Yeah is it really a waste of life if you were enjoying yourself in the moment? Stardew Valley is one of my favorite games ever and I've yet to make it past 2 years into the game because I just put it down after a while.
Well, it's more than that for me. Lately I've become more and more cognizant of finding myself logging into the same game every day for 5 minutes to an hour to get some daily item, or do the daily quests, whether that amounts to killing boars for bonus gold, or completing some Nightwave objectives on Venus, or shaking all my trees.
The introduction of Nightwave to Warframe completely burned me out on the game really quickly. The fun wasn't necessarily doing the missions, it was the cool goodies you get from the missions after doing them for weeks.
I'd also been playing Elder Scrolls Online for a really long time, maybe the longest I've played anything continuously, not missing a day for daily log in bonus for stretches, and playing expansions when they came out. And it was just too many hours logged. I can't go back to it because I don't want to end up in that loop again.
I've been trying to minimize the number of games that enforce some kind of small daily commitment, and Animal Crossing epitomizes that to me. I'm not sure I have fun tracking down the fossils every day, when the whole reason I'm doing it is to one day have an awesome perfect museum. How much fun is that really, at the end of the day? Everybody's got their own answer, I guess.
With your example of Stardew, that's not a game with a real time element, so I don't have to commit to anything daily, even if I do end up playing it daily for a while. I can pick it back up at any time, and also play as long as I like, no 24 hour cooldown or anything.
Yeah that's MMO syndrome and I hate it.
Not just MMOs, most games with an online component have this now. Like, The Division 2 and Battlefront 2 have daily tasks and one is a GaaS and one is just a multiplayer shooter.
I’ve been gravitating back to purely offline games to get away from it.
They call them tasks; I call them chores.
I solve this by ignoring them and doing what I want. Ever since WoW introduced dailies, games have been picking this concept up.
The problem is when a game decides daily chores are the endgame content.
I think Guild Wars 2 requires you to do daily stuff for 9 to 12 days in order to get your flying dragon mount.
Yeah is it really a waste of life if you were enjoying yourself in the moment? Stardew Valley is one of my favorite games ever and I've yet to make it past 2 years into the game because I just put it down after a while.
Well, it's more than that for me. Lately I've become more and more cognizant of finding myself logging into the same game every day for 5 minutes to an hour to get some daily item, or do the daily quests, whether that amounts to killing boars for bonus gold, or completing some Nightwave objectives on Venus, or shaking all my trees.
The introduction of Nightwave to Warframe completely burned me out on the game really quickly. The fun wasn't necessarily doing the missions, it was the cool goodies you get from the missions after doing them for weeks.
I'd also been playing Elder Scrolls Online for a really long time, maybe the longest I've played anything continuously, not missing a day for daily log in bonus for stretches, and playing expansions when they came out. And it was just too many hours logged. I can't go back to it because I don't want to end up in that loop again.
I've been trying to minimize the number of games that enforce some kind of small daily commitment, and Animal Crossing epitomizes that to me. I'm not sure I have fun tracking down the fossils every day, when the whole reason I'm doing it is to one day have an awesome perfect museum. How much fun is that really, at the end of the day? Everybody's got their own answer, I guess.
With your example of Stardew, that's not a game with a real time element, so I don't have to commit to anything daily, even if I do end up playing it daily for a while. I can pick it back up at any time, and also play as long as I like, no 24 hour cooldown or anything.
Yeah that's MMO syndrome and I hate it.
Not just MMOs, most games with an online component have this now. Like, The Division 2 and Battlefront 2 have daily tasks and one is a GaaS and one is just a multiplayer shooter.
I’ve been gravitating back to purely offline games to get away from it.
They call them tasks; I call them chores.
I solve this by ignoring them and doing what I want. Ever since WoW introduced dailies, games have been picking this concept up.
The problem is when a game decides daily chores are the endgame content.
I think Guild Wars 2 requires you to do daily stuff for 9 to 12 days in order to get your flying dragon mount.
Netherwing Drakes in WoW Burning Crusade. Now THAT was a legendary grind.
Yeah is it really a waste of life if you were enjoying yourself in the moment? Stardew Valley is one of my favorite games ever and I've yet to make it past 2 years into the game because I just put it down after a while.
