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Experimental: OC characters and worldbuilding prototype thread

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited March 2020
    @Tofystedeth What about your idea + steampunk America?

    Daily Standard
    King Firebrand, Emperor of Briton, the conquered lands of the Francs and beyond, He in Crimson, of the Everlasting Flame, Sworn Enemy of Germania and their False Dragon, has Declared War on the Colonies! Join the Red Coats today! Fight for glory, Wyrm and country! See off the Rebels and their foolish view that Man should conduct the Laws of Men!

    Imagine cowboys with harpoon launchers taking on a dragon like it’s a train robbery!



    @Peas
    Maybe one day soon we could host a very miniaturised version of that game here on the forum, to give you practise.

    Endless_Serpents on
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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    i've got tons of OCs from my old AIM/AOL chat room roleplaying days, but i sure as heck don't have any pictures of them or anything. lost to the sands of time, tears in the rain etc.

    do d&d characters count? i've got many of those! not pictures, of course, but lots of characters.

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited March 2020
    Tell us about your D&Ders @Metzger Meister

    Idea 1
    I don’t really have anything figured out for this but I just imagined a cute ‘make your own adventure game’ game idea.

    So, it’s like The Legend of Zelda, but the cast of characters are treated like actors. You decide if ‘old man 1’ is going to be the wise mentor or the brave hero, and they dress accordingly. You can make ‘main male villain’ looking guy the princess if you like!

    I also picture all the enemies just playing dead, then walking off or dropping through a trap door when you kill them. Perhaps they purposefully look like guys in cheap costumes.

    Plus all the assets/objects would look like wobbly theatre gear. Maybe the soundtrack is done by an orchestra below the screen, and you can accidentally interact with them if you throw a bomb down etc.

    I dunno, it’s not much of an idea yet but it seems cute.

    Idea 2
    I’m thinking of designing a high fantasy world that won. The dwarves and elves aren’t at war. What do orcs do when there’s no evil influence over them from X? Multicultural humans, with long distance trade. How did they beat Hell, and what are the demons that remain in the world doing to fit in?

    I’m thinking of focusing my efforts on a city built over the site of the last battle, which has every fantasy race living in it freely.

    I don’t know why. I know you need conflict for stories to properly function, but I think it’d be a nice stress relief to think about triton run spas and cops that have to be good as they’re bound to an angel etc.

    Endless_Serpents on
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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    Well there's Ordo Legbreaker, the tusked Half-Orc Barbarian who loves a good fight almost as much as he loves helping his friends, and who talks to his spear and equipment.

    Then you've got Arngeir, the viking-themed minotaur (horned helmets? NO, ACTUAL HORNS MFER) who doesn't talk a lot but is always down for an adventure.

    You've got Nanfoodle Goldenglitter, the gnomish captain of the pirate-hunting vessel Dawntreader, which patrols the sword coast for buccaneers to give a thrashing to. He had a thick Irish brogue and sideburns and smoked a pipe!

    There's so many, and I've been a DM more than I've been a player so obviously you get a lot of "random" NPCs that eventually end up growing a personality, like Aluviel Whitecap, sea elf maid and high priestess, and her stalwart acolyte Cinder, a tiefling wizard who's secretly in love with her. Or Granny Jessa, the kindly old halfling innkeeper in a pirate port in the sea of fallen stars that basically became the party's grandma.

    Hank Thurston, badass bearded biker Brujah vampire who once kicked a guy in the balls so hard he fucking died. Hank was cool, he was like a stereotypical 1950's or 60's biker who got turned as a young man and is like, trying to adjust to the 21st century.

    Oh, and then I played a Mon Calamari in a star wars game who was a doctor, and the game was set during the Jedi Civil War so I set him up as, like, the surly battlefield surgeon. I killed a guy with an empty hypo-spray and convinced the crowd he was having a heart attack! Also yes I did the Admiral Akbar voice for like that whole campaign.

    I'm gonna have to think on this a little cuz I've got a lot of em

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    Endless_SerpentsEndless_Serpents Registered User regular
    I feel like Arngeir should either than the helmet built around the horns, or you know what? The helmet does have horns, ram ones that curve under his own! Four horns! More glory!

