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[Resident Evil] Are you a bad enough dude to save the President's daughter... again?

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Posts

  • ViskodViskod Registered User regular
    Oh man this last area is hot garbage. I actively dislike this game now. This is trash.

  • BurnageBurnage Registered User regular
    Viskod wrote: »
    Oh man this last area is hot garbage. I actively dislike this game now. This is trash.

    End game spoilers:
    The Factory dragged, and I think they could have easily cut a floor (or even two) from it, but for me it was completely salvaged by CHAINSAW TANK and how bloody satisfying Chris' section immediately afterwards was.

    DrovekmxmarksKoopahTroopah
  • KrathoonKrathoon Registered User regular
    Yeah. I have not played the Village demos yet, but it sounds like the game is pretty cool. Returnal also sounds like a must have. I don't know if I should blow some money and get both.

  • DacDac Registered User regular
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • KrathoonKrathoon Registered User regular
    Magus` wrote: »
    I really enjoyed the game. The 2nd area made me sad about how we don't really have a predominant Silent Hill-esque horror series any more.

    I feel like game technology has reached a level where the immersion factor is damn near infinite.

    I need to get SS rankings in the mini game but it seems like it's going to be a real pain.

    Do they do any reality warping stuff?

  • DonnictonDonnicton Registered User regular
    edited May 2021
    Dac wrote: »
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.
    Supposedly if you go into photo mode at the end you can zoom in and it's Ethan's full model. It's a suspiciously specific choice of model to use. The whole tagline "the father's story is now done" could easily be interpreted to just mean he's not going to be the main character anymore.

    But to gAmE tHeOrY, anyone who has ever had to deal with a mold infestation will tell you how much of a fuck mold is to actually eliminate. They may have blown up the Cadou core that Miranda was using to control the colony, but I can't imagine that explosion did a whole lot of anything to the mold itself besides spray it across a twenty mile radius. Considering they confirm by that point that he's a moldspawn, I wouldn't be at all surprised if Ethan was to some extent capable of regenerating from the Mold as long as the Mold exists nearby.

    Donnicton on
  • DacDac Registered User regular
    Donnicton wrote: »
    Dac wrote: »
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.
    Supposedly if you go into photo mode at the end you can zoom in and it's Ethan's full model. It's a suspiciously specific choice of model to use. The whole tagline "the father's story is now done" could easily be interpreted to just mean he's not going to be the main character anymore.

    But to gAmE tHeOrY, anyone who has ever had to deal with a mold infestation will tell you how much of a fuck mold is to actually eliminate. They may have blown up the Cadou core that Miranda was using to control the colony, but I can't imagine that explosion did a whole lot of anything to the mold itself besides spray it across a twenty mile radius. Considering they confirm by that point that he's a moldspawn, I wouldn't be at all surprised if Ethan was to some extent capable of regenerating from the Mold as long as the Mold exists nearby.
    I mean, I went back and tried to use photomode to do what these videos claim to try and verify, but photomode is locked in position during cutscenes, so I don't know how someone did that.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • DonnictonDonnicton Registered User regular
    Dac wrote: »
    Donnicton wrote: »
    Dac wrote: »
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.
    Supposedly if you go into photo mode at the end you can zoom in and it's Ethan's full model. It's a suspiciously specific choice of model to use. The whole tagline "the father's story is now done" could easily be interpreted to just mean he's not going to be the main character anymore.

    But to gAmE tHeOrY, anyone who has ever had to deal with a mold infestation will tell you how much of a fuck mold is to actually eliminate. They may have blown up the Cadou core that Miranda was using to control the colony, but I can't imagine that explosion did a whole lot of anything to the mold itself besides spray it across a twenty mile radius. Considering they confirm by that point that he's a moldspawn, I wouldn't be at all surprised if Ethan was to some extent capable of regenerating from the Mold as long as the Mold exists nearby.
    I mean, I went back and tried to use photomode to do what these videos claim to try and verify, but photomode is locked in position during cutscenes, so I don't know how someone did that.
    Probably PC modding if anything. There are already full model replacement mods, mucking about with camera boundaries should be child's play.