Well, it's more than that for me. Lately I've become more and more cognizant of finding myself logging into the same game every day for 5 minutes to an hour to get some daily item, or do the daily quests, whether that amounts to killing boars for bonus gold, or completing some Nightwave objectives on Venus, or shaking all my trees.
The introduction of Nightwave to Warframe completely burned me out on the game really quickly. The fun wasn't necessarily doing the missions, it was the cool goodies you get from the missions after doing them for weeks.
I'd also been playing Elder Scrolls Online for a really long time, maybe the longest I've played anything continuously, not missing a day for daily log in bonus for stretches, and playing expansions when they came out. And it was just too many hours logged. I can't go back to it because I don't want to end up in that loop again.
I've been trying to minimize the number of games that enforce some kind of small daily commitment, and Animal Crossing epitomizes that to me. I'm not sure I have fun tracking down the fossils every day, when the whole reason I'm doing it is to one day have an awesome perfect museum. How much fun is that really, at the end of the day? Everybody's got their own answer, I guess.
With your example of Stardew, that's not a game with a real time element, so I don't have to commit to anything daily, even if I do end up playing it daily for a while. I can pick it back up at any time, and also play as long as I like, no 24 hour cooldown or anything.
Yeah that's MMO syndrome and I hate it.
Not just MMOs, most games with an online component have this now. Like, The Division 2 and Battlefront 2 have daily tasks and one is a GaaS and one is just a multiplayer shooter.
I’ve been gravitating back to purely offline games to get away from it.
They call them tasks; I call them chores.
I solve this by ignoring them and doing what I want. Ever since WoW introduced dailies, games have been picking this concept up.
The problem is when a game decides daily chores are the endgame content.
I think Guild Wars 2 requires you to do daily stuff for 9 to 12 days in order to get your flying dragon mount.
Netherwing Drakes in WoW Burning Crusade. Now THAT was a legendary grind.
I remember doing that grind and one day while I was grinding out that horrible rep there was also a horde member there (on a PvP server). We waved at each other and understood this was not the place to fuck with each other and spent many hours there together just grinding out that rep peacefully.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
Yeah is it really a waste of life if you were enjoying yourself in the moment? Stardew Valley is one of my favorite games ever and I've yet to make it past 2 years into the game because I just put it down after a while.
Well, it's more than that for me. Lately I've become more and more cognizant of finding myself logging into the same game every day for 5 minutes to an hour to get some daily item, or do the daily quests, whether that amounts to killing boars for bonus gold, or completing some Nightwave objectives on Venus, or shaking all my trees.
The introduction of Nightwave to Warframe completely burned me out on the game really quickly. The fun wasn't necessarily doing the missions, it was the cool goodies you get from the missions after doing them for weeks.
I'd also been playing Elder Scrolls Online for a really long time, maybe the longest I've played anything continuously, not missing a day for daily log in bonus for stretches, and playing expansions when they came out. And it was just too many hours logged. I can't go back to it because I don't want to end up in that loop again.
I've been trying to minimize the number of games that enforce some kind of small daily commitment, and Animal Crossing epitomizes that to me. I'm not sure I have fun tracking down the fossils every day, when the whole reason I'm doing it is to one day have an awesome perfect museum. How much fun is that really, at the end of the day? Everybody's got their own answer, I guess.
With your example of Stardew, that's not a game with a real time element, so I don't have to commit to anything daily, even if I do end up playing it daily for a while. I can pick it back up at any time, and also play as long as I like, no 24 hour cooldown or anything.
Yeah that's MMO syndrome and I hate it.
Not just MMOs, most games with an online component have this now. Like, The Division 2 and Battlefront 2 have daily tasks and one is a GaaS and one is just a multiplayer shooter.
I’ve been gravitating back to purely offline games to get away from it.
They call them tasks; I call them chores.
I solve this by ignoring them and doing what I want. Ever since WoW introduced dailies, games have been picking this concept up.
The problem is when a game decides daily chores are the endgame content.
I think Guild Wars 2 requires you to do daily stuff for 9 to 12 days in order to get your flying dragon mount.
Is that quite the same thing as pure grind dailies? It seems less aggravating to me since there is a tangible reward.