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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    I feel like Arngeir should either than the helmet built around the horns, or you know what? The helmet does have horns, ram ones that curve under his own! Four horns! More glory!

    Haha yeah he had a helmet with slots cut into it for his horns. And barbed horn-caps for MAXIMUM CHARGE.

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited March 2020
    Some D&Dlets I haven’t played as yet because I’m always running the game:
    - Cursed sword possessing a fighter (a secret I’d keep). No concern for the body.
    - Tattooed turtle-man sea monk forced into a pact by an Old One; slowly teaching it to understand peace.
    - Lost exasperated samurai who brings poetry, etiquette and toilet paper to fantasy Europe.
    - Pirate carrying the souls of her dead shipmates. A necromancer of sorts, but roguish too.
    - Sinbad the Sailor, but a tiefling (devil blooded person). Sexy, flamboyant and jolly.
    - A dainty wind-up ballerina turned whirling dervish. Assassin of slave masters and liberator of all creatures (even evil ones) in servitude. Knives concealed in slots across their arms and legs.
    - A gnarly head-banging wizard who’s old as balls and loves explosions; mostly beard. Whenever some ancient event is mentioned he was there, tripping out, not remembering much useful.
    - Dark Lord reincarnated as a half-elf descendant of the legendary hero that bested him. Moody gothic summoner kid who’s voice hasn’t broke.
    - Beautiful, darling, naive wood elf bard who’s muse is The Maiden of the Heaviest Metal, and twists his performances into frightening heavy metal screaming.
    - Dwarf Batman, wearing an actual giant bat skin. Fights with gadgets, alchemical bombs and, when possible, non-lethal techniques.
    - An unassuming farmer who’s left his kids in charge and has gone for a walk.

    Endless_Serpents on
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    AistanAistan Tiny Bat Registered User regular
    edited March 2020
    I like my current character, a middle aged woman with a husband and two grown children. Since my last character (not counting the short interval campaign we did) was a neutral-aligned extrovert narcissist I wanted to go a bit more back into my comfort zone of a good-aligned person who cares about other people. She's a cleric, but I visualize it more in the local doctor/midwife/combat medic/confidant style than the holy symbol emblazened god-first evangelist. The two other characters are much younger than she is so she's kind of taken the mother role of trying to be more level-headed. The game takes place in one city so far, and the landscape of it has affected the character's perceptions a lot. Her family lives in the upper (literally upper since the city comprises a large cavern and the land above it, but also metaphorically in that predominantly the rich(er) "light" races are the ones living there) section of the city so while she has good intentions she's pretty privileged in her existence. Interacting with the other characters (a human that lives in and is the protector of an orphanage, and a minotaur) has opened her eyes a bit to how fucked up the social structure of the city is. That might lead into her stepping into a leadership role as we clear out the corruption at the top, who knows. I also have it worked out with the DM that eventually it will turn out she's the daughter of the goddess she worships, which is where the personal connection comes from and also her magical abilities. I don't know how that will manifest mechanically or what it will do to the stories we're telling but it's something to look forward to.

    She's also jacked. Initially I had the basic middle aged married mother idea I wanted to do but everything else was more nebulous. Then Borderlands 3 info started coming out and upon seeing Amara I wanted my character to be a punch wizard. That eventually fell through since I wanted to be a spellcaster first and the mechanics of the game really don't support an arcane spellcaster in a melee role, everything in that vein is more martial class with a little magic on the side. And I didn't want to be a monk. So I settled on cleric but the desire to have her be a buff lady who hits things still remained. So while her role in combat is primarily using medicine or heal spells to keep the others upright she also has a two-handed hammer that does pretty significant damage.

    Aistan on
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    Endless_SerpentsEndless_Serpents Registered User regular
    I’m still toying with my Castlevanian project, and I’ll post some sketches after work (I can’t draw so don’t hold your breath for it).

    I’ve realised the villains wish to awaken God, and are realising demons upon the world to this end, in the hopes of becoming the next Adam and Eve. This is nonsense of course, and the Eclipse Eternal (thing that’s hanging in the sky that allows magic in a post-WW2 world) they’re using to power their summonings is in fact an Eldritch Thing that is barely noticing their use of a tiny part of its power, and whatever goal it has, causing havoc upon the Earth is just an effect of it passing through, not done with intent.

