Now you're making me want to make a smurf account, just to ride a twin Heavy Gauss Catapult K2, lumbering across the battlefield at, like, 20kph. And call it Big Urbie.
Now you're making me want to make a smurf account, just to ride a twin Heavy Gauss Catapult K2, lumbering across the battlefield at, like, 20kph. And call it Big Urbie.
Why limit yourself to a smurf account. Just make it and have everybody watch you since you are the last mech on the team.
Now you're making me want to make a smurf account, just to ride a twin Heavy Gauss Catapult K2, lumbering across the battlefield at, like, 20kph. And call it Big Urbie.
Why waste all the extra tonnage on internal structure and armor when you can do DHGR on an Uziel?
Now you're making me want to make a smurf account, just to ride a twin Heavy Gauss Catapult K2, lumbering across the battlefield at, like, 20kph. And call it Big Urbie.
Why waste all the extra tonnage on internal structure and armor when you can do DHGR on an Uziel?
I went back to running my 000 last night, decided it needed more dakka so I slapped 3xRAC2s in one claw and 3xAC2s in the other. arms are still too low but it's a nice feeling to face down a corsair and know he's gotta blink before I do if he wants to keep his core. Also had someone in a rac bushwhacker think he could stare me down which... bro... please.
I'm back on my bullshit with the 3xRAC2 Shadowhawk. I don't think I'll ever get tired of playing overgunned mediums even if it's a bit brainless. something satisfying about sneaking up on a heavy or assault and watching their back melt.
+7
KayWhat we need...Is a little bit of PANIC.Registered Userregular
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited February 2021
Go figure when I'm having a depressed "ugh I have to stream but fine no mic" moment is when I have some of the best goddamn rounds of my life. In one match with my Orion I got 13 component busts so that easily cleaned up the event for me.
I got my free Huntsman now.
I changed its weapon loadout to an LBX-5 with a couple tons of ammo, 1.5 tons of ammo for two SRM6 artemis, and 6 heavy small lasers. The lasers would normally generate ghost heat but my weapon fire config avoids that. I didn't really get good matches to try it out yet though. After those couple poor matches, I removed the artemis system and a heat sink, and was able to slot in an LBX-10.
Couldn't try it though because our home net connection started eating shit.
Edit - The Firepower stat on this thing is fucking hilarious for its weight class btw.
Henroid on
+5
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Switching from the LB5X to an LB10X is a good change, but I'd probably drop a pair of Heavy Small lasers before dropping Artemis from the SRMs.
That said, my preferred Huntsman builds are:
2x ATM12, TAG, Light Active Probe, 4x MicroPulse
6x SRM6(Artemis)
2x UAC10
2x LPL 4x ERML
3DS FCode: 1993-7512-8991
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I don't see enough of an effective tradeoff with the Artemis SRMs. Narrow firing cone, yes, but in exchange for two heavy small lasers? That's a straight 13 damage dropped. 13 pin-pointed damage.
Yeah Artemis is one of those things you honestly just gotta try it with and without and decide what works. SRMs do spread more without it, but for certain ranges and on certain builds it's not as bad (I'm pretty sure there's a SRM spread quirk, maybe?).
The thing to understand is that Artemis doesn't (technically) affect hit chance, it just affects how close the SRMs stay together. They spread more without it, they stay closer with it. The "meta" apparently is that you should always use it on Clan SRM-6s, and on IS SRM-6s that you regularly fire outside of, like, 150m. SRM4s matter less, Clan SRM-4s recommend it over 200m, I think IS SRM-4s don't really need it. SRM-2s aren't worth equipping it on.
I don't see enough of an effective tradeoff with the Artemis SRMs. Narrow firing cone, yes, but in exchange for two heavy small lasers? That's a straight 13 damage dropped. 13 pin-pointed damage.
The range on Heavy Smalls is real, real short. You're better off with less spread on your SRM6s and staying further away, especially with an LB10X or LB5X. The LB5/10X SRM HSL build is just too spread out on the range brackets to be that effective in MWO. You gotta specialise rather than generalise.
