[Satisfactory] FPS Factorio Coming to Steam "Soon"

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  • FiatilFiatil Registered User regular
    Cantido wrote: »
    Knight_ wrote: »
    in factorio the problem science creates is to figure out how to get all those disparate items to the same assemblers to make the science bits.

    also factorio never makes things not useful, as literally every research needs the lesser components. even the endgame infinite tech need boring old red science to go. pretty much the only item you'll never produce again while automating stuff is stone furnaces. pretty much everything else is either useful, or used to make the useful things.

    Today, with a broken heart, I youtubed how to automate the miserable process of making the Science vials.

    Oh god yeah you should not be making those by hand. You'll need thousands and thousands of them, and the craft time is long to make it so you have to automate it. You're not crazy for being a bit frustrated by the prospect initially! But it is ultimately kind of what drives the game (and Satisfactory too). The devs designed the research system as essentially a hands off tutorial for progressing in the game -- the stuff you need to automate for the research vials is stuff you're going to want to automate period once you get the tech that those research vials unlock. It's what pushes your factory to crazy new scales, requiring you to figure out how to get more resources, more power, while not also polluting the hell out of the world to the extent that the aliens completely overwhelm you (or building so many guns that you can just tell them to fuck off).

    Steam:Fiatil
    Phoenix-DZilla360
  • spool32spool32 Contrary Library Registered User regular
    uhhhh @SniperGuy a factory floor is pretty critical!

    Building on the disgusting organic ground is not efficient.

    Kamiro
  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    spool32 wrote: »
    uhhhh @SniperGuy a factory floor is pretty critical!

    Building on the disgusting organic ground is not efficient.

    @spool32 I'M A MONSTER

    5z6j55gdqsqi.jpg

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  • CantidoCantido Registered User regular
    edited February 15
    That looks like you're strip mining The Bionis.

    Cantido on
    3DS Friendcode 5413-1311-3767
    FiatilZilla360
  • spool32spool32 Contrary Library Registered User regular
    edited February 15
    the worst part of that whole thing is the conveyor on the left. Why is it bent like that?!?

    spool32 on
  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    spool32 wrote: »
    the worst part of that whole thing is the conveyor on the left. Why is it bent like that?!?

    It wasn't long enough to go in a straight line! And also I'm terrible.

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  • spool32spool32 Contrary Library Registered User regular
    SniperGuy wrote: »
    spool32 wrote: »
    the worst part of that whole thing is the conveyor on the left. Why is it bent like that?!?

    It wasn't long enough to go in a straight line! And also I'm terrible.

    The way you do it is you stretch it out, mark the spot just before the max length, then build a ladder. Sight along the ladders to get good alignment and increase efficiency. :)

  • spool32spool32 Contrary Library Registered User regular
    @SniperGuy

    an older build

    VUIfMKZ.png

    SniperGuyZilla360
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Stop, I can’t fall back into satisfactory. There isn’t enough time

    Chiselphane
  • KamiroKamiro Registered User regular
    I’ve gotta rebuild my iron smelters now that I’ve got mk2 miners and mk3 conveyors. Instead of several separate areas of smelters, I can just have one long line of smelters. Nice and orderly.

  • spool32spool32 Contrary Library Registered User regular
    also @SniperGuy I know that area - consider this: Put your space elevator at the top of that cliff! Surprisingly efficient and encourages verticality.

    Eventually we made a 4-story tower with the space elevator on top in that area, v useful.

    Nova_CSniperGuyZilla360Chiselphane
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    I'm ... done with the elevator on my save, but I still want to have it around because you can see it for miles... and I have so many beacons down that the compass is a bit swamped. It's nice to have a north star like reference point.

    I'd never considered putting up on a tower... That would certainly get it out of my way. That thing is enormous.

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
    spool32Zilla360
  • spool32spool32 Contrary Library Registered User regular
    actually @SniperGuy and whoever else wants to join or drop by, Belasco and I are gonna do a couple hours or so of a new build on stream right now!

    :):)

    Zilla360
  • Medium DaveMedium Dave Registered User regular
    Fuck, I think I might have to start laying some pipe tonight, I can't resist.

    spool32Zilla360
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    I'm forcing myself to wait until Update 3 comes to the EA version and not the experimental.

    Apparently it's pretty stable, at least compared to some of the past experimental branches, so I'm doing it less for stability reasons, and more as a way to fool myself into putting off having it suck up my life again right now (particularly since stardew valley has been sucking it all up right now anyway).

    But in defense of horribly jaggy belts; when I'm just getting started I do that too, and then when I'm somewhat established I will go through and relay everything on set foundations so everything is perfectly symmetrical.

