The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.

Posts

  • DirtyboyDirtyboy Registered User regular
    edited November 2019
    Patch 1.01 notes (11/7/19).
    Hello Zookeepers!

    It's been two days since Planet Zoo's launch and your initial reaction has been phenomenal! We've been loving all of the creations, screenshots and animal details you have shared! We're so grateful for the feedback and reports you have been sending in and the team has been working hard to resolve as many issues as possible.

    We've now rolled out our first update for Planet Zoo, designed to fix some of the most immediate issues which have been raised. Please don't worry if an issue you have reported isn't listed; we are still hard at work on your reports and feedback and will have more updates coming soon! Please take a look below for the full update notes:

    Stability

    Added several crash and stability fixes, including -

    Crash when deleting pick up based enrichment item while an animal is using it;
    Crash when moving staff buildings;
    Crash when moving animals to quarantine;
    Crash when selecting the Inspector notification;
    Crash when signing up to newsletter;
    Crash when deleting shops;
    Crash when moving exhibits;
    Crash when animals are released to wild;
    Crash when using 'locate' button from objectives;
    Crash when switching between fullscreen and borderless.

    Scenarios

    Fixed some objectives in Scenario 3 of Career Mode auto-completing.

    Franchise Mode & Main Menu

    The newsletter sign-up is now hidden during the welcome screen. This will prevent any issues from signing up before creating your avatar.

    Fixed issue with profanity filter not allowing players to create franchise zoos. We have also improved messaging regarding this issue.

    Staff

    Fixed issue with multiple mechanics not repairing vandalised objects efficiently.

    Animals

    Various improvements have been made to climbing (Sorry flying bears!)

    UI

    Zoo tax is now shown on the Zoo Overview menu to give you greater information on your finances.

    Guests

    Fix for guest avatar heads disappearing.

    Rendering

    Fix rendering issues caused by ultra wide displays.

    General

    We are aware of an issue where the wrong image is displayed for the Community Challenge (it should be the tigers!). If this is the case, please restart your Steam client as it's a caching issue; do let us know if the issue persists!
    As mentioned, this is only the first of our post-launch updates for Planet Zoo. We'll be sure to keep you informed regarding the next ones! Thank you again for your continued support and feedback!

    Thank you!

    Chanté 🦁:D

    Dirtyboy on
  • DirtyboyDirtyboy Registered User regular
    edited November 2019
    My current zoo (sandbox mode). Still learning stuff, mostly flat.

    ?.png
    ?.png
    ?.png

    Dirtyboy on
  • VikingViking Registered User regular
    I liked the little of this that I tried, but I think I will wait for a few more patches before digging in.

    steam_sig.png
    Bravely Default / 3DS Friend Code = 3394-3571-1609
  • Jealous DevaJealous Deva Registered User regular
    Dirtyboy wrote: »
    My current zoo (sandbox mode). Still learning stuff, mostly flat.

    ?.png
    ?.png
    ?.png

    Wow, that is a lot more impressive than my current first zoo, which is the first “from scratch” career mission that I have spent about 4 hours on and right now is basically a pen of Bison next to a pen of Wildebeests and Anelope.

    Bison are apparently the ultimate easy mode animal, they just don’t give a crap. They will happily stand around and eat grass in driving snow with no shelter without even getting a welfare hit. Give them like a soccer ball and a rubbing post and and they are ecstatic.

  • DirtyboyDirtyboy Registered User regular
    Just stay off the subbreddit, because the zoos people are making are so good you'll toss away everything you made.

  • Jealous DevaJealous Deva Registered User regular
    edited November 2019
    So this seems to be better in every way than Jurassic World Evolution, but I feel like I really miss the dinosaurs.

    I mean there are ostriches, peacocks, and flamingos, which are technically dinosaurs by the most broad definition, but I would really love a prehistoric pack, preferably with realistic feathered dinos. Or failing that a pliestocene pack with Mammoths, Wooly Rhinos, Terror Birds, Giant sloths, Paraceratheria (a giant hornless rhino relative that looks like a cross between a rhino and giraffe), etc.