    King Riptor
  • BurnageBurnage Registered User regular
    Donnicton wrote: »
    Dac wrote: »
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.
    Supposedly if you go into photo mode at the end you can zoom in and it's Ethan's full model. It's a suspiciously specific choice of model to use. The whole tagline "the father's story is now done" could easily be interpreted to just mean he's not going to be the main character anymore.

    But to gAmE tHeOrY, anyone who has ever had to deal with a mold infestation will tell you how much of a fuck mold is to actually eliminate. They may have blown up the Cadou core that Miranda was using to control the colony, but I can't imagine that explosion did a whole lot of anything to the mold itself besides spray it across a twenty mile radius. Considering they confirm by that point that he's a moldspawn, I wouldn't be at all surprised if Ethan was to some extent capable of regenerating from the Mold as long as the Mold exists nearby.
    Some of the files in-game make a big deal about the hive-mind element of the Mold - it absorbs the consciousness of anyone it infects, which is why you were able to talk to Jack and Zoe in 7 and Eveline in this game. It wouldn't surprise me at all if Rose as an adult is able to talk to Ethan through it.

    I don't know if that really meshes easily with Ethan's character model popping up in the ending, but it's the most obvious way for him to make an appearance in any future games. I've also already seen some speculation that this is a slow-burn plot reason for why they've been so insistent on hiding Ethan's face; Rose had to grow up without him and isn't going to know his face, either.

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Viskod wrote: »
    Oh man this last area is hot garbage. I actively dislike this game now. This is trash.

    Shrug I guess that's like, your opinion, but this is up there for top Resident Evils for me

    LxX6eco.jpg
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  • cloudeaglecloudeagle Registered User regular
    Synthesis wrote: »
    cloudeagle wrote: »
    Apologizes if it's been answered in the thread, but any word on how RE5 plays on last-gen consoles? I can deal with a visual downgrade as long as it plays fine.

    I had to do a double-take to make sure you were actually asking about RE5.

    It's one of those titles that plays better on Xbox 360 than PS3 for...Cell-related reasons, presumably. The PS3 version is missing a variety of graphical effects (most obviously reflections and volumetric lighting), and while both versions aren't great for framerate, the PS3 has a much worse habit of dropping a lot of frames.

    The fact that DF was doing these comparisons way back in 2009 will make all of us feel older. When they revisited it a decade later, for the RE5 Remaster (and not Remake, mind you), they used the Xbox 360 to compare to the Switch release for those reasons.

    Still, they're both playable by all means.

    EDIT: Unless you're actually talking about Xbox One and PS4. If so, Whoops.

    ...yep, no longer reading the Xbox thread was the right decision.

    Switch: 3947-4890-9293
  • urahonkyurahonky Registered User regular
    Can't ya just trade em in? I've got a bunch partially complete recipes at the moment, ya don't gotta fulfill the requirements all at once.

    You can... But only when you get to the point where you can turn it in. I killed some fish and chickens before I even knew what they were for and Duke didn't have the option at the time.

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Burnage wrote: »
    Donnicton wrote: »
    Dac wrote: »
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.
    Supposedly if you go into photo mode at the end you can zoom in and it's Ethan's full model. It's a suspiciously specific choice of model to use. The whole tagline "the father's story is now done" could easily be interpreted to just mean he's not going to be the main character anymore.

    But to gAmE tHeOrY, anyone who has ever had to deal with a mold infestation will tell you how much of a fuck mold is to actually eliminate. They may have blown up the Cadou core that Miranda was using to control the colony, but I can't imagine that explosion did a whole lot of anything to the mold itself besides spray it across a twenty mile radius. Considering they confirm by that point that he's a moldspawn, I wouldn't be at all surprised if Ethan was to some extent capable of regenerating from the Mold as long as the Mold exists nearby.
    Some of the files in-game make a big deal about the hive-mind element of the Mold - it absorbs the consciousness of anyone it infects, which is why you were able to talk to Jack and Zoe in 7 and Eveline in this game. It wouldn't surprise me at all if Rose as an adult is able to talk to Ethan through it.

