I've tried to find a space 4x game as good as MOO2 but nothing compares. It's like trying to find a tactical turn based game as good as Jagged alliance 2, you might find similar games but they just don't have that magic that makes these games so great.
I found a version of MOO1 that comes on a CD with Xcom, that CD is pretty much the greatest thing ever, the sheer amount of awesome contained on it is mind boggling.
They always use those but it really just means "turn-based space empire strategy game."
Civilization is a 4x game.
See, I've never seen it referred to as a 4x game. Or maybe I have and I have selective memory. To me, it means space, though Civ fits in pretty much every other way.
I spent way too much time playing MoO2. Even though they were horribly broken, Psilons fo' life.
My friend recommended GalCiv II, and it really seems similarly awesome. I'll probably get it soon.
Psilons aren't broken, per se, just a difficulty modifier. With the computer it means -2 difficulty levels, and against normal people its about +Billion unless you are really, really good friends. Anyone with half a brain declares war on them and invades the shit out of them the second they can.
There was a time when all I remember having in the world was strep throat, pain killers, and an old computer with MOO on it.
It's still a freaking incredible game... Possibly even more so when you're fading in and out of consciousness with the subjugation of an entire galaxy on your feverish mind.
( I'd really just like someone -- anyone -- to remake MOO, and Master of Magic. For the DS! )
I spent way too much time playing MoO2. Even though they were horribly broken, Psilons fo' life.
Meh. Psilons aren't that great. Creative is a waste of points. It was a waste of points in 1.0 when it was 6 points and it's even worse post-patch now that it's 8.
For almost every field of research, there is a clearly superior technology. There are a small number of exceptions where you might be forced to make difficult decisions (Planetary Missile Base vs. Automated Factories for instance) but they really aren't worth 8 points, or even 6. Just take +20 spying and steal the lost tech (and a whole shitload of other techs along the way) or Charismatic and trade for it.
If you want a horribly broken race, do a Subterranean + Aquatic race with a bonus to population growth and a bonus to spying. Population and spying > all.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
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augustwhere you come from is goneRegistered Userregular
I spent way too much time playing MoO2. Even though they were horribly broken, Psilons fo' life.
Meh. Psilons aren't that great. Creative is a waste of points. It was a waste of points in 1.0 when it was 6 points and it's even worse post-patch now that it's 8.
For almost every field of research, there is a clearly superior technology. There are a small number of exceptions where you might be forced to make difficult decisions (Planetary Missile Base vs. Automated Factories for instance) but they really aren't worth 8 points, or even 6. Just take +20 spying and steal the lost tech (and a whole shitload of other techs along the way) or Charismatic and trade for it.
If you want a horribly broken race, do a Subterranean + Aquatic race with a bonus to population growth and a bonus to spying. Population and spying > all.
Most well thought out custom races can kill any of the regular ones, but you are wrong about the psilons. Creative is a secondary benefit to mother fucking double RP.
Not double RP, just two more per scientist, which really isn't a lot.
That's right, its double in one though, which I prefer ever so slightly. No multiplayer though. Some of the later techs have stuff I wouldn't want to give up, and if there are no creative players in the end game you are going to miss a ton of techs because you just can't get them.
Hungering for 4X gameplay, I bought Sword of the Stars after people assured me the crappy demo did not reflect the full game. Unfortunately, I thought the game itself was boring. The combat mode was a chore, the galactic mode was more or less boring as well.
To be honest, the game would have been less of a pain in the ass if it used MoO's 2D combat screen.
I subscribed just to reply to this thread. I loved MOO1 and 2 when they came out, and played them and Starcraft constantly (with a bit of quake2 somewhere in there when friends wanted me to join em). The only other game that ever came anywhere close to it was Birth of the Federation. But, so far in the next century, nothing.
EDIT: note that I never tried galactic civilizations 2...dont know why but I never picked it up. I might have to following some research on the internet.
I never knew how long a game of MoO2 should last. I rarely got past the important low-end tech before wars broke out or races started going down, but I've heard of some games where all this crazy tech is being proliferated. It's at that point where the game's micromanagement becomes way too much for me to handle.
I never knew how long a game of MoO2 should last. I rarely got past the important low-end tech before wars broke out or races started going down, but I've heard of some games where all this crazy tech is being proliferated. It's at that point where the game's micromanagement becomes way too much for me to handle.