You're probably better off with ERSLs paired with LB10/SRMs actually. I'd go with HSL if my primary weapons were ATMs, though. Or MicroPulse depending on space.
Kay on
3DS FCode: 1993-7512-8991
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Small lasers generally match the range of SRMs which is the ease-of-use I'm going for here.
Small lasers generally match the range of SRMs which is the ease-of-use I'm going for here.
Heavy Smalls have drastically reduced ranges. Their comparable to IS standard lasers in range, but twice the damage (and heat). Heavy Smalls have an optimal/max range of 115/230m, while SRMs are 270.
Compare all that to the mammoth 540m optimal range of the LB-10X, and yeah, you run into a bit of a range band discrepancy.
ALL THAT SAID I've watched some of your vids and you're actually pretty good at managing multi-range weapon loadouts. It's not optimal from a meta-sense, but you seem to make it work just fine.
e: If anything I'd say try some ER Smalls instead and see if you like the heat management vs damage changes more. Or SPLs for shorter beam duration, giving you more time to roll your armor. But like with the Artemis stuff, all I'd say is try it out and see what you like best.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Closing the 40 meter gap isn't that hard to pull off in an 81 kph mech though. If we were talking a couple hundred meter range difference I wouldn't be using heavy small lasers on the premise of "I want to line up with SRMs."
I also don't include optimal range in that weapon strategy. Trying to line that up is going to make more heat problems, but I also get the benefit of people underestimating what they're getting into. Small lasers aren't a popular weapon set on mechs above the light classification. Which is to say, when someone is coming at me with their weapons from 300 to 200 to 100 meters, chances are I'm seeing everything they've got already as far as firepower goes. For them however, it's really easy to write off small lasers before you realize they're a fairly rapid set of damage at close range. It's a gamble, to be clear. If I can survive getting close enough, I'll have the heat to out-pace their firing ability, and will probably start out DPSing them (to use a term not entirely appropriate for this game).
The Huntsman's (Prime) traits are -10% ballistic cooldown and -10% missile heat. In a sense the lasers aren't the mainstay of its weaponry but they do have way more hardpoints. I'm only married to the idea of using the grade-10 AC canons because of the inherent trait. If I sacrifice using a ballistic at all, the lasers would absolutely change to some form of medium. Most likely pulse.
I mean, you can't say "13 poinpoint damage!" and "oh, I don't care about optimal range". If you're not within optimal range you're not dealing that damage. At max range you'll be dealing a point of damage, maybe, for their full heat cost.
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
I mean, you can't say "13 poinpoint damage!" and "oh, I don't care about optimal range". If you're not within optimal range you're not dealing that damage. At max range you'll be dealing a point of damage, maybe, for their full heat cost.
Yeah, closing from 270 to 230m is going to add negligible damage via Heavy Smalls, you'd need to close to 150m or less (preferably 115m or less) to actually do that 6.5 damage per Heavy Small. Plus their burn time is kinda long for a small laser.
Small lasers aren't a popular weapon set on mechs above the light classification.
Can't agree with this. ERSL/SPL/HSL are heavily used on Mediums and up, they're like the go-to 'filler' for a plethora of builds. ATM mechs, LRMs mechs, lots of stuff. There are even assaults that primarily carry smalls, like the Executioner.
Clan SRMs have a spread that is wide enough where generally the only times you see them used without Artemis are in mechs that are boating a lot of launchers (Pakhet with 8xSRM-6, ACW-1 with 4x4 + 5x2, LBK with 6x6), or are just relying on SRM-2s, because if you’re going to be sandblasting every component on a mech with a volley you might as well make sure it’s a large volley.
I’d personally also suggest removing the smalls instead, as LBX+SRM lead to a more shoot/twist/shoot play style while lasers require staring.
I mean, you can't say "13 poinpoint damage!" and "oh, I don't care about optimal range". If you're not within optimal range you're not dealing that damage. At max range you'll be dealing a point of damage, maybe, for their full heat cost.
