Zavianuniversal peace sounds better than forever warRegistered Userregular
I think people that just watched RE8 via streamers probably have a different view of the game than people that are playing it. The really short levels and railroaded linear sections are really made for streaming more than anything. For people that like to explore dense levels its really the opposite, too short, pretty empty, lore relegated to a handful of not very well written text notes. It's kind of sad that 8 is doing so well cause I'm guessing Capcom is going to go "yes, this is what they want, short linear action set piece FPS"
Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.
It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.
The only difference between this and Mr. X is
that you had to do that one puzzle in the library while Mr. X was in there with you? I don't feel like this was categorically different than the first time you have to escape from Lady D in the dungeon. They're pretty much the same mechanically.
He also shows up when you pick up the item to move said shelves, and if you enter the Stars office. He is much more of a constant in your face threat that is impeding you while other enemies are also occupying rooms in the RPD. They drop him right in your way based on different criteria and he follows you further for longer.
They do the same thing with Lady D, for instance they spawn her directly in your way after the piano puzzle. She also follows you for plenty long, she's just easier to avoid because the design of the map and the placement of the merchant room.
You can argue that Mr. X was used better because there were more rooms he could enter and longer puzzles in those rooms, but the mechanics between them are basically exactly the same.
Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.
It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.
The only difference between this and Mr. X is
that you had to do that one puzzle in the library while Mr. X was in there with you? I don't feel like this was categorically different than the first time you have to escape from Lady D in the dungeon. They're pretty much the same mechanically.
He also shows up when you pick up the item to move said shelves, and if you enter the Stars office. He is much more of a constant in your face threat that is impeding you while other enemies are also occupying rooms in the RPD. They drop him right in your way based on different criteria and he follows you further for longer.
Dimitrescu is different because it's literally not the same thing. She'll hang around the main entry hall and stairs and the courtyard, but at the time she's there, you don't need to be there for any reason. One of her daughters occupies the Entry Hall and the second floor above it for a time, but won't follow you anywhere else and again, when she's there, you don't need to be for any reason.
It's the equivalent of just leaving a zombie alive in a large room you pass through all the time to save ammo because you know you can just run by without having to worry about them and they aren't going to follow you when you leave.
I'm on my second playthrough and was literally just being chased by Lady D while solving the final mask puzzle in her castle's main area, I really don't agree with you here. This didn't happen on my first playthrough so there's either an RNG component or she pursues you more aggressively on harder difficulties.
You consider that a puzzle? Placing the item with 1, 2, 3, or 4, notches on it into the statue with same? The statues literally right outside a save room? The save room that she won't enter? That you can just duck into and wait for her to walk away and leave you alone?
Dimistrescu and her daughters were all played up way too much, around for too little, and never a threat. They were a huge letdown.
I've played RE2R a LOT and never had him come 'round when I pick up the pallet jack, and I've only had him come up to the STARS office in the B scenario, which is when he first shows up, so yeah that's gonna be scripted, but that's the only time.
I'm forced to agree about the other stuff, but that's the nature of how the game is constructed.
Each area has its own version of the thing that they're trying to be, with the baby that you need to actively hide from and the giant fish that will be on top of you whenever you enter the water.
I think people that just watched RE8 via streamers probably have a different view of the game than people that are playing it. The really short levels and railroaded linear sections are really made for streaming more than anything. For people that like to explore dense levels its really the opposite, too short, pretty empty, lore relegated to a handful of not very well written text notes. It's kind of sad that 8 is doing so well cause I'm guessing Capcom is going to go "yes, this is what they want, short linear action set piece FPS"
I've played through the whole thing and I am way less down on the game than you are. There were segments I liked and segments I didn't like, but I thought it had some really great parts. I would've enjoyed it more if there was more of the stuff I liked by volume, but I thought the game was good as a kind of "sampler"?
Like I thought each individual section was a fun little romp that would've benefitted from having a lot more meat on it, except for the one section that had way too much meat on it.