    Lady Lucrada now has red hair to differentiate her from her obvious inspiration.

    Martin Bastille, one of the heroes, had a run in with an unnamed Eldritch Thing in a cave whilst at war in Germany. It’s intentionally vague, but looms over him, and has a sort of is it helping or worse than the EE? vibe to it.

    Beatrice Chime, widow to what would be your generic muscle hero, now turned avenger, in my mind looks almost exactly like this:
    8rquwb703sp9.jpeg

    Last thing, I’m thinking a common enemy would be painted skeletons with animal heads, just to put a colourful spin on something old.

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    Endless_SerpentsEndless_Serpents Registered User regular
    @Peas
    Hit me up with a short scene (80 words or less?) about that one winged character you drew please! It can be written like regular story or even done like a script.

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    PeasPeas Registered User regular
    edited March 2020
    Give me a while, brain is feeling mushy these couple of days lol

    Also are you writing a sequel to Bloodborne haha

    Edit: I mean it in an awesome way not being sarcastic eh

    Peas on
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    Endless_SerpentsEndless_Serpents Registered User regular
    No rush, work is hammering me so I’ve not had chance to post the doodles I was on about.

    I do adore Bloodborne and cosmic horror stories, so it’s no surprise and really quite the compliment that the project reminded you of it!

    Tell you what, I’ll make up a scene from this setting too, because I’ve more chance to text into my phone than draw today.

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited March 2020
    The Journal of Martin Bastille
    8th August 1946

    I think of life now as the surface of still water. I glide its blue mirrored membrane with rigid sails, daring not to peer below nor above.

    My dreams remain haunted by Hürtgen. Strange, muffled dreams that continue well into waking. Dead men and wolves, and the Worse than Wolves. I cannot name it else, for what mortal name could it have possessed?

    Writing this on the Edinburgh Line, the curious eyes of a woman in mourning burning into my brow, I watch the figure rise from that cavernous lake. I cannot.

    Am I drowning? Not yet. But I’m not what I was, drenched as I am, sunken into this impossible deep that is neither alive nor dead! Awash, adrift in this nameless, bottomless sea. I am rambling. I am not as this, the words fail me. All this is not as it should be. The long night comes and will not end. I have heard it in a foreign tongue.

    [The text becomes indecipherable for several lines.]

    The woman offered me tea. She is a peculiar beauty, with ravaged ice-coloured eyes that have shed tears enough, but on her hip is a sword; not a dainty officer’s sabre, no, an old battered thing. It has intent. As does she. Like myself, the woman is heading for the rumoured spire off the coast. Unlike myself, her hands are as steady as a church.

    I shall note her name: Beatrice Chime. She said, “It has a ring to it.” and it does ring. I have heard it in a foreign tongue.

    Endless_Serpents on
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    PeasPeas Registered User regular
    t6c1oofgnctg.png
    Not much thought in this, just fooling around with earth's color

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited April 2020
    I feel like this thread deserved more love.

    I don’t really make single characters, but I do like making worlds and big of batches of connected characters or things.

    Today I’ve mostly been thinking about something I’m calling ‘Silbudoo’ based on a dream which is about cute yet gross / gross yet cute fungi things clearing black tar depression monsters out of their caves. Yeah that’s what I said. I don’t have to make sense.
    0nr86rotalih.jpeg


    @Peas
    Not soon, but in a month or so I think I’ll have time to host a roleplaying game on here again, and as you seem to have taken an interest in D&D you can play if you like. It’ll be ‘play by post’, so it doesn’t take up much time and you can post as and when you’re able. The forum has an in-built dice roller which is quite neat. It’ll be set in Storm March, a setting about islands in the sky the players make up together. The system will be Dungeon World, a very simple version of D&D with less math and more abstract story based stuff. There’s been a few adventures there already and one on-going (run by @Nips ) if you look over at the Critical Failures section.

    Endless_Serpents on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Those remind me of the mister mister books I read when I was a little kid.