    Jealous Deva on
  • BloodySlothBloodySloth Registered User regular
    It really seems to be the game I had hoped Jurassic World would have been. It's a shame we didn't get it with the JP license, but I'm glad we're getting this.

  • Jealous DevaJealous Deva Registered User regular
    It really seems to be the game I had hoped Jurassic World would have been. It's a shame we didn't get it with the JP license, but I'm glad we're getting this.

    I am holding out hope they will do a JWE2 with the improvements.

  • DirtyboyDirtyboy Registered User regular
    Really need a lot of patience to play it at the moment with all the bugs. Also needs a bunch of quality of life improvements.
    It really seems to be the game I had hoped Jurassic World would have been. It's a shame we didn't get it with the JP license, but I'm glad we're getting this.

    I am holding out hope they will do a JWE2 with the improvements.

    With a new Jurassic Park movie coming, there's a decent chance.

  • Jealous DevaJealous Deva Registered User regular
    I haven’t run into any showstopper bugs yet personally (I had a crocodile fall through the world but he just popped back up a few minutes later, that’s about the worst of it). But definitely agreed on QOL. Just simple things like being able to select an animal or staff member from the zoo overview directly would be great. Or a “Filter for animals currently in habitat” button for plants and enrichment items rather than having to go through the filters menu everytime (which is fine if I am designing a habitat in advance, but when all I want to do is add a couple of plants or enrichments to an existing habitat is annoying).

  • DirtyboyDirtyboy Registered User regular
    edited November 2019
    @Jealous Deva Looks like you are getting your wish, just saw ad for JWE saying return to the park Dec. 10th.

    Dirtyboy on
  • Jealous DevaJealous Deva Registered User regular
    edited November 2019
    It’s probably a dlc, I know they had said there would be more dlc for it after the release of PZ.

    They are slowly adding more PZ like features with each update, but I don’t think they could really get to the same level of depth without a deeper level of overhaul than DLC can really do. I might be wrong though, if they went full paradox levels of dlc.

    Jealous Deva on
  • DirtyboyDirtyboy Registered User regular
    edited November 2019
    Patch 1.0.2 (11/14/19)
    Hayo zookeepers!

    Thank you for all of your wonderfully useful feedback regarding Planet Zoo so far! Thanks to all the reports our community have made, we've been able to implement a wide variety of fixes. We hope that Update 1.0.2 improves your Planet Zoo experience, but please continue to talk to us on the forums and file reports in the Issue Tracker if you feel you're experiencing an issue that has not been addressed.

    Here's the Update Notes:

    Animals

    Fixed a number of cases where animals might ignore food placed in their habitat.
    Fix for animal shake behaviour which could lead to them temporarily getting stuck.
    Fixed issue where going from water to climbing frames could get animals stuck in a loop.
    Fix for boxed animals reporting that they are escaped incorrectly.
    Fix for animals walking on water when using climbing frames in water.
    Fix for animals jumping incorrectly, which could lead to them becoming stuck on shelter roofs.
    Animals group together more often to encourage herding.
    Improvements to animals boxing unexpectedly.
    Increased population and sex limits of Timber Wolf and African Wild Dog allowing for larger, relatively peaceful packs that still Alpha fight infrequently.
    Fix for some animals being pushed through the floor when being tranquilised.
    Fixed discrepancy in how exhibit animal welfare was being reported.

    Staff

    Fix for Staff getting stuck when navigating.
    Fix for Vet getting stuck when Vet and Caretaker were both sent to do the same job.
    Fix for Mechanics navigating to vandalised objects they shouldn't be able to reach.
    Fix for Mechanic sliding whilst repairing objects.
    Vendors will now leave newly placed shops if they are unpowered.