Compared to a stable of random missions each day for trivial rewards. Not a one-time "quest line" that includes daily checkmarks and then you have your Uber prize. If they made you do them over and over again to keep your mount, that would be another thing entirely. Like having to keep grinding dailies in WoW to build reputation over months and months.
Yeah if you want to talk differences in systems...Warframe's ended up being more like daily/weekly/monthly achievements, doing something you might normally have done anyway a certain number of times. Even like "upgrade your gear 3 times." It wasn't like what I remember from WoW.
Yeah is it really a waste of life if you were enjoying yourself in the moment? Stardew Valley is one of my favorite games ever and I've yet to make it past 2 years into the game because I just put it down after a while.
Well, it's more than that for me. Lately I've become more and more cognizant of finding myself logging into the same game every day for 5 minutes to an hour to get some daily item, or do the daily quests, whether that amounts to killing boars for bonus gold, or completing some Nightwave objectives on Venus, or shaking all my trees.
The introduction of Nightwave to Warframe completely burned me out on the game really quickly. The fun wasn't necessarily doing the missions, it was the cool goodies you get from the missions after doing them for weeks.
I'd also been playing Elder Scrolls Online for a really long time, maybe the longest I've played anything continuously, not missing a day for daily log in bonus for stretches, and playing expansions when they came out. And it was just too many hours logged. I can't go back to it because I don't want to end up in that loop again.
I've been trying to minimize the number of games that enforce some kind of small daily commitment, and Animal Crossing epitomizes that to me. I'm not sure I have fun tracking down the fossils every day, when the whole reason I'm doing it is to one day have an awesome perfect museum. How much fun is that really, at the end of the day? Everybody's got their own answer, I guess.
With your example of Stardew, that's not a game with a real time element, so I don't have to commit to anything daily, even if I do end up playing it daily for a while. I can pick it back up at any time, and also play as long as I like, no 24 hour cooldown or anything.
Yeah that's MMO syndrome and I hate it.
Not just MMOs, most games with an online component have this now. Like, The Division 2 and Battlefront 2 have daily tasks and one is a GaaS and one is just a multiplayer shooter.
I’ve been gravitating back to purely offline games to get away from it.
They call them tasks; I call them chores.
I solve this by ignoring them and doing what I want. Ever since WoW introduced dailies, games have been picking this concept up.
The problem is when a game decides daily chores are the endgame content.
I think Guild Wars 2 requires you to do daily stuff for 9 to 12 days in order to get your flying dragon mount.
Is that quite the same thing as pure grind dailies? It seems less aggravating to me since there is a tangible reward.
Compared to a stable of random missions each day for trivial rewards. Not a one-time "quest line" that includes daily checkmarks and then you have your Uber prize. If they made you do them over and over again to keep your mount, that would be another thing entirely. Like having to keep grinding dailies in WoW to build reputation over months and months.
Hmm maybe not. For this example I had a friend who spent around 7 hours a day for 9 days to get the flying mount. And everything was on a cycle so if you missed something you had to wait a week (or a few days, can't remember) until the cycle repeated.
I stopped playing WoW when I had to do rep grinding which was just horrible.
Yeah is it really a waste of life if you were enjoying yourself in the moment? Stardew Valley is one of my favorite games ever and I've yet to make it past 2 years into the game because I just put it down after a while.
Well, it's more than that for me. Lately I've become more and more cognizant of finding myself logging into the same game every day for 5 minutes to an hour to get some daily item, or do the daily quests, whether that amounts to killing boars for bonus gold, or completing some Nightwave objectives on Venus, or shaking all my trees.
The introduction of Nightwave to Warframe completely burned me out on the game really quickly. The fun wasn't necessarily doing the missions, it was the cool goodies you get from the missions after doing them for weeks.
I'd also been playing Elder Scrolls Online for a really long time, maybe the longest I've played anything continuously, not missing a day for daily log in bonus for stretches, and playing expansions when they came out. And it was just too many hours logged. I can't go back to it because I don't want to end up in that loop again.
I've been trying to minimize the number of games that enforce some kind of small daily commitment, and Animal Crossing epitomizes that to me. I'm not sure I have fun tracking down the fossils every day, when the whole reason I'm doing it is to one day have an awesome perfect museum. How much fun is that really, at the end of the day? Everybody's got their own answer, I guess.
