Colin McRae: DiRT [NSF56k]

citizen059citizen059 hello my name is citizenI'm from the InternetRegistered User regular
edited August 2009 in Games and Technology
Since I did the honors of being a Codemasters shill when Race Driver 3 came along, I figured I'd mention Codie's next entry into the world of racing games:

Colin McRae: DiRT

The official name for the US release is just plain "DiRT", and features rally driver Travis Pastrana rather than Colin McRae, because us Yanks won't know who he is. ;)

Colin McRae DiRT ™ FAQ

General

What’s the game called?
The game is called Colin McRae DiRT™, except in the NTSC region, where it’s simply called DiRT™

When’s it out?
The game will be released on Xbox 360 and PC in PAL territries on June 15th 2007 – America will follow very soon after with the game shipping on June 19th 2007. The PS3 version will be slightly later, in the Autumn.

Is there a demo?
Demos have been released for Xbox 360 (download from Marketplace) and PC Link to list of demos. a demo of the PS3 version will be released in the run up to that version;s release in the autumn.


How does it relate to the previous Colin McRae Games?
DiRT is a continuation of the series that started in 1998 and up to now has given rise to 5 previous “main” games and also handheld and mobile versions. However, for the first time, the game has been started from a clean sheet of paper, with an all-new physics and graphics engine (called “Neon™”). In addition to this, the traditional stage rally content is combined with exciting wheel-to-wheel offroad, raid, and rallycross races and extreme hill climb events.

Cars and Tracks

How many cars are in the game?
46. there’s a thread with the full list in this very forum. All cars have multiple livery options.

Why isn’t car X in the game?
This isn’t a discussion we can get involved with.

How many Rally Countries and Tracks are there?
The rally countries are Australia, United Kingdom, Germany, Italy, Spain, and Japan. Each country has 6 point-to-point stages and 1 Superspecial “Crossover” stage

Are the Tracks real?
The Rally tracks are based on real locations, the Rallycross and CORR tracks are real circuits. The Raid tracks and crossover stages are fictional.

How many other tracks are there?
There are two Hill Climb courses which are marked in 3 sections, A, B, and C. They can be run as the whole course, the individual sections, or AB or BC.
There are 3 Rallycross circuits, 4 CORR off-road circuits (2 are variations of the same course) and 3 Raid circuits.

Can I run any car on any track?
The combinations are set by track discipline, laid out below.

CORR tracks:
Class 1 buggy, CORR Pro 4 (trucks), CORR Super buggy
Rally/Crossover
4WD, RWD, Classic, FWD
Hill Climb
Hill Climb Unlimited, Hill Climb Big Rig, 4WD, Classic, RWD
Rally Raid
Class 1 Buggy, Rally Raid T1, Rally Raid T4
Rallycross
Rallycross Supercar, Rallycross Modified, Class 1 buggy, CORR Pro 4, CORR Super Buggy, Rally Raid T1, 4WD, RWD, Classic, FWD

How long are the stages?
The average rally stage is 6KM or so. the longest track (not incuded in this average) is Pike's Peak

Championship and Career

How does the career mode work?
The career mode is a large number of events arranged in a pyramid. Competing in these events will earn you points and money. Points are the main driver of progress as new events and pyramid tiers will open up as you earn points. you will also unlock some cars this way. other cars (and alternative liveries for them) have to be purchased with money, and the amount of money your earn is dictated by the difficulty you compete at in each event. the difficulty is selected before each event, so players can set higher difficulties on what they consider thier specialisms to get more money, or set lower difficlties to pass events they may not be so good at.

What's different about Championship mode?
Championship mode is the "Pure Rally" part of DiRT. Cars that have been won or purchased in Career mode (of classes 4WD, FWD, RWD and Classic) can be used to compete in rally events at varying levels of difficulty and length. single rallies, short championships, and a full world championship are available, and each in an optional "short" or "long" format.

Physics and Damage

Is DiRT based on legacy Colin McRae Rally Code?
No, it’s an all-new engine, developed with the aim of combining realistc physics modelling with accessible handling. It’s a highly flexible system.

Does Dirt use a “Pivot Point”?
No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber).

How fast is the update?
The graphical update is 30 frames a second, though the physics calculations are run several times a frame to make for accurate suspension and damping effects.

Can you totally wreck your car?
At all levels of difficulty apart from the lowest, terminal damage is a risk - the most usual cause of this is tearing a wheel off.