    Guests

    Fix for guests getting stuck when navigating.
    Guest thoughts about ticket prices should now update more quickly.
    Reduced loss of guest happiness from bad education sources.
    Fix for guest thoughts reporting animal visibility incorrectly; guests will report good views!

    Sandbox Mode

    Added option to limit guest numbers; you can find this setting under Settings - Game - Current Save Settings (as a tick box).

    Stability

    Multiple crash and stability fixes.

    Franchise Mode

    Better notifications for failed connections.
    Fix for guest avatars showing no name.
    Seriously injured animals can't now be traded.
    Locked the entrance gates so they can't accidentally be deleted.
    Fixed issue with friend list sometimes populating incorrectly.
    Added an icon to the Animal Exchange which will mark animals with albinism/leucism.
    Optimisations on server load.

    Career Mode

    Stars should now show correctly on Career Mode saves.
    Fixed an issue causing the 'raise barrier height' objective in Scenario 1 to not complete when multi-selecting barriers.
    Added hint for Scenario 3 to locate workshop objective.
    Fixed Scenario 3 objective logic to include Giant Pandas that have already been sent to Quarantine.
    Stopped Scenario 3 Giant Pandas being able to be released to the wild.
    Changed Scenario 5 bronze education objective to use star rating.
    Updated time of day in scenario 8.
    Fixed issue with tutorial hint tips disappearing.

    Building and Editing

    Fixed case where pressing X would stop toggling between rotate and movement in advanced movement mode.
    Fix for placement options not showing for duplicated objects
    Enable setting flexicolour for multiple items in group edit mode.
    Copy and pasting education objects now retains the assigned education topic.
    Fixed issue where deleting and undoing deletion of facilities and power sources could cause the facilities to be incorrectly unpowered.

    UI

    The Trade Centre should now report animals' correct 'source' information.
    Fixed some errors in the Zoopedia regarding age of maturity.
    Y axis on finance graph now reports figures above £100,000 correctly.
    Fix for sorting exhibit animals by species.
    Fixed issue when saving a blueprint with quotation marks in the name would cause them not to show up in game.
    Added bar to transport ride UI to show wear and tear.
    Fixed unresponsive UI elements when clicking off Zoopedia.
    When locating an animal in the animal management menu it will now open the animal's information panel.
    Animal information panel enrichment bar now shows correct value.
    Switched the position of Staff thoughts and Staff needs in their info panel.
    Notifications for Staff not being able to find Staff Centre or Keeper Huts are now red and pop out.
    Fix for animal information panel not updating to dead animal information panel.
    Added alerts for inaccessible Power and Water Treatment Facilities.
    Fixed discrepancy in loan repayments being reported incorrectly.

    Barriers

    Animals can now escape via climbable chain link fences.
    Fix for animals pouncing through walls.

    Feeders

    Increased the capacity of the Forage Pool Enrichment Feeder to help with feeding issues.

    Scenery & Foliage

    We solved the case of the mysterious missing D alphabet letter!
    Adjusted which branches can be climbed on the large pines.

    Achievements

    The 'Welcome to Planet Zoo' achievement should now unlock correctly for people who played the Beta.

    Audio

    Fix for audio occasionally briefly cutting out.

    Localisation

    Various localisation bug fixes.

    We are now working on Sandbox Mode additions, and have more fixes in progress for issues which you’ve raised which we hope to release in the next Planet Zoo update. Thank you again for all of your kind support!

    Dirtyboy on
  • Jealous DevaJealous Deva Registered User regular
    edited November 2019
    Hmm, apparently I was right that the december JWE thing is dlc forused on the original JP movie.

    It does add something that has interesting implications - a flying dinosaur that could be a testbed for birds in PZ.

    The main things I would like in JWE would probably be pretty resource intensive though - I would love a gene option for feathers but that would take some modeling work, I would love the option to make male dinosaurs and natural breeding and baby dinos but that would mean basically a new model for ever species in the game, etc.

