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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.

    If it's at all like Glimmerroot, the two fake cards will be obviously fake and not something you'd ever expect someone to run.

    MuffinatronKoopahTroopahfortyDibbykime
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    3clipse wrote: »
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.

    If it's at all like Glimmerroot, the two fake cards will be obviously fake and not something you'd ever expect someone to run.

    My experience with Glimmerroot was like:

    Quartz Elemental, Mind Games, Shadowform

    :confused:

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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  • ShadowofVTShadowofVT Robot Overlord Boston, MARegistered User regular
    3clipse wrote: »
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.

    If it's at all like Glimmerroot, the two fake cards will be obviously fake and not something you'd ever expect someone to run.

    I wonder if they will be all cards from their deck and only 1 of those is in their hand. And I don't know if that makes it worse (because it's harder to pick correctly) or better (because you know what they do and don't have in their hand)

    zepherin
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    ShadowofVT wrote: »
    3clipse wrote: »
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.

    If it's at all like Glimmerroot, the two fake cards will be obviously fake and not something you'd ever expect someone to run.

    I wonder if they will be all cards from their deck and only 1 of those is in their hand. And I don't know if that makes it worse (because it's harder to pick correctly) or better (because you know what they do and don't have in their hand)

    I sincerely doubt it will work that way.

    Muffinatronfortyzepherin
  • MuffinatronMuffinatron Registered User regular
    MNC Dover wrote: »
    3clipse wrote: »
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.

    If it's at all like Glimmerroot, the two fake cards will be obviously fake and not something you'd ever expect someone to run.

    My experience with Glimmerroot was like:

    Quartz Elemental, Mind Games, Shadowform

    :confused:

    You also got the super rare triad of 2 meta cards and one super not-meta. And it's the not-meta card they're playing.

    Gotta love those meme decks at the rank floors.

    PSN: Holy-Promethium
    3cl1ps3KoopahTroopahfortyMNC DoverDibbyElvenshaezepherin
  • Marty81Marty81 Registered User regular
    ShadowofVT wrote: »
    3clipse wrote: »
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.

    If it's at all like Glimmerroot, the two fake cards will be obviously fake and not something you'd ever expect someone to run.

    I wonder if they will be all cards from their deck and only 1 of those is in their hand. And I don't know if that makes it worse (because it's harder to pick correctly) or better (because you know what they do and don't have in their hand)

    I saw the live reveal and the casters asked the dev on hand which of these ways it would work, but the dev couldn’t give a straight answer.

  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    Pulled a Golden Nat Pagle yesterday from my Brawl pack. The last legendary I pulled prior to that was a Golden Chef Nomi. I think that makes 6 or 7 Golden Legendaries in the 6 (?) years i've been playing.

    Still no Deathwing though. :(

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
    Elvenshae
  • fortyforty Registered User regular
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.
    That information isn't as useful as you think. Madame Lazul shows you 3 of your opponents' cards in hand and basically doesn't see play.

    Officially the unluckiest CCG player ever.
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    edited November 2019
    This is some fucking shit here. Fuck Dr. Boom

    galakrond-the-unbreakable.png


    galakrond-warrior-hero-power.png


    Fully upgraded it is draw 4 cards +4+4 equip a 5/2 claw.

    zepherin on
    Dibbykime
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    edited November 2019
    This priest is roping me every turn, so fuck it I'm going to rope him. I'm at work and nobody is here. Let's do this shit.

    And now I have lethal, so I'll rope him and then kill him.

    zepherin on
  • DibbyDibby I'll do my best! Registered User regular
    edited November 2019
    AGGRO/MIDRANGE WARRIOR HERE WE COME BAYBEE

    EVERY INVOKE CARD IS 3 FREE FACE DAMAGE HOOOOOLY SHIT

    YO LET'S GOOOOO


    omg i am beyond fucking excited for this, this is perfect. THIS is the fucking thing aggro warrior needed. trade in that godawful do-nothing hero power for a free Fiery War Axe swing each turn? fuck yeah my dude.


    edit: honestly, one might say "but 7 mana, what aggro warrior game even goes that long" to which i say you don't even need to play galakrond to be getting value from this. just play invoke cards all day every day.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    zepherin
  • YiliasYilias Registered User regular
    If the upgraded one is draw 3 then 7 mana for draw 3 and the upgraded hero power seems a decent choice.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DibbyDibby I'll do my best! Registered User regular
    edited November 2019
    6R1xHUE.png

    We also got two new Sidequests revealed.