With your example of Stardew, that's not a game with a real time element, so I don't have to commit to anything daily, even if I do end up playing it daily for a while. I can pick it back up at any time, and also play as long as I like, no 24 hour cooldown or anything.
Yeah that's MMO syndrome and I hate it.
Not just MMOs, most games with an online component have this now. Like, The Division 2 and Battlefront 2 have daily tasks and one is a GaaS and one is just a multiplayer shooter.
I’ve been gravitating back to purely offline games to get away from it.
They call them tasks; I call them chores.
I solve this by ignoring them and doing what I want. Ever since WoW introduced dailies, games have been picking this concept up.
The problem is when a game decides daily chores are the endgame content.
I think Guild Wars 2 requires you to do daily stuff for 9 to 12 days in order to get your flying dragon mount.
Is that quite the same thing as pure grind dailies? It seems less aggravating to me since there is a tangible reward.
Compared to a stable of random missions each day for trivial rewards. Not a one-time "quest line" that includes daily checkmarks and then you have your Uber prize. If they made you do them over and over again to keep your mount, that would be another thing entirely. Like having to keep grinding dailies in WoW to build reputation over months and months.
That sounds terrible. FFXIV has a few reputation grinds, but:
They're all optional
IIRC, all of the dailies' EXP gains, even the ARR ones, all scale according to your current level, so they're a decent way to earn alt job experience
Have an actual storyline attached to them, with a special quest at each reputation level threshold
Have shops whose items increase according to your reputation level. You don't just get, say, a mount at the end, but also access to minions (vanity pets), house decorations, music scrolls, etc.
Don't take months and months to get to max reputation
The dailies themselves (3/beast tribe, and I think something like 12/day total that you're allowed to do) take maybe 10-15 minutes to do for each group of 3.
I'm currently doing the Kojin grind to both help level Summoner and to get the mount. Each of the 3 daily quests I can do give me just over 300k EXP at level 67. That 900+K is between 1/7th and 1/8th of the way to my next level, and completing each quest also gives me two currencies - tomestones, which I can use to buy leveling gear, and beast tribe specific currency with which to buy things (like the mount I want) from that particular beast tribe shop. You also get a title for getting up to Sworn, as well as an achievement, which gives you achievement points you can cash in for glamour (transmog) gear, more minions, more mounts, more music scrolls, etc.
Thank you for listening to my "Why WoW sucks, and why you should really be playing FFXIV instead" TED Talk. I now return you to the Nintendo Switch thread, already in progress.
The rep/daily grinds in WoW - at least, all the ones I can think of at the moment - have, for several expansions now, been about getting access to new tiers of optional rewards (new mounts and pets, prettier and shinier clothes) or access to special rewards (like unlocking access to flying in the new expansion, which is typically a multi-part achievement that requires lots of different types of tasks done). The daily quests are generally the same tasks (or subsets of pools of tasks) that you do daily, so they're quests you can do on a daily basis forever (rather than being a story with a beginning and end), but they are certainly all optional and the only downside to not doing a daily is that you don't get progress on that specific progress bar. So if it's estimated that it'll take you 10 days to get something if you do all the dailies every day, and the you skip a day, well now it'll take you 11 days total; you don't ever lose something by skipping dailies. I don't think there's anything that has a cycle of N days and if you miss it you're screwed for N-1 days, although there are some weekly activities that reset every Tuesday, and if you missed your window you can't get that chunk of progress - but that's just a daily quest written on a 7-day scale.
I guess what I'm saying is, the Netherwing grind was a nightmare, but it's also 12 years old, and I can't think of anything in the game that's structured that way now. I don't think it makes a lot of sense to compare current FFXIV with 2008 WoW (and I know no one here is intentionally doing that). I don't really see any big difference between how WoW's daily/rep grinds currently work and the FFXIV example that Nightslyr outlined (although I absolutely might have overlooked some nuance).
Oh dang, I just realized what thread this is and how wildly off-topic I am. Sorry!
Uh... hey, wouldn't it be cool if clients for [all of our favorite MMOs of choice] were available on the Switch? (There, that brought it back on topic, right?)
Oh dang, I just realized what thread this is and how wildly off-topic I am. Sorry!
Uh... hey, wouldn't it be cool if clients for [all of our favorite MMOs of choice] were available on the Switch? (There, that brought it back on topic, right?)
