I went Quest because of the lack of wires. I'm sure there's plenty of tech reasons to go whatever way but being able to just wirelessly setup wherever I can find space at home is huge for me (and is something I've had to deal with everyday I've played so far in the week I've had it)
The index cable has been a non-issue for me, but I've long since gotten used to not turn around physically a lot as an early PSVR adopter. Base stations are just put somewhere high and forget 'em.
Price is definitely a lot, but worth it to me for the quality and not being chained to another entity (particularly Facebook).
Yeah the cable would be killer for me, I've got a big basement, but it's not square, so I draw my boundaries around it's odd shape. It's an interesting room scale.
The index cable has been a non-issue for me, but I've long since gotten used to not turn around physically a lot as an early PSVR adopter. Base stations are just put somewhere high and forget 'em.
Price is definitely a lot, but worth it to me for the quality and not being chained to another entity (particularly Facebook).
I'm curious what you mean by quality? Like visual quality? SDE is worse on the Index by a noticeable amount?
I got a Quest 2 and I gave away my Vive immediately, being able to use the larger living room when my roommate isn't using it for blade and sorcery (which works fine over wifi via virtualdesktop if you have a good wifi connection) is wonderful
Yeah the cable would be killer for me, I've got a big basement, but it's not square, so I draw my boundaries around it's odd shape. It's an interesting room scale.
The index cable has been a non-issue for me, but I've long since gotten used to not turn around physically a lot as an early PSVR adopter. Base stations are just put somewhere high and forget 'em.
Price is definitely a lot, but worth it to me for the quality and not being chained to another entity (particularly Facebook).
I'm curious what you mean by quality? Like visual quality? SDE is worse on the Index by a noticeable amount?
Yeah, like Stabs I don't notice the SDE at all it's so minimal. I have prescription lens inserts in there too and no longer really notice the reduced clarity when looking away from center.
Sucks we have the global chip shortage. I feel like any successor to the devices is going to be pushed back.
I'd love to have a proper OLED headset, it's the one thing I miss from my CV1.
I'm still using my CV1, but they nerfed the OLED screen in a driver update ages ago. Now it acts like it has a backlight because they don't let the screen go its actual black point, which they did because of complaints about the smearing you'd get in the pure black areas when you moved your head around.
I wish their solution had been smarter than implementing a minimum luminance. Like, let the black point be pure black if the average screen brightness is above a certain level, and then let it go pure black again when it's supposed to be totally blacked out. Just prevent smear in the narrow window where it can happen, and let the full range be used otherwise.
ah that sucks to hear about the OLED change...damn
I would hope whatever new tech they use wouldn't be as liable to have smearing. For stuff like Alyx and Squadrons the black levels on the LCD screens def sucks.
I'm surprised they're going for a cabled solution. It makes sense in terms of the amount of data that has to be transferred to the headset, but at the same time I would've thought that after the Quest 2 all mass-market VR headsets would at least offer a wireless mode.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
What I really wanna know is if they figured out some way to emulate the tracking of the original headset to make backwards compatibility possible. I have a pretty decent library of PSVR games, and I would love to be rid of the old kit.
I wonder if IOI will put out a next-gen patch for Hitman VR to support this thing? Maybe this was why they spent the resources to get a full hand-tracked control scheme working, and not just for the PC VR market. PSVR was the beta test for PC, and PC is the beta test for PS VR2.
We'll get back there someday.
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webguy20I spend too much time on the InternetRegistered Userregular
I'm surprised they're going for a cabled solution. It makes sense in terms of the amount of data that has to be transferred to the headset, but at the same time I would've thought that after the Quest 2 all mass-market VR headsets would at least offer a wireless mode.
Wireless isnt at the “just works” level yet. Even with the quest 2 it can be fiddly and environmental factors play a huge deal in regards to performance.
What good are the PSVR wires if it's constantly jittery and thinks I'm dancing while sitting still and snaps my wrists in a 180 degree pattern while just holding a controller.
PSVR is visible light tracking, right? Probably the only one of its kind. The whole "optimal contrast" color changing LED solution was really strange from the start.
PSVR is visible light tracking, right? Probably the only one of its kind. The whole "optimal contrast" color changing LED solution was really strange from the start.
It's called "We have a mountain of move controllers in a warehouse, we need to use these somewhere". It's totally a compromise between engineering and supply chain/sales projections of the Move.
I've used it in complete darkness and still had issues
I've heard complete darkness can actually be worse, because the light from the controllers lights up arms or other body parts more noticeably with less ambient light.