    Humor can be dissected as a frog can, but dies in the process.
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    PeasPeas Registered User regular
    edited April 2020
    I feel like this thread deserved more love.

    I don’t really make single characters, but I do like making worlds and big of batches of connected characters or things.

    Today I’ve mostly been thinking about something I’m calling ‘Silbudoo’ based on a dream which is about cute yet gross / gross yet cute fungi things clearing black tar depression monsters out of their caves. Yeah that’s what I said. I don’t have to make sense.
    0nr86rotalih.jpeg


    @Peas
    Not soon, but in a month or so I think I’ll have time to host a roleplaying game on here again, and as you seem to have taken an interest in D&D you can play if you like. It’ll be ‘play by post’, so it doesn’t take up much time and you can post as and when you’re able. The forum has an in-built dice roller which is quite neat. It’ll be set in Storm March, a setting about islands in the sky the players make up together. The system will be Dungeon World, a very simple version of D&D with less math and more abstract story based stuff. There’s been a few adventures there already and one on-going (run by @Nips ) if you look over at the Critical Failures section.

    Thanks for the invitation @Endless_Serpents but i think i will settle by stalking that section of the forums instead for now lol, I've never actually really checked the place out

    Also those are some really nice art you have there, really clean, cute and distinctive

    Peas on
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    EtchwartsEtchwarts Eyes Up Registered User regular
    I'm currently working on a setting that's kind of been a pet project of mine for years, which can best be summed up as "what if Windwaker, but that flood happened in Faerun instead of Hyrule"

    The overall goal is kind of to create an "Age of Sail Fantasy" setting in the way that so many other settings are "Medieval Fantasy"

    I don't have a ton of details outside of having decided that the world is flat, because while the whole flat Earth movement is frustrating, they do make fun guides for fictional settings

    The biggest thing for me right now is that I'm having trouble coming up with factions

    I definitely think the world is stable enough that there are like, world powers, in the way that you had England/Spain/France/etc in the early 1700s, but I want to do more interesting things than just make like, the British Empire, but it's Elves now

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    Endless_SerpentsEndless_Serpents Registered User regular
    @Peas No worries, and thanks!

    @SirEtchwarts Why not make some barebones common fantasy factions and then imagine how they’d cope with the great flood? So you’ve got tree hugging wood elves who end up living on gigantic lilies they’ve bred to sustain their tree house way of life. Or consider that orcs have no history of fishing, so they’ve taken to whale hunting (and piracy naturally) as it’s the closest fit to what they know. Maybe the goodly Arthurian kingdom was at sea level, so they’ve become a patchwork armada with no homeland after the flood. Imagine heavy plate knights helming a ship.

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    PeasPeas Registered User regular
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    PeasPeas Registered User regular
    Character Design Mini-Series Pt. 1 - Gesture, Silhouette, Form 18:28
    https://youtu.be/gI62rHNtg2w
    Character Design Mini-Series Pt. 2 - Value, Light, Flesh, Color 25:46
    https://youtu.be/aSuodktbYi0
    Character Design Mini-Series Pt. 3 - Rendering, Brushwork, Texture, Materials Clothing, FINAL ART 29:11
    https://youtu.be/Nx2Q3ypuTVk

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    NarbusNarbus Registered User regular
    I'm currently working on a setting that's kind of been a pet project of mine for years, which can best be summed up as "what if Windwaker, but that flood happened in Faerun instead of Hyrule"

    The overall goal is kind of to create an "Age of Sail Fantasy" setting in the way that so many other settings are "Medieval Fantasy"

    I don't have a ton of details outside of having decided that the world is flat, because while the whole flat Earth movement is frustrating, they do make fun guides for fictional settings

    The biggest thing for me right now is that I'm having trouble coming up with factions

    I definitely think the world is stable enough that there are like, world powers, in the way that you had England/Spain/France/etc in the early 1700s, but I want to do more interesting things than just make like, the British Empire, but it's Elves now

    I feel like, in Faerun, the obvious way to go is that merfolk are now the dominant power on the planet, and the surface-dwellers are very much at their mercy. I'd start sorting out what's going on with the merfolk and then build surface-folk factions based on those. Places near some of the remaining dry land, the merfolk are probably on friendlier terms with the surface folk, as there's an opportunity for some mutually beneficial trade and relations. Out closer to where the Sword Coast used to be, the merfolk are much stronger and less likely to be happy to see surface dwellers, as trying to loot Waterdeep and the rest of the old cities is a common idea for treasure seekers and the desperate.