Yeah, closing from 270 to 230m is going to add negligible damage via Heavy Smalls, you'd need to close to 150m or less (preferably 115m or less) to actually do that 6.5 damage per Heavy Small. Plus their burn time is kinda long for a small laser.
Small lasers aren't a popular weapon set on mechs above the light classification.
Can't agree with this. ERSL/SPL/HSL are heavily used on Mediums and up, they're like the go-to 'filler' for a plethora of builds. ATM mechs, LRMs mechs, lots of stuff. There are even assaults that primarily carry smalls, like the Executioner.
Re the bolded:
Probably my favorite Ebon Jaguar extensively uses ERSLs. The loadout:
ERPPC
Gauss rifle (4.5t ammo)
TarCom2
6xERSL
I tried adapting it to use the heavy smalls, but the range difference was just too much for the smalls to be of any use.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Yeah, I think ERSL/Microlasers are the most common 'backup' weapon, especially on clan mechs.
I sorta like HSL on ATM mechs to cover the deadzone because HIGH DAMAGE and the heat doesn't matter so much if you can't shoot the ATMs, but micropulse feel better to me because the burn time is so low it lets you wiggle better.
HSL generally works best on lights that have to face an enemy mech for extended periods, usually due to MG boating (Piranhas and Mist Lynxes come to mind).
Just had someone double tap my Osiris CT while I was on the run. And I run at 150 KPH. And I was actually twisting. They waited until i turned back for the second shot. Almost reported them, because...
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Tried tooling around with my Huntsman last night. Swapped the Heavy Small Lasers to Small Pulse. The SRMs are LRM5s now. I was having shit luck with this thing in brawling situations so I decided to give it a touch more range with the missiles and then make the lasers the brawling weapon. The LBX-10 got to stay to operate under both situations. I had more luck and staying power in matches with this build.
Nice! He's back to the flamer trolling. Sad that this is in a T5 match, but still funny. To this day I still keep a Nova with half flamers and half micros just for the laughs.
Posts
I shall try this out after dinner.
3DS FCode: 1993-7512-8991
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
A Fury with a LB-20X and two ER Smalls
A Firestarter with a Heavy Gauss Rifle
Like, I had to compliment the guy who brought the Firestarter because that is just amazing.
Why limit yourself to a smurf account. Just make it and have everybody watch you since you are the last mech on the team.
Steam: betsuni7
Thinking about running a stock Timber Wolf
You can run my original build... LRM5 Commando!
Steam: betsuni7
Why waste all the extra tonnage on internal structure and armor when you can do DHGR on an Uziel?
Right up there with the MG King Crab.
Steam: betsuni7
As mentioned: UZL-2S
I occasionally bust out a 6x Light PPC Grasshopper.
Or a 6x Light PPC Hunchback.
Or a 3x Light PPC Cicada.
None of them are any good because Light PPCs, while looking good on PAPER (as a long range pinpoint medium laser) they just play like shit.
3DS FCode: 1993-7512-8991
As the creator
I CONCUR.
And now it's the right mouse button that is giving rapid / no-hold problems.
woop woop woop woop woop
3DS FCode: 1993-7512-8991
Nice.
I got my free Huntsman now.
I changed its weapon loadout to an LBX-5 with a couple tons of ammo, 1.5 tons of ammo for two SRM6 artemis, and 6 heavy small lasers. The lasers would normally generate ghost heat but my weapon fire config avoids that. I didn't really get good matches to try it out yet though. After those couple poor matches, I removed the artemis system and a heat sink, and was able to slot in an LBX-10.
Couldn't try it though because our home net connection started eating shit.
Edit - The Firepower stat on this thing is fucking hilarious for its weight class btw.
