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Bounty Hunter Space Lizard: Tactical Roguelike (iOS+Android)

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Bounty Hunter Space Lizard

You are a lizardperson, despondent. You alienated your friends and family trying to sell Cutcorp Knives through an MLM, your human lover left you to become a veterinarian, and your trip to discover yourself has left you stranded in orbit around a culturally conservative desert planet with few lizardpeople, a poor interwebs connection, and little variety in cuisine. The only way forward? You must play the most dangerous game.

BHSL won’t be mistaken for anything but itself. At bottom, it's a turn-based, small-map tactics game in the same vein as Hoplite. Its mechanics, however, draw as much from roguelikes as from class arcade games and Bomberman.

You start each level on a single-screen map with semi-randomized obstacles in the middle. The sides wrap around, like in Pac-Man. This opens up strategies for escaping, shooting through the wrap, being shot through the wrap, or accidentally shooting yourself if you're very careless. The terrain can be changed with bombs. Black bombs blow up the obstacles while creating flames, which themselves act as barriers to movement and shooting. Pink bombs create a small flock of flamingos, which slow down progress as the enemy must cut through them to get to you. Each flamingo drops ammunition, giving the game a slight crafting angle as you collect and exchange bombs for bullets. The core game loop really comes in through "haste orbs," which are dropped when you slash an adjacent enemy. Each orb gives you three free turns, and the key to winning is to chain together melee attacks and more orbs.

* Continual saving, can be put down and picked back up any time.
* Turn-based.
* Tactical puzzle-strategy on small maps.
* 20 levels, with story and an ending.
* Two skill paths.
* Portrait orientation for stealth playing.

Screenshots here.


Remove-ads codes for Android:


Get it for Android, iOS, and Amazon Fire.

This forum doesn't seem to get a lot of love, and Apple is stingy, so I don't want to just throw iOS codes out into the void. If you actually play and enjoy the game, though, send me a PM and I'll give you an iOS code.

Hobnail wrote: »
This forum has taken everything from me
This hurts but I deserve it


  • JusticeJustice Bored lizard. Registered User regular
    edited October 21
    We've gotten some good press:

    The game has been in development for a couple years. The adorable pixel art is by my wife, Amy, who's a traditional ceramics artist. She took this task pretty seriously; here's (warning, Facebook link) a concept art study of a dinosaur's musculoskeletal structure for our 16x16 hero. I hadn't programmed before, and Amy hadn't done any digital art before. This was a great project for learning and, as a couples' thing, also a good way to share something big together. We're really happy with the outcome. Marketing is pretty tough, but it's still amazing that people around the world are playing through our game and the Lizard's story. Getting others' take on our work is interesting. TouchArcade really liked the game but called it "bizarre." Everyone who's covered the game calls it a "roguelike," even though I never really thought about it that way. What can I say? The world is indeed vast.

    Ask me anything!

    Justice on
    Co-dev, Bounty Hunter Space Lizard (iOS+Android)
  • BursarBursar Hee Noooo! Registered User regular
    An interesting puzzler! My biggest complaint is that the controls require holding down my finger on the screen to perform any "tap" action, like moving, attacking, or pressing buttons. This quickly becomes frustrating when I don't know how long I need to hold my finger down to do anything. Swipes register instantly.

    I'm playing on Android (pixel 3a), with all sounds off.

    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | FallenIdle#1970
  • JusticeJustice Bored lizard. Registered User regular
    edited October 22
    @Bursar Thanks for giving it a play!

    The controls! Grrrrr! I made them a priority from the start, but it hasn't turned out smoothly as I'd like. I am getting feedback similar to yours.

    The way it's set up is this: If you tap a button or adjacent to the Lizard, it should instantly register. But if you tap not adjacent to the lizard, you need to hold it a few more milliseconds. Obviously, that's not what you're seeing. We actually have a Pixel 3a and haven't gotten that either.

    So, I need to continue to try to figure this out. I appreciate you letting me know. This week I'll add an option for "instant taps" or similar to allow players to choose to have non-adjacent taps register instantly. As for why you're getting non-responsiveness when tapping the buttons or a tile adjacent to the Lizard, I need to figure that out.

    Justice on
    Co-dev, Bounty Hunter Space Lizard (iOS+Android)
  • JusticeJustice Bored lizard. Registered User regular
    Quick update: Update 1.0.8 is live. We added a couple features requested by players:
    • Tighter touch controls overall.
    • A new "sensitive touch" option, available under the Options screen. If enabled, this option eliminates the 30ms hold time needed to "run" to a non-adjacent tile.
    • Five new maps (two static maps for levels 2-4, and three templates for levels 6+).
    • Performance overall should be better.
    • A warning for when a player loads a game that was saved in a prior version of the game. Normally, this isn't a problem, but now people know what to do if it is.
    @Bursar give it another shot if you have a chance!

    Co-dev, Bounty Hunter Space Lizard (iOS+Android)
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