What about functional damage?
The following functional parts of the car can be damaged:
Engine
Gearbox
Drive Shafts
Exhaust
Bodywork
Cooling
Suspension
Wheels
Turbo
Some of these have a visual effect or are damaged as a direct result of deformation, such as suspension. The level of functional damage applied depends on the chosen difficulty setting.

What setup options are available?
Camber (front / rear).
Toe (front / rear)
Suspension stiffness (front / rear),
Ride height (overall)
Bump Damping strength (front / rear),
Rebound damping strength (front / rear)
Fast Bump strength
Fast Bump activation
Final Drive ratio
Individual gear ratios
Brake Bias
Brake Disc size
Brake Pad hardness
Central Diff Torque Split
Limited-Slip Diff acceleration locking (front / rear)
Limited-Slip Diff deceleration locking (front / rear)
Downforce
Anti-Roll Bars (front / rear)

Tyre selection is not an option as it's very much a right-or-wrong selection. you're either on the right tyres or you aren't, so it was decided to always give the player the right tyres.

Does the game support force-feedback steering wheels?
Yes. All major wheels should be supported, including the MS wireless force-feedback wheel and the Logitech G25. G25 supprt does not extend to H-pattern shifting and clutch, though.

Multiplayer and Online

Is it true that DiRT has no multiplayer mode?
No, it’s not true. The multiplayer mode in dirt is on-line, real-time where up to 100 players compete on the same stage at the same time. There's no wheel-to-wheel racing with collisions - the multiplayer mode uses the rally and hill climb cars and tracks.

Is it true that there are no voice comms in the game?
There are voice comms in the game, but it's on a one-to-one basis. you pick someone to talk to while you're in the lobby waiting for the race to start

Does DiRT Support Downloadable Content?
There are no current plans for any DLC for Dirt.



Also, screenshots.

These were taken from the demo, on my PC (Intel Core 2 Duo 6400 @ 2.13GHz, GeForce 7900GS 256MB, 1GB RAM). I used FRAPS to take the shots as BMP's, then converted them over to JPG's. Yes, it really does look like the screenshots.

DiRT_Menus.jpg

DiRT_InCar.jpg

DiRT_Car1.jpg

DiRT_Car2.jpg

DiRT_Car3.jpg

DiRT_Damage.jpg

(Note on the damage shot...I thought it a neat touch that not only did the car take damage, but the guardrail deformed as well)


Just throwing this one out for the racing fans. :) I'm particularly looking forward to trying the Pike's Peak hill climb.

citizen059 on
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Posts

  • saltinesssaltiness Registered User regular
    edited May 2007
    Downloaded the 360 demo last night. This game will be lots of fun.

    saltiness on
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  • Xenocide GeekXenocide Geek Registered User regular
    edited May 2007
    oh my god

    i gotta a 360, just for this

    Xenocide Geek on
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    most of all, most of all
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    bound to fall for you
    oh what can i do
  • fragglefartfragglefart Registered User regular
    edited May 2007
    Played the demo this evening.

    I enjoyed the Hell out of it, seriously good stuff.

    The graphics rock, too. Very fun, good feeling of speed. I was pretty crap at it though, how'd you get the replay to work? (Mine was blanked out, maybe becuase I kept losing!)

    fragglefart on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2007
    I dunno, the replay just started after the race finished. I didn't have to do anything. ;)

    citizen059 on
  • fragglefartfragglefart Registered User regular
    edited May 2007
    Maybe you won.

    I didn't manage it.

    But hey, the damage modelling is AWESOME.

    fragglefart on
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  • scootchscootch Registered User regular
    edited May 2007
    that.... that looks bootiful.

    scootch on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2007
    I won a race in the offroad buggy part of the demo, but not with the rally car.

    Of course, I was using the keyboard so I could get some quick screenshots. I'll use my wheel later.

    Then McRae shall fear me. ;-)

    citizen059 on
  • jimenexjimenex Registered User regular
    edited May 2007
    This demo is a lot of fun...lower case "i" for the win

    jimenex on
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  • devolvedevolve Registered User regular
    edited May 2007
    that demo was a blast. This is one of those games that you don't expect much, and then you see the graphics.........and you wonder why you weren't stunned by it earlier.

    devolve on
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  • The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited May 2007
    Everyone needs to at least give this demo a try. DAMN. It looks great, plays great, and the menus are insanely cool.

    The Deliverator on
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    This is sweet.

