards a week, which is only enough for 1 extra expedition.
I've done 3 expeditions a week since week 2. Getting 6k shards from 3 expeditions and your weekly chests is pretty reliable.
According to outofcards, a level 10 Vault contains 24 Commons, 6 Rares, 1 Token, and ~1080 Shards. That maxes out at 13 with 36/9/1/1500.
Getting 6k/week seems like a big ask. Shards for an Expedition run range from 150-3000 depending on your finish. The problem is that you only get 1000 shards for 6 wins. Getting 6-wins with your token, means you're still 500 shards short of another run (1500 from Vault and 1000 Token run). Now, maybe you can scrap together 500 shards from duplicates or lucky upgrades, but that still leaves you way short of a 3rd Expedition run.
I'm not trying to come off as a jerk or anything, I'm just genuinely interested in how you're consistently pulling off 3 Expeditions per week. Since getting my regions to 8, I'm finding the regional grind to become very real. And some of the reward tiers don't even offer shards. Is the secret sauce nailing a 7-win in one of the first two runs? Help us out here @Yilias!
Yeah, I just can't figure out how the math works out. You are looking at like ~2k shards from your vault at most in my experience. And your free expedition only gets you like 1.5k (used to be only 1k) shards at best unless you get that 7 win. And much less then that if you don't get to 6 wins.
I'm just not sure where the extra shards are coming from other then getting 7 win expeditions a lot.
For some reason Runeterra/Riot got my accounts twisted or something and have been demanding I change my account name for like two weeks. None of the account names I want are available in the centralized system and I can't be arsed to figure it out, so I guess I'm done with Runeterra now?
I just pulled double Ashe from my Freljord level 16 regional Champion capsule. That actually gives me x3 copies of all 4 Freljord champions. Holy crap!
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
If you don't mind sideloading an application on to your phone, the mobile app is out for iOS and Android and it is snappy as hell. They've done a really good job of translating the PC experience to the small screen: for example, cards are zoomed in so that you only see the relevant information to make tracking cards easier (some of these cards are really busy) and you can see current battery in the settings area. It also just performs really well, though mileage may vary depending on your hardware.
I'm so over getting funked over by these effing vaults. Like the first week gave me false hope for what a vault could actually be. This week was nothing but shards and commons.
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Legends of Runeterra: MNCdover #moc
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COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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It's just unbridled aggression that relies on emptying your hand to trigger Jinx. Quickest I've won is by turn 5?
just completely bamboozled someone by attacking with all of my units except one, casting Detain to capture their Fiora with mine and counting on the chaos of the combat resolving to distract them from the detain animation, leading them to assume that the capturing unit was the one I held back from combat.
It worked, and they used a Laurent Protege and a buff spell to remove the decoy, leaving my Fiora alone long enough for me to finish off their damaged Protege the next turn and draw another protection spell to keep her alive further
I'm just real glad they did
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Having played some this morning, I appreciate how much the new animations speed up the game but they REALLY need some more work. It's very janky right now.
Also some random UI bits that are clearly out of place or the like.
The new little Magicka style pet is cute, though.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
The cards move so fast now they make me anxious.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I'd agree with this statement except I'm not at all surprised by how much better I like it than Hearthstone.
The worldbuilding is pretty neat, too. Runeterra feels kind of like a place now.
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Draven's comment to Fiona or Teemo when they come onboard is hysterical.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
That seems less than fair. That's less than a third. I was expecting maybe half. If I keep doing 3 3xpiditions a week I feel I'll have a full set fairly soon.
To be fair, that's 6k gems each week which will be tough to come by after the initial stuff wears off.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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More often than not, I find myself wishing the Nexus started with a 30 points instead of 20 to allow for games to equalize. I know my experience is likely not typical, but the vast majority of my games go to 10+ turns and very rarely does it get into top-deck territory. (Unless I'm losing and just throwing everything on the table to simply hold on for another turn - hoping that I can pull a "winning card" from the deck.)
The expedition game is really cool and I really enjoyed that aspect. But as a F2P player, I only get one swing at that each week, which is not what I look for in a game I play regularly. If I'm not playing daily (or at least every few days) it will fall off my radar and I won't bother.
