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  • Crippl3Crippl3 oh noRegistered User regular
    edited December 3
    I know some folks here liked CrossCode, some more news on upcoming DLC: http://www.radicalfishgames.com/?p=6892
    With the Newgame+ Feature completed we’re now focusing our work on the Post Game DLC that will add a little Epilogue to the current end of CrossCode. Among other things it will feature things like an extended Rhombus Square, more Quests, and a proper Final Dungeon. And also a few answers to some of the questions you might still have at the end of CrossCode’s story.
    We don’t have a release date for the Post Game DLC yet, as it will still take some time to develop. We’re currently targeting Q2, 2020.

    As we’re currently focused on the DLC, we unfortunately don’t have a lot of content ready for regular game update. However, you can expect an upcoming technical update in the next 1-2 weeks, as we plan to update NW.js, the software/engine we use to run CrossCode. We hope that this will fix some of the Crash issues people experience on Linux as well as Memory Leaks on Windows. There will also be a little feature added to that, but more on that later!

    Also working on console versions, with the Xbox version being focused on first.

    Crippl3 on
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  • AistanAistan Tiny Bat Registered User regular
    I didn't have any questions at the end of Crosscode but i'll absolutely take any more of that game they want to give me.

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  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited December 3
    Jacobkosh wrote: »
    I’ve been mostly playing console games for the past ~six years, but should be finishing a pc build tomorrow. I’ve grabbed Total War: Warhammer 2 and Battletech off the steam sale, what other recent-ish titles should I be looking at?

    @pyromaniac221 What sort of stuff do you like?

    I’m open to anything except horror, sims, and the more intensive 4x/strategy games (I’m on the fence with Stellaris, it looks neat but I also thought that about Crusader Kings 2 before dropping it after a couple hours).

    On my buy-in-the-near-future list I’ve got Control, Disco Elysium, Plague Tale, a multiplayer shooter (either Rainbow Six or Overwatch, both of which I’ve played on console), possibly Monster Hunter when the expansion drops. I might add some bigger multiplatform titles, but particularly I’m interested in more modestly budgeted / indie releases that I might be overlooking.

    Ok! Here's a quick list based on all of that, with notes in the spoilers:

    GAMES WITH TACTICAL COMBAT
    - XCOM and XCOM 2
    (maybe you already played these on console, but if not, they're definitely worth it here!)

    - the Shadowrun Returns RPGs (Shadowrun Returns, Dragonfall, Shadowrun Hong Kong)
    These are by the studio that developed Battletech (and which is run by the guy who invented both tabletop franchises). They're story-heavy cyberpunk-fantasy RPGs with grid-based tactical combat, a la XCOM; you control a party of people specializing in various guns, melee weapons, and magic styles. Outside of combat, the stories are well-written with memorable characters and some difficult choices. Each game clocks in at 10-15 hours and I think they're excellent examples of how to do a good game on a small budget.

    - Into the Breach
    Giant kaiju monsters have invaded the world and only you, controlling a squad of mechs, can save it. You do this by battling the monsters on a grid, trying to defeat them all before they do critical damage to buildings and the people within. There's no random element, and the creatures move in predictable ways (and the game tells you what they're going to do with their turn) so you can pull off cool tricks: is a monster shooting at a building? Try knocking him into a different row so his shot hits his buddy instead. Playing optimally means you can defeat every monster and save every human with no losses. Of course, that's way easier said than done.

    It's very Pacific Rim, with an interesting and welcome emphasis on saving lives, and you can get different mechs with different powers and equipment that can be upgraded, resulting in very different play experiences. The whole thing has a very tight, elegant feel, and the lo-fi pixel art presentation is charming.

    - The Banner Saga 1, 2, and 3
    Tactical RPGs where you control a dwindling caravan of warriors, refugees, and survivors fleeing the end of the world in a Norse-themed setting. The tactical combat has a very chess-like stark simplicity, where characters move and act in strictly-prescribed ways without an element of randomness. Which can be a bummer as you can't rely on a lucky headshot or whatever to save the day, but is very satisfying when your perfect tactics utterly destroy the enemy.

    The campaign layer above the tactical layer is a mixed bag. The story is well-written and compelling and the presentation is lush, with characters and environments rendered in a very quasi-Disney, vibrant, colorful way, but the story presents a lot of choices where the stakes are obscure and the consequences don't become apparent until much later. Do you pick an apple from this tree? You did? Oh, you stupid fucking fool, now your best guy is dead. I kind of hated that part of the game - but it's a testament to how much I enjoyed thecore gameplay, and how fascinated I was with the story being told, that I plowed through anyway.