My current top Resident Evil games are:
1. RE2 remake
2. REmake
3. RE4
4. Village
Winky on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Jack was super annoying in RE7 but I didn't feel like those parts lasted all that long or that there was a whole lot that needed to be accomplished while he was active.
Marguerite I didn't even realize you are supposed to hide from. I just shot her in the face and went the other way around that area. She didn't really chase me or teleport behind me like Jack would.
I can't help but wonder if the direction changed mid-game, because there are several hints sprinkled throughout that this might all be in Ethan's head. Like how the general structure of the game is based on the fairy tale, how you can find the toy monkey in the village, etc. Obviously that's not the way the game eventually goes, but it seemed to be on that track for a while.
Also man, all the counter-bioweapon groups are bad at their jobs, how does this place not trip all alarms with even casual research, lol.
I can't help but wonder if the direction changed mid-game, because there are several hints sprinkled throughout that this might all be in Ethan's head. Like how the general structure of the game is based on the fairy tale, how you can find the toy monkey in the village, etc. Obviously that's not the way the game eventually goes, but it seemed to be on that track for a while.
Also man, all the counter-bioweapon groups are bad at their jobs, how does this place not trip all alarms with even casual research, lol.
IIRC there was a rumour a long while back that this game started out as Revelations 3.
Like I thought each individual section was a fun little romp that would've benefitted from having a lot more meat on it, except for the one section that had way too much meat on it.
My current top Resident Evil games are:
1. RE2 remake
2. REmake
3. RE4
4. Village
Yeah I think my main issue with the game is I liked all the different sections but I think they were each a little too short, especially the Beneviento house and Cthulhu section. Other than that, I've absolutely loved the game.
My top order is
RE2 Remake
RE4
Village
RE3 Remake
RE7
RE5
All finished. It was a pretty short but interesting experience and I enjoyed maybe two thirds of it.
Really wondering what they will do with next part.
Post credit ending
That was totally Ethan walking up to the car wasn’t it? Or someone to kidnap rose?
Also
Apparently capcom was toning down the scares/horror to get more people to buy the game. Yet the whole second area with the demon baby was silent hill-tastic! Loved it!
I'm nearing the end of Lodoss War and was thinking about playing RE next. Should I play RE7 first? I've heard they're pretty different games in terms of gameplay.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Personally I'd recommend a run through of RE7 first, though it's not strictly "necessary" or anything. RE8 has a synopsis of RE7, and the plot connections are rather loose anyway. But RE7 is quite affordable at this point too, and it's a solid entry in the series even if the first person perspective makes it feel different to play (there's even a bundle of both on steam).
Personally I'd recommend a run through of RE7 first, though it's not strictly "necessary" or anything. RE8 has a synopsis of RE7, and the plot connections are rather loose anyway. But RE7 is quite affordable at this point too, and it's a solid entry in the series even if the first person perspective makes it feel different to play (there's even a bundle of both on steam).
I was gift bombed both games by the monsters in the Steam thread, so I don't have to worry about buying them. This is more about whether they are worth my time, which is pretty limited these days.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Personally I'd recommend a run through of RE7 first, though it's not strictly "necessary" or anything. RE8 has a synopsis of RE7, and the plot connections are rather loose anyway. But RE7 is quite affordable at this point too, and it's a solid entry in the series even if the first person perspective makes it feel different to play (there's even a bundle of both on steam).
I was gift bombed both games by the monsters in the Steam thread, so I don't have to worry about buying them. This is more about whether they are worth my time, which is pretty limited these days.
I guess the question is do you want to play a survival horror game. They're both good survival horror games (I'd say 8 is better than 7). If you were just gonna play one, I'd play 8. That said, I don't think either of them are too long. They both are the length of a standard RE game, at 9 to 12 hours (up to 20 if you're really exploring and 100%ing stuff).
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited May 2021
I've been watching Cohh play this, and just got through the bit everyone seems to be freaking out about
The giant melty baby. Just running around yelling NOPE NOPE NOPE would probably be my reaction if I was playing it. He even mistakenly put the wrong thing in the fuse box at the end and got eaten and his reaction was gold.