    Zombiemambo on
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  • SageinaRageSageinaRage Registered User regular
    edited May 2007
    Man, I'm not usually much of a graphics whore, but...this and Forza have got me wanting a 360 bad.

    SageinaRage on
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  • bruinbruin Registered User regular
    edited May 2007
    The graphics are fucking ridiculous and it seems like a ton of fun. I hope the retail version is locked at 30 FPS though, I've heard a lot of people complaining about the framerate in the demo.

    bruin on
  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited May 2007
    SOLD.

    and whoever decided to automap the e-brake to b is a fucking idiot.

    the cockpit view is so fucking incredible that it actually got me back into pgr3 for their cockpit pov (even if it doesnt hold a candle to dirt's).

    BaronVonSnakPak on
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  • infofcerinfofcer Registered User regular
    edited May 2007
    bruin wrote: »
    The graphics are fucking ridiculous and it seems like a ton of fun. I hope the retail version is locked at 30 FPS though, I've heard a lot of people complaining about the framerate in the demo.
    I've spent a few hours with the demo so far, and personally, I haven't noticed any frame rate problems. Seemed pretty consistent and smooth. The only time I noticed any fps drop was in the buggy race when the 9 other cars were in front of me, and even then It still didn't seem game breaking or bothersome.

    infofcer on
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    The graphics are really breathtaking. Going into cockpit view, taking a corner too loosely and flipping your car, seeing the windshield crack on impact and the hood get dented...It feels like actually driving a rally car.

    EDIT: What is your longest jump? Mine is 202 ft so far.

    Zombiemambo on
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  • RichardTauberRichardTauber Kvlt Registered User regular
    edited May 2007
    The 199 in a rally-game. Colored me enthusiastic.

    RichardTauber on
  • FatsFats Corvallis, ORRegistered User regular
    edited May 2007
    Well, it looks great graphically, runs well at 1680x1050, and picked up my 360 controller with no issues and configured it properly. I hope this is a sign for future 360/PC releases.

    But every course feels like you're driving on asphalt. You can brake instantly and throw the car around corners at speeds where you really should have slid off the side. I understand it's not a full-on simulation, but come on.

    Fats on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2007
    Yeah, the CMR series has never been known for being a hardcore simulation.

    For that, you need to pick up Richard Burns Rally on the PC. ;-)

    citizen059 on
  • fragglefartfragglefart Registered User regular
    edited May 2007
    SOLD.

    and whoever decided to automap the e-brake to b is a fucking idiot.

    I changed the controls to layout 2 before I even had my first race.

    Swaps the handbrake to "A", so you have "X" and "B" for gear up/down.

    This is an awesome demo. So very pretty, gonna try get a replay in a minute.

    fragglefart on
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  • ben0207ben0207 Registered User regular
    edited May 2007
    Just played the demo. Instant purchase.

    ben0207 on
  • El VientoEl Viento Registered User regular
    edited May 2007
    Getting this on PS3 when it comes out. Looks so good.

    El Viento on
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  • StupornautStupornaut Registered User regular
    edited May 2007
    Got the demo for 360 and it's thoroughly kicking my ass both with how beautiful and how unforgiving it is. Maybe I'm rusty with rally games but I did horseshit in all three events at Medium difficulty. Not that this is going to stop me from buying this in an effort to find out how badly you can damage a Lancia Stratos.

    Also, I really hope you can mute that hey-brah narrator dude.

    Stupornaut on

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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2007
    And I was just reading that Codemasters is using the same game engine ("Neon") for the next Race Driver game.

    Codemasters must love me. They keep saying such nice things.

    citizen059 on
  • KrikeeKrikee Registered User regular
    edited May 2007
    Is it just me or has the realism side of Colin McRae gone down hill since the last revision (CM 2005?). I'm disappointed with the demo and will definitely rent before I make a purchase. I guess, for me anyway, my thirst for hardcore rallying will have to wait for another game. Oh well, at least I'll have Forza 2. Regarding Travis Pastrana (I didn't know who he was when I first got the demo), my brother laughed when he heard him talking in the menus (neither of us know him as a rally racer but he knows him as a motorcross racer). Oh yeah, where the hell did the co-pilot go? I know we only got one actual rally section in the demo but shouldn't I still have a copilot for that?

