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[The Outer Worlds] Like New Vegas but with the color green

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    GONG-00GONG-00 Registered User regular
    Goumindong wrote: »
    cB557 wrote: »
    Goumindong wrote: »
    Roseway distress signal quest:
    Did I miss out on getting a sweet new gun because I took all the corporate secrets to the old lady on Groundbreaker?
    you can tell him you’re keeping them and then buy the prototype from him
    Does that lose you access to what I assume is an upgraded version later? (He's called me to return to rosewater, but I haven't gone back yet. I assume that he's giving me an upgraded version, but I haven't seen yet.)
    I dont know because
    f auntie cleo

    Buuut I dont think so because
    i do not recall there being a second unique FORCE pistol when i summoned all the items. I am not sure the item is even worth it though its damage is OK but its not better than a vermin pistol. It does plasma but its special ability seems hard to utilize
    There is a second pistol, but it is an Auntie Cleo's version of the FORCE pistol that fires corrosive shots.

    Black lives matter.
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    KendrikKendrik Lewisville, TXRegistered User regular
    Kendrik wrote: »
    Prohass wrote: »
    I tried that, for me it crashed still. Only way I got it to work was dismissing my companions and then using that method. Also I keep hearing about a secret ending?

    I tried EVERYTHING to get past that bug (well, everything related to game settings) and never could get past it. I was eventually able to get past it by just shooting the bad man in the room from outside and it worked after that. I'm hoping it's fixed by the time I reach it on my second (and a half) playthrough.

    And now it's bugging out on the first elevator in the final area and CTD'ing on my second full playthrough. Doh.

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    PapaganderPapagander Registered User regular
    I really enjoyed this game. Going to take a bit of a break from it before I go through a second playthrough. I want to complete Supernova but it just sounds so tedious to me.

    I have to say, one of the things that stuck out the most to me is the found situation in the back of the Auntie Cleo food booth on the Groundbreaker. Really conceptualized so much of the game for me, and just lingers in my head after playing. And then how you can bring it up to the vendor. lol. There was something about it that really just felt valid as a extreme satire for proprietary commercialism.

    And as others have mentioned, the play on "nearest living relative" to cover funeral/grave expenses is amazing.

    Far too many of these games fall back on binary options and Outer Worlds just felt amazing for how nuanced it was written.

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
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    XeddicusXeddicus Registered User regular
    Goumindong wrote: »
    Goumindong wrote: »
    Did you finish her quest? I think you have to talk to her a few times to get a new aspect of it to trigger

    I mean the quest was completed in the log and she did do the "I have something to say" thing any more times. She was on my team all game so if she had something to say it should have popped up, yea?

    What was the result of the
    Date?
    Huh. So there's an entire second companion quest for her? Weird. She legit never left my team all game and I just never saw it.
    Oh well!

    There's only 1 for them all, and it should progress without her leaving the team.

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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    I'm about 35 hours in and still don't appear to be anywhere near the end. I think the people who beat it in 20 hours missed a LOT of the game. I'm really enjoying exploring everyone dialogue trees. There are so many quest options, sidequests and little bits of fun that you could easily miss. One of my favorite moments of the game has been (mid game)
    Uniting the Iconoclasts and MSI. While I was poking around in Zora's dialog tree it sounded like she was much more open to compromise and cooperation than Graham. When the option for a coup d'etat came up I jumped on it with the hope that she might listen to Sanjar. After a little back and forth, I got both of them to sit down and hammer out a compromise. I imagine most people just picked one or the other to side with. I love that there was a better option hiding in there.

    God, I fucking love this game. I'm definitely going to be pouring a lot more hours into it. This is definitely my game of the year, right here.

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    XeddicusXeddicus Registered User regular
    edited November 2019
    Yeah, there was a more or less perfect outcome for just about everything even if the overall plot got very stupid once it was explained:
    Let's not make better food, but better people! Like even if they're eeeviilll and all about themselves and profit what the hell kind of thinking leads to freezing your work force and killing the researchers that can solve the problem.

