nope, there are like 5 locked specifically behind pvp, mida is one of them and is actually like the hardest one to get
This is the future. This is what we built. This is what we wanted. It must have been. Because we all had the fucking choice, didn't we? It is only our money that allows commercial culture to flower. If we didn't want to live like this, we could have changed it at any time, by not fucking paying for it.
So let's celebrate by all going out and buying the same burger. -transmet
I find the season structure of just endlessly grinding bounties to level up the pass incredibly mind-numbing, and it seems almost custom designed to evoke burnout.
I fell in love with Destiny raiding with friends, bashing my head against trials, or exploring story/lore content. But all of that is disincentivized because it doesn't award efficient xp towards the time-limited treadmill grind. If you have any kind of limitations to your play time, it forces all of it into the shittiest "kill 10 rats x1000" format possible if you want any hope of unlocking the things you already paid real-world money for before they go away forever and the mindless treadmill resets.
I just buy the pass and if I hit max, that's a nice bonus. It's just something to chew on while playing the game normally, which for me is 70% PvP anyways
It's really not that hard to get good progress towards lvl 100 if you have the season pass. There's bounties for anything you are doing. And especially with The Dawning and it's "Double XP" bounties, there's a decent number of general ones too. And with the season pass there's a bunch of +XP rewards too. Having multiple characters definitely helps there too, so you can do more bounties.
But it's really just a matter of stopping by the appropriate vendors at the start of the day and picking up the bounties and then switching up your playstyle a bit to get them done (which keeps things fresher too imo).
Like, bounties are far and away the best way to grind season pass levels because they give RIDICULOUS amounts of XP. It's goddamn ridiculous how generous they are. You don't need to actually grind them to eventually hit 100 before the end of the season, you just need to pick them up whenever you are doing something and you'll make it there as long as you play fairly frequently. You don't need to rush it or anything.
If you don't love Fighting Lion, you should try Fighting Lion.
The trick is to
Never aim down sights.
Press your fire button until you want the nade to detonate.
Reload immediately upon pressing your fire button.
Be aware that there is a minimum arming distance at which only a direct hit will suffice to detonate the grenade.
Fighting Lion will reload itself if you have killed something else with a different weapon immediately before or after damaging or killing something with it.
Fighting Lion will reload itself because you bounced the grenade off something's face and then detonated the grenade for a kill.
Do not taunt Fighting Lion.
Just do that and you will never lack for all the kills of everything forever. The damage output and add clear are absurd, easily par with ability spam builds. I kill snipers, bosses, spawns of mooks, unfortunate players, whatever, all from the safety of far away and possibly behind a corner. I'm forever stuck viewing the game's geometry with the consideration of how I can arc or bank a shot to airburst x or y.
The wave frame nade launcher is great fun, too, but it lacks the charm of being able to do more than apply directly to floor.
Fighting Lion has a high ceiling that rewards unique playstyles like the quick swapping cleanup you might see touted in pvp. I'm still not using it very well some thousands of kills in, because I didn't realize that ADS was detrimental until recently. I have developed the ability to airburst over things I can't see, though- that helps. It is great fun.
So . . . got the MIDA Multi-Tool. Question: are all the exotic weapon Catalysts locked behind PvP?
Only a couple. MIDA and Vig Wing spring to mind. MIDA pisses me off because it is a solid PVE weapon as well but requires a ridiculous PVP effort to get the catalyst for.
Edit: Colony, Lord of Wolves(?) and Suros. I swear I got Lord of Wolves and I don't think I did much crucible this season.
It's really not that hard to get good progress towards lvl 100 if you have the season pass. There's bounties for anything you are doing. And especially with The Dawning and it's "Double XP" bounties, there's a decent number of general ones too. And with the season pass there's a bunch of +XP rewards too. Having multiple characters definitely helps there too, so you can do more bounties.
But it's really just a matter of stopping by the appropriate vendors at the start of the day and picking up the bounties and then switching up your playstyle a bit to get them done (which keeps things fresher too imo).
Like, bounties are far and away the best way to grind season pass levels because they give RIDICULOUS amounts of XP. It's goddamn ridiculous how generous they are. You don't need to actually grind them to eventually hit 100 before the end of the season, you just need to pick them up whenever you are doing something and you'll make it there as long as you play fairly frequently. You don't need to rush it or anything.
I've been seeing Reddit complain that the season pass ruined D2 because efficiency dictates that all you should do is grind bounties constantly to gain levels. And that bounties force you to use weapons or play modes you don't like. So the game is just punishing work instead of fun.
And I guess I can see that, but like as long as you grab some bounties, hitting 100 isn't too crazy anyway for the Reddit crowd so it seems like a self-driven way to ruin your own fun and complain.