That's why I prefer a small galaxy. Wars start before technology gets crazy, ownership of a colony can go back and forth, and after one or two big conflicts, the voting starts. Gives the game a chance to come to an end with the election of a High Master, instead of galactic genocide.
I loved the anti-piracy in the first game that would make you name a ship that you had to look up in the manual.
That was so easy that I never bothered to keep my manual close to the PC. One of the names was always really appropriate to the look of the ship. Testament to the great designs SimTex came up with.
I never knew how long a game of MoO2 should last. I rarely got past the important low-end tech before wars broke out or races started going down, but I've heard of some games where all this crazy tech is being proliferated. It's at that point where the game's micromanagement becomes way too much for me to handle.
That's why I prefer a small galaxy. Wars start before technology gets crazy, ownership of a colony can go back and forth, and after one or two big conflicts, the voting starts. Gives the game a chance to come to an end with the election of a High Master, instead of galactic genocide.
From my experience, a good micromanager's best bet to win is a medium-large galaxy starting at the lowest tech level. Sure, it feels like you are wasting turns in the beginning but if you manage it right you'll notice yourself really outstripping the computer.
There any good mods/updates/fan patches for MoO2 floating around? Thinking about reinstalling.
The one mod I found interesting shuffled around the tech tree so the choices it presents are actually strategic instead of mostly no-brainers.
What I really want is a mod that gives the AI a long list of formidable, pre-designed ship templates for a wide variety of tech combinations. The computer sucks so bad at designing its own ships that they're never really threatening without a commanding tech advantage.
I think one of my favourite games of Moo2 was when I was playing very diplomatically. I managed to have every race my friends and I just sat in my empire working on my own plans...
Then suddenly all at once I spread my mighty fleet of Doom Stars to every corner of the galaxy and completely obliterated every other race. Destroying every world as I went. Good times.
I think one of my favourite games of Moo2 was when I was playing very diplomatically. I managed to have every race my friends and I just sat in my empire working on my own plans...
Then suddenly all at once I spread my mighty fleet of Doom Stars to every corner of the galaxy and completely obliterated every other race. Destroying every world as I went. Good times.
Apparently the developers decided to release a demo which did not represent the game. Most people aren't willing to spend money after playing it however. So the full game may not be terrible.
Damn. Someone here has had to have played it.
yeah I actually bought that crap.
It seemed ok the first hour or so. It's got a tech tree, it's got cusomisable ships and it's got a 3d battle system, what could go wrong?
Then you get in to it and realize that one third in to the game you've already reached the top of the tech tree, all the custom options are useless, because you just load up the most powerful weapons you have (not like you have a variety, it's just the most powerful of the type and that's it) and the 3d battle system is 2D plane on which your blimps (aka. swords of the stars, aka the biggest ship with the biggest guns) bump in to each other, lazily waddle around and eventually one explodes.
So basically no tactics, practically no customization, no control over planetary development aside from a slider bar and no ship combat tactics at all.
All in all a boring game.
Oh, also, the game art looks like something done by a 10 year old.
I found that all the newer games are too simple. MOO3, GalCiv II and Sword of the Stars all seemed to put the player in a rather secondary position, able to give the odd nudge here and there but not able to actually run the empire.
It's a shame, as I do love those games (and Master of Magic). I would have thought that somebody would have managed a decent remake by now, but everything seems to be "in progress" and seems like it will remains that way forever.
If you want -more- detail, the Space Empires series is what you want. It gets almost obsessive about it at times. (just be warned V has an oddball interface).
In IV I was fighting another player via PBW. I was just cleaning his clock when he realized that my supply ships were A. hanging back and B. unarmored. So he changed his ship's strategies, they bypassed by fleet, blew away my supply ships, then harassed my fleet until it ran out of supplies and was easy picking. (out of supply ships move only slowly and can't shoot)
I second this, plus you can mod the games up the wazoo with new races and shipsets and research and manufacturing lists. Vanilla tends to be a little blah, but the game really shines when you get several players going at it with a good mod.
That basically happend to my opponents on the LP thread. Different races, same result. What size galaxy was that?
Small, 5 opponents. So, not that extraordinary, but amusing. Especially when they're right in a line like that.
What was rather extraordinary was the comeback made by the Psilons. See Mentar and that colony above it? Those are under Klackon control. The Psilons managed to retake Mentar while our Human-Bulrathi Alliance distracted the loathesome termites.
Posts
Civilization is a 4x game.
I found a version of MOO1 that comes on a CD with Xcom, that CD is pretty much the greatest thing ever, the sheer amount of awesome contained on it is mind boggling.