    Of course, the flood probably also did some interesting things to monster habitats, and the cult of the Kraken - who may be responsible for the flooding in the first place - is likely a major threat in the world now, and their tentacled overlord has likely carved out a solid territory. This could be one of the major threats to the merfolk, and secondarily to the surface dwellers as the only good world is an entirely underwater one.

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    EmperorSethEmperorSeth Registered User regular
    Hoo boy. This question is both the justification and the bane of my life. I've made numerous attempts to get into making some sort of public creative impact on the world, but so far the best I've got are some successful to semi-successful/ongoing RPG campaigns and a book I'm trying to make another set of revisions on before another volley of agents submissions on.

    Like many a creative mind, my ideas started around 11 as an escape for lonely and bullied kid. They were, of course, absolute garbage, self-insert fictions of the worst kind, but who cares? They weren't for anyone but said lonely and bullied kid. The first time I ever shared them with others was with my small circle of friends through freeform, basically rules-free role-playing sessions. I didn't even have a system at the the time, just papers full of notes and occasionally a coin flip for pass-fail checks. The original idea was so silly that I won't dignify it by describing it to others, but eventually it became "Trek," where each player controlled a spacecraft going on various missions in a multiverse, dimension-hopping to threats both horrifying and ridiculous. It was still awful, but for high-schooler, I thought it was pretty ambitious.

    About that time, I also started getting into actual tabletop RPGS. I would mostly play the various editions of D&D over the years, but my high-school and college campaigns usually sputtered to an early halt due to a lack of interest in my friends. However, my first love, and the one I had the most luck with at the time, was Toon. I loved its freeform and chaotic nature, the ability to safely ignore stakes, and especially the ability to play basically anything. Some of my favorite characters came from that era.

    All that said, from about eight to my thirties, my dream job was some form of video game designer. Obviously that sounds less appealing in the modern crunchy nightmare of the games industry, but it's not like child me knew about such things, and anyway in the 8 and 16-bit generations, it was more plausible to imagine a single person designing most elements of a game. It started with creating hypothetical Megaman Robot Masters, eventually growing to conceiving entire Megaman games and finally creating my own ideas. Some of them were directly related to the freeform RPG multiverse I mentioned above, but I also came up with independent ideas with only connections to the greater multiverse ideas. My most optimistic hope was that I would be able to create multiple games with Easter Eggs towards the larger story. By the end of college, I had what I considered my Big 16 ideas, sorted into four separate categories and based around design documents ranging from outlines of 10ish pages to 500+ page acts of insanity.

    Of course, it was not meant to be. I majored in Computer Science in college on the assumption that is the first step to any real video game design work, only to learn that a) that's not really true, and b) outside of video games, I didn't have any particular interest or affinity for programming. I managed to struggle to a degree, but I spent my twenties languishing in a low-paying software job in a tiny company, only occasionally getting to work on projects tangentially related to games and never to any level of completion.

    However, it wasn't all bad. In that same time frame, I worked on improving my writing. I finished about six novels during various Nanowrimos and even re-wrote some of the old design documents with an eye towards my skills like dialogue and character work and with a more ... restrained awareness of game scope. After getting laid off in 2009 and enduring about a year of debt and injury related hell, I got a new job in 2010 and was inspired to again explore old ideas. I decided to take all of my ideas up until now and approach them with a fresh start, beginning with a trilogy of novels actually written with the intent of getting published. I managed to get at least the first drafts of an entire trilogy out in about years. But things have stalled since then, with the first of said trilogy being revised several times over the years without finding an agent or being wholly satisfied with it. Mind you, the last half decade has been an endless torrent of misery both personally and, well, *waves around at world.* So that's where I am. A good ten-ish novels, about four screenplays, thousands of pages of video game design documents and ideas, not much to show for it, and a persistent feeling like I'm screaming into the void.