Right? We're not even halfway through the season yet and people are already done with the pass thanks to the Dawning stuff. If you wanna grind, that's why it's there, but it's hardly mandatory. I get the FOMO but I just don't care, there's so much shit to collect and do in D2 and I also never have space for anything anyways
So . . . got the MIDA Multi-Tool. Question: are all the exotic weapon Catalysts locked behind PvP?
Only a couple. MIDA and Vig Wing spring to mind. MIDA pisses me off because it is a solid PVE weapon as well but requires a ridiculous PVP effort to get the catalyst for.
Edit: Colony, Lord of Wolves(?) and Suros. I swear I got Lord of Wolves and I don't think I did much crucible this season.
Lord of Wolves catalyst is from Strikes.
At least my friend got it from the strike chest yesterday, I got it from a strike chest too.
So . . . got the MIDA Multi-Tool. Question: are all the exotic weapon Catalysts locked behind PvP?
Only a couple. MIDA and Vig Wing spring to mind. MIDA pisses me off because it is a solid PVE weapon as well but requires a ridiculous PVP effort to get the catalyst for.
Edit: Colony, Lord of Wolves(?) and Suros. I swear I got Lord of Wolves and I don't think I did much crucible this season.
Lord of Wolves is "Any Source"; basically, if the Catalyst Progress requires PvP, the Catalyst probably only drops in PvP. The reasoning for Suros being a PvP Catalyst is... dubious, but every other weapon in the PvP Catalyst category has been a Crucible All-Star at some point in Destiny 2's lifetime.
So . . . got the MIDA Multi-Tool. Question: are all the exotic weapon Catalysts locked behind PvP?
Only a couple. MIDA and Vig Wing spring to mind. MIDA pisses me off because it is a solid PVE weapon as well but requires a ridiculous PVP effort to get the catalyst for.
Edit: Colony, Lord of Wolves(?) and Suros. I swear I got Lord of Wolves and I don't think I did much crucible this season.
Lord of Wolves is "Any Source"; basically, if the Catalyst Progress requires PvP, the Catalyst probably only drops in PvP. The reasoning for Suros being a PvP Catalyst is... dubious, but every other weapon in the PvP Catalyst category has been a Crucible All-Star at some point in Destiny 2's lifetime.
It's cause Suros is a PvP weapon. It's worthless as a PvE weapon compared to alternatives. Same with like Vigilance Wing or MIDA or the like.
It's really not that hard to get good progress towards lvl 100 if you have the season pass. There's bounties for anything you are doing. And especially with The Dawning and it's "Double XP" bounties, there's a decent number of general ones too. And with the season pass there's a bunch of +XP rewards too. Having multiple characters definitely helps there too, so you can do more bounties.
But it's really just a matter of stopping by the appropriate vendors at the start of the day and picking up the bounties and then switching up your playstyle a bit to get them done (which keeps things fresher too imo).
Like, bounties are far and away the best way to grind season pass levels because they give RIDICULOUS amounts of XP. It's goddamn ridiculous how generous they are. You don't need to actually grind them to eventually hit 100 before the end of the season, you just need to pick them up whenever you are doing something and you'll make it there as long as you play fairly frequently. You don't need to rush it or anything.
I've been seeing Reddit complain that the season pass ruined D2 because efficiency dictates that all you should do is grind bounties constantly to gain levels. And that bounties force you to use weapons or play modes you don't like. So the game is just punishing work instead of fun.
And I guess I can see that, but like as long as you grab some bounties, hitting 100 isn't too crazy anyway for the Reddit crowd so it seems like a self-driven way to ruin your own fun and complain.
I hit lvl 100 in like 2 weeks and that's not even playing every day because it's a busy season. And I wasn't trying to grind XP at all, just trying to stack bounties. Just having 3 characters and focusing on unlocking obelisks via doing Fractaline-rewarding bounties plus Dawning and just doing incidental planetary and gunsmith and such bounties while doing that was enough. And I'm not saying that's a normal amount or style of play for most people cause it's not. But just that there's so much XP getting thrown at you that if you try really hard, it's trivial to reach lvl 100. So if you aren't trying really hard, it shouldn't be that hard to hit 100 over the course of like 3 months (ie - like 6x as much playtime as it took me).
The funny thing is that giving XP for doing the activity would actually be more grindy. Bounties massively frontload the XP from any given activity so you don't need to actually play much to get most of the XP you would from doing X thing. Like the rested system or various other things, it's (at least in part) designed to help people who don't play as much keep up with those that do.
+2
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I started last Friday, after the Red War campaign I'd meant to start the Osiris one and then I got just a bit caught up in doing adventures and quests and lost sectors and region chests and getting that Dawning element you need about a billion of through mainly public events, so I kept taking bounties from folks that would just expire naturally as I cleared the entire EDZ and part of Titan over this past week. Oops.