    Krikee on
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited May 2007
    Krikee wrote: »
    Is it just me or has the realism side of Colin McRae gone down hill since the last revision (CM 2005?). I'm disappointed with the demo and will definitely rent before I make a purchase. I guess, for me anyway, my thirst for hardcore rallying will have to wait for another game. Oh well, at least I'll have Forza 2. Regarding Travis Pastrana (I didn't know who he was when I first got the demo), my brother laughed when he heard him talking in the menus (neither of us know him as a rally racer but he knows him as a motorcross racer). Oh yeah, where the hell did the co-pilot go? I know we only got one actual rally section in the demo but shouldn't I still have a copilot for that?

    Well, Travis is the defending Rally America champion and has placed quite well in recent WRC rallies so he sure can drive. Even beat Colin last X-Games. Last I heard he's competing in the Redbull X-Fighters tonight in Dublin. Lucky leprachuans.

    RichardTauber on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited May 2007
    Starforce still in it?

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • KrikeeKrikee Registered User regular
    edited May 2007
    Krikee wrote: »
    Is it just me or has the realism side of Colin McRae gone down hill since the last revision (CM 2005?). I'm disappointed with the demo and will definitely rent before I make a purchase. I guess, for me anyway, my thirst for hardcore rallying will have to wait for another game. Oh well, at least I'll have Forza 2. Regarding Travis Pastrana (I didn't know who he was when I first got the demo), my brother laughed when he heard him talking in the menus (neither of us know him as a rally racer but he knows him as a motorcross racer). Oh yeah, where the hell did the co-pilot go? I know we only got one actual rally section in the demo but shouldn't I still have a copilot for that?

    Well, Travis is the defending Rally America champion and has placed quite well in recent WRC rallies so he sure can drive. Even beat Colin last X-Games. Last I heard he's competing in the Redbull X-Fighters tonight in Dublin. Lucky leprachuans.
    Now if only US rally coverage didn't suck so bad. :(

    Krikee on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited May 2007
    Oh, and...
    Krikee wrote: »
    Is it just me or has the realism side of Colin McRae gone down hill since the last revision (CM 2005?).

    ...that was a joke, right? Colin McRae rally has NEVER been realistic. NEVER. You know up until pretty recently, the bloody car pivoted around its centre, right? They didn't even have proper suspension or basically ANYTHING modelled.

    It's 100% arcade.

    If you want realism, you don't play Colin McRae or anything by Codemasters. You try games like Richard Burns Rally or Live for Speed instead.

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • KrikeeKrikee Registered User regular
    edited May 2007
    eobet wrote: »
    Oh, and...
    Krikee wrote: »
    Is it just me or has the realism side of Colin McRae gone down hill since the last revision (CM 2005?).

    ...that was a joke, right? Colin McRae rally has NEVER been realistic. NEVER. You know up until pretty recently, the bloody car pivoted around its centre, right? They didn't even have proper suspension or basically ANYTHING modelled.

    It's 100% arcade.

    If you want realism, you don't play Colin McRae or anything by Codemasters. You try games like Richard Burns Rally or Live for Speed instead.
    Yeah, I noticed the pivoting in the last few games but it was the only rally game I knew so I had to bite my tongue and stick it out. Maybe it was just my misty, nostalgic glasses I was viewing it through. I only recently heard of Richard Burns, hopefully it hits 360. Regarding LFS, I like to keep my racing to the console although I hear it is quite sexy.

    EDIT: Oh wait... just looked up Richard Burns and I suppose there won't be a sequel. RIP. Hopefully the spirit of the game hits the 360.

    Krikee on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2007
    Krikee wrote: »
    eobet wrote: »
    Oh, and...
    Krikee wrote: »
    Is it just me or has the realism side of Colin McRae gone down hill since the last revision (CM 2005?).

    ...that was a joke, right? Colin McRae rally has NEVER been realistic. NEVER. You know up until pretty recently, the bloody car pivoted around its centre, right? They didn't even have proper suspension or basically ANYTHING modelled.

    It's 100% arcade.

    If you want realism, you don't play Colin McRae or anything by Codemasters. You try games like Richard Burns Rally or Live for Speed instead.
    Yeah, I noticed the pivoting in the last few games but it was the only rally game I knew so I had to bite my tongue and stick it out. Maybe it was just my misty, nostalgic glasses I was viewing it through. I only recently heard of Richard Burns, hopefully it hits 360. Regarding LFS, I like to keep my racing to the console although I hear it is quite sexy.