    I don't know if that really meshes easily with Ethan's character model popping up in the ending, but it's the most obvious way for him to make an appearance in any future games. I've also already seen some speculation that this is a slow-burn plot reason for why they've been so insistent on hiding Ethan's face; Rose had to grow up without him and isn't going to know his face, either.
    Wouldn't she know his face from his being part of the mold-consciousness? She very clearly is too since it put her back together. Capcom kind of left pretty much any door open with all the mold bullshit rules.

    Side note: Capcom, you didn't have to chop up a fucking 6 month old, those 4 macguffins could have been literally anything you fucking assholes.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
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  • BurnageBurnage Registered User regular
    Burnage wrote: »
    Donnicton wrote: »
    Dac wrote: »
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.
    Supposedly if you go into photo mode at the end you can zoom in and it's Ethan's full model. It's a suspiciously specific choice of model to use. The whole tagline "the father's story is now done" could easily be interpreted to just mean he's not going to be the main character anymore.

    But to gAmE tHeOrY, anyone who has ever had to deal with a mold infestation will tell you how much of a fuck mold is to actually eliminate. They may have blown up the Cadou core that Miranda was using to control the colony, but I can't imagine that explosion did a whole lot of anything to the mold itself besides spray it across a twenty mile radius. Considering they confirm by that point that he's a moldspawn, I wouldn't be at all surprised if Ethan was to some extent capable of regenerating from the Mold as long as the Mold exists nearby.
    Some of the files in-game make a big deal about the hive-mind element of the Mold - it absorbs the consciousness of anyone it infects, which is why you were able to talk to Jack and Zoe in 7 and Eveline in this game. It wouldn't surprise me at all if Rose as an adult is able to talk to Ethan through it.

    I don't know if that really meshes easily with Ethan's character model popping up in the ending, but it's the most obvious way for him to make an appearance in any future games. I've also already seen some speculation that this is a slow-burn plot reason for why they've been so insistent on hiding Ethan's face; Rose had to grow up without him and isn't going to know his face, either.
    Wouldn't she know his face from his being part of the mold-consciousness? She very clearly is too since it put her back together. Capcom kind of left pretty much any door open with all the mold bullshit rules.

    Side note: Capcom, you didn't have to chop up a fucking 6 month old, those 4 macguffins could have been literally anything you fucking assholes.
    Maybe? Like you say, Capcom has left the rules pretty open but it's interesting that Eveline's face was in shadow when talking to Ethan in this game - if I had to make an exceptionally premature wager I'd say that they'll pull the same trick for whenever Rose gets a hive-mind conversation with him. Handwaving it as needing to have known them to put a face to them in the hive-mind explains why Jack and Zoe were fine but Eveline - who Ethan never actually meets while she's a young girl - doesn't have her full appearance.

    But then there's also the open question over how much crossover there is between Eveline and Rose, so who the fuck knows at this point.

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Burnage wrote: »
    Burnage wrote: »
    Donnicton wrote: »
    Dac wrote: »
    Final scene spoilers:
    The person walking up the road towards the car and the car hits the brakes? That's Ethan's character model, apparently.
    I mean, that's nice if true? Because his death really irritated me. Dude is walking around without a heart at that point; I had a very hard time believing that the final battle could make him dust, considering all the other much greater injuries he's suffered and walked away from.
    Supposedly if you go into photo mode at the end you can zoom in and it's Ethan's full model. It's a suspiciously specific choice of model to use. The whole tagline "the father's story is now done" could easily be interpreted to just mean he's not going to be the main character anymore.