I'm accidentally at level 12 just by chance. I'm not aiming for 100, I don't think I'll hit nor need to hit 100.
I'm interested in clearing each map of . . . all the activities I just listed. I'm interested in the story campaigns. And even just that is going to take me a while. I also want to at least try the Strikes in each area, though I'm not having quite as much fun as I'd like in them because only 1 out of 3 times have the other two players paced themselves, and I am, it seems, strangely underpowered compared to them, even after (accidentally) hitting 900ish in power. Which I'm sure has to do with equipment more than anything else. Also makes me more disinterested in the Raids, which I'm assuming are just co-op bosses to fight again and again and again. Though my second run of the "The Arms Dealer" Strike I'd swear there was alternate dialogue in there, so I'm not sure if it's all that repetitive now . . .
Anyway, I'm using the Call to Serve Scout Rifle (I thus far like the larger magazine and it feels like it tracks targets a bit more accurately), the Badlander Shotgun (I find it makes a good impact damage-wise from point-blank-fuck-you range), and the Avalanche Machine Gun (the only machine gun I've found thus far), as well as a full set of the . . . Prodigal armor? Which, I don't know if any of those are good, but they've worked for me in PvE thus far.
I'm still having fun, though the requirements for filling out all the recipes for the Dawning event (120 of the things, really?) seems a bit far out from what I'll be able to do. And though I can indeed make ever single recipe (thanks to the folks that informed me I should be able to get all the stuff I needed without Forsaken), I can't actually gift them to NPCs that apparently only show up in Forsaken, so *shrug*. And since I've only cleared the EDZ thus far (of Adventures, chests, and Lost Sectors, at least), I'm sure there's plenty more PvE game there, even excluding the two other expansions.
Thus far it's a fun game, and as a new player I can say I have no desire or need to hit a "season cap". It's like extra rewards just for playing, and I'm cool with that.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
When I told you guys about this shit a month ago you all acted like there wasn't a cheater to be found on PC, and I was somehow crazy... But yeah PC is a cesspool of this stuff no
I’ve seen an amazing one earlier this week. Istant-spawn-kill hacks.
I told you guys about that a month ago, and everyone said I was nuts and that the cheating on D2 PC was "massively, massively overblown". Last week I was running into guys what seemed to be every other match, if they weren't warping or network manipulating (putting 10-15 ace shots into a guy with mm up), they were using botting and mapping people with autos or hand cannons (this seems to be their "i'm really legit" low key hacking). When they get called, they start really going over the top griefing. It's getting worse and worse, just wait until trials happens again, it's going to be a whole new level. Ugh. I've just pretty much given up on the game at this point, since pvp was the only thing I enjoyed.
The sad thing is, there's no recourse for it. These aholes just create a new account and are right back in the game. Notice how many people in your matches have level 1 steam accounts with green and blue starter weapons. It doesn't take a genius to figure this stuff out. But yeah, I'm bitter because I'm 'overstating' things.
I'm just guessing the folks who haven't run into it maybe don't PvP much, or it's a regional thing. I know Asian regions usually have a lot of cheaters around.
I'm just guessing the folks who haven't run into it maybe don't PvP much, or it's a regional thing. I know Asian regions usually have a lot of cheaters around.
Probably, might even be timeframes as well. Also, there are lots of kids on breaks now too so that probably contributes. If you are pvp'ing for your daily bounty and moving on, you might not see anything. Spend a night in the crucible and you'll think differently.
I'm jealous of you Jay, if I could go back to 30fps and using a controller, I'd probably be much happier on the console. But that ship has sailed, I'm terrible with a controller (I'm old and never really adapted to controller fps play), and once I see it at 144fps, going back to console feels like I'm playing in syrup. But I am jealous of your experience, I think it's vastly superior.
I get yah. I grew up on controllers so it's hard for me to do KBaM. If I had a PC, I'd probably check out the PC version just to see how it looks. Footage looks awesome, but then again I'm not sure I'd like PvP on PC even without cheaters, given how guns behave different somewhat.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
All I ever play with is a controller for basically any game, regardless of platform. Seriously, I got a Steam controller so I could play games like Civ V with a controller. I am an abomination, it is known.
What's annoying is that the PS4 controller of which I have and works best because it doesn't hurt my hands over longer play sessions has crap battery life, and my cords to plug them in all have shorts in them that just barely let them charge as long as I set it down. Which is just me grousing, it forces me to take breaks from playing games.
Dammit. :razz:
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
I started last Friday, after the Red War campaign I'd meant to start the Osiris one and then I got just a bit caught up in doing adventures and quests and lost sectors and region chests and getting that Dawning element you need about a billion of through mainly public events, so I kept taking bounties from folks that would just expire naturally as I cleared the entire EDZ and part of Titan over this past week. Oops.
