I like the stealth in Dishonored because it allowed me to eavesdrop on people and really luxuriate on the environments and find the secrets and the lore and whatnot
I'm much more diligent about finding that stuff when I'm going slow and playing thoughtfully. I don't like clearing areas out and having a leisurely poke around for collectibles as much; feels more like box-checking than discovery.
I like the stealth in Dishonored because it allowed me to eavesdrop on people and really luxuriate on the environments and find the secrets and the lore and whatnot
I'm much more diligent about finding that stuff when I'm going slow and playing thoughtfully. I don't like clearing areas out and having a leisurely poke around for collectibles as much; feels more like box-checking than discovery.
I could've done with Titanfall 2's campaign being a biiiiit longer but as it is it's a really rip-roaring and tightly edited action movie so I can't complain much
Considering how often campaigns for games have a lot of high points but also have parts that feel like obvious padding that really drag, I think it's a damn fine compliment to say "I wish that was longer."
Speaking of Dishonored, a TTRPG was just announced.
Players can take part in the kind of stealthy assassination missions that are central to the video games, but they can also play as explorers, couriers, duelists, and inventors, reflecting some of the games’ variety of colorful NPCs. The games’ central characters Emily and Corvo are also playable.
I found it pretty funny starting out Dishonored 2 that everybody was like LOOK OUT FOR THAT BADASS MOTHERFUCKER CORVO HE’LL FUCKING KILL YOU AND IS PROBABLY A SERIAL KILLER
and meanwhile my Corvo made damn sure everyone from Dishonored 1 was still alive
(Though honestly the non-lethal resolutions are arguably even worse than a sword in the throat)
In all Immersive Sims I usually categorize factions as okay to kill and not okay to kill
For most of Dishonored 1, I categorized all guards as Do Not Kill
After the third act turn, though, I slaughtered everyone in my way, guards and whalers alike, and still ended up with the low chaos ending
Cutting loose with all these powers and upgrades I had mostly avoided up until that point was fantastic
If I remember right, the chaos threshold is 80% of all people you have seen so far must still be alive
(By “seen” I mean exist in a level you’ve reached)
So yeah if you went absolute non-lethal for the first 4/5 of that game you could murder everybody else you come across and still get the good ending
Also I think civilians, guards and targets all count in that equation
In 2 the chaos system still exists but pretty much acts only as phasing for the levels (so if you reach a threshold where 21% of people are dead, next loading screen you’ll be in the chaos version of the level)
The ending only depends on story choices there
0
Options
augustwhere you come from is goneRegistered Userregular
edited January 2020
Dishonored 3 should take a page from Batman and let you terrify the fuck out if mooks.
Like even from a believability standpoint it’s kind of ridiculous that a guy would run up to the teleporting shadow demon and try to stick his sword in him/her after he watched you take down three of his friends.
Also, spoilers for the end of Dishonored: Death of the Outsider
whether you kill the Outsider or just render him a mortal man, there is likely no one to grant Void powers anymore, so it would be a little tough, though obviously not impossible, to justify
Dishonored 3 should take a page from Batman and let you terrify the fuck out if mooks.
Like even from a believability standpoint it’s kind of ridiculous that a guy would run up to the teleporting shadow demon and try to stick his sword in him/her after he watched you take down three of his friends.
I think they have a morale threshold and will sometimes run
Dishonored 3 ain't happening because I don't believe those games made any dang money
The team that made Dishonored is now working on another game called Deathloop. The last comment on Dishonored I've seen is that the IP is "resting" (except for the upcoming tabletop RPG).
0
Options
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Speaking of Dishonored, a TTRPG was just announced.
Players can take part in the kind of stealthy assassination missions that are central to the video games, but they can also play as explorers, couriers, duelists, and inventors, reflecting some of the games’ variety of colorful NPCs. The games’ central characters Emily and Corvo are also playable.