    EDIT: Oh wait... just looked up Richard Burns and I suppose there won't be a sequel. RIP. Hopefully the spirit of the game hits the 360.

    Yeah, they have taken some flak over the pivot...they addressed it specifically in the FAQ:

    Does Dirt use a “Pivot Point”?
    No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber).

    citizen059 on
  • DaybreakDaybreak Registered User regular
    edited May 2007
    I was floored by the demo too, especially the beautiful menu system. Seriously, every game's menus should be that beautiful.

    The game itself is a tonne of fun: I enjoyed the traditional rally aspect (even though I was horrible at the crossover race) and also liked the new buggy races. There were some amazing collisions during the races I played last night, and a few awesome flips.

    I like how the scenery that you crash into is much more interactive now, like the guardrail in the crossover race or the little orange fences in the buggy race. It was really cool to come around the corner to see that an AI driver had completely taken out the fences on a corner. It was likewise impressive to see the AI cars crashing into each other instead of just following a set route or following each other in a line.

    The only thing I didn't like was the sound - it sounded like the sputtering and clanking of my engine overpowered everything else, but I guess I can fix that in the menus.

    I'll buy this game for sure. On top of Forza 2, this will keep me happy until PGR4 hits. I would LOVE LOVE LOVE to see a new Rallisport Challenge game though...

    Daybreak on
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  • El VientoEl Viento Registered User regular
    edited May 2007
    Daybreak wrote: »
    I like how the scenery that you crash into is much more interactive now, like the guardrail in the crossover race or the little orange fences in the buggy race. It was really cool to come around the corner to see that an AI driver had completely taken out the fences on a corner. It was likewise impressive to see the AI cars crashing into each other instead of just following a set route or following each other in a line

    Racing games (GT series especially) have really needed deformable barriers. It's little details like that that really help.

    El Viento on
    vf5bannerok6.jpg
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited May 2007
    El Viento wrote: »
    Daybreak wrote: »
    I like how the scenery that you crash into is much more interactive now, like the guardrail in the crossover race or the little orange fences in the buggy race. It was really cool to come around the corner to see that an AI driver had completely taken out the fences on a corner. It was likewise impressive to see the AI cars crashing into each other instead of just following a set route or following each other in a line

    Racing games (GT series especially) have really needed deformable barriers. It's little details like that that really help.
    Richard Burns Rally already had them, including people you could actually hit.
    :oops:

    EDIT: Just installed the DIRT demo... there is a Starforce file included, but no reboot seems necessary so far, so hopefully its the "mini" variant...

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • JWFokkerJWFokker Registered User regular
    edited May 2007
    This game looks surprisingly good. Much better than Forza 2 or any of the PGR 4 screens I've seen.

    Any word on Rallisport Challenge 3?

    JWFokker on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2007
    I haven't read official confirmation, but it appears that Starforce will be on the disc.

    Which acutally doesn't bother me, I've yet to have problem one with it...and I'm not the type to immediately jump on the internet bandwagons when I read things like "Starforce raped my sister". :P

    citizen059 on
  • El VientoEl Viento Registered User regular
    edited May 2007
    eobet wrote: »
    Richard Burns Rally already had them, including people you could actually hit.
    :oops:

    Very cool! I've never played that. It's been mentioned a couple of times here too, so I'll have to check it out.

    El Viento on
    vf5bannerok6.jpg
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2007
    El Viento wrote: »
    eobet wrote: »
    Richard Burns Rally already had them, including people you could actually hit.
    :oops:

    Very cool! I've never played that. It's been mentioned a couple of times here too, so I'll have to check it out.

    I heartily recommend RBR to anyone who likes rally racing.

    Be warned, it's definitely the most difficult rally sim out there...I liken it to playing Grand Prix Legends on gravel.

    citizen059 on
  • Xenocide GeekXenocide Geek Registered User regular
    edited May 2007
    this game can't come out soon enough, rarwaghawrgh.

    i need an xbox 360, though.

    Xenocide Geek on
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    most of all, most of all
    someone said true love was dead
    but i'm bound to fall
    bound to fall for you
    oh what can i do
  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited May 2007
    Daybreak wrote: »
    I'll buy this game for sure. On top of Forza 2, this will keep me happy until PGR4 hits. I would LOVE LOVE LOVE to see a new Rallisport Challenge game though...

    you can say that again.

    shit, we still need rallisport challenge 2 to go backwards compatible.

    BaronVonSnakPak on
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