I'm accidentally at level 12 just by chance. I'm not aiming for 100, I don't think I'll hit nor need to hit 100.
I'm interested in clearing each map of . . . all the activities I just listed. I'm interested in the story campaigns. And even just that is going to take me a while. I also want to at least try the Strikes in each area, though I'm not having quite as much fun as I'd like in them because only 1 out of 3 times have the other two players paced themselves, and I am, it seems, strangely underpowered compared to them, even after (accidentally) hitting 900ish in power. Which I'm sure has to do with equipment more than anything else. Also makes me more disinterested in the Raids, which I'm assuming are just co-op bosses to fight again and again and again. Though my second run of the "The Arms Dealer" Strike I'd swear there was alternate dialogue in there, so I'm not sure if it's all that repetitive now . . .
Anyway, I'm using the Call to Serve Scout Rifle (I thus far like the larger magazine and it feels like it tracks targets a bit more accurately), the Badlander Shotgun (I find it makes a good impact damage-wise from point-blank-fuck-you range), and the Avalanche Machine Gun (the only machine gun I've found thus far), as well as a full set of the . . . Prodigal armor? Which, I don't know if any of those are good, but they've worked for me in PvE thus far.
I'm still having fun, though the requirements for filling out all the recipes for the Dawning event (120 of the things, really?) seems a bit far out from what I'll be able to do. And though I can indeed make ever single recipe (thanks to the folks that informed me I should be able to get all the stuff I needed without Forsaken), I can't actually gift them to NPCs that apparently only show up in Forsaken, so *shrug*. And since I've only cleared the EDZ thus far (of Adventures, chests, and Lost Sectors, at least), I'm sure there's plenty more PvE game there, even excluding the two other expansions.
Thus far it's a fun game, and as a new player I can say I have no desire or need to hit a "season cap". It's like extra rewards just for playing, and I'm cool with that.
The strikes do have a few different pieces of dialog that can play randomly, and sometimes the enemies that appear can be a bit different for some encounters. They're mostly the same though.
Raids are 6 player activities that last around 1 to 2 hours just depending, and include boss fights, coordination, completing challenges, platforming, and sick sparrow bumpercar action
Call to Serve is decent, but I think it's still a Year 1 gun, so it's missing an extra perk. Badlander and Avalanche are decent guns depending on the perks you rolled. For PvE you can 99% of the time run whatever you want
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
+2
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I started last Friday, after the Red War campaign I'd meant to start the Osiris one and then I got just a bit caught up in doing adventures and quests and lost sectors and region chests and getting that Dawning element you need about a billion of through mainly public events, so I kept taking bounties from folks that would just expire naturally as I cleared the entire EDZ and part of Titan over this past week. Oops.
[snip]
A couple of notes:
Yeah, the strikes will have some alternate dialog and minor differences. Your equipment probably won't be a huge difference in your effectiveness so much as the modifiers that are active (in the lower left on the loading screen) and making sure your loadout has synergies (usually based around an exotic and/or the right subclass). You will almost never have to really think about your loadout for PVE stuff unless you want to get serious about raids. Use whatever's fun.
The adventures are great, and I also recommend looking up how to trigger heroic versions of public events since that can be a fun little goal during them.
The raids are extremely juicy content, I would highly, highly recommend joining a group if you see anyone asking around for a sixth (the OP should have Discord links). Folks here are usually happy to walk you through if you're new to them, and while they're usually about two hours the setpieces and fights are great. If you don't like having to constantly coordinate over voice chat, tho, then that might be a reason to stay away.
I started last Friday, after the Red War campaign I'd meant to start the Osiris one and then I got just a bit caught up in doing adventures and quests and lost sectors and region chests and getting that Dawning element you need about a billion of through mainly public events, so I kept taking bounties from folks that would just expire naturally as I cleared the entire EDZ and part of Titan over this past week. Oops.
I'm accidentally at level 12 just by chance. I'm not aiming for 100, I don't think I'll hit nor need to hit 100.
I'm interested in clearing each map of . . . all the activities I just listed. I'm interested in the story campaigns. And even just that is going to take me a while. I also want to at least try the Strikes in each area, though I'm not having quite as much fun as I'd like in them because only 1 out of 3 times have the other two players paced themselves, and I am, it seems, strangely underpowered compared to them, even after (accidentally) hitting 900ish in power. Which I'm sure has to do with equipment more than anything else. Also makes me more disinterested in the Raids, which I'm assuming are just co-op bosses to fight again and again and again. Though my second run of the "The Arms Dealer" Strike I'd swear there was alternate dialogue in there, so I'm not sure if it's all that repetitive now . . .