    I actually have a save with a massive island spanning sky factory...well, to be honest, the factory part hadn't really started; I have the whole foundation laid way up into the sky and everything set up to rebuild the massive factory I had in the grasslands, but right when I was getting ready to build it they updated the purple forest in the middle and now unremovable massive trees are clipping through everything and it just really put me off.

    And now with the way fluids work, they seem to be making it perfectly clear they don't want players doing massive sky factories, unless the player is willing to do substantially more work getting fluids up that high.

    Which, I guess, is fine. It makes sense that they don't want players to be able to completely negate the terrain and biomes themselves, that they're putting in a lot of work to look and feel cool. Though, with the scope of what factories end up being, some level of "fuck it, I'm covering everything with level foundations" is going to emerge no matter how hard they try to prevent sandboxes in the sky.

    though, now that I'm thinking about it, I can just sacrifice having my factory in the literal center of the playmap, and just move it off to being over a biome that likely won't suddenly get skyscraper high trees that can't be cut down. :rotate:


    AAaaanannnnyway, this game, even in EA is pretty fantastic and I absolutely don't recommend getting it if you have a family, a job, or any living things under your care. :lol:

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

    Zilla360
  • spool32spool32 Contrary Library Registered User regular
    alright nerds, we're gonna go again!

  • spool32spool32 Contrary Library Registered User regular
    So we're about 6 hrs in and we've got quite a lot done, if you'd like a tour drop into the chat :)

  • spool32spool32 Contrary Library Registered User regular
    Okay water pipes are weird. :)

  • KamiroKamiro Registered User regular
    Today, I will be reearranging my factory. I had a good initial setup, but then the things that needed Assemblers start popping up everywhere and it made my factory a mess.

    Time to tear most things down and use the alternate recipe nails.

    Also I need way more coal and water for my power plants. 11 isn't enough to get me to oil.

  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited February 16
    What tier does research go up to, now?

    The original Satisfactory roadmap only listed the first two updates, so update 3 is stuff that wasn't promised out of the gate.

    I was just debating in my brain whether or not they will start moving toward full release or stay in EA for more updates.

    I guess there's technically still no "end game", but I don't think that's really needed anyway, as it isn't the sort of game that needs end-game goals (efficiency and organization is end-game enough, IMO).

    I wonder if a potential update 4 could just be implementing a more cohesive narrative, and add in more "extras" that don't fundamentally change the nature of the systems, but give players something extra to do; seems like the ticket thingy is leaning in that direction. And finishing touches on the biomes and such.

    What I'm specifically wondering is whether or not the fairly substantial balance changes with this update might be closer to "finalized".

    Obviously we don't know the answer to that, and I doubt Coffee Stain knows it either, really. Kind of, I'm also holding onto a pretty unlikely hope that they will in the end add blueprints to the game, despite them being adamant they will not. They were also pretty against transport tubes...and...

    Oooh man, you know what I'd kill for, given the studio history? A direct tie in with Sanctum. A TD expansion or something. That'd be rad.

    Aaaanyway, hey, does anyone know if the output of splitters is based on the speed of attached conveyors, or if it is just based on how many conveyors you have attached? For example, if I have a 240 conveyor going on and 3 240's coming out, it should be 80/80/80; right? But what if I have a 240 going in, one 60 going out and two 120's? Will it output to the extra two the difference? So 60/90/90? (or if I had two 60's and a 240, would it be 60/60/120?) Or is the speed of output simply a 1:1, 1:2, 1:3 factor, and even if one is limited to 60, the other two would be 80 no matter what?

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

    Zilla360
  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    So I streamed about 3.5 hours of this last night and man I'm enjoying it.

    It seems like for Iron you can make 1 Miner split into 3 smelters, which each split into 2 constructors, one making iron rods, one making iron plates. That seems to be at maximum efficiency as far as I can tell? I just unlocked faster conveyor belts so I'm gonna need to get assemblers up soon to start making me reinforced iron plates ASAP. The issue I'm having with the Desert so far is that the dunes make building a level factory tricky, so I started on top of a dune and I'm pretty sure eventually I'm going to coat the entire desert in a giant floating flat platform.

    Also fuck those spiders they come out of nowhere and are terrifying.

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    spool32Zilla360
  • FiatilFiatil Registered User regular
    SniperGuy wrote: »
    So I streamed about 3.5 hours of this last night and man I'm enjoying it.

    It seems like for Iron you can make 1 Miner split into 3 smelters, which each split into 2 constructors, one making iron rods, one making iron plates. That seems to be at maximum efficiency as far as I can tell? I just unlocked faster conveyor belts so I'm gonna need to get assemblers up soon to start making me reinforced iron plates ASAP. The issue I'm having with the Desert so far is that the dunes make building a level factory tricky, so I started on top of a dune and I'm pretty sure eventually I'm going to coat the entire desert in a giant floating flat platform.

    Also fuck those spiders they come out of nowhere and are terrifying.