    I’d also like a bit more in the way of customization, building skins, decorations, etc but that again would require a lot of asset production.

    And then with all that the management of planet zoo is still more involved and interesting.

    Jealous Deva on
  • SyngyneSyngyne Registered User regular
  • LokiLoki Don't pee in my mouth and tell me it's raining. Registered User regular
    JWE really just needs better park management stuff and more buildings/enclosure variety, and ditch the department/sabotage system.

    I like the expedition system for slowly making viable Dinosaurs, the AI for the Dinosaurs and herds is neat and parks look great.

    It all just feels a bit flat when the park just starts rolling in money once I hit 2 stars and I don’t have to try anymore.

    Regarding the flying Dinosaurs, it feels more that the Reptile enclosures in PZ were a test for them, because they go in an enclosed Aviary.

    On topic, I like what I see of PZ. I’ll wait for a few patches to smooth out the stability before I jump on it though.

  • DirtyboyDirtyboy Registered User regular
    Yeah, still has some stability and AI issues, along with a bunch of small things.

  • DirtyboyDirtyboy Registered User regular
    Trying to do detail work/scenery as I go along, instead of coming back later and doing it.

    ?.png?.png
    ?.png

  • Jealous DevaJealous Deva Registered User regular
    -Loki- wrote: »
    JWE really just needs better park management stuff and more buildings/enclosure variety, and ditch the department/sabotage system.

    I like the expedition system for slowly making viable Dinosaurs, the AI for the Dinosaurs and herds is neat and parks look great.

    It all just feels a bit flat when the park just starts rolling in money once I hit 2 stars and I don’t have to try anymore.

    Regarding the flying Dinosaurs, it feels more that the Reptile enclosures in PZ were a test for them, because they go in an enclosed Aviary.

    On topic, I like what I see of PZ. I’ll wait for a few patches to smooth out the stability before I jump on it though.

    Yeah I feel like I hit that point in JWE and the contract system just makes things drag on a bit. Especially since all the contracts are pretty samey. Its not a bad game with the updates and expansions though.

    I feel like it was basically a testbed for the ideas that went into planet zoo.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    I'm finding Franchise mode really unsatisfying, which is disappointing since it was the aspect I was most looking forward to. On the other hand, unlike Planet Coaster, which always felt like a chore to do theming, even though that's one of the things I loved most about the RCT series, here it feels incredibly satisfying, especially the enclosures.

    Also, they really needed a better system for letting you visit other folks zoos rather than the steam workshop.

  • Jealous DevaJealous Deva Registered User regular
    So basically there’s no significant inflow of CC into the game economy, so there’s a crisis of liquidity?

    I haven’t played franchise, been banging out career mode, I guess you can’t release animals into the wild for free CC in franchise?

  • DirtyboyDirtyboy Registered User regular
    I've just been sticking to sandbox mode so I don't have to deal with the market shenanigans or financial restrictions so I am no help.

  • DirtyboyDirtyboy Registered User regular
    This guy makes some good videos if you're just starting or looking for ideas.

    https://www.youtube.com/watch?v=LrIWLY2O9GY

    https://www.youtube.com/watch?v=i4BrNLUOU1s

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    So basically there’s no significant inflow of CC into the game economy, so there’s a crisis of liquidity?

    I haven’t played franchise, been banging out career mode, I guess you can’t release animals into the wild for free CC in franchise?

    You can release them to the wild, but the amounts are quite low unless you get some truly great specimens - and then it's a matter of basically farming and mixing up the offspring. For example, an "average" gold wolf gets you about 40-60 to the wild. A good grizzly will get you a few hundred.

    Right now I'm kinda contemplating taking some of the 1500 I have banked up, starting a new zoo that is only bare unstyled breeding and rearing paddocs. Run it as lean and efficient as I can to farm money and credits - which is basically what I assumed the exact opposite of franchise mode was supposed to be.