Dishonored 2 is so fucking good, I need to get back to it and beat it
0
Options
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
watching vinny and alex play blade runner makes me want to go and replay The Longest Journey
more than that, it makes me want to see them play The Longest Journey
probably one of the best point and click quest games ever made, with some of the best voice acting ever recorded in a video game, and one clearly influenced by how the Blade Runner videogame looked and felt
0
Options
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
I will also never stop being mad at how Funcom fumbled the sequel but that's a whole other topic
In dishonoured 2 the non-lethal choice is often arguably the more evil. Like you can stab a guy in the heart for the lethal ending, or send him to die slowly as he’s worked to death in a mine for the “non lethal” option
I haven't played Dishonored 2, but is that true?
I imagine being forced to be a miner would suck, but I think even the lives of slaves and inmates are precious.
0
Options
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
thoughts about kills and non lethal choices re: dishonored -
the Low Chaos ending, the "good" one, is noticeably different on a gameplay level than the High Chaos "bad" one. it feels a lot less satisfying, which was weird and upsetting at first
and then I thought about it some more and realized it's brilliant
Dishonored is an actual steampunk game that doesn't take the easy way out with the punk. the good ending feels incongruous with the tone and setting of the game and you don't get to be the cool magic assassin you were throughout the duration of the experience. conversely, with High Chaos, revenge does end up feeling good in a very literal sense. this imbalanced approach is intentional: you could try and basically game the game to get that fairytale ending but it sticks like a fishbone in your throat because it doesn't belong in a gothic story about class disparity and political intrigue.
this is further reinforced by all the non-lethal methods of finishing levels being arguably more cruel to your assassination targets than merely killing them
There's no "optimal" ending. There's the ending you think you'd want in any other game, and the ending that actually feels deserved and appropriate
dishonored very carefully uses the phrases "low chaos" and "high chaos" rather than violent/non-violent or moral/immoral
it doesn't actually land all the time, but ultimately what it's saying is "this is what will most frighten the populace", and usually it's the idea that there's a violent murder assassin stalking the night that could kill anyone at any time. there are individual characters who you work with who judge you for being violent, but of course - you're making them complicit in your acts and requiring them to confront the costs of revolution.
I haven't played Dishonored 2, but is that true?
I imagine being forced to be a miner would suck, but I think even the lives of slaves and inmates are precious.
one of the nonlethal takeouts in the dishonoured series is helping a stalker kidnap a woman (your target) so he can keep her in his house forever
+7
Options
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
I appreciate that the developers seemed to have avoided playing the game as "straight steampunk", which has grown from a subversive radical narrative into a shallow aesthetic echoing themes of imperialism and classicism, and instead decided to go with "victorian gothic" as their inspiration
the darkness is closing in, horror is inescapable, the struggle is desperate and success is never assured
I haven't played Dishonored 2, but is that true?
I imagine being forced to be a miner would suck, but I think even the lives of slaves and inmates are precious.
one of the nonlethal takeouts in the dishonoured series is helping a stalker kidnap a woman (your target) so he can keep her in his house forever
Yeah that's pretty gross.
I guess the game developers really went out of the way to make a nonlethal takeout as deplorable as possible outside of what a character would do in reality, (in a fantasy game even).
Won't go into if murder is better over getting kidnapped by a stalker, as it's gross thing to think about, but that's not math I'd wish anyone would have to take. Like thinking about it, I don't wanna make a statement that victims of kidnapping, lives aren't worth it. Understand the sentiment that they put some fucked up stuff in the game though.
Posts
Brandy and cigars tonight?
I felt this post as a disturbance in the Force
You can straight up get in the sword fights and just end them by choking a motherfucker out
One day we will agree on a single gameplay aspect of a single game
And then the trumpets will sound
Never doubt it.
Considering how often campaigns for games have a lot of high points but also have parts that feel like obvious padding that really drag, I think it's a damn fine compliment to say "I wish that was longer."
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
To like, the point of ruining the game for myself sometimes!
What killed Dishonered for me was that you had no non-lethal options outside of stealth. Other than hiding for like 5 minutes I guess.
So every time I got caught I felt like I fucked up and reloaded a save, and eventually burnt out on the game by like, mission 3.
This is me but I made it through.