Anyway, I'm using the Call to Serve Scout Rifle (I thus far like the larger magazine and it feels like it tracks targets a bit more accurately), the Badlander Shotgun (I find it makes a good impact damage-wise from point-blank-fuck-you range), and the Avalanche Machine Gun (the only machine gun I've found thus far), as well as a full set of the . . . Prodigal armor? Which, I don't know if any of those are good, but they've worked for me in PvE thus far.
I'm still having fun, though the requirements for filling out all the recipes for the Dawning event (120 of the things, really?) seems a bit far out from what I'll be able to do. And though I can indeed make ever single recipe (thanks to the folks that informed me I should be able to get all the stuff I needed without Forsaken), I can't actually gift them to NPCs that apparently only show up in Forsaken, so *shrug*. And since I've only cleared the EDZ thus far (of Adventures, chests, and Lost Sectors, at least), I'm sure there's plenty more PvE game there, even excluding the two other expansions.
Thus far it's a fun game, and as a new player I can say I have no desire or need to hit a "season cap". It's like extra rewards just for playing, and I'm cool with that.
The strikes do have a few different pieces of dialog that can play randomly, and sometimes the enemies that appear can be a bit different for some encounters. They're mostly the same though.
Raids are 6 player activities that last around 1 to 2 hours just depending, and include boss fights, coordination, completing challenges, platforming, and sick sparrow bumpercar action
Call to Serve is decent, but I think it's still a Year 1 gun, so it's missing an extra perk. Badlander and Avalanche are decent guns depending on the perks you rolled. For PvE you can 99% of the time run whatever you want
Yeah, it's really all about how you approach and view the game. If this is just a game you play through the campaign on and then piddle around a bit at max level/light doing a few "endgame" things you can use whatever you want all the time (this only changes in PvE for very high level strikes and specific raid preferred loadouts) and you will never bump into anything that most people are taking issue in. If, however, you play this as a "hobbyist" game (like an MMO - the term they have finally embraced) where you are playing almost every day and its probably where you spend a good chunk of your gaming time...then things like frustration about balancing and season pass reward structure etc. become an issue that might interest you depending on what side of the opinion you fall on.
Personally, I think the season pass is a good idea with less than stellar implementation. Because they have moved most of the significant "rewards" to the pass it makes other activities less rewarding. They are "rewarding" in the since you can pick up bounties and progress the pass - which you definitely want to do as I mentioned before it is the main reward structure now. But you are doing the activities merely to complete bounties and not for any intrinsic reward most of them have. The rewards for most of those activities are now several cycles old or at best reintroduced old items that can have random rolls. This means that frequently if you can't stack bounties while doing an activity it can feel like a "waste" of your time.
The pass should be a bonus on top of things - not the only thing worth pursuing.
I personally think they should bring back pinnacle weapons as a "longer form" type of quest item to chase. Make pinnacles be exotic weapons so you can give them interesting perks again, give them like 4 quest steps. Completing step 1 and 2 gets you the weapon. Completing step 3 and 4 (which require using your new weapon) gets you the catalyst for it. Right now the only "longer form" chase item you have is the seal in order to get a seasonal Title. This, IMO, is pretty weak and not enough for me to go out of my way to get. If I'm pretty close to getting a seal done through natural play I might diverge a bit to finish it - but just by itself a title isn't something that I'm going to chase. Of course individual experiences vary, but for me, I want new equipment at the end.
Here is a thought - go balls deep into the MMO well. The game already dipped its toes into Armor sets with Gambit Prime and Reckoning - lets revisit that in a better way. Give each class an armor set for each of their Elemental subclasses. Then assign each slot to a different "endgame" activity (Nightfall, Gambit, Crucible, Nightmare Hunt etc etc you get the idea). So I know that completing the Nightfall has a x% change of awarding me a set of my class arms. Now I want to farm it because I want the set for all 3 of my subclasses, then I decide if its worth it for me to keep farming to get it with each elemental affinity for preferred mods and then I can decide if I want to farm for the stat rolls I really want. That gives me multiple layers of "giving a shit" about the armor for me to engage in and on the lowest end I still get a set of armor that can enhance my subclass(es). Farming for armor sets with interesting set bonuses sounds more fun to me than farming an Ordeal Nightfall to get Prisms/shards to unlock one or two more points worth of mod slotting potential - that often time simply doesn't matter. Of course it has balance issues and the like, just like anything else - but giving people a reason to engage in the majority of the systems and activities they have in their game - outside of completing bounties- should be a good thing and is something the game is currently missing once you hit normal cap.
P.S. Yes, its very telling I didn't mention Pinnacle Rewards. It's because I consider them to be a pretty shitty carrot on a stick. That goalpost moves every season, only offers minimal actual benefit and most of those benefits (being at less of a disadvantage in Master Ordeals) aren't achievable by people who even still play a *lot*.