    - Phantom Doctrine
    A rough-around-the-edges, not entirely successful but smart and interesting and innovative XCOM-a-like set during the Cold War. You run a spy agency and are pitted against a global conspiracy; you recruit agents, build a global spy network (not too fiddly, though, this is much more XCOM than Crusader Kings), and send them on tactical missions where they can use stealth and gadgetry or go in guns blazing. Agents can develop personality quirks as you play and some might turn mole for the enemy - but you can also brainwash captured enemy agents to your own side.

    The combat does an interesting thing where instead of relying on a percentage chance to hit (an infamous source of frustration in XCOM when your guys blow 99% headshots) every shot is assumed to hit instead, but targets have an Awareness score that is drained (very quickly) by being shot at and only regenerates in cover. So the onus is not on you to get lucky and roll the dice well, but to mitigate damage and incoming fire by doing everything you can to keep from being shot at in the first place. Which feels really appropriate for a spy game, to me.

    ADVENTURE + PUZZLEY GAMES
    - Unavowed
    A 90s style pixel art adventure game combined with a Bioware RPG. You play an ordinary person in modern-day NYC (choosing their gender and a profession of either bartender, cop, or actor) who was possessed by a demon and forced to commit horrible crimes. Now you awake a year later, freed from the possession by the Unavowed, a secret society of monster hunters. You join them to help set right the demon's crimes and track it down. It's a classic puzzle adventure game, but each member of the Unavowed has a different skillset (one person is super-strong, another sees and communicates with ghosts, etc) and who you choose to accompany you on each mission changes how the game plays out. It's well-written and a ton of fun.

    It's also a sequel to...

    - The Blackwell series (The Blackwell Legacy, Blackwell Unbound, The Blackwell Convergence, The Blackwell Deception, The Blackwell Epiphany)
    A series of indie adventure games by the creator of Unavowed made between 2008 and 2015. You play Rosa Blackwell, a reporter in NYC who discovers she's inherited the family curse: Joey, the ghost of a deceased wiseguy from the 20s who's been sent to Earth to help Rosa's family put lost souls to rest, often by solving the circumstances of their deaths. It's like the Sixth Sense, except Haley Joel Osment is an adult woman with social anxiety and Bruce Willis is a pinstriped joker who calls people "toots."

    The games are well-written and the fantasy elements are very low-key; mostly you explore real-life New York environments and get involved in very slice-of-life (if sometimes tragic) stories of forlorn lovers, college kids who took a wrong turn, etc. The puzzles are mostly fair, to the point of being on the easy side. The games are short and sweet, each one clocking in at only a few hours long; playing them in a row feels like binging episodes of a TV show, and they build an over-narrative that comes to a satisfying conclusion. They're also only like a couple bucks apiece. I strongly recommend them if you like point-and-clicks.

    - Heaven's Vault
    A science-fiction archaeology game that puts you in the role of a woman trying to track down a missing scientist across a series of alien worlds, and challenges you to decipher the inscriptions left behind by a long-lost civilization to advance the story. That...might not sound like fun, but in truth, I was hooked. The alien language has some cool subtle shades of meaning that actually change your perception of the plot as you move through the game. The actual presentation is really lovely, with beautiful environments.

    - Baba Is You
    A puzzle game with charmingly minimalist graphics where the rules of the puzzle are physical objects within the puzzle, and manipulating those objects can change the rules. So if Baba (a cute little sheep thing) is You, you control the sheep on the screen. But if you push the word "baba" away from the phrase "baba is you" and replace it with the word "rock", suddenly you control every rock on the screen. Or maybe you want to get past some lava, so you say LAVA is DIRT. Those are just examples. Idk, it's a hard game to explain but it's incredibly intuitive and elegant in practice.

    - Black Closet
    A very weird and cool indie narrative puzzle game/visual novel...thing. I never see anyone talking about this, I think largely because its anime-y style gives people the wrong impression about it, but I strongly recommend it.

    You play a young woman, a senior at an exclusive private boarding school for ladies, who is elected senior class president. It turns out that being head of the Student Council means being responsible for policing your fellow students to avoid scandal and keep the school's name out of the papers.