It's weird. In theory, this game should be completely up my alley! It's got all the elements that I look for in a CCG and side steps most of the pitfalls that have turned me away from others. The theme and aesthetic appeal to me. The gameplay 'style' is really neat and I really like the flow of the game. But it just doesn't... 'work' for me, somehow.
Oh well.
Strange, I'm free to play as well, and have had no trouble earning enough shards for 3 expeditions a week. In fact, this week, I have a surplus. Are you struggling in the expedition? Like, are you able to manage more than 3 wins regularly? If so, we can give you pointers, but, if not, it seems as though you should have more than enough shards to keep you going for at least one more expedition after the first free one.
General rule of thumb is to try not to spend too many shards outside of expeditions. My advice is to build a deck or two around the champions you have the most of, but accept that it won't be optimized just yet, and stick with them for regular PvP. Every expedition you play will earn you a new champion (up to 3 a week), which will gradually open up more deck opportunities as you go. Do not spend shards on cards early on. Save them for expeditions, as the rewards you get there are far greater (if more random) than what you can buy with shards.
That said, if the game stresses you out and is making you miserable, then, obviously, you should not feel obligated to play, but I just thought I'd chime in with that bit of advice to address your frustrations with expeditions.
How are you earning that many shards exactly?
The only way I know to get shards is opening reward chests or expeditions. Expeditions give only like a few hundred up to 600 shards unless you get to 6 wins. And reward chests, beyond the 3 weekly vault ones, aren't like falling out of trees, especially after awhile.
My experience is you can probably scrape together ~3000 shards a week, which is only enough for 1 extra expedition.
I also got the chance to trade Bloodsworn pledge (Burst Give 2 allies +0/+3) which has helped me out, for a RImetusk shaman. The card that freezes your strongest card at the beginning of the round. It'd give me 2, and that card is so clutch.
I think I"m going with the shaman but going to think on it with some LoL first.
Edit Went with the shaman and she won me my 6th game. Thresh also did work with his hook and leveling up making the decision to keep him justified. Had a chance to change him out for a 3rd ashe before game 7, kept him. That hook.
*edit* damn lost a close one in game 7. Just couldn't get the draws I needed.
I don't know, I was what I thought was somehow Silver (I was confused how I got there honestly) but I guess was Iron. And now I'm the next one up.
It's a bit annoying that every time you reload the game, you have to reselect that you want to play ranked instead of normal.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Looks like the early "Well Played" folks from Hearthstone are here too and still haven't learned.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I've done 3 expeditions a week since week 2. Getting 6k shards from 3 expeditions and your weekly chests is pretty reliable.
According to outofcards, a level 10 Vault contains 24 Commons, 6 Rares, 1 Token, and ~1080 Shards. That maxes out at 13 with 36/9/1/1500.
Getting 6k/week seems like a big ask. Shards for an Expedition run range from 150-3000 depending on your finish. The problem is that you only get 1000 shards for 6 wins. Getting 6-wins with your token, means you're still 500 shards short of another run (1500 from Vault and 1000 Token run). Now, maybe you can scrap together 500 shards from duplicates or lucky upgrades, but that still leaves you way short of a 3rd Expedition run.
I'm not trying to come off as a jerk or anything, I'm just genuinely interested in how you're consistently pulling off 3 Expeditions per week. Since getting my regions to 8, I'm finding the regional grind to become very real. And some of the reward tiers don't even offer shards. Is the secret sauce nailing a 7-win in one of the first two runs? Help us out here @Yilias!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Yeah, I just can't figure out how the math works out. You are looking at like ~2k shards from your vault at most in my experience. And your free expedition only gets you like 1.5k (used to be only 1k) shards at best unless you get that 7 win. And much less then that if you don't get to 6 wins.
I'm just not sure where the extra shards are coming from other then getting 7 win expeditions a lot.
Scored my first Draven! Nice!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I'm so over getting funked over by these effing vaults. Like the first week gave me false hope for what a vault could actually be. This week was nothing but shards and commons.
THAT gave me a Teemo.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I thinking Vlad + Braum deck with all of them units that power up when surviving damage.
Yesss... YESSSSSS /megatron
What spells should I put into a deck like that?