At the start of the same episode he said the game wasn't as scary as 7. Then ended the episode nearly shitting his pants.
I think people that just watched RE8 via streamers probably have a different view of the game than people that are playing it. The really short levels and railroaded linear sections are really made for streaming more than anything."
Games wanting to be movies is much, much older than streaming. It keeps selling because some people actually like experiencing that.
All finished. It was a pretty short but interesting experience and I enjoyed maybe two thirds of it.
Really wondering what they will do with next part.
Post credit ending
That was totally Ethan walking up to the car wasn’t it? Or someone to kidnap rose?
Modders who have sent the camera over there have apparently discovered that it's Ethan's character model. Obviously without Capcom explicitly confirming one way or the other we don't know if that's intentional, but it is a very curious choice of model to use there.
I've been watching Cohh play this, and just got through the bit everyone seems to be freaking out about
The giant melty baby. Just running around yelling NOPE NOPE NOPE would probably be my reaction if I was playing it. He even mistakenly put the wrong thing in the fuse box at the end and got eaten and his reaction was gold.
At the start of the same episode he said the game wasn't as scary as 7. Then ended the episode nearly shitting his pants.
That is the only scary part of the game.
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
I've been watching Cohh play this, and just got through the bit everyone seems to be freaking out about
The giant melty baby. Just running around yelling NOPE NOPE NOPE would probably be my reaction if I was playing it. He even mistakenly put the wrong thing in the fuse box at the end and got eaten and his reaction was gold.
At the start of the same episode he said the game wasn't as scary as 7. Then ended the episode nearly shitting his pants.
For that section:
I think what makes it work for me isn’t just that it’s a big fetus monster crawling after you, it’s the fact that it’s laughing and gurgling like a baby at the same time. “Da da da da da” and gleeful screaming make it horrifying.
+2
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
I've been watching Cohh play this, and just got through the bit everyone seems to be freaking out about
The giant melty baby. Just running around yelling NOPE NOPE NOPE would probably be my reaction if I was playing it. He even mistakenly put the wrong thing in the fuse box at the end and got eaten and his reaction was gold.
At the start of the same episode he said the game wasn't as scary as 7. Then ended the episode nearly shitting his pants.
For that section:
I think what makes it work for me isn’t just that it’s a big fetus monster crawling after you, it’s the fact that it’s laughing and gurgling like a baby at the same time. “Da da da da da” and gleeful screaming make it horrifying.
An even better touch that you probably don’t notice playing it and running in terror.
The baby saying things is crackling like it’s coming from a baby monitor, which ties in to the rest of that segment where he’s hearing cryptic things from his dead wife from recordings or on a bad phone line.
The whole section was just so well done and different horror than what I expected. Felt like it was taken from a Silent Hill game.
+4
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Village has been released to pretty much all streamers it looks like, so assume anything is a spoiler, and avoid looking at youtube thumbnails if you want to go in blind.
About the opening (early spoilers):
I have the distinct impression that so much death could be avoided if Chris just explained something - anything - to Ethan right at the start.
They do kind of address this a couple times.
Spoilers for last third of the game:
I can buy his explanation that he originally didn't want to tell Ethan what was up because he didn't want a civvie running around fucking up a well crafted military operation. There's also a bit after that where one of the Hound Wolf Squadron members tells Chris that he really should have let Ethan in on the plan and he agrees with him.
IMO Chris and Hound Wolf Squadron were the best part of the game and I really want a DLC/standalone that heavily features them now. It's refreshing having military guys there who don't just get killed in the first 5 minutes to set the stakes.
Got to starting Village this weekend, just made it to the castle. While I like it overall so far, I have to say I was shocked and kind of disappointed that (spoilers for the initial village section, overall impressions so far)
they reprised the opening village battle in RE4 almost note for note. It started off strong, with the initial barricade situation followed by them backing off and sort of warily following Ethan; the implication being that killing a couple of them prompted the rest to wait for reinforcements. It was genuinely tense and I didn't know what to expect.