    The ratio is going to depend on the richness of the ore being mined! Impure deposits will give you 30/min, normal 60, and pure 120. A base smelter is 30/min, so you can support 1,2, or 4 depending on the richness of your mining deposit.

    Steam:Fiatil
    spool32Zilla360
  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    Fiatil wrote: »
    SniperGuy wrote: »
    So I streamed about 3.5 hours of this last night and man I'm enjoying it.

    It seems like for Iron you can make 1 Miner split into 3 smelters, which each split into 2 constructors, one making iron rods, one making iron plates. That seems to be at maximum efficiency as far as I can tell? I just unlocked faster conveyor belts so I'm gonna need to get assemblers up soon to start making me reinforced iron plates ASAP. The issue I'm having with the Desert so far is that the dunes make building a level factory tricky, so I started on top of a dune and I'm pretty sure eventually I'm going to coat the entire desert in a giant floating flat platform.

    Also fuck those spiders they come out of nowhere and are terrifying.

    The ratio is going to depend on the richness of the ore being mined! Impure deposits will give you 30/min, normal 60, and pure 120. A base smelter is 30/min, so you can support 1,2, or 4 depending on the richness of your mining deposit.

    ...shit, I have to check my deposits.

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  • KruiteKruite Registered User regular
    Because checking what type it is can be a pain, just look at the normal production rate of your miner. the 30,60,120 is the base rates for mk1 miners.

    This game is literally crack.

    I have a coal plant fired up; I manufactured a bridge/ramp (huge pain in the ass) down to this lake to get access to the coal there. Took about 3-4 iterations to get the truck pathing right. Note to the wise; the AI for the wagon does not handle turns down ramps very well, and try to stick with the mid sized ramp (I think it's 1:4?) for vertical clearances. The large ramps limits the speed of the vehicle to 7 hm/hr (very slow).

    I redid my copper/limestone units so now I should never run out of copper wire, cables, or cement.
    The iron production areas are still very much the random ensemble from the start of the game, and I am beginning to redesign part of it with the goal of making it a devoted moving parts factory (the gears/motors/engine etc.) The rest of the unit is currently devoted to mass producing hardened steel plates for mk 2 production; It is very slow, and the bottleneck seems to be the physical limitation of how many screws/min can be delivered to the 2 part-manufacturer.

    spool32
  • spool32spool32 Contrary Library Registered User regular
    Our setup right now:

    Alternate Screws recipe let us tear down the 3 smelter -> 3 rod constructor -> 3 screw constructor build. Now a single normal miner overclocked to 120/m is feeding 4 smelter -> 8 constructor and they're split between screws and rods. We're up to 3 coal plants now, and got an alternate coal recipe that should cut down the volume by a lot. We're starting the extremely long haul from pure coal back to our base in order to begin steel production.

    Our assembler area is still a mess, basically thrown down to service the space elevator :)

    We're slowly weaning ourselves off biomass - three coal plants, soon to be 5 probably, and we'll be done with it.

    The AWESOME shop is great :) It's really nice to have a place to pour excess materials, and something useful coming out of it. I like how they split the MAM and the hub upgrades too, that's a good change.

  • KruiteKruite Registered User regular
    Spool, want me to play with whichever group you have together? I'd be just fine continuing my little pet project, but it seems as though you might need another hand?

    FYI I already got the space elevator supplies sent for tier 5*6, but I am not quite ready to move on to oil/coal generation; plenty more optimization to be done and I'm damned sure that I need to have more steel plates manufactured than what I have set up right now. (Seriously, cannot get enough hardened steel plates; need them for everything).

    How do you get the alternate screws recipe? That and the conveyor belt are my limiting factors right now.

    spool32
  • Undead ScottsmanUndead Scottsman Registered User regular
    Cantido wrote: »
    Factorio and Subnautica are the only crafting games I can tolerate. Removing all that pesky survival and toil and getting right to the adventure and fun toys.

    This game looks like it could provide a similar vibe.

    Have you tried Astroneer? It's a super chill game and the only survival elements are making sure you have air (either through a tether line or by carrying items that give it to you) and avoiding hostile plants.

  • spool32spool32 Contrary Library Registered User regular
    Kruite wrote: »
    Spool, want me to play with whichever group you have together? I'd be just fine continuing my little pet project, but it seems as though you might need another hand?

    FYI I already got the space elevator supplies sent for tier 5*6, but I am not quite ready to move on to oil/coal generation; plenty more optimization to be done and I'm damned sure that I need to have more steel plates manufactured than what I have set up right now. (Seriously, cannot get enough hardened steel plates; need them for everything).

    How do you get the alternate screws recipe? That and the conveyor belt are my limiting factors right now.

    Gotta find some crashed ships and then luck out with what you get in the HDs you analyze. Alternate screws is 5 ingot -> 20 screws. we've found three ships relatively close to the desert start so far!

  • KamiroKamiro Registered User regular
    Does it feel like plastic seems harder to come by now?

    So far I've come to realize that screws are my limiting factor in my current factory. So many higher tier recipes require so many screws.

    I need to find another bunch of sources of iron cause I've got a ton of smelters feeding off a fully stacked Mk 4 belt

  • KruiteKruite Registered User regular
    Starting area has been reworked to use 3 of my 4 iron nodes (impure) to mass produce hardened steel plates at a rate of 15 per min (everything is producing at 100%)

    Took a long time to track it down, but I had a few areas with m1k movement trays and one spot that was a merger when it should have been a splitter (it effectively blocked flow from 1/4 screw manufacturers)

    The cement works is running at 100%...I believe

    The 4th node is making rotors, but not at 100% efficiency; I would have to overclock and add a second screw producer (I think) to get that running 100% but I don't think it's needed; it's doing what I want. Needing to have splitter/mergers at grade is really killing space.

  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    edited February 18
    FYI, the new pieces like windows and wall attached power and pyriamidal corners... the recipes all seem to only be available in the new store.

    And not knowing this I blew many hundreds of tickets on.... beacons. I was tired of crafting them one at a time over and over, so I bought over 200.

    And now I seriously regret it! Tickets seems to get exponentially more expensive as you keep getting more.. it takes forever to earn one now.

    But I'm probably going to start over anyway when the update goes live, so I'm not too upset about it. It is just something to keep in mind, if you didn't already know.

    Monkey Ball Warrior on
    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • KruiteKruite Registered User regular
    Where do you have access to the store?

  • KamiroKamiro Registered User regular
    Kruite wrote: »
    Where do you have access to the store?

    You have to research it and then build it. It's available pretty early on.

    I spent my tickets buying computers and heavy cubes since I didn't have the capacity to build them since I was running real low on power and really wanted fuel generators. That saved me a TON of time.

    spool32
  • KruiteKruite Registered User regular
    To my dismay, I guess those buildings are only available to the experimental version? Do I need to sign up for it?

    Spent last night building a steel facility; 2 iron smelters (50% overclock on impure nodes :( ) , whatever flow my truck station can provide, 4 foundries supplying 5 constructors (2 making steel pipe, 3 making steel beams), with the top floor being 3 assemblers making encased steel beams.

    Did not get to routing the steel pipe over to storage/copper wire area so that they can be used to develop motors, and the supply & distribution of coal caused power outages; I ultimately will have to go near the coal supply and start redoing the power plant (the plant is located on site and is a mess; not enough space to provide the power needed so I will just rebuild a larger one down in the valley)

    I ended my session finally going out to explore; and I died by accidently falling off a cliff into the abyss (tried to stop, the truck has terrible brakes); I lost 1 power core :(

    I did succeed in finding sulfur, quartz, and whatever the gold > special wire material is. I finally have a map! and I can start developing computer technology! and something hilarious happened!
    I parked my travel truck near the truck unload station but outside the square. The auto truck comes down the hill like a bat out of hell, and must have collided with it. I come back from exploring to find that the coal plants are choked with cement bags, eventually browning out the whole plant. Where is truck B... must have unloaded some of the cement it was carrying. I clear the lines and more cement is coming out. Where the hell is the truck? I don't see it in the station...map says it is here. I look up. Truck A collided with Truck B with enough speed to launch it in the air and embed it into the truck stations loading arm. Feeding the station with ~ 24 stacks of cement. That was fun to clear out.

  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    edited February 19
    Yeh right now I'm assuming everyone is on experimental. It's a distinct game as far as the EGS is concerned, which is unfortunate...

    I started using the windows and they are nice. Finally some natural light in my factories! No more will iron plates be mass produced in a dark cave, no! Instead, they will come into existence bathed in sunlight!

    Also wall power plugs, especially the two sided ones, make things a lot cleaner. I never liked having wires just clip through stuff so I had these awkward gate pieces everywhere just to let power in. That whole idea is now obsolete.

    edit: I just think of Craterium as being another name for Iridium. Because it comes from a crater? A meteorite crater? Get it? :razz:

    Monkey Ball Warrior on
    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited February 20


    TL;DR

    Update 3 may be coming out of experimental in the next week or two
    EGS exclusivity dies on March 19th, but the Steam version won't be ready for that date, or any March date for that matter. (Sadface)
    Probably won't be giving out free Steam copies to EGS users.
    They want crossplay between Steam and Epic versions, but can't guarantee it at this time.
    Save files will be cross compatible between Steam and EGS. Or at least they should.
    Dedicated servers are still in development, don't expect them to magically fix all multiplayer issues.

    Undead Scottsman on
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