See, I've never seen it referred to as a 4x game. Or maybe I have and I have selective memory. To me, it means space, though Civ fits in pretty much every other way.
My friend recommended GalCiv II, and it really seems similarly awesome. I'll probably get it soon.
Psilons aren't broken, per se, just a difficulty modifier. With the computer it means -2 difficulty levels, and against normal people its about +Billion unless you are really, really good friends. Anyone with half a brain declares war on them and invades the shit out of them the second they can.
It's still a freaking incredible game... Possibly even more so when you're fading in and out of consciousness with the subjugation of an entire galaxy on your feverish mind.
( I'd really just like someone -- anyone -- to remake MOO, and Master of Magic. For the DS! )
Meh. Psilons aren't that great. Creative is a waste of points. It was a waste of points in 1.0 when it was 6 points and it's even worse post-patch now that it's 8.
For almost every field of research, there is a clearly superior technology. There are a small number of exceptions where you might be forced to make difficult decisions (Planetary Missile Base vs. Automated Factories for instance) but they really aren't worth 8 points, or even 6. Just take +20 spying and steal the lost tech (and a whole shitload of other techs along the way) or Charismatic and trade for it.
If you want a horribly broken race, do a Subterranean + Aquatic race with a bonus to population growth and a bonus to spying. Population and spying > all.
the "no true scotch man" fallacy.
Most well thought out custom races can kill any of the regular ones, but you are wrong about the psilons. Creative is a secondary benefit to mother fucking double RP.
That's right, its double in one though, which I prefer ever so slightly. No multiplayer though. Some of the later techs have stuff I wouldn't want to give up, and if there are no creative players in the end game you are going to miss a ton of techs because you just can't get them.
To be honest, the game would have been less of a pain in the ass if it used MoO's 2D combat screen.
EDIT: note that I never tried galactic civilizations 2...dont know why but I never picked it up. I might have to following some research on the internet.
Let 'em eat fucking pineapples!
That's why I prefer a small galaxy. Wars start before technology gets crazy, ownership of a colony can go back and forth, and after one or two big conflicts, the voting starts. Gives the game a chance to come to an end with the election of a High Master, instead of galactic genocide.
That was so easy that I never bothered to keep my manual close to the PC. One of the names was always really appropriate to the look of the ship. Testament to the great designs SimTex came up with.
From my experience, a good micromanager's best bet to win is a medium-large galaxy starting at the lowest tech level. Sure, it feels like you are wasting turns in the beginning but if you manage it right you'll notice yourself really outstripping the computer.
TOO OLD? TOO OLD!
Man if GalCiv2 is half the game MoO was it would be game of the century.
I have Space Empires IV on Steam but just the tutorial is pretty daunting.
The one mod I found interesting shuffled around the tech tree so the choices it presents are actually strategic instead of mostly no-brainers.
What I really want is a mod that gives the AI a long list of formidable, pre-designed ship templates for a wide variety of tech combinations. The computer sucks so bad at designing its own ships that they're never really threatening without a commanding tech advantage.
Then suddenly all at once I spread my mighty fleet of Doom Stars to every corner of the galaxy and completely obliterated every other race. Destroying every world as I went. Good times.
"Neighbors described him as a very quiet man..."
yeah I actually bought that crap.
It seemed ok the first hour or so. It's got a tech tree, it's got cusomisable ships and it's got a 3d battle system, what could go wrong?
Then you get in to it and realize that one third in to the game you've already reached the top of the tech tree, all the custom options are useless, because you just load up the most powerful weapons you have (not like you have a variety, it's just the most powerful of the type and that's it) and the 3d battle system is 2D plane on which your blimps (aka. swords of the stars, aka the biggest ship with the biggest guns) bump in to each other, lazily waddle around and eventually one explodes.
So basically no tactics, practically no customization, no control over planetary development aside from a slider bar and no ship combat tactics at all.
All in all a boring game.
Oh, also, the game art looks like something done by a 10 year old.
Here we see the constellation Clusterfuck...
That basically happend to my opponents on the LP thread. Different races, same result. What size galaxy was that?
Small, 5 opponents. So, not that extraordinary, but amusing. Especially when they're right in a line like that.
What was rather extraordinary was the comeback made by the Psilons. See Mentar and that colony above it? Those are under Klackon control. The Psilons managed to retake Mentar while our Human-Bulrathi Alliance distracted the loathesome termites.