  • Jealous DevaJealous Deva Registered User regular
    edited November 2019
    Mvrck wrote: »
    So basically there’s no significant inflow of CC into the game economy, so there’s a crisis of liquidity?

    I haven’t played franchise, been banging out career mode, I guess you can’t release animals into the wild for free CC in franchise?

    You can release them to the wild, but the amounts are quite low unless you get some truly great specimens - and then it's a matter of basically farming and mixing up the offspring. For example, an "average" gold wolf gets you about 40-60 to the wild. A good grizzly will get you a few hundred.

    Right now I'm kinda contemplating taking some of the 1500 I have banked up, starting a new zoo that is only bare unstyled breeding and rearing paddocs. Run it as lean and efficient as I can to farm money and credits - which is basically what I assumed the exact opposite of franchise mode was supposed to be.

    Ah, I think the article was a bit mistaken then, that just sounds like there’s a supply constraint and demand is just massively higher than supply.

    They need to just decide what they think a reasonable price is for an animal, triple it, put an unlimited supply of crappy but viable animals up at that price(or put an alternative mechanism into the game that accomplishes the same thing), and that will solve it.

    Jealous Deva on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Mvrck wrote: »
    So basically there’s no significant inflow of CC into the game economy, so there’s a crisis of liquidity?

    I haven’t played franchise, been banging out career mode, I guess you can’t release animals into the wild for free CC in franchise?

    You can release them to the wild, but the amounts are quite low unless you get some truly great specimens - and then it's a matter of basically farming and mixing up the offspring. For example, an "average" gold wolf gets you about 40-60 to the wild. A good grizzly will get you a few hundred.

    Right now I'm kinda contemplating taking some of the 1500 I have banked up, starting a new zoo that is only bare unstyled breeding and rearing paddocs. Run it as lean and efficient as I can to farm money and credits - which is basically what I assumed the exact opposite of franchise mode was supposed to be.

    Ah, I think the article was a bit mistaken then, that just sounds like there’s a supply constraint and demand is just massively higher than supply.

    They need to just decide what they think a reasonable price is for an animal, triple it, put an unlimited supply of crappy but viable animals up at that price(or put an alternative mechanism into the game that accomplishes the same thing), and that will solve it.

    Yep, basically. It's just getting started that is hard and the base supply is nowhere near base demand.

  • Jealous DevaJealous Deva Registered User regular
    edited November 2019
    I remember there was a car game, maybe one of the forzas? But there was a similar player market, and you could buy cars in it. There were a lot of cars awarded via online events, single player, etc, so for all cars but a few unicorns prices were usually pretty reasonable. But they also had a car shop totally seperate that you could buy Basic, unmodified cars from that wasn’t tied to the player market. Prices were obtainable with a bit of work (probably a thirty minutes to an hour of grinding out single player races for the higher end cars)but pretty ridiculous by player shop standards, to where one of the new player tips was basically “don’t buy from the Single player car shop, if you want a car and miss it in career mode look for it on the auction house first”.

    What was the point of the Single player car shop then? If the player market shit the bed the game would still be playable.

    That’s what they need. A “buy from private collection” option where if a panda, say is supposed to be 2500(random completely made up price here) cc, you can buy a generic, yellow statted one for 6000 cc. Also maybe throw in some random rewards, like “hey you have reached 1000 simultaneous visitors, we have gifted you a random breeding pair of animals in your animal center. Maybe its warthogs, maybe its lions, go look!”. Something to make sure at least a small stream of rare animals is entering the economy on a stochastic basis.

    Jealous Deva on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    I remember there was a car game, maybe one of the forzas? But there was a similar player market, and you could buy cars in it. There were a lot of cars awarded via online events, single player, etc, so for all cars but a few unicorns prices were usually pretty reasonable. But they also had a car shop totally seperate that you could buy Basic, unmodified cars from that wasn’t tied to the player market. Prices were obtainable with a bit of work (probably a thirty minutes to an hour of grinding out single player races for the higher end cars)but pretty ridiculous by player shop standards, to where one of the new player tips was basically “don’t buy from the Single player car shop, if you want a car and miss it in career mode look for it on the auction house first”.