The main issue I've had with PSVR is when I'm too far away from the camera and where it thinks centre is just slowly drifts to one side. Picked up a swiveling bar stool to put in front of the lounge for seated VR games and it solved the problem and made the experience better.
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What good are the PSVR wires if it's constantly jittery and thinks I'm dancing while sitting still and snaps my wrists in a 180 degree pattern while just holding a controller.
If this is the norm, and there's nothing wrong with your lighting, your shit might actually be broken.
I'm surprised they're going for a cabled solution. It makes sense in terms of the amount of data that has to be transferred to the headset, but at the same time I would've thought that after the Quest 2 all mass-market VR headsets would at least offer a wireless mode.
Wireless isnt at the “just works” level yet. Even with the quest 2 it can be fiddly and environmental factors play a huge deal in regards to performance.
I would think that the limiting factor with the Quest 2 is that it runs via the user's wifi. At least in theory, wouldn't it be possible to circumvent that with a dongle or some external transmission device that transmits data between the PS5 and the headset and nothing else?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I'm surprised they're going for a cabled solution. It makes sense in terms of the amount of data that has to be transferred to the headset, but at the same time I would've thought that after the Quest 2 all mass-market VR headsets would at least offer a wireless mode.
Wireless isnt at the “just works” level yet. Even with the quest 2 it can be fiddly and environmental factors play a huge deal in regards to performance.
I would think that the limiting factor with the Quest 2 is that it runs via the user's wifi. At least in theory, wouldn't it be possible to circumvent that with a dongle or some external transmission device that transmits data between the PS5 and the headset and nothing else?
Theoretically, the PS5 has wifi6, and could maybe connect directly by creating a seperate network for it? I'm not sure if it'd be able to both recieve the normal wifi stuff and act as a router for the VR at the same time though?
I'm not having any of the issues on Oculus Quest 2 that I've had with PSVR, which barely seems to work.
I think the difference is that the quest is sold as a standalone device, and wireless connection is kind of an add-on bonus. They can wash their hands of it, if they need to.
Whereas if you start marketing something as wireless-to-console, you are now on the hook for every garbage wifi connection involved. So the solution would need to be something with a lot fewer variables, like the dongle that Thirith suggested.
I could even see them offering only-wired at first and then releasing something akin to the USB dongle the Gold wireless headsets use later on, once it is well established in the zeitgeist that PSVR2 does in fact work just fine as shipped.
I could even see them offering only-wired at first and then releasing something akin to the USB dongle the Gold wireless headsets use later on, once it is well established in the zeitgeist that PSVR2 does in fact work just fine as shipped.
I hope that it's just a long, generic USB-C cable, instead of being hardwired into the headset
+1
Big DookieSmells great!Houston, TXRegistered Userregular
I’m pretty behind on the thread here, and haven’t done much with VR recently, but I’d like to dip back into it a bit more. Currently I have an original CV1 and a Quest 1. It probably won’t be much longer before I ditch the CV1 entirely, and I’d like to get a Quest 2 to replace it.
I would have done this quite a while back, except for the Facebook account requirement. I deleted my Facebook account back in 2019. I still have my Oculus account which lets me use the other headsets, but at the time my understanding was that even these would require a Facebook account around 2023 or so. So I decided to keep using what I have and wait for a competitor to come out with an alternative.
All that said, I feel like I’ve seen mentions here and there that maybe with the whole Meta thing that this account requirement has gone away, or that my Oculus account actually won’t stop working in 2023, or something? I guess before I go down the rabbit hole here I was hoping maybe someone could quickly summarize the current status of the whole Facebook account situation as it relates to the Quest 2.
Ideally I’d like to go buy a Quest 2, link it to my current Oculus account, and not have to mess with Facebook at all. I’m pretty sure that’s not going to be an option, but curious if there’s some other path to using Quest 2 without Facebook now with all the Meta shit. Thanks in advance!
Meta also announced that, starting sometime in 2022, Quest 2 users will no longer be required to login with Facebook to use the headset. New users will not need to link their Facebook account to their headset and existing users will be able to unlink their Facebook account while retaining all their account content and purchases.
However, this change is not in place yet and has only been tentatively announced, with no specific release window beyond ‘2022’.
From sometime next year, Facebook accounts will not be needed for VR and existing users will be able to unlink their account, but until then Facebook accounts are still required to use a Quest 2.
No details on when yet, but there is supposed to be a point where it's not required anymore.