    But to gAmE tHeOrY, anyone who has ever had to deal with a mold infestation will tell you how much of a fuck mold is to actually eliminate. They may have blown up the Cadou core that Miranda was using to control the colony, but I can't imagine that explosion did a whole lot of anything to the mold itself besides spray it across a twenty mile radius. Considering they confirm by that point that he's a moldspawn, I wouldn't be at all surprised if Ethan was to some extent capable of regenerating from the Mold as long as the Mold exists nearby.
    Some of the files in-game make a big deal about the hive-mind element of the Mold - it absorbs the consciousness of anyone it infects, which is why you were able to talk to Jack and Zoe in 7 and Eveline in this game. It wouldn't surprise me at all if Rose as an adult is able to talk to Ethan through it.

    I don't know if that really meshes easily with Ethan's character model popping up in the ending, but it's the most obvious way for him to make an appearance in any future games. I've also already seen some speculation that this is a slow-burn plot reason for why they've been so insistent on hiding Ethan's face; Rose had to grow up without him and isn't going to know his face, either.
    Wouldn't she know his face from his being part of the mold-consciousness? She very clearly is too since it put her back together. Capcom kind of left pretty much any door open with all the mold bullshit rules.

    Side note: Capcom, you didn't have to chop up a fucking 6 month old, those 4 macguffins could have been literally anything you fucking assholes.
    Maybe? Like you say, Capcom has left the rules pretty open but it's interesting that Eveline's face was in shadow when talking to Ethan in this game - if I had to make an exceptionally premature wager I'd say that they'll pull the same trick for whenever Rose gets a hive-mind conversation with him. Handwaving it as needing to have known them to put a face to them in the hive-mind explains why Jack and Zoe were fine but Eveline - who Ethan never actually meets while she's a young girl - doesn't have her full appearance.

    But then there's also the open question over how much crossover there is between Eveline and Rose, so who the fuck knows at this point.
    Ethan totally sees Eveline's face as a young girl repeatedly in 7 even though he's only ever really seen her has an old woman. So mold memory blah blah and now my nose is bleeding.

    The plots are about as water-tight as a sieve. They can do pretty much whatever they goddamn want in RE9 because the rules of the universe are constantly in flux is what I'm driving at.

    And that's all fine because in the end all I want is finding round pegs to fit in round holes that unlock access to the square peg area while sometimes shooting things trying to eat me.

    PSN/NNID/Steam: Dr_Keenbean
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    Drovek
  • ViskodViskod Registered User regular
    SyphonBlue wrote: »
    Viskod wrote: »
    Oh man this last area is hot garbage. I actively dislike this game now. This is trash.

    Shrug I guess that's like, your opinion, but this is up there for top Resident Evils for me

    Well I meant the level is trash, not the game entirely. Why couldn't the Castle level be the one that just goes on forever? Why can't we have nice things?

    KoopahTroopah
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    How much video game hide and seek does this one have?

    I've bounced off of 7 like four times already; I generally dig resident evil games but I cannot stand first person run and hide game play. I don't find it scary or exciting, just super annoying and super unfun. I've heard it opens up once your out of the main house but I've yet to get there.

    8 sounds really interesting but if it's more of that game play type I'll take a pass until is on major sale.

    Lokah Samastah Sukhino Bhavantu
  • BurnageBurnage Registered User regular
    How much video game hide and seek does this one have?

    I've bounced off of 7 like four times already; I generally dig resident evil games but I cannot stand first person run and hide game play. I don't find it scary or exciting, just super annoying and super unfun. I've heard it opens up once your out of the main house but I've yet to get there.

    8 sounds really interesting but if it's more of that game play type I'll take a pass until is on major sale.

    There's a bit of hide and seek gameplay here but it's much less than any of the other recent Resident Evils.

    Dr_KeenbeanurahonkyfirewaterwordAbsoluteZeroGenji-GlovesKoopahTroopah
  • urahonkyurahonky Registered User regular
    Yeah I'm about half way through the game and the hide and seek is there, but it's not NEARLY as much as 7 was. I absolutely hated 7's intro area.

    firewaterword
  • ViskodViskod Registered User regular
    edited May 2021
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    Viskod on
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Viskod wrote: »
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    Nah there is, just not much of it and it's more just plain avoidance like Mr. X/Nemesis rather than hiding like Jack/Marguerite.