    This felt less like sharing my creative ideas and more like a therapeutic activity, but for those curious, the main novel is a fairly standard portal fantasy with a comedic bent, unsurprising given my influences like Adams and Pratchett. It mostly revolves around saving a ruined world from its insect conquerors, but it leads into the dimension-hopping multiverse-generating setting that most of my ideas revolve around. Thematically, like most of my ideas, it's about subverting the heroic narrative, unlikely heroes and their weirdo friends, and "loving the monster" as a part of diverse casts and empathy towards traditionally evil creatures.

    Thanks for giving me the chance to vent, and possibly sorry?

    You know what? Nanowrimo's cancelled on account of the world is stupid.
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    Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2020
    I’ve been annoying everyone with this project so why not this thread too? I’m making a world for D&D just for fun. It’s called...

    2rjaf39swvs9.gif

    ...and it’s about having chill adventures in a tropical paradise. I’ve got tons of documents on the go, but here’s the main chapter. It’s all description, so don’t worry if you don’t play that game, but do worry that you’re about to waste your time. I’ve forgotten how to make links look nice, literally this second, so behind that junk is the chapter.

    https://docs.google.com/document/d/1GhaSfFEeJumDnsbQ0MoWjRw2BGq1bsLHTUfUKPE8IeM/edit

    Tell me what you think if you’ve time.

    zdvsnd5cw1la.jpeg

    Endless_Serpents on
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    EmperorSethEmperorSeth Registered User regular
    edited May 2020
    Since my last post was mostly a downer, I'll try doing something more positive. Of my top 16 game ideas, here are a brief summary of my three favorites.

    HAQ:
    My oldest of the ideas, and one that changed the most. I got a lot of this one, including the oddball name, by trawling childhood dreams. Not surprisingly, that meant a lot of changes, from a generic side-scrolling brawler to a vaguely-defined top-down action RPG before settling on a set cast and concept around revision 3. HAQ refers to a fantasy realm that's also a dimensional gathering place. Portals open at seemingly random places and times and for equally vague durations. Sometimes, a portal is large and long-lasting enough for a species to start a colony there, other times one opens for just a moment, long enough for a person to step through and then be trapped. The game would be an action-RPG modeled largely after Secret of Mana, though in 3D at this point. It has a dozen potential playable characters, but the the main protagonists are Kelly and Stornan. Kelly is a college student from our world or one like it, a rabid fantasy writer, and an undeterred idealist. Stornan is an HAQ native, grown cynical in his role as a member of the resistance against the force who run his world. The two collide after a chance encounter with a portal and provide the obvious counter-balances, personality and viewpoint-wise. There's the inevitable romantic tension, but this being a video game, there are multiple romantic options and complications that the player could choose instead. Adversaries vary but include the Blights, a group of seven being from diverse origins who formed an uneasy truce to maintain power over the world, along with the looming threat of Ixiticali, a planet-eating space blob. Thematically, there is a lot of deconstructive points about the nature of story, with the magic of HAQ not only affecting standard magical powers and the biology of its inhabitants, but also an implied force that manipulates the portals for the sake of some grand narrative.

    Beta:
    Largely, this is where my old Megaman ideas went to when I gave up on that particular dream. Beta involves a collection of resistance forces, most who were from both sides of previous two robot wars on Earth, who leave to help an alien world overthrow their tyrannical ruler. Effectively, it's the third generation of an ongoing saga that doesn't otherwise exist. Like HAQ, this was one of the ideas I pared down immensely in the Mid-Aughts, making things like the character selection and enemy types more reasonable via leveling and skill diversification. The game was an action platformer/shooter with an emphasis on cooperative play and complementary character roles. Each of the six playable characters had a mix of three roles: Offense, Defense, and Control. Six characters meant that every combination of primary, secondary, and tertiary traits were represented, though hypothetical DLC or expansions would increase the number two a second set of six characters. Levels were large and diverse, including traversing an underground subway system to catch up a centipede-based transport ship, a research lab inside a volcano, multiple invasions sites of aquatic and underground dwelling races, a floating castle in space made of randomly ordered pocket dimensions, and an enemy stronghold entirely built and manned by giant insects. Like HAQ, its importance to my overarching Multiverse story made it an epicenter of plot points, with the central tyrant antagonist, Lord Vyreth, being one of the main villains throughout later stories.