Not gonna lie I've wondered why there's no ff14 client on Switch. I'd be there in a heartbeat, for better or for worse.
Don’t talk to me about reputation grinds. I managed to make myself kill on site to my own primary faction as a Dark Elf Wizard in EverQuest 1. I can’t even recall how I fixed it but it was an excessively long and arduous affair and I wasn’t even able to use my home city for a long time, which was actually necessary. I think I was only able to fix it by using some kind of exploit that made invisible characters neutral to NPCs so temporarily non-KoS so I could turn in reputation widgets.
Oh dang, I just realized what thread this is and how wildly off-topic I am. Sorry!
Uh... hey, wouldn't it be cool if clients for [all of our favorite MMOs of choice] were available on the Switch? (There, that brought it back on topic, right?)
Not gonna lie I've wondered why there's no ff14 client on Switch. I'd be there in a heartbeat, for better or for worse.
Oh dang, I just realized what thread this is and how wildly off-topic I am. Sorry!
Uh... hey, wouldn't it be cool if clients for [all of our favorite MMOs of choice] were available on the Switch? (There, that brought it back on topic, right?)
Not gonna lie I've wondered why there's no ff14 client on Switch. I'd be there in a heartbeat, for better or for worse.
Don’t talk to me about reputation grinds. I managed to make myself kill on site to my own primary faction as a Dark Elf Wizard in EverQuest 1. I can’t even recall how I fixed it but it was an excessively long and arduous affair and I wasn’t even able to use my home city for a long time, which was actually necessary. I think I was only able to fix it by using some kind of exploit that made invisible characters neutral to NPCs so temporarily non-KoS so I could turn in reputation widgets.
Don’t talk to me about reputation grinds. I managed to make myself kill on site to my own primary faction as a Dark Elf Wizard in EverQuest 1. I can’t even recall how I fixed it but it was an excessively long and arduous affair and I wasn’t even able to use my home city for a long time, which was actually necessary. I think I was only able to fix it by using some kind of exploit that made invisible characters neutral to NPCs so temporarily non-KoS so I could turn in reputation widgets.
Are you still just as handsome? Are you still a my little mermaid fan?
Thank you for listening to my "Why WoW sucks, and why you should really be playing FFXIV instead" TED Talk. I now return you to the Nintendo Switch thread, already in progress.
I don't even like MMOs, but my experience from trying WoW and then FFXIV was pretty much "wow, this game is just straight up just WoW but Better, and with an actual aesthetic sensibility".
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Is anyone here interested in a copy of Ring Fit Adventure? I bought it and don’t use it at all so I’m going to sell it. Would love to send it off to a PA home.
Is anyone here interested in a copy of Ring Fit Adventure? I bought it and don’t use it at all so I’m going to sell it. Would love to send it off to a PA home.
Kind of but it's because of reasons
I do want to get the game it's on my long list of things to get when I start getting money once again
I really like Ring Fit Adventure but I wish it came with a download code so I didn’t have to put the card into the system every time I want to play.
I'd agree again if I could. When Nintendo sent me a survey about Ring Fit I absolutely made sure to mention that this is the number one thing they should do. You want to remove the inconvenience barrier for people if they're going to work out on a regular basis. They should make the software a free download. You need the ring to play so I can't imagine many people being interested in the software if they didn't already buy it.
Is there any point of playing Dead Cells with one boss cell activated, if I keep getting owned halfway through the game? I feel like I should prob go back to normal mode, where I can beat it semi consistently with the right load out.
Is there any point of playing Dead Cells with one boss cell activated, if I keep getting owned halfway through the game? I feel like I should prob go back to normal mode, where I can beat it semi consistently with the right load out.
Also, where the Dead Cell thread at?
not really, just play on normal to help unlock new stuff
when you run out of things you can improve in normal mode that's when you'd need to move up a difficulty
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Don’t talk to me about reputation grinds. I managed to make myself kill on site to my own primary faction as a Dark Elf Wizard in EverQuest 1. I can’t even recall how I fixed it but it was an excessively long and arduous affair and I wasn’t even able to use my home city for a long time, which was actually necessary. I think I was only able to fix it by using some kind of exploit that made invisible characters neutral to NPCs so temporarily non-KoS so I could turn in reputation widgets.
Are you still just as handsome? Are you still a my little mermaid fan?
