TPM is my favourite of the prequels and I'll watch it anytime. I think the switch to digital hurt the prequels. The Phantom Menace is the best looking film, 2 and 3 look like video games and I have a hard time caring about them. It also negatively affected Lucas's directing. They're full of obvious greenscreen walk and talks. Its not so different to his use of matte paintings in the OT, but the difference is that the matte paintings looked good and the area around the actors was still a real set. The filming of the latter two prequels was featureless greenscreen.
TPM is my favourite of the prequels and I'll watch it anytime. I think the switch to digital hurt the prequels. The Phantom Menace is the best looking film, 2 and 3 look like video games and I have a hard time caring about them. It also negatively affected Lucas's directing. They're full of obvious greenscreen walk and talks. Its not so different to his use of matte paintings in the OT, but the difference is that the matte paintings looked good and the area around the actors was still a real set. The filming of the latter two prequels was featureless greenscreen.
I dont disagree, but I also appreciate that about them. In the context of george lucas's work, he was always the guy who was pushing tech as far as it world go. Every star wars movie invented new tricks and tech when it reached against the limits of the times. Lucas is taking these huge risks, treating these 200 mil children movies for 8 years as testing grounds for filmmaking tech that would push the entire industry forward. Does it always pay off ? No and the movies probably suffered for them, but he went and did it and now we have those horizons to play with.
+3
Options
ObiFettUse the ForceAs You WishRegistered Userregular
edited July 2020
I know a friend that got into the playtest for Star Wars Squadrons thats going on right now. They say its amazing. Its clearly meant to be and plays like a modern day X-Wing v TIE Fighter.
He went as far as to say that he believes that this must have been a passion project because its so clearly well crafted and recreates the feel of the older games.
He has been freaking out about it since he was able to jump in this afternoon.
Yeah, I think it's a safe assumption that Disney stepped in after the backlash from BF2. EA has sole development rights to Star Wars and BF2s launch was so horrifically, brazenly money grubbing and bad that I think it legitimately put the future of any Star Wars games they published at risk. Disney ain't gonna let nobody fuck with their cash cow.
Yeah, I think it's a safe assumption that Disney stepped in after the backlash from BF2. EA has sole development rights to Star Wars and BF2s launch was so horrifically, brazenly money grubbing and bad that I think it legitimately put the future of any Star Wars games they published at risk. Disney ain't gonna let nobody fuck with their cash cow.
Well, maybe Disney is overly susceptible to online criticism. It worked for BF2 because that was actually bad, but they listened to the MRA Failsons after The Last Jedi and thought they needed to "fix" that, too.
my buddy has the alpha for squadrons and he streamed it over discord for a few of us. it looks really bare bones, and most people probably wont play it much after just a couple weeks. i understand it's just the alpha, but it just looked boring to watch.
ObiFettUse the ForceAs You WishRegistered Userregular
edited July 2020
Between throttle management, power management (including shunting power to subsystems from others), shield management, the lack of handholding when targeting, and the more advanced controls like drifting combined with the large number of functional modifications to be made to ships, I've heard that playing the game is much more rewarding than watching it. Especially if the player isn't engaging with all those system or you don't understand everything the player is doing when they are.
Between throttle management, power management (including shunting power to subsystems from others), shield management, the lack of handholding when targeting, and the more advanced controls like drifting combined with the large number of functional modifications to be made to ships. I've heard that playing the game is much more rewarding than watching it. Especially if the player isn't engaging with all those system or you don't understand everything the player is doing when they are.
I rather it be too hard then too easy . If it’s too hard there is always something new to learn, too easy means I’m done with game quickly and I have nothing to go back too.
+1
Options
Bloods EndBlade of TyshallePunch dimensionRegistered Userregular
It should be challenging nigh impossible to take those cap ships
Back in Xwing vs Tie Fighter I'd take out all the turrets on a star destroyer and then recreate the trench run by flying down the edge of the destroyer.
the only way to properly make an X-Wing vs Tie Fighter is to have it be either boring to watch or way too much to watch, probably swiveling between the two
otherwise I feel like you've just given me an action flight game and that's not what i'm here for, no sirree
They've got a massive amount of shields and a metric ton of turbo lasers and missle turrets. Star Destroyers, for example, can also tractor beam you if you fly near their underside. Taking out subsystems requires flying inside of the shields or taking out the shields. Either you do a million passes at the shields until they are gone or you take out the shield subsystems (also only possible from inside the shields). Getting inside the shields means being basically right up next to the ship.
There are three main subsystems to destroy: Power, Targeting, and Shields. Destroy the Power subsystem and weak spots appear on the ship in the form of electrical explosions. Hit those and you'll do more damage than just hitting hull. Destroying the targeting decreases the accuracy of the ship. Destroying the Shield subsystem drops the shields.
Posts
I dont disagree, but I also appreciate that about them. In the context of george lucas's work, he was always the guy who was pushing tech as far as it world go. Every star wars movie invented new tricks and tech when it reached against the limits of the times. Lucas is taking these huge risks, treating these 200 mil children movies for 8 years as testing grounds for filmmaking tech that would push the entire industry forward. Does it always pay off ? No and the movies probably suffered for them, but he went and did it and now we have those horizons to play with.
He went as far as to say that he believes that this must have been a passion project because its so clearly well crafted and recreates the feel of the older games.
He has been freaking out about it since he was able to jump in this afternoon.
Except for jj and terrio
Well, maybe Disney is overly susceptible to online criticism. It worked for BF2 because that was actually bad, but they listened to the MRA Failsons after The Last Jedi and thought they needed to "fix" that, too.
Steam: https://steamcommunity.com/profiles/76561198004484595
At least from what I've heard.
YES THIS IS WHAT I WANT
Oh no, I do want you to get started. Is it too hard? Too easy?
otherwise I feel like you've just given me an action flight game and that's not what i'm here for, no sirree
I've heard it's very difficult. According to my friend
Also Ace Azzameen was one of the names when hitting random during character creation.
I have not seen this, but been told by sources.
I heard from my friend that one of the very first things you do in the story (mild spoiler)
Yeah it's Jerk City Rules
don't post my password
Edit: Ribaldry and Hapans Dance
all of you have to be named Ted
edit: or, one of my recent favorites, The Rowdy Three.
the name gets better the more people you have in the group.
And the squadron name is obviously Corran Corran.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Seems like they should’ve started with the important stuff before implementing bobble heads.
That will be the DLC.