    Both of those seem good?? Both of those seem good. I'm not sure what Druid would really use the Claws for, but that doesn't seem very difficult to complete, I think. And it's 3 copies, that's free removal or face damage. It's hard to argue that it's bad, really. Clear the Way also seems exceptionally strong, but I think we need to see what other sort of Rush minions are in first.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    kime
  • DibbyDibby I'll do my best! Registered User regular
    Yilias wrote: »
    If the upgraded one is draw 3 then 7 mana for draw 3 and the upgraded hero power seems a decent choice.

    Oh no no no, it's not draw 3.

    EJ_xGd3VAAA0tJl.jpg

    It's draw 4.

    8-)

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    Yilias3cl1ps3KoopahTroopahkime
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Idx86 wrote: »
    Pulled a Golden Nat Pagle yesterday from my Brawl pack. The last legendary I pulled prior to that was a Golden Chef Nomi. I think that makes 6 or 7 Golden Legendaries in the 6 (?) years i've been playing.

    Still no Deathwing though. :(

    Gold deathwing was one of my earliest legendaries. I used it in place of a brawl in my warrior deck. "The rich man's brawl" my brother called it.

    Dusted it when blizz had the get a guaranteed dragon leggo deal, since I had all the dragons and that was my only golden one.

    Sic transit gloria mundi.
  • BSoBBSoB Registered User regular
    I will be very surprised if "draw 4 minions, give them +4/+4" doesn't turn into an OTK.

    KoopahTroopah
  • YiliasYilias Registered User regular
    edited November 2019
    Stonetusk Boar with +4/+4, Inner Rage, Rampage, Bloodsworn, Bloodsworn would be exactly 30 for 9 mana and 5 cards, 3 of which are tutorable. Can scrape out a bit more damage with a second Inner Rage or a weapon from a previous turn.

    Yilias on
    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • MuffinatronMuffinatron Registered User regular
    Dibby wrote: »
    Both of those seem good?? Both of those seem good. I'm not sure what Druid would really use the Claws for, but that doesn't seem very difficult to complete, I think. And it's 3 copies, that's free removal or face damage. It's hard to argue that it's bad, really. Clear the Way also seems exceptionally strong, but I think we need to see what other sort of Rush minions are in first.

    Someone will try to do something dumb with multiple Gonks and those claw spells. I guarantee it.
    I feel safe guaranteeing it because I will try to do something dumb with those cards

    PSN: Holy-Promethium
    ElvenshaeGoodKingJayIII
  • emnmnmeemnmnme Registered User regular
    I am going to only play with Classic cards in my deck to protest this power creep.

    rahkeesh2000
  • ShadowhopeShadowhope Baa. Registered User regular
    zepherin wrote: »
    Sometimes the reconnect option is annoying, it's like quit telling me about the 8-3 arena run of shadowhope. Yeah they are rad, but you've already told me like 6 times today.

    I’m just thankful that it’s not a 1-3 run or something.


    On Thursday, I was doing pretty well I’m the battlegrounds. 5100 rating, feeling pretty good about myself. And then I got hit with a massive negative streak. It felt like every attack went the wrong way (“No, kill the hyena with two health, not the rat!”). At one point, I’m sure that I lost points for finishing fourth. My rating ranked all the way down to 4500. Yesterday and today, I turned it around and went back up to 5300. And yet, I don’t feel like I’m making particularly different choices.

    RNG man.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
    zepherin
  • MuffinatronMuffinatron Registered User regular
    Shadowhope wrote: »
    zepherin wrote: »
    Sometimes the reconnect option is annoying, it's like quit telling me about the 8-3 arena run of shadowhope. Yeah they are rad, but you've already told me like 6 times today.

    I’m just thankful that it’s not a 1-3 run or something.


    On Thursday, I was doing pretty well I’m the battlegrounds. 5100 rating, feeling pretty good about myself. And then I got hit with a massive negative streak. It felt like every attack went the wrong way (“No, kill the hyena with two health, not the rat!”). At one point, I’m sure that I lost points for finishing fourth. My rating ranked all the way down to 4500. Yesterday and today, I turned it around and went back up to 5300. And yet, I don’t feel like I’m making particularly different choices.

    RNG man.

    Yeah. Sometimes you just have a sequence of runs which are just terribad RNG wise.

    Like getting Rat King but you never get a minion of the tribe he'd buff on that turn.

    Or getting to fight against A.F Kay just after she becomes active and has a tier 3 and tier 4 minion on board which literally just happened as I was typing this post up.