    What this means in gameplay terms is that there are procedurally generated mysteries to solve. This blew my mind, because I didn't think procedural mystery generation was even possible, but here this indie anime game goes and does it? Anyway, what happens is that students come to you wtih a problem: Jenna is being kept awake at night by spooky noises, Raven has been depressed and has run away, Valerie and Ilana got into a brawl in the cafeteria over a boy.

    You command the girls of the Student Council, each of whom have different specialties: one is towering and intimidating, one is scientifically gifted, one is such a wallflower that she can get anywhere without being seen. You assign them various tasks - talk to the witnesses, investigate the scene, break into someone's dorm. They succeed or fail based on their stats, and come back to you with information: the runaway girl had letters from a boy in her drawer, the strange noises are being made by the girl's roommate who wants her to fail calculus, the two angry girls tell you to fuck off. You decide what kind of action to take, whether to recommend anyone for suspension or expulsion, and are graded on your results. Meanwhile, time is passing and you have your own exams to study for.

    And along with all this, there's an overarching story involving a mystery at the school, and a dating-sim element where you can hang out with the various girls of the Student Council, each of whom has their own story, and try to get to know them better. Which is good, because one of them is a traitor who's trying to undermine your efforts on behalf of a rival school. All these different subsystems and the actual overarching narrative feed together and synergize with each other in a way I don't often see in games and really dig.

    GAMES WHERE THE POINT IS THE WRITING
    - Firewatch
    You play a troubled man named Henry in 1989, who takes a summer job as a fire lookout at the Shoshone National Forest in Wyoming. You're hundreds of miles from any kind of civilization and your only human contact is Delilah, your supervisor in the next tower over, whom you can speak to by walkie-talkie. The game takes place in a few square miles of beautiful forest wilderness around Henry's tower, which you can explore (mostly) at will, and it's all rendered in a beautiful, vivid style influenced by 1930s WPA poster art.

    A mystery begins to unfold involving disappearing campers and someone stalking Henry and Delilah, and the mystery begins unraveling the baggage that drove both these characters to flee the world and get a job in one of the most remote places in the country, but the meat of the story happens in your radio calls with Delilah; you can choose your responses, and that gradually shapes how these characters' relationship evolves.

    The game doesn't have much gameplay beyond just walking and talking (although unlike other "walking simulators," you do get to make some interesting choices through the dialogue system) but even with just those things it's an absolutely memorable experience.

    - Gone Home
    Another "walking simulator," this one casts you in the role of a young woman who's returned to her family home after a year abroad only to find the old place empty on a rainy night. You begin exploring to try to figure out what happened, moving through people's rooms, rooting through their stuff, reading old diaries and receipts to reconstruct the story of your family. Again, there's no real gameplay beyond just, like, opening doors and going through closets and drawers, but the presentation is lovely (the graphics are realistic-ish but not stultifyingly so, and there's good music and voiceover work) and the writing is often poignant.

    Since you don't like horror, I will go ahead and spoil a minor thing by revealing that no, there are no serial killers or ghosts. The game tries to be coy about this at first, and has the lights flicker (it's an old house in a thunderstorm) but what's going on is more personal and more mundane.

    - Sunless Sea and its sequel Sunless Skies
    Narrative-driven RPG/uh...vehicle games?...where you're the captain of a ship (a steamship in Sunless Sea, a space train in Skies) voyaging through an atmospheric world of dark Victorian/Edwardian gothic mystery/comedy/horror.

    The quick version is that it's the late 1800s, and London has been magically transported to a vast cavern the size of a continent underneath Europe, called the Neath. Hidden from God's sight, physical laws work differently in the Neath; death is a temporary inconvenience, devils are real and walk around in top hats, and magic and other alien forces are at work. Most of the Neath is dominated by a huge underground ocean, the Unterzee, which is dotted with islands on which various strange and alien civilizations reside, and its waters conceal huge monsters and other horrors.

    You play a captain trying to make a fortune on the Unterzee, beginning with a rusted junky steamship and hopefully advancing to bigger and better things. You steam between ports, carrying cargo and undertaking missions (transporting people, hunting monters, looking for resources etc), all while trying to earn enough money to keep your crew fed and your ship stocked with fuel. When you arrive in port, you navigate the story through a series of choose-your-own-adventure text boxes and skill checks (different captains can specialize in different things, and you can earn XP and improve your skills). Each island has its own mysteries to unravel, and it's all told in writing that is wonderfully evocative, alternately touching and poignant, hilarious, exhilarating, or terrifying.

