"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AI has turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. This inattention is our only hope."
Sequel to AI War: Fleet Command; AI War 2 is a RTS/4x hybrid where you start with a single planet in a galaxy that is otherwise entirely under the control of an AI. Your only hope is the AI is currently engaged in a extra-galactic war against forces unknown that is tying up most of its resources. You must capture planets from the AI to gain new technology and units in order to launch an assault on the AI's homeworld but beware, every planet you take or important structure you destroy will draw attention to you. Present too much of a threat and the AI will pull its forces back to this galaxy and crush you utterly.
The first expansion has just come out reintroducing the Spire from the first game as well as adding a brand new faction in the Scourge.
The Spire are a race of crystalline entities from another galaxy. The AI crushed the Spire's empire in their home galaxy by luring their primary fleet into warp-space then disrupting their ability to reenter normal space. The survivors have arrived in our galaxy hoping to rebuild their cities and reestablish contact with the missing fleet to take revenge. The spire possess the technology to go toe-to-toe with the AI's biggest ships and enabling this faction shifts the game more toward a standard RTS game. Like the first game you can advance the Spire's storyline as little or as far as you want, from gaining a single Spire city just to give an edge in your assault in the AI's homeworld all the way to rebuilding the Spire empire in our galaxy, contacting the missing fleet, and letting the AI get a taste of being outgunned for once.
The Scourge on the other hand are a brand new AI subfaction. Consisting of various races the AI has conquered then genetically engineered and cyborgized the Scourge have much more "freedom" in how they respond to you. Rather than just the brute force tactics of the Hunter and Warden fleets the Scourge will launch attacks that, while they won't kill you directly, will leave you weakened and open to the AI's primary defenders. Such as sending cloaked units deep striking after your economic command centers, leaving you low on energy right before a wave arrives, or blowing up irreplaceable resources like Zenith Power Generators and Galactic Coordinators, dealing permanent damage to your overall strength.
Posts
My current game is a difficulty 7(my regular difficulty) AI with just the fallen spire activated to see how it works. After a quick restart when I realized you need to tech much more defense than a regular game I'm currently about 4.5 hours in and have just set up my 3rd Spire city. I'm just about ready to start the mid game hunting of data centers and clearing a path toward the major capturables(spire archive, super terminal, ect.). I've definitely had some dicey moments with the AI's new super weapons but luckily I haven't lost anything irreplaceable.
Having a lot of fun blowing stuff up with my spire fleet and an Orchid Ark(who can repair the spire ships ridiculously fast when they're out of combat), just have to watch out for sabot guard posts and mass drivers.
Warframe/Steam: NFyt
14k fleet strength. My forces are capping out at 2.8k. I am expecting things will go poorly once the thing makes it to the sectors I'm in.
Warframe/Steam: NFyt