Then the onslaught began and it all just felt a little too familiar. Here's where you get the shotgun. Here's the big open area you run around scrambling for shelter. Here's where the big guy shows up. Oh look, the bell's ringing - time to leave the protagonist alive right when he's at their mercy. On top of that it didn't feel well signposted; I assumed you just had to last long enough, but I died after running out of ammo at one point (I'd overlooked the house with the tall ladder to the roof) and started wondering if the game really expected me to make an escape or something. I gather it's supposed to jump to a scripted ending if enough time passes or you take enough damage, but the first attempt that very much did not happen.
Fortunately things seem back on track now that the villains have been introduced, but that left kind of a sour taste in my mouth. The reactions in the thread are encouraging, granted, but hoping that Village manages to keep its own identity going forward. I liked RE4 enough as a game, but a lot of it just felt antithetical to what I look for in survival horror.
Village has been released to pretty much all streamers it looks like, so assume anything is a spoiler, and avoid looking at youtube thumbnails if you want to go in blind.
About the opening (early spoilers):
I have the distinct impression that so much death could be avoided if Chris just explained something - anything - to Ethan right at the start.
They do kind of address this a couple times.
Spoilers for last third of the game:
I can buy his explanation that he originally didn't want to tell Ethan what was up because he didn't want a civvie running around fucking up a well crafted military operation. There's also a bit after that where one of the Hound Wolf Squadron members tells Chris that he really should have let Ethan in on the plan and he agrees with him.
IMO Chris and Hound Wolf Squadron were the best part of the game and I really want a DLC/standalone that heavily features them now. It's refreshing having military guys there who don't just get killed in the first 5 minutes to set the stakes.
Chris fucking up bad has kind of become a staple of the series at this point.
Village has been released to pretty much all streamers it looks like, so assume anything is a spoiler, and avoid looking at youtube thumbnails if you want to go in blind.
About the opening (early spoilers):
I have the distinct impression that so much death could be avoided if Chris just explained something - anything - to Ethan right at the start.
They do kind of address this a couple times.
Spoilers for last third of the game:
I can buy his explanation that he originally didn't want to tell Ethan what was up because he didn't want a civvie running around fucking up a well crafted military operation. There's also a bit after that where one of the Hound Wolf Squadron members tells Chris that he really should have let Ethan in on the plan and he agrees with him.
IMO Chris and Hound Wolf Squadron were the best part of the game and I really want a DLC/standalone that heavily features them now. It's refreshing having military guys there who don't just get killed in the first 5 minutes to set the stakes.
You know what, that was probably in fact the most surprising part of the game for me.
A team of faceless friendlies didn't all get eaten as fodder before the story was finished? In fact, they all appear to have survived?
Not in my horror! As far as I'm concerned, this game is non-canon!
Village has been released to pretty much all streamers it looks like, so assume anything is a spoiler, and avoid looking at youtube thumbnails if you want to go in blind.
About the opening (early spoilers):
I have the distinct impression that so much death could be avoided if Chris just explained something - anything - to Ethan right at the start.
They do kind of address this a couple times.
Spoilers for last third of the game:
I can buy his explanation that he originally didn't want to tell Ethan what was up because he didn't want a civvie running around fucking up a well crafted military operation. There's also a bit after that where one of the Hound Wolf Squadron members tells Chris that he really should have let Ethan in on the plan and he agrees with him.
IMO Chris and Hound Wolf Squadron were the best part of the game and I really want a DLC/standalone that heavily features them now. It's refreshing having military guys there who don't just get killed in the first 5 minutes to set the stakes.
Chris fucking up bad has kind of become a staple of the series at this point.