0
Sirialisof the Halite Throne.Registered Userregular
Why is Eververse glowing on the map all the time now?
Sirialisof the Halite Throne.Registered Userregular
edited December 2019
Silver is so ridiculously shitty value.
I felt dirty just getting some for the season pass.
But 2100 silver for 3 finisher animations? Get fucked.
Kind of want En Garde, Stormcallers Patience and Dawnblades Temperance or whatever its called but not for silver and certainly not for these absurd prices.
It doesn't help that their prices are kinda all over the place. I actually like a lot of the stuff but those emotes and finishers are super overpriced.
Posts
Good news: most aren't! Some are quests, some drop from strikes, some from Crucible matches.
Less good news: that particular one only requires a single win!
So let's celebrate by all going out and buying the same burger. -transmet
PS - Local_H_Jay
Sub me on Youtube
And Twitch
PS - Local_H_Jay
Sub me on Youtube
And Twitch
I find the season structure of just endlessly grinding bounties to level up the pass incredibly mind-numbing, and it seems almost custom designed to evoke burnout.
I fell in love with Destiny raiding with friends, bashing my head against trials, or exploring story/lore content. But all of that is disincentivized because it doesn't award efficient xp towards the time-limited treadmill grind. If you have any kind of limitations to your play time, it forces all of it into the shittiest "kill 10 rats x1000" format possible if you want any hope of unlocking the things you already paid real-world money for before they go away forever and the mindless treadmill resets.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
But it's really just a matter of stopping by the appropriate vendors at the start of the day and picking up the bounties and then switching up your playstyle a bit to get them done (which keeps things fresher too imo).
Like, bounties are far and away the best way to grind season pass levels because they give RIDICULOUS amounts of XP. It's goddamn ridiculous how generous they are. You don't need to actually grind them to eventually hit 100 before the end of the season, you just need to pick them up whenever you are doing something and you'll make it there as long as you play fairly frequently. You don't need to rush it or anything.
If you don't love Fighting Lion, you should try Fighting Lion.
The trick is to
Just do that and you will never lack for all the kills of everything forever. The damage output and add clear are absurd, easily par with ability spam builds. I kill snipers, bosses, spawns of mooks, unfortunate players, whatever, all from the safety of far away and possibly behind a corner. I'm forever stuck viewing the game's geometry with the consideration of how I can arc or bank a shot to airburst x or y.
The wave frame nade launcher is great fun, too, but it lacks the charm of being able to do more than apply directly to floor.
Fighting Lion has a high ceiling that rewards unique playstyles like the quick swapping cleanup you might see touted in pvp. I'm still not using it very well some thousands of kills in, because I didn't realize that ADS was detrimental until recently. I have developed the ability to airburst over things I can't see, though- that helps. It is great fun.
Only a couple. MIDA and Vig Wing spring to mind. MIDA pisses me off because it is a solid PVE weapon as well but requires a ridiculous PVP effort to get the catalyst for.
Edit: Colony, Lord of Wolves(?) and Suros. I swear I got Lord of Wolves and I don't think I did much crucible this season.
I've been seeing Reddit complain that the season pass ruined D2 because efficiency dictates that all you should do is grind bounties constantly to gain levels. And that bounties force you to use weapons or play modes you don't like. So the game is just punishing work instead of fun.
And I guess I can see that, but like as long as you grab some bounties, hitting 100 isn't too crazy anyway for the Reddit crowd so it seems like a self-driven way to ruin your own fun and complain.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Lord of Wolves catalyst is from Strikes.
At least my friend got it from the strike chest yesterday, I got it from a strike chest too.
Lord of Wolves is "Any Source"; basically, if the Catalyst Progress requires PvP, the Catalyst probably only drops in PvP. The reasoning for Suros being a PvP Catalyst is... dubious, but every other weapon in the PvP Catalyst category has been a Crucible All-Star at some point in Destiny 2's lifetime.
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I'm assuming SUROS is PVP because of like D1Y1 shenanigans.
It's cause Suros is a PvP weapon. It's worthless as a PvE weapon compared to alternatives. Same with like Vigilance Wing or MIDA or the like.
I hit lvl 100 in like 2 weeks and that's not even playing every day because it's a busy season. And I wasn't trying to grind XP at all, just trying to stack bounties. Just having 3 characters and focusing on unlocking obelisks via doing Fractaline-rewarding bounties plus Dawning and just doing incidental planetary and gunsmith and such bounties while doing that was enough. And I'm not saying that's a normal amount or style of play for most people cause it's not. But just that there's so much XP getting thrown at you that if you try really hard, it's trivial to reach lvl 100. So if you aren't trying really hard, it shouldn't be that hard to hit 100 over the course of like 3 months (ie - like 6x as much playtime as it took me).