    Early spoilers:
    Lady D

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  • ViskodViskod Registered User regular
    Viskod wrote: »
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    Nah there is, just not much of it and it's more just plain avoidance like Mr. X/Nemesis rather than hiding like Jack/Marguerite.

    Early spoilers:
    Lady D

    But that's not the same thing at all. There is no avoiding an invincible npc that is hunting you while you complete multiple objectives over an area, this npc literally just spawns and walks behind you sounding scary while you go from point A to point B, and then leaves you alone. Categorically different. There's not even any avoiding that needs to be done because you don't need to walk past this npc to get to where you're going.

  • WinkyWinky rRegistered User regular
    Viskod wrote: »
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    Lady D functions almost identically to Mr. X, it's just that she's present for a very short portion of the game.

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  • urahonkyurahonky Registered User regular
    I dunno Lady D followed me around quite often like Mr. X did but it was way less stressful than Mr. X.

    Dr_KeenbeanDrovekDark Raven XGenji-GlovesKoopahTroopah
  • ZavianZavian universal peace sounds better than forever war Registered User regular
    Just finished the Reservoir level and man that was pretty disappointing again. So far the Castle was great but too short, beneviento had a good concept but ended up being really hollow and empty IMO, and now the Reservoir level is basically....
    an extended QTE with one big wolf enemy and then the boss battle which again is really just a 'hit the glowing bits of the giant goo monster' that was even more simple than Lady D. I was shocked that it was just as empty of a level as Beneviento, devoid of almost any enemies. Unlike even Beneviento, which at least had some, there was also zero metroidvania exploration going on, it was really just a straight up linear level. And I get some people like linear FPS games, but thats just not Resident Evil. I'm hoping the rest of the game picks up though to be honest I'm guessing I'm already past the best parts

  • DonnictonDonnicton Registered User regular
    Viskod wrote: »
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    There is a bit, but not enough to overstay its welcome. I'm not sure how far you are into the game though so I won't be too specific about it.

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Viskod wrote: »
    Viskod wrote: »
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    Nah there is, just not much of it and it's more just plain avoidance like Mr. X/Nemesis rather than hiding like Jack/Marguerite.

    Early spoilers:
    Lady D

    But that's not the same thing at all. There is no avoiding an invincible npc that is hunting you while you complete multiple objectives over an area, this npc literally just spawns and walks behind you sounding scary while you go from point A to point B, and then leaves you alone. Categorically different. There's not even any avoiding that needs to be done because you don't need to walk past this npc to get to where you're going.

    This is absolutely untrue. Though it's so limited it's possible you just never had to deal with it.

    PSN/NNID/Steam: Dr_Keenbean
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    hwhokhhhudso.jpeg

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  • WinkyWinky rRegistered User regular
    urahonky wrote: »
    I dunno Lady D followed me around quite often like Mr. X did but it was way less stressful than Mr. X.

    I don't think that's because her mechanics are any different, though, I think it's probably mostly that we're used to having a large angry person following us around at a quick walk after they've used the mechanic in a few games already.

  • ZavianZavian universal peace sounds better than forever war Registered User regular
    I think I saw and heard Lady D stalking me for like five minutes tops.
    It wasn't stressful at all, and I kind of was going, 'this is it?". like with the level layout is hilariously easy to just avoid her while doing what you need to do during that section. Again I think either content was cut, or they never intended Lady D to be a major boss. We saw pretty much everything there was to see of her in the demos/trailers

  • JavenJaven Registered User regular
    I think a key difference may be
    The sound. In RE2R, even when Mr X isn't around, you can almost ALWAYS hear him stomping around, which added a lot to the menace. I didn't play much RE7, but even though there wasn't the stomping, Jack is verbally goading you a lot of the time, reminding you that he's always there. With Lady D there wasn't that. Which certainly added surprise when you opened a door to have her be right on the other side, but meant that if you happened to miss her, its like she's not there at all

  • BurnageBurnage Registered User regular
    Viskod wrote: »
    Viskod wrote: »
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    Nah there is, just not much of it and it's more just plain avoidance like Mr. X/Nemesis rather than hiding like Jack/Marguerite.