    What was the point of the Single player car shop then? If the player market shit the bed the game would still be playable.

    That’s what they need. A “buy from private collection” option where if a panda, say is supposed to be 2500(random completely made up price here) cc, you can buy a generic, yellow statted one for 6000 cc. Also maybe throw in some random rewards, like “hey you have reached 1000 simultaneous visitors, we have gifted you a random breeding pair of animals in your animal center. Maybe its warthogs, maybe its lions, go look!”. Something to make sure at least a small stream of rare animals is entering the economy on a stochastic basis.

    Part of the other problem in Franchise mode is that the animals do eventually hit a point where they can't breed, as well as die. So unlike say Forza - where if you buy a car, you keep it forever) - you have to constantly work to maintain your supply of animals. Which, really, is fine! Zoo's have to do a lot of work to keep their genetic lines clean and healthy and to maintain stock! But Franchise mode needs to maybe adjust the rate at which animals age a bit. A couple hours on slow and you've run through a Grizzly generation, for example.

    Luckily in Sandbox, you can disable aging/dying completely I believe.

  • Jealous DevaJealous Deva Registered User regular
    Mvrck wrote: »
    I remember there was a car game, maybe one of the forzas? But there was a similar player market, and you could buy cars in it. There were a lot of cars awarded via online events, single player, etc, so for all cars but a few unicorns prices were usually pretty reasonable. But they also had a car shop totally seperate that you could buy Basic, unmodified cars from that wasn’t tied to the player market. Prices were obtainable with a bit of work (probably a thirty minutes to an hour of grinding out single player races for the higher end cars)but pretty ridiculous by player shop standards, to where one of the new player tips was basically “don’t buy from the Single player car shop, if you want a car and miss it in career mode look for it on the auction house first”.

    What was the point of the Single player car shop then? If the player market shit the bed the game would still be playable.

    That’s what they need. A “buy from private collection” option where if a panda, say is supposed to be 2500(random completely made up price here) cc, you can buy a generic, yellow statted one for 6000 cc. Also maybe throw in some random rewards, like “hey you have reached 1000 simultaneous visitors, we have gifted you a random breeding pair of animals in your animal center. Maybe its warthogs, maybe its lions, go look!”. Something to make sure at least a small stream of rare animals is entering the economy on a stochastic basis.

    Part of the other problem in Franchise mode is that the animals do eventually hit a point where they can't breed, as well as die. So unlike say Forza - where if you buy a car, you keep it forever) - you have to constantly work to maintain your supply of animals. Which, really, is fine! Zoo's have to do a lot of work to keep their genetic lines clean and healthy and to maintain stock! But Franchise mode needs to maybe adjust the rate at which animals age a bit. A couple hours on slow and you've run through a Grizzly generation, for example.

    Luckily in Sandbox, you can disable aging/dying completely I believe.

    Yeah, thats even more reason to have a bigger flow of animals into the game and by extension the market. When you compare the number of ways you can get cars in forza (Random career rewards, event rewards, tokens, credit shop, online auction house) vs planet zoo (breeding, online auction house), AND those animals are perishable, it’s no wonder that there is a huge scarcity problem.

  • DirtyboyDirtyboy Registered User regular
    As a joke I started making a zoo based on Soviet architecture. At first I was going to make every exhibit bears, but decided to make it a legit zoo.

    ?.png
    ?.png

  • Jealous DevaJealous Deva Registered User regular
    edited November 2019
    Haha, I noticed Antarctica was a start option for challenge mode. It’s literally just a giant flat plain with snow.