    The actual sailing of the ship is functional rather than super great and exciting, and the game has a steep learning curve, especially early on. There's a roguelike element where death is frequent and freqently unfair, but a captain can pass on some of their possessions and stats to a successor (and it's also possible to beat the game in one of many ways, which also confers additional bonuses to future captains). The problem is that climbing back up to the top can be time-consuming, so I personally play with permadeath disabled and saving/loading enabled. The star of the story isn't the gameplay, anyway, but the writing. There's also some genuinely wonderful music.

    Sunless Skies is the same deal and a direct sequel to Seas, except it takes place a decade later, in the early 1900s, and London has escaped the Neath and created an empire in space (albeit space as imagined by 19th-century writers, where "aetheric wind" blows between stars, and solar systems are encased in great glass spheres). The gameplay is much improved and the controls are better, as are the visuals. It's a straight improvement in most respects but it's still worth playing Seas first.

    Tales from the Borderlands
    I guess technically you could call this an adventure, but the gameplay elements are incredibly minimal. Instead, it's more like an interactive movie where you make dialogue and story choices. It just happens to be a very good interactive movie, with terrific dialogue, and is easily my favorite Telltale game. I hugely recommend it even if you don't think much of Borderlands otherwise.

    Jacobkosh on
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  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    I kinda put Into the Breach as more of a puzzle game than a straight up tactics game. You often have a very specific set of moves that will actually bring you to victory in those missions, whereas in a lot of tactics games there is a chance to straight up fail a lot of actions.

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  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Any sort of genre breakdown is ultimately a judgment call. I could also stick Shadowrun in the narrative section, since for a lot of people the story is absolutely its core appeal versus the XCOM-lite turn-based RPG combat.

  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Also if you like 4X games then the best 4X game of all time is Master of Orion 2.

    It's. So. Fuckin. Good.

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  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    good news, everyone!
    U7v458zl.png
    Star Citizen hits $250m in funding! Phase 1 funding is almost complete!

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  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular

    Dec 3 - Phoenix Point (Epic Game Store, Tactics, Strategy, X-Com Like)


    Dec 3 - Halo Reach (PC) (shooter, action, FPS, single player, multiplayer)

    cB557Olivaw
  • Star Citizen will have a full release exactly ten seconds before the first bombs fall

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  • KarozKaroz *nom* Registered User regular
    Star Citizen will have a full release exactly ten seconds before the first bombs fall

    Why so soon?

    Netscape
  • ChicoBlueChicoBlue Registered User regular
    Crowdfund my sweet, juicy, little butt.

    KarozKristmas KthulhuThatDudeOverThereCrippl3
  • ChincymcchillaChincymcchilla Registered User regular
    Will KRO or star citizen come out first

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  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    Lol.

    "Come out"

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  • DarkPrimusDarkPrimus premium Registered User regular
    Will KRO or star citizen come out first

    KR0 has more finished game available to play, it doesn't keep nickel-and-diming you with transactions both micro-and-macro.

    It's also absolutely an example I would cite not just for games being art but games as literature

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  • BionicPenguinBionicPenguin Registered User regular
    DarkPrimus wrote: »
    Will KRO or star citizen come out first

    KR0 has more finished game available to play, it doesn't keep nickel-and-diming you with transactions both micro-and-macro.

    It's also absolutely an example I would cite not just for games being art but games as literature

    And yet it still isn’t done, which is the point of the joke.

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  • Emerlmaster999Emerlmaster999 Registered User regular
    Star Citizen will release before Sega ever remakes Skies of Arcadia.
    god dammit Sega give me Skies HD

    darunia106webguy20
  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    RE3 coming sooner than expected, leaks of the announcements at the Keighleys have begun

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  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Staaaaaaaaaaaaaaaaaaaaarrrrrrsssss

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  • Im pretty sure I'm still fucked up from RE2 I dont know if I can hack that shit

  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    I wonder if they'll ever go back and do a remake of RE1 in the style of the RE2/RE3 remakes

    Like, I can understand why they didn't start there, as that game has already been remastered and partially remade multiple times, but those aren't really on the scale of what they did with RE2, as I understand it

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  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Straightzi wrote: »
    I wonder if they'll ever go back and do a remake of RE1 in the style of the RE2/RE3 remakes

    Like, I can understand why they didn't start there, as that game has already been remastered and partially remade multiple times, but those aren't really on the scale of what they did with RE2, as I understand it

    I mean, at the time it was a similar scale and scope to what the RE2 REmake is now.