    Awesome!

    That said I feel like I'm getting better over time. Had a flawless win yesterday, and got close on to doing it again on a few other occasions.

    PSN: Holy-Promethium
  • bwaniebwanie Posting into the void Registered User regular
    Fucking afk... 5 times in my last 8 games i got her on t3

    Yh6tI4T.jpg
    forty
  • fortyforty Registered User regular
    Shadowhope wrote: »
    zepherin wrote: »
    Sometimes the reconnect option is annoying, it's like quit telling me about the 8-3 arena run of shadowhope. Yeah they are rad, but you've already told me like 6 times today.

    I’m just thankful that it’s not a 1-3 run or something.


    On Thursday, I was doing pretty well I’m the battlegrounds. 5100 rating, feeling pretty good about myself. And then I got hit with a massive negative streak. It felt like every attack went the wrong way (“No, kill the hyena with two health, not the rat!”). At one point, I’m sure that I lost points for finishing fourth. My rating ranked all the way down to 4500. Yesterday and today, I turned it around and went back up to 5300. And yet, I don’t feel like I’m making particularly different choices.

    RNG man.
    It's possible to lose rating for 4th place or even win a bit of rating at 5th, depending on the rating of your opponents. The latter is more likely if you're in the scrub tier.

    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    Bloodlust has to be a candidate for all-time dumbest Hearthstone card.

    Officially the unluckiest CCG player ever.
  • MuffinatronMuffinatron Registered User regular
    Well that was a game of Battlegrounds.

    Using Akazamzarak, got down to 6 health with an untriggered Ice Block. Played a bit greedy knowing that I had the Ice Block as a safety net. Then just started rolling in the wins.

    The guy that was the last guy left was a Brann at 34 health still.

    First fight I put in 29 damage, second one 25.

    Dunno what that says about the rest of the lobby that They'd only taken 6 damage off him before I got to play him.

    PSN: Holy-Promethium
    ElvenshaeMNC Dover
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    forty wrote: »
    Bloodlust has to be a candidate for all-time dumbest Hearthstone card.

    I think you’re confusing Bloodlust with Brawl. It’s easy to do since they both start with a B, cost 5 mana, are Classic cards, and complete BS.

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  • ShadowhopeShadowhope Baa. Registered User regular
    Civics is not a consumer product that you can ignore because you don’t like the options presented.
    FeriluceMNC Doverkime3cl1ps3
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    By itself bloodlust is meh, it’s that it allows a hard finish, but at the point when you use it, you are generally winning already. It’s a win more card, but it won’t turn a lost game into a winning game like some cards or combos.

  • fortyforty Registered User regular
    MNC Dover wrote: »
    forty wrote: »
    Bloodlust has to be a candidate for all-time dumbest Hearthstone card.

    I think you’re confusing Bloodlust with Brawl. It’s easy to do since they both start with a B, cost 5 mana, are Classic cards, and complete BS.
    I mean Brawl is up there too, but at least I don't fucking draw Brawl in my opening hand every time I play a Warrior deck with it and have it being a dead card.

    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    zepherin wrote: »
    By itself bloodlust is meh, it’s that it allows a hard finish, but at the point when you use it, you are generally winning already. It’s a win more card, but it won’t turn a lost game into a winning game like some cards or combos.
    This is exactly why it's such a fucking dumb card. My hand is a god damn fucking magnet for it and it's a dead fucking card until a critical point in the match. Otherwise it might as well be a Quest card that I can't actually play.

    Officially the unluckiest CCG player ever.
  • emnmnmeemnmnme Registered User regular
    MNC Dover wrote: »
    forty wrote: »
    Bloodlust has to be a candidate for all-time dumbest Hearthstone card.

    I think you’re confusing Bloodlust with Brawl. It’s easy to do since they both start with a B, cost 5 mana, are Classic cards, and complete BS.

    What's wrong with Brawl? It's a half-assed board clear that does good work.

    Shadowhope
  • fortyforty Registered User regular
    Shadowhope wrote: »
    Not trying to do a bunch of damage to your teammate in a team brawl format seems like the obvious play to me, not galaxy brain. *shrug*

    Officially the unluckiest CCG player ever.
  • MuffinatronMuffinatron Registered User regular
    So someone got a dev on twitter to confirm the way Envoy of Lazul works.

    The two incorrect cards will be cards that were in their starting deck that aren’t in their hand.