    And then, of course, you end up doing the better food thing once you're in charge and not the morons.

    And SAM should have been given a personality of some kind.

    Xeddicus on
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    AistanAistan Tiny Bat Registered User regular
    Also the contest thing on Byzantium.
    Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.

    Of course I told that rich lady to sign up for it though.

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    AnteCantelopeAnteCantelope Registered User regular
    Aistan wrote: »
    Also the contest thing on Byzantium.
    Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.

    Of course I told that rich lady to sign up for it though.
    I think it's just about thinning the population, and when they say it's random I assume they mean it's not random, they're picking the most useless people.

    I would have preferred if it was slightly more sensible than just a room full of murderbots. They could have been test subjects? Made into food? I don't know, I just felt like I was waiting for the big reveal, and oh, they're killed, yeah I assumed that much.

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    EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    I had that whole bit on Byzantium figured out the second I landed.
    I had listened to the retiree lottery during a Halcyon news segment on Groundbreaker, so when I got to Byzantium and the first thing it shows you is a completely separate arrivals section for 'retirees' complete with a sign in disrepair I said to myself "Yup. They're culling the elderly so they're not a drain on limited colony resources."

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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Aistan wrote: »
    Also the contest thing on Byzantium.
    Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.

    Of course I told that rich lady to sign up for it though.
    I think it's just about thinning the population, and when they say it's random I assume they mean it's not random, they're picking the most useless people.

    I would have preferred if it was slightly more sensible than just a room full of murderbots. They could have been test subjects? Made into food? I don't know, I just felt like I was waiting for the big reveal, and oh, they're killed, yeah I assumed that much.
    I thought they were going to go full "Modest Proposal" and were grinding people up into food. They could have sent the player through one of those mechanical death mazes.

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    SyngyneSyngyne Registered User regular
    Aistan wrote: »
    Also the contest thing on Byzantium.
    Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.

    Of course I told that rich lady to sign up for it though.
    I didn’t tell her to sign up. I went into sneak mode and just capped her.

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    SirialisSirialis of the Halite Throne. Registered User regular
    I got to Monarch on Supernova, ditched my Hard run on Groundbreaker.

    ... Having to walk everywhere on Monarch is certainly a thing, this place is huge.

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    KrathoonKrathoon Registered User regular
    It is easy to miss stuff in RPGS. It annoys me.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Krathoon wrote: »
    It is easy to miss stuff in RPGS. It annoys me.
    It is but It is pretty nice to have a Bethesda style RPG with pretty self contained maps/zones for the most part.

    Makes it feel easier to clear everything in an area before moving on. I love a good open world but this is nice too.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Xeddicus wrote: »
    Goumindong wrote: »
    Goumindong wrote: »
    Did you finish her quest? I think you have to talk to her a few times to get a new aspect of it to trigger

    I mean the quest was completed in the log and she did do the "I have something to say" thing any more times. She was on my team all game so if she had something to say it should have popped up, yea?

    What was the result of the
    Date?
    Huh. So there's an entire second companion quest for her? Weird. She legit never left my team all game and I just never saw it.
    Oh well!

    There's only 1 for them all, and it should progress without her leaving the team.

    I checked the wiki.
    The date is a different quest. Drinking Sapphire Wine is the one that I did and completed. There is a second quest called Don't Bite the Sun. That is the one you are talking about that I never saw available despite her always being on my team. I assume I had to talk to her without her initiating the conversation at some point and that's how I missed it. But it is a 2nd quest that doesn't just start when you finish the first.

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    KrathoonKrathoon Registered User regular
    I have been watching videos about Fallout 3 and I missed allot of the content in that game.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Krathoon wrote: »
    I have been watching videos about Fallout 3 and I missed allot of the content in that game.
    I must have spent nearly 800 hours in that game across multiple playthroughs and theres still shit I'm sure I missed.

    God, I love Bethesda games.

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    "A mysterious stranger threatens our way of life!"

    Lol, I see you Obsidian, I see you.