    Little Billy Goes to Hell:
    A few old-timers here, include ElJeffe, may actually remember when I first brought it up ages ago. Based partially on my own childhood and largely on that Invader Zim episode about the Halloween dimension, Little Billy is a destined hero called the Prophetic One. According to the prophets, he was supposed to save the Earth from an invading army of demons. However, when the prophecy was written, a typo got a date switched, so instead of a typical teenager, the invasion occurred when Billy was a perpetually terrified six-year old. Fortunately, the prophecy included the hero having a weapon that gets infused with holy power, and lacking a real weapon, Billy's favorite stuffed bunny will do. The game has a semi-Metroidvania format, with Billy going to to Hellscape, the home of the demon army, and Schoolscape, his equally horrifying grade school where he has no holy powers and have to generally rely on stealth. Notable is that all of the demons are directly based on fears of school from a young child, with the bosses based on specific people that Billy is terrified of. Billy's Hellscape powers involve doing something cartoony with the bunny. For example, he can fire the bunny's eye buttons like machine gun bullets, fill it with gasoline to create a flamethrower, shoot pellet poops as grenades, or actually wear the bunny like a suit to get super-speed. Thematically, much is about Billy growing as a person. Billy is so psychologically traumatized that he is unable to talk, but slowly gains both self-confidence and the ability to emote again as he progressives and literally defeats his personal demons

    EmperorSeth on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
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    Endless_SerpentsEndless_Serpents Registered User regular
    @EmperorSeth
    I particularly like Beta. The idea of two now allied sides lends a really fun tone. I’m imagining one side having really cartoony American accents, and the other lot being Soviet Russian sounding.

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    EmperorSethEmperorSeth Registered User regular
    @EmperorSeth
    I particularly like Beta. The idea of two now allied sides lends a really fun tone. I’m imagining one side having really cartoony American accents, and the other lot being Soviet Russian sounding.

    Thanks! It is funny, though, that you're getting a fun tone from it, since it's actually one of my darker concepts. Vyreth is less a "Mwahaha, Skeletor-esque" villain and more a "torture the entire populace into worshiping me" villain type. I suppose the Megaman reference might make it confusing, though in fairness that's a series that just got angstier with every spinoff too.

    Was there anything else that people had questions about or wanted me to elaborate upon? Or have I dominated this thread too much already?

    You know what? Nanowrimo's cancelled on account of the world is stupid.
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    Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2020
    Spit whatever you want!

    Have you considered easier to make methods of getting one of your ideas out there? I imagine a visual novel / multiple choice game isn’t that intensive coding-wise.

    Perhaps a card game might be interesting for one.

    Endless_Serpents on
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    WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    Anyone play FTL here? Of course you have.

    Was thinking of modifying Lasers and Feelings to support the redshirt PCs and here's what I've got:

    - Main stats: Body and Mind, then Combat and Tech
    - All characters must have Body + Mind = 7 and Combat + Tech = 7
    - Body governs HP and physical saves (when your ship gets hit, roll to avoid damage/knockdown)
    - Mind governs Mental HP against mind control and concentration on tasks
    - Combat governs both CQC and ship-to-ship fighting
    - Tech involves most ship-related non-combat skills (repair, hacking, piloting, engineering, etc)
    - Classes are Pilot, Soldier, Gunner, Engineer, SO, and Officer, each with specialties (bonus to rolls relevant to their field)
    - Races are the usual suspects with their in-game bonuses
    - Encounters are basically what happens on FTL nodes
    - Ship to ship battles should be lean, may be a simplified Stars Without Number thing? So everyone has a role in the fight
    - The weapons loadouts are a a bit of a big part of FTL, but if I make it too detailed it's gonna get needlessly complicated

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    Endless_SerpentsEndless_Serpents Registered User regular
    So just for style what if Body & Mind was Courage & Discipline?

    Then Combat & Tech could be Intuition & Knowledge. Combats gonna happen a lot, but now it’s a question of do you think outside the box and reverse polarity on the Thing, or do you use your knowledge of the enemy ship to shoot it’s shield generators.