    PSN: Holy-Promethium
  • fortyforty Registered User regular
    Well that pretty much makes it a 1 in 3 crapshoot most the time.

    Officially the unluckiest CCG player ever.
    MNC DoverNeadenElvenshaekime3cl1ps3KoopahTroopah
  • AlphagaiaAlphagaia Registered User regular
    Debatable, knowing certain cards aren't in his hand can help a great deal as well,as well as knowing what kind of deck to expect if it's still early.

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  • MuffinatronMuffinatron Registered User regular
    forty wrote: »
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.
    That information isn't as useful as you think. Madame Lazul shows you 3 of your opponents' cards in hand and basically doesn't see play.

    I think that's more a consequence of the types of priest deck that are meta-viable.

    You're having to do some really unfair bullshit either via Divine Spirit/Inner Fire through drawing all of your deck, or leaning heavily on resurrect mechanics. Lazul would never fit into the former because she takes up hand space and you don't want your opponent's cards (you've got exactly what you want and need in your deck, you just have to draw the whole thing), and the latter she'd poison your res pool.

    Depending on how the big dragon infusion into the meta with the new expac she's on the cusp of being meta viable if the environment exists for a deck which she doesn't work against its win conditions.

    PSN: Holy-Promethium
    Dibby
  • DibbyDibby I'll do my best! Registered User regular
    edited November 2019
    forty wrote: »
    3clipse wrote: »
    3clipse wrote: »
    I took Glimmerroots to legend, you don't need to tell me twice, but it's a bit of a bummer to have an epic slot go to what is functionally a re-print.

    I mean this time it's cards in their hand, not their deck. So its a little different. In fact it can give you some indication as to what you need to play around.

    I can't remember but did Glimmerroot show you which was the correct card if you took the wrong one?

    It did!

    So that's potentially better than Glimmerroot right? If it works exactly the same. You're told a card that they have in their hand and two that they don't. That's some serious information that can guide your future turns.

    Assuming that the other two cards it shows are actually something they could feasibly run in their deck.
    That information isn't as useful as you think. Madame Lazul shows you 3 of your opponents' cards in hand and basically doesn't see play.

    I think that's more a consequence of the types of priest deck that are meta-viable.

    You're having to do some really unfair bullshit either via Divine Spirit/Inner Fire through drawing all of your deck, or leaning heavily on resurrect mechanics. Lazul would never fit into the former because she takes up hand space and you don't want your opponent's cards (you've got exactly what you want and need in your deck, you just have to draw the whole thing), and the latter she'd poison your res pool.

    Depending on how the big dragon infusion into the meta with the new expac she's on the cusp of being meta viable if the environment exists for a deck which she doesn't work against its win conditions.

    Yeah, this is something I was thinking about when Envoy was revealed. If there's a deck similar in structure to how old Dragon Priest or even Control Priest was, or even something kinda midrange-y, they'll want Envoy (and even Madame Lazul, as you noted)

    So, it depends a lot on what Galakrond Priest will look like, or Dragon Priest...

    The new info about how Envoy works does make it a fair bit less good, but... Hmm.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    If they tied the effect to another minion for synergy, it could see more play. But if the other minion is underwhelming, both cards are bad. Something like:

    Dragon Lore Enforcer
    6 mana, 6/6 Dragon minion
    Battlecry: Deal 1 damage to all enemy minions for each time you’ve seen a card from their hand or deck. (X damage)

    Here’s an AoE for Dragon decks that want to play the value/steal game. Gets buffed from Madam Lazul, Envoy, Thoughtsteal, Cloning Device and so on. Gets free buffs each turn from Chameleos.

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  • DibbyDibby I'll do my best! Registered User regular
    The thing is sorta like, Envoy and Lazul are both value cards. Priest Galakrond's HP is also just "value".

    "Value" alone doesn't quite work just by itself....

    It's gonna need something else along with it, otherwise we're just gonna keep seeing combo instead.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    MNC Dover wrote: »
    If they tied the effect to another minion for synergy, it could see more play. But if the other minion is underwhelming, both cards are bad. Something like:

    Dragon Lore Enforcer
    6 mana, 6/6 Dragon minion
    Battlecry: Deal 1 damage to all enemy minions for each time you’ve seen a card from their hand or deck. (X damage)

    Here’s an AoE for Dragon decks that want to play the value/steal game. Gets buffed from Madam Lazul, Envoy, Thoughtsteal, Cloning Device and so on. Gets free buffs each turn from Chameleos.
    Except it has a good chance to kill itself.

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