    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    "A mysterious stranger threatens our way of life!"

    Lol, I see you Obsidian, I see you.
    Apparently it seems like the canon name or Falloutish title for the protagonist is "The Stranger".

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Finished game. Lots of thoughts, will come back later when not on a phone. Needless to say it was not a perfect game but I liked it all the way through and it’s the only one that’s held my attention in about six months.

    My sniper build finally came together around level 20ish and my character was a monstrous murder machine by 30. It could have been maximized even more if I’d gone for some of the solo play perks but I needed to see what the companions were like. On hard any sort of human died in one shot and an electric plasma rifle killed robots in 1-2.

    The hunting rifle is I think the highest Damage per shot long arm in the game. It’s followed closely by the deadeye assault rifle/sublight sniper/pink slip. But deadeye wins because it’s better in basically every other way except range. But the hunting was good for completely devastating big beast targets and heavy armor. I should have modded it for corrosive but I had a tough time finding those mods and by the end game it didn’t matter too much.

    But once I started really focusing on the damage types, man the game got easier.

    The build was super fragile in open combat as I went for light gear with skill bonuses and sneak over heavy or medium, and had taken a few damage vulnerability flaws (plasma and n-ray). Certainly not great ones to choose but by the time I’d gotten over my fear of flaws that’s what was left to me. I’ll experiment with them more the next go round. But the main idea was to clear as many enemies as possible from stealth and let the companions take the hits. Once I got the hang of that most fights were a breeze, or never happened at all because everyone was dead before it started.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    KrathoonKrathoon Registered User regular
    I accidentally found the Dad on my first playthrough of Fallout 3.

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    A duck!A duck! Moderator, ClubPA mod
    edited November 2019
    Krathoon wrote: »
    I accidentally found the Dad on my first playthrough of Fallout 3.

    Yeah, I found him in like the first 15 minutes out of the vault because I fucked off and explored. Then I got to the next checkpoint by popping a bunch of rad-x and swimming instead of going the right way. My first playthrough was really messed up.

    A duck! on
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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited November 2019
    Krathoon wrote: »
    I accidentally found the Dad on my first playthrough of Fallout 3.
    Shot him with a BB gun, then later once I got a real gun in the wastes to try to take his stuff.
    Ended up glitching through the tank and taking his sweet Vault suit off him eventually.

    I don't think I'm a very good virtual son. I was a good father to Dogmeat tho.

    Dr. Chaos on
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    BronzeKoopaBronzeKoopa Registered User regular
    Who the hell keeps bringing space cows on my ship?

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    KrathoonKrathoon Registered User regular
    Getting Dad
    I think I also didn't play the girl's game in the VR simulation. I figured out the tune for the failsafe and ended it right away.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited November 2019
    Who the hell keeps bringing space cows on my ship?
    SAM is secretly fueled by hamburgers.

    Dr. Chaos on
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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Who the hell keeps bringing space cows on my ship?

    Kaywinnet Lee "Kaylee" Frye

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I'm trying to be the best asshole I can but my space caveman has developed a soft spot for Parvati.

    I can't be mean to her and I've tried.

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    Jealous DevaJealous Deva Registered User regular
    edited November 2019
    I remember for some reason in my first playthrough of Fallout 3 Dad was black. I guess maybe I accidentally clicked on the african american preset before customizing my character?

    Since then that’s always been the character for me, and I think I may remember him more fondly because of it (because for me Dad was always a black scientist with salt and pepper hair, which made him an actual distinct character in my mind rather than a generic scientist white dude that looked like every other generic scientist white guy in the game).


    Edit: Honestly though until I did a second playthrough years later I didn’t really realize he could look any other way. It was odd, I was like “That’s not my fallout dad”.

    Jealous Deva on
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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
    How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.

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    Jealous DevaJealous Deva Registered User regular
    That_Guy wrote: »
    I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
    How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.

    Broken Steel made that whole sequence MUCH better.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited November 2019
    That_Guy wrote: »
    I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
    How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.
    They were trying to go for some overly dramatic ending and failed horribly.