    Except RE4 hadn't come out yet.

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Brolo wrote: »
    good news, everyone!
    U7v458zl.png
    Star Citizen hits $250m in funding! Phase 1 funding is almost complete!

    Stop ignoring my calls!

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • SyphonBlueSyphonBlue Registered User regular
    Crippl3 wrote: »
    I know some folks here liked CrossCode, some more news on upcoming DLC: http://www.radicalfishgames.com/?p=6892
    With the Newgame+ Feature completed we’re now focusing our work on the Post Game DLC that will add a little Epilogue to the current end of CrossCode. Among other things it will feature things like an extended Rhombus Square, more Quests, and a proper Final Dungeon. And also a few answers to some of the questions you might still have at the end of CrossCode’s story.
    We don’t have a release date for the Post Game DLC yet, as it will still take some time to develop. We’re currently targeting Q2, 2020.

    As we’re currently focused on the DLC, we unfortunately don’t have a lot of content ready for regular game update. However, you can expect an upcoming technical update in the next 1-2 weeks, as we plan to update NW.js, the software/engine we use to run CrossCode. We hope that this will fix some of the Crash issues people experience on Linux as well as Memory Leaks on Windows. There will also be a little feature added to that, but more on that later!

    Also working on console versions, with the Xbox version being focused on first.

    Only thing I wanna know about CrossCode is when the fuck's it coming to Switch godammit

    You promised this year! You promised!!!

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    DarkPrimus wrote: »
    Will KRO or star citizen come out first

    KR0 has more finished game available to play, it doesn't keep nickel-and-diming you with transactions both micro-and-macro.

    It's also absolutely an example I would cite not just for games being art but games as literature

    And yet it still isn’t done, which is the point of the joke.

    Don't sweat it, it's a pavlovian response

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  • DiarmuidDiarmuid Registered User regular
    Do they do the full remake thing with 4 though?


  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I feel like everyone asking that is forgetting about Code Veronica and it's making me very sad

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  • ChicoBlueChicoBlue Registered User regular
    Remake my bitter, dry, big butt.

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  • SyphonBlueSyphonBlue Registered User regular
    Diarmuid wrote: »
    Do they do the full remake thing with 4 though?

    Not right now, I don't think so. Maybe in like, ten years? I don't think there's any need to remake 4 right now, really. Game design has changed a lot since RE2 and 3. It has changed since 4, but not nearly as drastically.

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    ChicoBlue wrote: »
    Remake my bitter, dry, big butt.

    It could really benefit from some better antialiasing

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    Diarmuid
  • DarkPrimusDarkPrimus premium Registered User regular
    DarkPrimus wrote: »
    Will KRO or star citizen come out first

    KR0 has more finished game available to play, it doesn't keep nickel-and-diming you with transactions both micro-and-macro.

    It's also absolutely an example I would cite not just for games being art but games as literature

    And yet it still isn’t done, which is the point of the joke.

    Episodes 1-4 are done. None of Star Citizen is out of Early Access. I don't think any of it is even technically beta? Maybe it left alpha recently.

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  • ZxerolZxerol HOW MANY POUNDS IS CAT POOP Registered User regular
    DarkPrimus wrote: »
    DarkPrimus wrote: »
    Will KRO or star citizen come out first

    KR0 has more finished game available to play, it doesn't keep nickel-and-diming you with transactions both micro-and-macro.

    It's also absolutely an example I would cite not just for games being art but games as literature

    And yet it still isn’t done, which is the point of the joke.

    Episodes 1-4 are done. None of Star Citizen is out of Early Access. I don't think any of it is even technically beta? Maybe it left alpha recently.

    It's on v3.7.2.

    ...which is still considered "alpha." So more like 0.3.7.2 but whatever.

    It's supposed to go into beta sometime next year? But if you accept the delineation of alpha and beta as something that feature complete and consider all the batshit things Roberts wants to put in this thing, then ahahahahahaha

    Couscous
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Diarmuid wrote: »
    Do they do the full remake thing with 4 though?

    Remaking 4 now would be more like remaking 1 when 1 was remade (which they did do, so who knows).

    Like, Resident Evil 1 through 0 are all based around fixed camera angles as an important part of how you explore the game. They're deeply disorienting and add a bunch to the horror, especially in early games that weren't exactly able to wield realism as an element there.