Dishonored 2 i was still stealthy but much less murderous (except for those traitors who dared depose me)
Source
For most of Dishonored 1, I categorized all guards as Do Not Kill
After the third act turn, though, I slaughtered everyone in my way, guards and whalers alike, and still ended up with the low chaos ending
Cutting loose with all these powers and upgrades I had mostly avoided up until that point was fantastic
and meanwhile my Corvo made damn sure everyone from Dishonored 1 was still alive
(Though honestly the non-lethal resolutions are arguably even worse than a sword in the throat)
If I remember right, the chaos threshold is 80% of all people you have seen so far must still be alive
(By “seen” I mean exist in a level you’ve reached)
So yeah if you went absolute non-lethal for the first 4/5 of that game you could murder everybody else you come across and still get the good ending
Also I think civilians, guards and targets all count in that equation
In 2 the chaos system still exists but pretty much acts only as phasing for the levels (so if you reach a threshold where 21% of people are dead, next loading screen you’ll be in the chaos version of the level)
The ending only depends on story choices there
Like even from a believability standpoint it’s kind of ridiculous that a guy would run up to the teleporting shadow demon and try to stick his sword in him/her after he watched you take down three of his friends.
Up to 100 pages
Book Size: 5.5" x8.5"
Premium Bound Glossy Cover
Soft Cover Also Available
All of this
(up to 100 pages)
Starting At $71.79 CAD
Users can make characters that look just like themselves and the receiver.
Jan found another auto chess
I think they have a morale threshold and will sometimes run
The team that made Dishonored is now working on another game called Deathloop. The last comment on Dishonored I've seen is that the IP is "resting" (except for the upcoming tabletop RPG).
I struggle to think of a reason I wouldn't just use Blades in the Dark for this instead
It's very disturbing and very good
This would be disapointing to me, personally.
But lordy is autochess the most thematically appropriate genre for a Xehanort game.
more than that, it makes me want to see them play The Longest Journey
probably one of the best point and click quest games ever made, with some of the best voice acting ever recorded in a video game, and one clearly influenced by how the Blade Runner videogame looked and felt
one puzzle is so hilariously difficult to suss out that it kinda became a proto meme - the subway card inflatable duck fishing pole was A Thing
but the story and, again, the absolutely phenomenal VA make the game completely worth going through
I imagine being forced to be a miner would suck, but I think even the lives of slaves and inmates are precious.
and then I thought about it some more and realized it's brilliant
Dishonored is an actual steampunk game that doesn't take the easy way out with the punk. the good ending feels incongruous with the tone and setting of the game and you don't get to be the cool magic assassin you were throughout the duration of the experience. conversely, with High Chaos, revenge does end up feeling good in a very literal sense. this imbalanced approach is intentional: you could try and basically game the game to get that fairytale ending but it sticks like a fishbone in your throat because it doesn't belong in a gothic story about class disparity and political intrigue.
this is further reinforced by all the non-lethal methods of finishing levels being arguably more cruel to your assassination targets than merely killing them
There's no "optimal" ending. There's the ending you think you'd want in any other game, and the ending that actually feels deserved and appropriate
it doesn't actually land all the time, but ultimately what it's saying is "this is what will most frighten the populace", and usually it's the idea that there's a violent murder assassin stalking the night that could kill anyone at any time. there are individual characters who you work with who judge you for being violent, but of course - you're making them complicit in your acts and requiring them to confront the costs of revolution.
one of the nonlethal takeouts in the dishonoured series is helping a stalker kidnap a woman (your target) so he can keep her in his house forever
the darkness is closing in, horror is inescapable, the struggle is desperate and success is never assured
Yeah that's pretty gross.
I guess the game developers really went out of the way to make a nonlethal takeout as deplorable as possible outside of what a character would do in reality, (in a fantasy game even).
Won't go into if murder is better over getting kidnapped by a stalker, as it's gross thing to think about, but that's not math I'd wish anyone would have to take. Like thinking about it, I don't wanna make a statement that victims of kidnapping, lives aren't worth it. Understand the sentiment that they put some fucked up stuff in the game though.