The funny thing is that giving XP for doing the activity would actually be more grindy. Bounties massively frontload the XP from any given activity so you don't need to actually play much to get most of the XP you would from doing X thing. Like the rested system or various other things, it's (at least in part) designed to help people who don't play as much keep up with those that do.
I'm accidentally at level 12 just by chance. I'm not aiming for 100, I don't think I'll hit nor need to hit 100.
I'm interested in clearing each map of . . . all the activities I just listed. I'm interested in the story campaigns. And even just that is going to take me a while. I also want to at least try the Strikes in each area, though I'm not having quite as much fun as I'd like in them because only 1 out of 3 times have the other two players paced themselves, and I am, it seems, strangely underpowered compared to them, even after (accidentally) hitting 900ish in power. Which I'm sure has to do with equipment more than anything else. Also makes me more disinterested in the Raids, which I'm assuming are just co-op bosses to fight again and again and again. Though my second run of the "The Arms Dealer" Strike I'd swear there was alternate dialogue in there, so I'm not sure if it's all that repetitive now . . .
Anyway, I'm using the Call to Serve Scout Rifle (I thus far like the larger magazine and it feels like it tracks targets a bit more accurately), the Badlander Shotgun (I find it makes a good impact damage-wise from point-blank-fuck-you range), and the Avalanche Machine Gun (the only machine gun I've found thus far), as well as a full set of the . . . Prodigal armor? Which, I don't know if any of those are good, but they've worked for me in PvE thus far.
I'm still having fun, though the requirements for filling out all the recipes for the Dawning event (120 of the things, really?) seems a bit far out from what I'll be able to do. And though I can indeed make ever single recipe (thanks to the folks that informed me I should be able to get all the stuff I needed without Forsaken), I can't actually gift them to NPCs that apparently only show up in Forsaken, so *shrug*. And since I've only cleared the EDZ thus far (of Adventures, chests, and Lost Sectors, at least), I'm sure there's plenty more PvE game there, even excluding the two other expansions.
Thus far it's a fun game, and as a new player I can say I have no desire or need to hit a "season cap". It's like extra rewards just for playing, and I'm cool with that.
I told you guys about that a month ago, and everyone said I was nuts and that the cheating on D2 PC was "massively, massively overblown". Last week I was running into guys what seemed to be every other match, if they weren't warping or network manipulating (putting 10-15 ace shots into a guy with mm up), they were using botting and mapping people with autos or hand cannons (this seems to be their "i'm really legit" low key hacking). When they get called, they start really going over the top griefing. It's getting worse and worse, just wait until trials happens again, it's going to be a whole new level. Ugh. I've just pretty much given up on the game at this point, since pvp was the only thing I enjoyed.
The sad thing is, there's no recourse for it. These aholes just create a new account and are right back in the game. Notice how many people in your matches have level 1 steam accounts with green and blue starter weapons. It doesn't take a genius to figure this stuff out. But yeah, I'm bitter because I'm 'overstating' things.
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Probably, might even be timeframes as well. Also, there are lots of kids on breaks now too so that probably contributes. If you are pvp'ing for your daily bounty and moving on, you might not see anything. Spend a night in the crucible and you'll think differently.
I'm jealous of you Jay, if I could go back to 30fps and using a controller, I'd probably be much happier on the console. But that ship has sailed, I'm terrible with a controller (I'm old and never really adapted to controller fps play), and once I see it at 144fps, going back to console feels like I'm playing in syrup. But I am jealous of your experience, I think it's vastly superior.
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What's annoying is that the PS4 controller of which I have and works best because it doesn't hurt my hands over longer play sessions has crap battery life, and my cords to plug them in all have shorts in them that just barely let them charge as long as I set it down. Which is just me grousing, it forces me to take breaks from playing games.
Dammit. :razz:
The strikes do have a few different pieces of dialog that can play randomly, and sometimes the enemies that appear can be a bit different for some encounters. They're mostly the same though.
Raids are 6 player activities that last around 1 to 2 hours just depending, and include boss fights, coordination, completing challenges, platforming, and sick sparrow bumpercar action
Call to Serve is decent, but I think it's still a Year 1 gun, so it's missing an extra perk. Badlander and Avalanche are decent guns depending on the perks you rolled. For PvE you can 99% of the time run whatever you want
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Yeah, the strikes will have some alternate dialog and minor differences. Your equipment probably won't be a huge difference in your effectiveness so much as the modifiers that are active (in the lower left on the loading screen) and making sure your loadout has synergies (usually based around an exotic and/or the right subclass). You will almost never have to really think about your loadout for PVE stuff unless you want to get serious about raids. Use whatever's fun.