    So now I have a pen with some very confused hyenas (and a bunch of heaters), and for some reason visitors are travelling thousands of miles to go see them wearing shorts and sandals in the middle of giant blizzards. The “entrance” is just a random tunnel coming from nowhere in the middle of a vast field of snow.

    In my head now this is some apocalyptic frozen world/nuclear winter future where people live in underground vaults and someone is going Jurrassic park with DNA recovered from frozen animal carcasses at the vault entrance. “What did you find out in the frozen wastes today bob?” “Oh just some weird dog-cat thing“. “Well roll up the cloning machine and we’ll go with it.”

    Jealous Deva on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Haha, I noticed Antarctica was a start option for challenge mode. It’s literally just a giant flat plain with snow.

    So now I have a pen with some very confused hyenas (and a bunch of heaters), and for some reason visitors are travelling thousands of miles to go see them wearing shorts and sandals in the middle of giant blizzards. The “entrance” is just a random tunnel coming from nowhere in the middle of a vast field of snow.

    In my head now this is some apocalyptic frozen world/nuclear winter future where people live in underground vaults and someone is going Jurrassic park with DNA recovered from frozen animal carcasses at the vault entrance. “What did you find out in the frozen wastes today bob?” “Oh just some weird dog-cat thing“. “Well roll up the cloning machine and we’ll go with it.”

    That is a fucking amazing idea.

  • DirtyboyDirtyboy Registered User regular
    That would be neat if you could post an intro message to other players visiting your zoo. Just a paragraph or so letting you give backstory or tell what the theme is.

  • Jealous DevaJealous Deva Registered User regular
    edited December 2019
    So apparently there will be a new DLC Tuesday...

    Looks like an arctic theme, with a couple of new scenarios and 4 new animals... lot of free quality of life an feature updates too.

    If anyone remembers the JWE dino packs they tended to contain one or two completely new animals and one or two reskins, and that seems to be the case here.

    We have:

    Caribou/reindeer: Nice, not much like this in game so far...
    Dall sheep: Again a very nice and new animal- no wild sheep in game yet.
    Polar bears: we have bears but these are such a classic they really warrant an inclusion.
    Artic wolf: A simple regional variant subspecies of the timber wolf already in game, this seems to be the blatant reskin of the pack... Still gives them a chance to show off the new pack mechanics I guess...

    Jealous Deva on
  • Jealous DevaJealous Deva Registered User regular
    Got the pack...

    Holy crap polar bears need 16,000 space to be happy.

    That’s... realist, but on the other hand because of the way space works in this game (adding more need per animal)a family of polar bears needs about as much space as a herd of diplodocus in JWE... Like in real terms not game scale terms.

  • DirtyboyDirtyboy Registered User regular
    Got the pack...

    Holy crap polar bears need 16,000 space to be happy.

    That’s... realist, but on the other hand because of the way space works in this game (adding more need per animal)a family of polar bears needs about as much space as a herd of diplodocus in JWE... Like in real terms not game scale terms.

    They fixed the space needed in latest patch.

  • Jealous DevaJealous Deva Registered User regular
    edited December 2019
    Yeah I may try to get some now - 6000 is a lot more reasonable from a game perspective.


    Still a lot but something you could fit in a normal zoo and not like sauropod levels of space.

    I wouldn’t mind them doing a realistic space challenge mode that increased everything by 2x (so polar bears back to original, elephants up to 4000, etc), along with some things binocular stands and keeper vehicles to help manage such large areas, though.


    Right now I’m playing with making a dall sheep habitat. It may be me reading into it, but I put a little hill and cliff area in there (not huge, just like an 8 or 10 foot rise with a dirt ramp on one side and a drop off on the other 3) and I swear my ram just loves to climb up it and stand there looking around like he’s the king of the hill.

    I also put a little pond in my bison/pronghorn enclosure because I had some extra dead space without anything in it, and my bison love jumping in and swimming around like they are hippos. Its the little bits of personality that make me love this game.

    Jealous Deva on
Sign In or Register to comment.