A Facebook account is currently required for initial setup. After setup you can have your account disconnected by contacting customer support. However, some online features won't work. This might affect multiplayer games that run natively on the Quest. If you're just going to use it with PCVR you should be OK, but I'm not certain.
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The index is nice with the larger FOV, knuckle controllers seem cool, but I’m not sure what the game support is like for that.
It’s just a hard sell being more than triple the price, with cables and cameras to setup while being a lower resolution.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Price is definitely a lot, but worth it to me for the quality and not being chained to another entity (particularly Facebook).
I'm curious what you mean by quality? Like visual quality? SDE is worse on the Index by a noticeable amount?
I'd love to have a proper OLED headset, it's the one thing I miss from my CV1.
Yeah, like Stabs I don't notice the SDE at all it's so minimal. I have prescription lens inserts in there too and no longer really notice the reduced clarity when looking away from center.
I'm still using my CV1, but they nerfed the OLED screen in a driver update ages ago. Now it acts like it has a backlight because they don't let the screen go its actual black point, which they did because of complaints about the smearing you'd get in the pure black areas when you moved your head around.
I wish their solution had been smarter than implementing a minimum luminance. Like, let the black point be pure black if the average screen brightness is above a certain level, and then let it go pure black again when it's supposed to be totally blacked out. Just prevent smear in the narrow window where it can happen, and let the full range be used otherwise.
Custom songs for Beat Saber was my main use
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I would hope whatever new tech they use wouldn't be as liable to have smearing. For stuff like Alyx and Squadrons the black levels on the LCD screens def sucks.
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https://press-start.com.au/news/playstation/2022/01/05/the-full-playstation-vr2-specs-have-been-revealed
And a tease for a Horizon PSVR2 game (skip to about 1:20 to see the 20ish seconds of footage)
Edit: Link to the Sony blog
https://blog.playstation.com/2022/01/04/playstation-vr2-and-playstation-vr2-sense-controller-the-next-generation-of-vr-gaming-on-ps5/
PSN / Xbox / NNID: Fodder185
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Wireless isnt at the “just works” level yet. Even with the quest 2 it can be fiddly and environmental factors play a huge deal in regards to performance.
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The compression issues are only present over USB which is hilarious.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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It's called "We have a mountain of move controllers in a warehouse, we need to use these somewhere". It's totally a compromise between engineering and supply chain/sales projections of the Move.
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Untappd ID: Discgolfer1981
I've heard complete darkness can actually be worse, because the light from the controllers lights up arms or other body parts more noticeably with less ambient light.
The main issue I've had with PSVR is when I'm too far away from the camera and where it thinks centre is just slowly drifts to one side. Picked up a swiveling bar stool to put in front of the lounge for seated VR games and it solved the problem and made the experience better.
PSN / Xbox / NNID: Fodder185
If this is the norm, and there's nothing wrong with your lighting, your shit might actually be broken.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Theoretically, the PS5 has wifi6, and could maybe connect directly by creating a seperate network for it? I'm not sure if it'd be able to both recieve the normal wifi stuff and act as a router for the VR at the same time though?
I think the difference is that the quest is sold as a standalone device, and wireless connection is kind of an add-on bonus. They can wash their hands of it, if they need to.
Whereas if you start marketing something as wireless-to-console, you are now on the hook for every garbage wifi connection involved. So the solution would need to be something with a lot fewer variables, like the dongle that Thirith suggested.
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I hope that it's just a long, generic USB-C cable, instead of being hardwired into the headset
I would have done this quite a while back, except for the Facebook account requirement. I deleted my Facebook account back in 2019. I still have my Oculus account which lets me use the other headsets, but at the time my understanding was that even these would require a Facebook account around 2023 or so. So I decided to keep using what I have and wait for a competitor to come out with an alternative.
All that said, I feel like I’ve seen mentions here and there that maybe with the whole Meta thing that this account requirement has gone away, or that my Oculus account actually won’t stop working in 2023, or something? I guess before I go down the rabbit hole here I was hoping maybe someone could quickly summarize the current status of the whole Facebook account situation as it relates to the Quest 2.
Ideally I’d like to go buy a Quest 2, link it to my current Oculus account, and not have to mess with Facebook at all. I’m pretty sure that’s not going to be an option, but curious if there’s some other path to using Quest 2 without Facebook now with all the Meta shit. Thanks in advance!
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
No details on when yet, but there is supposed to be a point where it's not required anymore.