The adventures are great, and I also recommend looking up how to trigger heroic versions of public events since that can be a fun little goal during them.
The raids are extremely juicy content, I would highly, highly recommend joining a group if you see anyone asking around for a sixth (the OP should have Discord links). Folks here are usually happy to walk you through if you're new to them, and while they're usually about two hours the setpieces and fights are great. If you don't like having to constantly coordinate over voice chat, tho, then that might be a reason to stay away.
Anyway, glad you're liking it so far!
Yeah, it's really all about how you approach and view the game. If this is just a game you play through the campaign on and then piddle around a bit at max level/light doing a few "endgame" things you can use whatever you want all the time (this only changes in PvE for very high level strikes and specific raid preferred loadouts) and you will never bump into anything that most people are taking issue in. If, however, you play this as a "hobbyist" game (like an MMO - the term they have finally embraced) where you are playing almost every day and its probably where you spend a good chunk of your gaming time...then things like frustration about balancing and season pass reward structure etc. become an issue that might interest you depending on what side of the opinion you fall on.
Personally, I think the season pass is a good idea with less than stellar implementation. Because they have moved most of the significant "rewards" to the pass it makes other activities less rewarding. They are "rewarding" in the since you can pick up bounties and progress the pass - which you definitely want to do as I mentioned before it is the main reward structure now. But you are doing the activities merely to complete bounties and not for any intrinsic reward most of them have. The rewards for most of those activities are now several cycles old or at best reintroduced old items that can have random rolls. This means that frequently if you can't stack bounties while doing an activity it can feel like a "waste" of your time.
The pass should be a bonus on top of things - not the only thing worth pursuing.
I personally think they should bring back pinnacle weapons as a "longer form" type of quest item to chase. Make pinnacles be exotic weapons so you can give them interesting perks again, give them like 4 quest steps. Completing step 1 and 2 gets you the weapon. Completing step 3 and 4 (which require using your new weapon) gets you the catalyst for it. Right now the only "longer form" chase item you have is the seal in order to get a seasonal Title. This, IMO, is pretty weak and not enough for me to go out of my way to get. If I'm pretty close to getting a seal done through natural play I might diverge a bit to finish it - but just by itself a title isn't something that I'm going to chase. Of course individual experiences vary, but for me, I want new equipment at the end.
Here is a thought - go balls deep into the MMO well. The game already dipped its toes into Armor sets with Gambit Prime and Reckoning - lets revisit that in a better way. Give each class an armor set for each of their Elemental subclasses. Then assign each slot to a different "endgame" activity (Nightfall, Gambit, Crucible, Nightmare Hunt etc etc you get the idea). So I know that completing the Nightfall has a x% change of awarding me a set of my class arms. Now I want to farm it because I want the set for all 3 of my subclasses, then I decide if its worth it for me to keep farming to get it with each elemental affinity for preferred mods and then I can decide if I want to farm for the stat rolls I really want. That gives me multiple layers of "giving a shit" about the armor for me to engage in and on the lowest end I still get a set of armor that can enhance my subclass(es). Farming for armor sets with interesting set bonuses sounds more fun to me than farming an Ordeal Nightfall to get Prisms/shards to unlock one or two more points worth of mod slotting potential - that often time simply doesn't matter. Of course it has balance issues and the like, just like anything else - but giving people a reason to engage in the majority of the systems and activities they have in their game - outside of completing bounties- should be a good thing and is something the game is currently missing once you hit normal cap.
P.S. Yes, its very telling I didn't mention Pinnacle Rewards. It's because I consider them to be a pretty shitty carrot on a stick. That goalpost moves every season, only offers minimal actual benefit and most of those benefits (being at less of a disadvantage in Master Ordeals) aren't achievable by people who even still play a *lot*.
Because... She needs to feed
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Just buy everything she has to offer and the glow will go away.
Probably. Go try it.
Don't buy anything after midnight
Don't give Tess silver
You can hear from Fenchurch, but not... Absolutely not lately
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I felt dirty just getting some for the season pass.
But 2100 silver for 3 finisher animations? Get fucked.
Kind of want En Garde, Stormcallers Patience and Dawnblades Temperance or whatever its called but not for silver and certainly not for these absurd prices.
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The whales, that is.
I bought the Golden Gun finisher and fire knife twirl emote
and I'd do it again too!! Blammo!
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I mean, I bought a fair few items, including the Knife Sharpening emote, because it's badass
But the Silver prices are very inconsistent
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Still got me though, gotta look cool
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Pew pew
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I have silver to spend when I bought some for the first time in D2, but I wish the Sentinal emote was a little better.
but it should've been solar Revolver Ocelot spinning some GGs...... Resolar Ocelot? Revolver Osolar?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL