I didn't really care about the turn-based versus real-time-pause combat distinction until recently when I got around to playing both Pillars and DOS2 pretty close to one another... and yeah, suddenly it clicked. Going from Pillars' messy "well, you tell your guy what to do, but you don't really know how long it'll take them to move to position, to animate the attack and whether or not their target will even still be in the spell's area by the time it hits" to DOS2's "if you have the AP for it it'll happen, your entire turn happens in frozen time" precision was so refreshing. I could never fucking tell what was going on in Pillars.
Also, I'm surprised people feel Larian don't have good writing, that was my favourite part of DOS2, the weird as hell lore, characters' backgrounds, etc. I guess maybe it's setting versus story, but that game's world was the most interested I was in an RPG since, like, Torment.
+1
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I didn't really care about the turn-based versus real-time-pause combat distinction until recently when I got around to playing both Pillars and DOS2 pretty close to one another... and yeah, suddenly it clicked. Going from Pillars' messy "well, you tell your guy what to do, but you don't really know how long it'll take them to move to position, to animate the attack and whether or not their target will even still be in the spell's area by the time it hits" to DOS2's "if you have the AP for it it'll happen, your entire turn happens in frozen time" precision was so refreshing. I could never fucking tell what was going on in Pillars.
Also, I'm surprised people feel Larian don't have good writing, that was my favourite part of DOS2, the weird as hell lore, characters' backgrounds, etc. I guess maybe it's setting versus story, but that game's world was the most interested I was in an RPG since, like, Torment.
Yeah, going from DOS2 to Pathfinder was rough. Especially because the AI in Pathfinder has a tendency to just have your barbarian go "alright, I finished off this guy, for the next let's target that one that is currently being bombarded by our wizards while in a webbed area".
As for writing, I felt that DOS's writing oscillated pretty wildly. It has some positively brilliant bits, and then some stuff that is like "...that... that makes no sense whatsoever...". I still was having a ton of fun, though. I never did manage to finish it, however, because the final act before all the patching and stuff was rough, and after a couple too many bus I kinda threw my arms up. And returning to an RPG after 6 months of not playing is not a great idea most of the time!
Also, I'm surprised people feel Larian don't have good writing, that was my favourite part of DOS2, the weird as hell lore, characters' backgrounds, etc. I guess maybe it's setting versus story, but that game's world was the most interested I was in an RPG since, like, Torment.
Huh, I never thought about it like that but I guess I'm more interested setting and world building and lore, but I don't really give a shit about the story. Give me some cliched Drizzt storyline or something, I don't care as long as I get to explore a cool and interesting world and learn about cool places and things and stuff.
the world is your weapon in Bloodroots - a relentless action game that unfolds across the sprawling Weird West. You’ll choreograph spectacular, ultra-violent combos by making use of everything around you, from hatchets, to ladders, to...carrots? It’s improvise or die, as Mr. Wolf fights his way to the center of the mystery: why was he betrayed?
Feb 28 - Bloodroots (action, combat, Western, overhead)
I think what surprised me about the BG3 reveal was how aesthetically good it looks? Like, D:OS2 had good-looking environments but the character models are pretty rough. The characters in the BG3 footage all had character, for lack of a better word. Maybe working within the constraints of D&D helps with that? They can't do stuff like the weirdly elongated elves of Divinity here.
I didn't really care about the turn-based versus real-time-pause combat distinction until recently when I got around to playing both Pillars and DOS2 pretty close to one another... and yeah, suddenly it clicked. Going from Pillars' messy "well, you tell your guy what to do, but you don't really know how long it'll take them to move to position, to animate the attack and whether or not their target will even still be in the spell's area by the time it hits" to DOS2's "if you have the AP for it it'll happen, your entire turn happens in frozen time" precision was so refreshing. I could never fucking tell what was going on in Pillars.
Also, I'm surprised people feel Larian don't have good writing, that was my favourite part of DOS2, the weird as hell lore, characters' backgrounds, etc. I guess maybe it's setting versus story, but that game's world was the most interested I was in an RPG since, like, Torment.
Anyone can make an interesting world without having good writing. Few can make an interesting story without it. I play for the latter.
Also I will never consider Larian as having good writing for two reasons: Ego Draconis
Madican on
+1
BroloBroseidonLord of the BroceanRegistered Userregular
Is the business sim engaging or is it all goofs and gag'ems?
It's very silly and not at all realistic, but it's decently engaging. It's essentially about managing the time of your "executives" by sending them to different buildings, with the end goal of taking a rival company to the park and kicking the shit out of them.
Is the business sim engaging or is it all goofs and gag'ems?
It's very silly and not at all realistic, but it's decently engaging. It's essentially about managing the time of your "executives" by sending them to different buildings, with the end goal of taking a rival company to the park and kicking the shit out of them.
+1
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
The only way turn based would be better was if there was an option after the battle ends to playback the whole fight in real time just to watch it.
Younger me preferred real-time, but now that I'm old and lazy and usually watching netflix while playing I def prefer turn-based.
I spend all day having to be focused, I prefer being able to turn half my brain off.
you say this as I sweat buckets over my next into the breach turn, trying to reconstruct each sequence of moves, actions and counter actions, before hitting the button and realizing FUCK I FORGOT THAT FREEZING A BUG MEANS IT WON'T TEAM KILL THIS CHARGING BEETLE
PUNCH MECH DEAD
1000 CIVILIANS DEAD
POWER GRID DESTROYED
HUMANITY DOOMED
TIMELINE ABORTED
MrMonroepassed outon the floor nowRegistered Userregular
Seems like the kind of thing that depends on how it's executed, or maybe what it's trying to get across.
Perhaps it's about whether the challenge is supposed to be planning or execution. Turn based Starcraft would just be silly, there just aren't that many strategic decisions to be made along the way after you've made your first few build order decisions, and those decisions are simple enough that they'd be pretty quickly optimized and everyone would be doing the exact same thing. Compare that to Civ 6, where it seems downright cruel to expect folks to, say, pick two religion bonuses out of a list of like thirty while a classical era war rages around you, or manage construction queues for fifteen cities at the same time in the end game.
Younger me preferred real-time, but now that I'm old and lazy and usually watching netflix while playing I def prefer turn-based.
I spend all day having to be focused, I prefer being able to turn half my brain off.
you say this as I sweat buckets over my next into the breach turn, trying to reconstruct each sequence of moves, actions and counter actions, before hitting the button and realizing FUCK I FORGOT THAT FREEZING A BUG MEANS IT WON'T TEAM KILL THIS CHARGING BEETLE
PUNCH MECH DEAD
1000 CIVILIANS DEAD
POWER GRID DESTROYED
HUMANITY DOOMED
TIMELINE ABORTED
While this is true, you can also down a couple of beers to help with the process without worrying!
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I find that in turn based games I watch every turn obsessively trying to plan 3 moves in advance, but in RTWP I can just react as things happen but mostly zone out unless things go really wrong.
I mean I prefer RTWP just because it makes for snappier gameplay but I don't have strong feelings on the matter.
I think this could be fixed by better game design, honestly.
I agree, playing Deadfire with turn based mode got to be kind of a slog sometimes, but that's because it was built with RTWP sensibilities. I had to fight constant mobs of low level enemies that took forever.
But those mobs of enemies weren't a storytelling tool, they were just filler for the game. You could remove them entirely, and I would argue, should do so. If you make every fight a big weird setpiece fight (and you do this by having useful, effective, and rewarding ways to not get into a fight), then I think turn based would feel less exhausting.
+8
BroloBroseidonLord of the BroceanRegistered Userregular
I mean I prefer RTWP just because it makes for snappier gameplay but I don't have strong feelings on the matter.
I think this could be fixed by better game design, honestly.
I agree, playing Deadfire with turn based mode got to be kind of a slog sometimes, but that's because it was built with RTWP sensibilities. I had to fight constant mobs of low level enemies that took forever.
But those mobs of enemies weren't a storytelling tool, they were just filler for the game. You could remove them entirely, and I would argue, should do so. If you make every fight a big weird setpiece fight (and you do this by having useful, effective, and rewarding ways to not get into a fight), then I think turn based would feel less exhausting.
Is the business sim engaging or is it all goofs and gag'ems?
It's very silly and not at all realistic, but it's decently engaging. It's essentially about managing the time of your "executives" by sending them to different buildings, with the end goal of taking a rival company to the park and kicking the shit out of them.
I would say it’s closer to a clicker game without the clicking than a business sim, if that makes sense
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'm slated to go to a conference in San Diego in a week and a half.
Granted, it's 500 miles south of this outbreak, buuuutttt I am watching the news very closely and I will not hesitate to tell MIT to suck it up and deal with the lost money if this thing heads south at all.
Still getting Pillers of Eternity mixed up with Path of Exile. Excuse me while I go play some GoW, or maybe some HL2.
Or what about some TF2?
I have no idea what could be shortened to HL2 besides Half-Life 2.
I've seen people think it means Halo 2.
I thought about that, but figured you'd shorten that as simply H2.
Same here, but human brains don't all operate the same.
0
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I have a quest in Witcher 3 where I have to meet someone "after dusk" and I'm not sure when that is, I wanted till 7pm and it seems to be dim and twilighty out and it didn't trigger.
So I googled "witcher 3 when is dusk" and found a mod on modnexus called "Witcher 3 Dusk Revamp" or something, and I was like "?" so I clicked on it and the mod author says that the game's colorful sunsets "hurt your eyes" and are "not realistic" so his mod applies some kind of washed out film filter to everything.
In conclusion, it turns out that 2000s-era game visuals were not a victimless crime
+12
BroloBroseidonLord of the BroceanRegistered Userregular
Dark souls
Demon Souls
Dark Siders
Dark Stalkers
Demon Star
Dark Spire
Dream Salon
Digimon Story
Dank Shits
Posts
Also, I'm surprised people feel Larian don't have good writing, that was my favourite part of DOS2, the weird as hell lore, characters' backgrounds, etc. I guess maybe it's setting versus story, but that game's world was the most interested I was in an RPG since, like, Torment.
That's nice, but have you been playing any videogames lately?
Yeah, going from DOS2 to Pathfinder was rough. Especially because the AI in Pathfinder has a tendency to just have your barbarian go "alright, I finished off this guy, for the next let's target that one that is currently being bombarded by our wizards while in a webbed area".
As for writing, I felt that DOS's writing oscillated pretty wildly. It has some positively brilliant bits, and then some stuff that is like "...that... that makes no sense whatsoever...". I still was having a ton of fun, though. I never did manage to finish it, however, because the final act before all the patching and stuff was rough, and after a couple too many bus I kinda threw my arms up. And returning to an RPG after 6 months of not playing is not a great idea most of the time!
Huh, I never thought about it like that but I guess I'm more interested setting and world building and lore, but I don't really give a shit about the story. Give me some cliched Drizzt storyline or something, I don't care as long as I get to explore a cool and interesting world and learn about cool places and things and stuff.
Yes, Dark Alliance is very good and the long awaited sequel which are the only two Baldur's Gate games out there.
Anyone can make an interesting world without having good writing. Few can make an interesting story without it. I play for the latter.
Also I will never consider Larian as having good writing for two reasons: Ego Draconis
It's very silly and not at all realistic, but it's decently engaging. It's essentially about managing the time of your "executives" by sending them to different buildings, with the end goal of taking a rival company to the park and kicking the shit out of them.
It's very silly and not at all realistic, but it's decently engaging. It's essentially about managing the time of your "executives" by sending them to different buildings, with the end goal of taking a rival company to the park and kicking the shit out of them.
I spend all day having to be focused, I prefer being able to turn half my brain off.
you say this as I sweat buckets over my next into the breach turn, trying to reconstruct each sequence of moves, actions and counter actions, before hitting the button and realizing FUCK I FORGOT THAT FREEZING A BUG MEANS IT WON'T TEAM KILL THIS CHARGING BEETLE
PUNCH MECH DEAD
1000 CIVILIANS DEAD
POWER GRID DESTROYED
HUMANITY DOOMED
TIMELINE ABORTED
Perhaps it's about whether the challenge is supposed to be planning or execution. Turn based Starcraft would just be silly, there just aren't that many strategic decisions to be made along the way after you've made your first few build order decisions, and those decisions are simple enough that they'd be pretty quickly optimized and everyone would be doing the exact same thing. Compare that to Civ 6, where it seems downright cruel to expect folks to, say, pick two religion bonuses out of a list of like thirty while a classical era war rages around you, or manage construction queues for fifteen cities at the same time in the end game.
While this is true, you can also down a couple of beers to help with the process without worrying!
I think this could be fixed by better game design, honestly.
I agree, playing Deadfire with turn based mode got to be kind of a slog sometimes, but that's because it was built with RTWP sensibilities. I had to fight constant mobs of low level enemies that took forever.
But those mobs of enemies weren't a storytelling tool, they were just filler for the game. You could remove them entirely, and I would argue, should do so. If you make every fight a big weird setpiece fight (and you do this by having useful, effective, and rewarding ways to not get into a fight), then I think turn based would feel less exhausting.
yeah it's my big complaint with PoE 1/2
the longer and more involved fights were great
the trash mob fights were just... pointless
I would say it’s closer to a clicker game without the clicking than a business sim, if that makes sense
Granted, it's 500 miles south of this outbreak, buuuutttt I am watching the news very closely and I will not hesitate to tell MIT to suck it up and deal with the lost money if this thing heads south at all.
Or what about some TF2?
I have no idea what could be shortened to HL2 besides Half-Life 2.
I've seen people think it means Halo 2.
I thought about that, but figured you'd shorten that as simply H2.
D2 could be both Diablo 2 and Destiny 2.
Same here, but human brains don't all operate the same.
So I googled "witcher 3 when is dusk" and found a mod on modnexus called "Witcher 3 Dusk Revamp" or something, and I was like "?" so I clicked on it and the mod author says that the game's colorful sunsets "hurt your eyes" and are "not realistic" so his mod applies some kind of washed out film filter to everything.
In conclusion, it turns out that 2000s-era game visuals were not a victimless crime
Demon Souls
Dark Siders
Dark Stalkers
Demon Star
Dark Spire
Dream Salon
Digimon Story
Dank Shits
For some reason GDQ keeps denying my Dank Shits speedrun submission.
Just like EA did.