Posts
I think Guild Wars 2 requires you to do daily stuff for 9 to 12 days in order to get your flying dragon mount.
Netherwing Drakes in WoW Burning Crusade. Now THAT was a legendary grind.
I remember doing that grind and one day while I was grinding out that horrible rep there was also a horde member there (on a PvP server). We waved at each other and understood this was not the place to fuck with each other and spent many hours there together just grinding out that rep peacefully.
Is that quite the same thing as pure grind dailies? It seems less aggravating to me since there is a tangible reward.
Compared to a stable of random missions each day for trivial rewards. Not a one-time "quest line" that includes daily checkmarks and then you have your Uber prize. If they made you do them over and over again to keep your mount, that would be another thing entirely. Like having to keep grinding dailies in WoW to build reputation over months and months.
Hmm maybe not. For this example I had a friend who spent around 7 hours a day for 9 days to get the flying mount. And everything was on a cycle so if you missed something you had to wait a week (or a few days, can't remember) until the cycle repeated.
I stopped playing WoW when I had to do rep grinding which was just horrible.
That sounds terrible. FFXIV has a few reputation grinds, but:
They're all optional
IIRC, all of the dailies' EXP gains, even the ARR ones, all scale according to your current level, so they're a decent way to earn alt job experience
Have an actual storyline attached to them, with a special quest at each reputation level threshold
Have shops whose items increase according to your reputation level. You don't just get, say, a mount at the end, but also access to minions (vanity pets), house decorations, music scrolls, etc.
Don't take months and months to get to max reputation
The dailies themselves (3/beast tribe, and I think something like 12/day total that you're allowed to do) take maybe 10-15 minutes to do for each group of 3.
I'm currently doing the Kojin grind to both help level Summoner and to get the mount. Each of the 3 daily quests I can do give me just over 300k EXP at level 67. That 900+K is between 1/7th and 1/8th of the way to my next level, and completing each quest also gives me two currencies - tomestones, which I can use to buy leveling gear, and beast tribe specific currency with which to buy things (like the mount I want) from that particular beast tribe shop. You also get a title for getting up to Sworn, as well as an achievement, which gives you achievement points you can cash in for glamour (transmog) gear, more minions, more mounts, more music scrolls, etc.
Thank you for listening to my "Why WoW sucks, and why you should really be playing FFXIV instead" TED Talk. I now return you to the Nintendo Switch thread, already in progress.
I guess what I'm saying is, the Netherwing grind was a nightmare, but it's also 12 years old, and I can't think of anything in the game that's structured that way now. I don't think it makes a lot of sense to compare current FFXIV with 2008 WoW (and I know no one here is intentionally doing that). I don't really see any big difference between how WoW's daily/rep grinds currently work and the FFXIV example that Nightslyr outlined (although I absolutely might have overlooked some nuance).
Uh... hey, wouldn't it be cool if clients for [all of our favorite MMOs of choice] were available on the Switch? (There, that brought it back on topic, right?)
I didn’t know they released the 1 TBs, thanks. I may actually do that.
Not gonna lie I've wondered why there's no ff14 client on Switch. I'd be there in a heartbeat, for better or for worse.
They dropped PS3 support because specs already...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
and only actual explosions, fire or flood won't qualify
I mean, if there was ever an MMO where 'only one character' wasn't a problem it'd be FFXIV.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Are you still just as handsome? Are you still a my little mermaid fan?
I don't even like MMOs, but my experience from trying WoW and then FFXIV was pretty much "wow, this game is just straight up just WoW but Better, and with an actual aesthetic sensibility".
Kind of but it's because of reasons
I do want to get the game it's on my long list of things to get when I start getting money once again
Maybe someday.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
I'd agree again if I could. When Nintendo sent me a survey about Ring Fit I absolutely made sure to mention that this is the number one thing they should do. You want to remove the inconvenience barrier for people if they're going to work out on a regular basis. They should make the software a free download. You need the ring to play so I can't imagine many people being interested in the software if they didn't already buy it.
Also, where the Dead Cell thread at?
INSTAGRAM
not really, just play on normal to help unlock new stuff
when you run out of things you can improve in normal mode that's when you'd need to move up a difficulty
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Not yet, she's coming Soon TM
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Yes.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.