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    WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    Hmm, that sounds pretty good. We could separate Intuition and Knowledge more if we rename Intuition to Instinct, maybe? It would cover reflexes, hunches, lateral thinking, and the "second-nature-ness" of hundreds of hours of combat training drills.

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    EmperorSethEmperorSeth Registered User regular
    Spit whatever you want!

    Have you considered easier to make methods of getting one of your ideas out there? I imagine a visual novel / multiple choice game isn’t that intensive coding-wise.

    Perhaps a card game might be interesting for one.

    That is one of the reasons I've been moving into novel and screenplay writing. Obviously, there's nothing easy about either getting an agent and published traditionally or self-publish and find an audience that way, but the barrier of entry is still lower than video game design. Unless you're a polysavant like Toby Fox, it's not really a one-person job.

    I do have one friend to went from video game design (nothing big, more mobile game stuff,) to board game design. He's had a few interested publishers, but no "quit your day job" successes yet. I'm not really sure how many of my ideas translate to that market, but I did write a tabletop rule-set for the larger multiverse setting call Pieces of Infinity, one that takes place before/concurrently with my main book trilogies.

    You know what? Nanowrimo's cancelled on account of the world is stupid.
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    Endless_SerpentsEndless_Serpents Registered User regular
    Hmm, that sounds pretty good. We could separate Intuition and Knowledge more if we rename Intuition to Instinct, maybe? It would cover reflexes, hunches, lateral thinking, and the "second-nature-ness" of hundreds of hours of combat training drills.

    That’s sounds ideal. I wouldn’t force the stats but the mantis aliens seem high instinct compared to the rock guys etc.

    For ship to ship stuff it’d be fun to have a bunch of contested rolls, or maybe a bluff system. Like some cards for attack, defend, evade, ram and things, and each one defeats or loses to an opposing cards. Each quick and poker-like.
    Spit whatever you want!

    Have you considered easier to make methods of getting one of your ideas out there? I imagine a visual novel / multiple choice game isn’t that intensive coding-wise.

    Perhaps a card game might be interesting for one.

    That is one of the reasons I've been moving into novel and screenplay writing. Obviously, there's nothing easy about either getting an agent and published traditionally or self-publish and find an audience that way, but the barrier of entry is still lower than video game design. Unless you're a polysavant like Toby Fox, it's not really a one-person job.

    I do have one friend to went from video game design (nothing big, more mobile game stuff,) to board game design. He's had a few interested publishers, but no "quit your day job" successes yet. I'm not really sure how many of my ideas translate to that market, but I did write a tabletop rule-set for the larger multiverse setting call Pieces of Infinity, one that takes place before/concurrently with my main book trilogies.

    There’s really no market for any roleplaying games and stuff like that, it a lot of luck and a bit of force of personality these days I think. That doesn’t mean don’t create! I quite like making games, even though the max I’ve had is twelve people playing a board game based on DOOM/shooters (they even played it when I wasn’t around)!

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    PeasPeas Registered User regular
    30f4owo3dsit.png

    Wanted to create a character who I can build a fantasy world around, maybe a guild-master who have to go around recruiting members from scratch. Guild master grows stronger as strength of the crew increases. Nothing much now, depends on my non existent ability to execute lol

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    Endless_SerpentsEndless_Serpents Registered User regular
    A portable guild is a very neat thing.

    Interesting that they’re in an ordinary shirt. Is this a fantasy world with a lot of modern stuff?

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    PeasPeas Registered User regular
    General idea now is it's an trashy fantasy isekai lol
    Just a setting to allow me to try to draw a coherent world instead of random objects
    I'm really a deadbeat though so hopefully this will go somewhere

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    Endless_SerpentsEndless_Serpents Registered User regular
    Oh yeah! I always forget about that concept. It’d be funny if he was a jr. manager at someplace boring.

    One way to create a cast might be to have roles that need filling in the guild, so the story is a classic ‘get the gang together’ situation. I mean, if you ever want to tell one in that setting.

    I’m imagining guilds being such a big deal whole cities are affiliated to them, and have strong themes each. Like the Smithing Guild of Smith City, the city full of forges built onto a lava lake.

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