That said, my preferred Huntsman builds are:
2x ATM12, TAG, Light Active Probe, 4x MicroPulse
6x SRM6(Artemis)
2x UAC10
2x LPL 4x ERML
3DS FCode: 1993-7512-8991
The thing to understand is that Artemis doesn't (technically) affect hit chance, it just affects how close the SRMs stay together. They spread more without it, they stay closer with it. The "meta" apparently is that you should always use it on Clan SRM-6s, and on IS SRM-6s that you regularly fire outside of, like, 150m. SRM4s matter less, Clan SRM-4s recommend it over 200m, I think IS SRM-4s don't really need it. SRM-2s aren't worth equipping it on.
The range on Heavy Smalls is real, real short. You're better off with less spread on your SRM6s and staying further away, especially with an LB10X or LB5X. The LB5/10X SRM HSL build is just too spread out on the range brackets to be that effective in MWO. You gotta specialise rather than generalise.
You're probably better off with ERSLs paired with LB10/SRMs actually. I'd go with HSL if my primary weapons were ATMs, though. Or MicroPulse depending on space.
3DS FCode: 1993-7512-8991
Heavy Smalls have drastically reduced ranges. Their comparable to IS standard lasers in range, but twice the damage (and heat). Heavy Smalls have an optimal/max range of 115/230m, while SRMs are 270.
Compare all that to the mammoth 540m optimal range of the LB-10X, and yeah, you run into a bit of a range band discrepancy.
ALL THAT SAID I've watched some of your vids and you're actually pretty good at managing multi-range weapon loadouts. It's not optimal from a meta-sense, but you seem to make it work just fine.
e: If anything I'd say try some ER Smalls instead and see if you like the heat management vs damage changes more. Or SPLs for shorter beam duration, giving you more time to roll your armor. But like with the Artemis stuff, all I'd say is try it out and see what you like best.
I also don't include optimal range in that weapon strategy. Trying to line that up is going to make more heat problems, but I also get the benefit of people underestimating what they're getting into. Small lasers aren't a popular weapon set on mechs above the light classification. Which is to say, when someone is coming at me with their weapons from 300 to 200 to 100 meters, chances are I'm seeing everything they've got already as far as firepower goes. For them however, it's really easy to write off small lasers before you realize they're a fairly rapid set of damage at close range. It's a gamble, to be clear. If I can survive getting close enough, I'll have the heat to out-pace their firing ability, and will probably start out DPSing them (to use a term not entirely appropriate for this game).
The Huntsman's (Prime) traits are -10% ballistic cooldown and -10% missile heat. In a sense the lasers aren't the mainstay of its weaponry but they do have way more hardpoints. I'm only married to the idea of using the grade-10 AC canons because of the inherent trait. If I sacrifice using a ballistic at all, the lasers would absolutely change to some form of medium. Most likely pulse.
Yeah, closing from 270 to 230m is going to add negligible damage via Heavy Smalls, you'd need to close to 150m or less (preferably 115m or less) to actually do that 6.5 damage per Heavy Small. Plus their burn time is kinda long for a small laser.
Can't agree with this. ERSL/SPL/HSL are heavily used on Mediums and up, they're like the go-to 'filler' for a plethora of builds. ATM mechs, LRMs mechs, lots of stuff. There are even assaults that primarily carry smalls, like the Executioner.
3DS FCode: 1993-7512-8991
I’d personally also suggest removing the smalls instead, as LBX+SRM lead to a more shoot/twist/shoot play style while lasers require staring.
(Personal HMN build is poptarting with ERPPCs)
Re the bolded:
Probably my favorite Ebon Jaguar extensively uses ERSLs. The loadout:
ERPPC
Gauss rifle (4.5t ammo)
TarCom2
6xERSL
I tried adapting it to use the heavy smalls, but the range difference was just too much for the smalls to be of any use.
I sorta like HSL on ATM mechs to cover the deadzone because HIGH DAMAGE and the heat doesn't matter so much if you can't shoot the ATMs, but micropulse feel better to me because the burn time is so low it lets you wiggle better.
3DS FCode: 1993-7512-8991
I’d put ERSL on just about anything else.
Also, new event is up and games aren't complete misery right now, yay!
Steam: betsuni7