    Early spoilers:
    Lady D

    But that's not the same thing at all. There is no avoiding an invincible npc that is hunting you while you complete multiple objectives over an area

    This literally describes several parts of Village.
    In addition to all four of the Dimitrescus, the baby in the Beneviento house very much adheres to the "hide from an invincible and unfightable NPC" playstyle. They're brief sections but they 100% exist.

  • ViskodViskod Registered User regular
    edited May 2021
    Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.

    It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.

    Viskod on
  • ViskodViskod Registered User regular
    Viskod wrote: »
    Viskod wrote: »
    It’s nonexistent. There is no actual Jack/RE7 or Mr. X/RE2 experience at all.

    Nah there is, just not much of it and it's more just plain avoidance like Mr. X/Nemesis rather than hiding like Jack/Marguerite.

    Early spoilers:
    Lady D

    But that's not the same thing at all. There is no avoiding an invincible npc that is hunting you while you complete multiple objectives over an area, this npc literally just spawns and walks behind you sounding scary while you go from point A to point B, and then leaves you alone. Categorically different. There's not even any avoiding that needs to be done because you don't need to walk past this npc to get to where you're going.

    This is absolutely untrue. Though it's so limited it's possible you just never had to deal with it.

    I never had to deal with it because they don't follow you into places where you have to work out puzzles or objectives.

  • WinkyWinky rRegistered User regular
    Viskod wrote: »
    Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.

    It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.

    The only difference between this and Mr. X is
    that you had to do that one puzzle in the library while Mr. X was in there with you? I don't feel like this was categorically different than the first time you have to escape from Lady D in the dungeon. They're pretty much the same mechanically.

  • BurnageBurnage Registered User regular
    Viskod wrote: »
    Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.

    It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.
    I'm on my second playthrough and was literally just being chased by Lady D while solving the final mask puzzle in her castle's main area, I really don't agree with you here. This didn't happen on my first playthrough so there's either an RNG component or she pursues you more aggressively on harder difficulties.

  • urahonkyurahonky Registered User regular
    Yeah she was definitely me for the puzzle. I had to run from end to end to keep her away far enough for me to solve it.

  • ViskodViskod Registered User regular
    Winky wrote: »
    Viskod wrote: »
    Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.

    It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.

    The only difference between this and Mr. X is
    that you had to do that one puzzle in the library while Mr. X was in there with you? I don't feel like this was categorically different than the first time you have to escape from Lady D in the dungeon. They're pretty much the same mechanically.

    He also shows up when you pick up the item to move said shelves, and if you enter the Stars office. He is much more of a constant in your face threat that is impeding you while other enemies are also occupying rooms in the RPD. They drop him right in your way based on different criteria and he follows you further for longer.
    Burnage wrote: »
    Viskod wrote: »
    Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.

    It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.
    I'm on my second playthrough and was literally just being chased by Lady D while solving the final mask puzzle in her castle's main area, I really don't agree with you here. This didn't happen on my first playthrough so there's either an RNG component or she pursues you more aggressively on harder difficulties.
    You consider that a puzzle? Placing the item with 1, 2, 3, or 4, notches on it into the statue with same? The statues literally right outside a save room? The save room that she won't enter? That you can just duck into and wait for her to walk away and leave you alone?

    Dimistrescu and her daughters were all played up way too much, around for too little, and never a threat. They were a huge letdown.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Thanks folks. I'll probably give it a go then. Mr. X was fine - fun, tense, and menacing even - since it was a 3rd person situation.

    Just generally can't stand forced 1st person stealth. Shit, I played Alien Isolation with a mod that disables the goddamn alien just so I could see the awesome environments and level design.

    Lokah Samastah Sukhino Bhavantu
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