    The switch to the over the shoulder third person with 4 is a massive change for the games, and the locations in Resident Evil 4+ feel very different than the locations in the earlier games because of it. The RE2Make is, in addition to everything else, a remake based around switching the game to these controls. Plus improved graphics, improved enemy AI, that sort of thing.

    So a remake of RE4 at this point would probably just be better graphics and better enemy AI? Which I mean, RE4 is a very popular game, I'm sure that would do fairly well. But it wouldn't be the level of gamechanger that remaking 2 or 3 is.

    StiltsOlivaw
  • akajaybayakajaybay Registered User regular
    That list of game reccomendations is rather nice.
    You're making me feel like I should give Phantom Doctrine a try. I kind of wrote it off, but I've played the rest of those and enjoyed them.
    I did play some Black Closet but never finished a full run. It's an interesting one.

    Jacobkoshnever die
  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    Jacobkosh wrote: »
    I’ve been mostly playing console games for the past ~six years, but should be finishing a pc build tomorrow. I’ve grabbed Total War: Warhammer 2 and Battletech off the steam sale, what other recent-ish titles should I be looking at?

    @pyromaniac221 What sort of stuff do you like?

    I’m open to anything except horror, sims, and the more intensive 4x/strategy games (I’m on the fence with Stellaris, it looks neat but I also thought that about Crusader Kings 2 before dropping it after a couple hours).

    On my buy-in-the-near-future list I’ve got Control, Disco Elysium, Plague Tale, a multiplayer shooter (either Rainbow Six or Overwatch, both of which I’ve played on console), possibly Monster Hunter when the expansion drops. I might add some bigger multiplatform titles, but particularly I’m interested in more modestly budgeted / indie releases that I might be overlooking.

    On the budget/indie side, I'd go with my usual recommendation of Bastion and Transistor as the best-of-the-best.

    Bastion is a top-down arcade-y brawl-y sorta adventure with a subtle backstory and the best narrator voice this side of Darkest Dungeon. It's cheap, grab it and enjoy it and be sure to beat the bonus levels that show up late in the game for some additional sweet, sweet backstory.

    Transistor is the follow up to Bastion that is a totally new story and setting, but similar interface with the addition of optional turn-based mechanics (which sounds weird, but it works). It has a more more personal story and is absolutely beautiful to play. It's my go-to example of 'games as art that are still games'.

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    3clipsepyromaniac221ElvenshaeCaedwyr
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    akajaybay wrote: »
    That list of game reccomendations is rather nice.
    You're making me feel like I should give Phantom Doctrine a try. I kind of wrote it off, but I've played the rest of those and enjoyed them.
    I did play some Black Closet but never finished a full run. It's an interesting one.

    Phantom Doctrine is good.

    It ain't perfect, but it is quite good.

    Jacobkosh
  • TubeTube Administrator, ClubPA admin
    I finished Phantom Doctrine but I feel like it was a bit of a missed opportunity.

    Hobnail wrote: »
    This forum has taken everything from me
    This hurts but I deserve it

    Jacobkoshmilski
  • chrishallett83chrishallett83 Amazon: shorturl.at/giJSV Steam: shorturl.at/ftCLSRegistered User regular
    Tube wrote: »
    I finished Phantom Doctrine but I feel like it was a bit of a missed opportunity.

    Insufficient Phantoms and/or Doctrines?

    ElvenshaeApogee
  • akajaybayakajaybay Registered User regular
    I'll be interested to see how Phoenix Point does too. Can't really look at general word of mouth online for it since it's got so much baggage.

  • TubeTube Administrator, ClubPA admin
    I felt like having it be about a generic terrorist organisation kind of squandered the cold war setting a bit, for one.

    Hobnail wrote: »
    This forum has taken everything from me
    This hurts but I deserve it

  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Tube wrote: »
    I felt like having it be about a generic terrorist organisation kind of squandered the cold war setting a bit, for one.

    I think it was a tough balance to strike, and they definitely faltered in some places.

    I like the idea that all of these historical events are actually even more wrapped up in government conspiracy than they already were. I think it provides both a point of connection, to keep it from feeling totally disconnected from its setting, and also gives the opportunity for divergence, such that the player can't know exactly what is going to happen next just by having a Wikipedia page about 1983 world events pulled up on their phone.

    But it did also feel very generic at times, especially with the large amount of repetition in the non-story missions.

    Jacobkosh
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