Chris not just immediately telling Ethan "that's not Mia" after shooting her is the most contrived part of the whole thing. There's just no reason for him not to say that at that point in the story, even if he didn't want to let Ethan in on the whole plan or didn't trust that Ethan wasn't infected or someone else at that point, he had to say three words and it would've at least given Ethan some of the barest understanding of what was going on. Of course, that would've ruined the whole impact of that scene and the mystery they're intending to drag out for the rest of the plot. Like they lampshade that Chris was dumb not to tell Ethan what was going on at all, but it was still very silly.
+3
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Village has been released to pretty much all streamers it looks like, so assume anything is a spoiler, and avoid looking at youtube thumbnails if you want to go in blind.
About the opening (early spoilers):
I have the distinct impression that so much death could be avoided if Chris just explained something - anything - to Ethan right at the start.
They do kind of address this a couple times.
Spoilers for last third of the game:
I can buy his explanation that he originally didn't want to tell Ethan what was up because he didn't want a civvie running around fucking up a well crafted military operation. There's also a bit after that where one of the Hound Wolf Squadron members tells Chris that he really should have let Ethan in on the plan and he agrees with him.
IMO Chris and Hound Wolf Squadron were the best part of the game and I really want a DLC/standalone that heavily features them now. It's refreshing having military guys there who don't just get killed in the first 5 minutes to set the stakes.
Chris fucking up bad has kind of become a staple of the series at this point.
Chris not just immediately telling Ethan "that's not Mia" after shooting her is the most contrived part of the whole thing. There's just no reason for him not to say that at that point in the story, even if he didn't want to let Ethan in on the whole plan or didn't trust that Ethan wasn't infected or someone else at that point, he had to say three words and it would've at least given Ethan some of the barest understanding of what was going on. Of course, that would've ruined the whole impact of that scene and the mystery they're intending to drag out for the rest of the plot. Like they lampshade that Chris was dumb not to tell Ethan what was going on at all, but it was still very silly.
"That wasn't Mia. Let's get Rose and I'll explain everything once we're at the safehouse."
Then the trucks get attacked before Chris can explain. That's it. That's all you had to do. You still get your big, spooky mystery. The only difference is you don't get to make people think Chris is a villain now which ... I never really did?
Also 'we didn't want a civvie mucking it up' can fuck right off. After Lousiana, Ethan getting involved is exactly what you want to happen to get this shit taken care of.
RE plots are usually trash but this one is particularly bad.
Add that one to the infinitely gargantuan pile of fictional plots that exist because The Characters Didn't Talk About It Properly
The weirdest thing is
that literally none of the actual narrative would really change if Ethan knew from the beginning that that wasn't really Mia. He'd still be on his own in the village fighting the lords and separated from Chris' team for most of the game.
Add that one to the infinitely gargantuan pile of fictional plots that exist because The Characters Didn't Talk About It Properly
The weirdest thing is
that literally none of the actual narrative would really change if Ethan knew from the beginning that that wasn't really Mia. He'd still be on his own in the village fighting the lords and separated from Chris' team for most of the game.
He could even still think that Mia is dead, since even Chris doesn't know she's still alive until later. The only difference is that they wanted you to think that Chris has betrayed Ethan.
+2
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Village has been released to pretty much all streamers it looks like, so assume anything is a spoiler, and avoid looking at youtube thumbnails if you want to go in blind.
About the opening (early spoilers):
I have the distinct impression that so much death could be avoided if Chris just explained something - anything - to Ethan right at the start.
They do kind of address this a couple times.
Spoilers for last third of the game:
I can buy his explanation that he originally didn't want to tell Ethan what was up because he didn't want a civvie running around fucking up a well crafted military operation. There's also a bit after that where one of the Hound Wolf Squadron members tells Chris that he really should have let Ethan in on the plan and he agrees with him.
IMO Chris and Hound Wolf Squadron were the best part of the game and I really want a DLC/standalone that heavily features them now. It's refreshing having military guys there who don't just get killed in the first 5 minutes to set the stakes.
Chris fucking up bad has kind of become a staple of the series at this point.