    They were still chasing that kind of storytelling in Fallout 4 and fell flat on their ass again.

    Don't know when they're going to learn that trying force your character into a specific role/faction/family and badly written plot doesn't endear people to these characters. Bethesda's strengths are open world and choice, not rigid storytelling.

    "Heres your wife and kids, you care about them? No? You're just going to go explore and make your own friends in the Wasteland for the next hundred hours? Well, shit.."

    Dr. Chaos on
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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited November 2019
    Dr. Chaos wrote: »
    That_Guy wrote: »
    I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
    How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.
    They were trying to go for some overly dramatic ending and failed horribly.

    They were still chasing that kind of storytelling in Fallout 4 and fell flat on their ass again.

    Don't know when they're going to learn that trying force your character into a specific role/faction/family and badly written plot doesn't endear people to these characters. Bethesda's strengths are open world and choice, not rigid storytelling.

    "Heres your wife and kids, you care about them? No? You're just going to go explore and make your own friends in the Wasteland for the next hundred hours? Well, shit.."

    Open ended storytelling like that is The Outer Worlds' biggest strength. I feel like the writers managed to steer clear of the plot issues that plagued Fallouts 3 and 4. And in that way it feels so much more like a Fallout game than anything thing Bethesda has released. You aren't shoehorned into any role and are free to play your character how you want to play them. As much as I liked certain aspects of Fallout 4, I could never get invested in the search for your son once they turned me loose on the world. Even in The Outer Worlds, I am far more focused on exploring the various hubs I come across than advancing the main storyline. I pretty much only go after story missions when they are convenient or there's nothing else to do. This style works here so much better than in FO3/4.

    That_Guy on
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    AlphaRomeroAlphaRomero Registered User regular
    Fallout 3 wasn't necessarily a specific role, the mission is to find your dad but you could be whoever you wanted to be up to that point. Your dad's a grown man and can take care of himself.

    Fallout 4 though, it's hunting your kid which is a more time-sensitive thing, and they murdered your spouse as well. But if you actually pursue that line in character you'll end up missing out on a load of content.

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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Oh my, oh my, oh my. That magnificent sausage, The Spiffing Brit just posted another cheesy exploit video.

    https://www.youtube.com/watch?v=wCUVvEZVjVI

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    SirialisSirialis of the Halite Throne. Registered User regular
    edited November 2019
    Punched Sublights Nelson Mayson twice in the eyes because he keeps winking at me.

    “Sublight Salvage and Shipping Reputation increased”

    Sirialis on
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    emnmnmeemnmnme Registered User regular
    I have duplicated nothing and I'm still carrying 7,000 batteries for energy weapons as I approach the end game. I've been using energy weapons almost exclusively during the whole game. This poorly balanced game might as well give me infinite ammo like Overwatch does and save me some looting time.

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    yossarian_livesyossarian_lives Registered User regular
    That_Guy wrote: »
    I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
    How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.

    Broken Steel made that whole sequence MUCH better.
    Don’t know about that, because I’m not about to pay any company extra money for the actual fucking ending to a game I already spent $60 on.

    More on topic, I think Sam might actually have a personality. Or maybe Felix is so dumb he makes Sam seem sentient? All I know is that they have great conversations outside the ship.

    "I see everything twice!"


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    emnmnmeemnmnme Registered User regular
    q900eheyjesk.jpg

    Getting this done was like herding cats. The debuffs last 2 seconds so you have to switch weapons fast and make sure your companions are attacking and not reloading and you can't kill the enemy prematurely.

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    EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    Sirialis wrote: »
    Punched Sublights Nelson Mayson twice in the eyes because he keeps winking at me.

    “Sublight Salvage and Shipping Reputation increased”
    I narc'd on his side drug business to his boss, and when I came back to Fallbrook later he was conspicuously absent. When someone asked if I knew if anything happened to him, I got the lie option to tell them "I could swear that Cystipig winked at me..."

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