Chris not just immediately telling Ethan "that's not Mia" after shooting her is the most contrived part of the whole thing. There's just no reason for him not to say that at that point in the story, even if he didn't want to let Ethan in on the whole plan or didn't trust that Ethan wasn't infected or someone else at that point, he had to say three words and it would've at least given Ethan some of the barest understanding of what was going on. Of course, that would've ruined the whole impact of that scene and the mystery they're intending to drag out for the rest of the plot. Like they lampshade that Chris was dumb not to tell Ethan what was going on at all, but it was still very silly.
If he had told Ethan that wasn't Mia right then he would still be freaking out asking where his wife went and would have immediately went searching for her, which is exactly what Chris didn't want happening. If the transport hadn't been ambushed then Ethan would have, for better or (most likely) worse, not gotten involved. Pretty sure they intended to put Ethan in a cell somewhere until the operation was over.
Posts
You can argue that Mr. X was used better because there were more rooms he could enter and longer puzzles in those rooms, but the mechanics between them are basically exactly the same.
I've played RE2R a LOT and never had him come 'round when I pick up the pallet jack, and I've only had him come up to the STARS office in the B scenario, which is when he first shows up, so yeah that's gonna be scripted, but that's the only time.
I'm forced to agree about the other stuff, but that's the nature of how the game is constructed.
I've played through the whole thing and I am way less down on the game than you are. There were segments I liked and segments I didn't like, but I thought it had some really great parts. I would've enjoyed it more if there was more of the stuff I liked by volume, but I thought the game was good as a kind of "sampler"?
My current top Resident Evil games are:
1. RE2 remake
2. REmake
3. RE4
4. Village
Marguerite I didn't even realize you are supposed to hide from. I just shot her in the face and went the other way around that area. She didn't really chase me or teleport behind me like Jack would.
Also man, all the counter-bioweapon groups are bad at their jobs, how does this place not trip all alarms with even casual research, lol.
PSN: ShogunGunshow
Origin: ShogunGunshow
IIRC there was a rumour a long while back that this game started out as Revelations 3.
Yeah I think my main issue with the game is I liked all the different sections but I think they were each a little too short, especially the Beneviento house and Cthulhu section. Other than that, I've absolutely loved the game.
My top order is
RE2 Remake
RE4
Village
RE3 Remake
RE7
RE5
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Really wondering what they will do with next part.
Post credit ending
Also
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I was gift bombed both games by the monsters in the Steam thread, so I don't have to worry about buying them. This is more about whether they are worth my time, which is pretty limited these days.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I guess the question is do you want to play a survival horror game. They're both good survival horror games (I'd say 8 is better than 7). If you were just gonna play one, I'd play 8. That said, I don't think either of them are too long. They both are the length of a standard RE game, at 9 to 12 hours (up to 20 if you're really exploring and 100%ing stuff).
At the start of the same episode he said the game wasn't as scary as 7. Then ended the episode nearly shitting his pants.
Games wanting to be movies is much, much older than streaming. It keeps selling because some people actually like experiencing that.
That made me want to get it over Returnal.
That is the only scary part of the game.
I just finished. My god that was amazing. This isn't just one of my favorite Resident Evil's, it's one of my favorite games period.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
For that section:
Chris punched that Lycan so hard it phased through matter
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
An even better touch that you probably don’t notice playing it and running in terror.
The whole section was just so well done and different horror than what I expected. Felt like it was taken from a Silent Hill game.
They do kind of address this a couple times.
Spoilers for last third of the game:
IMO Chris and Hound Wolf Squadron were the best part of the game and I really want a DLC/standalone that heavily features them now. It's refreshing having military guys there who don't just get killed in the first 5 minutes to set the stakes.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Then the onslaught began and it all just felt a little too familiar. Here's where you get the shotgun. Here's the big open area you run around scrambling for shelter. Here's where the big guy shows up. Oh look, the bell's ringing - time to leave the protagonist alive right when he's at their mercy. On top of that it didn't feel well signposted; I assumed you just had to last long enough, but I died after running out of ammo at one point (I'd overlooked the house with the tall ladder to the roof) and started wondering if the game really expected me to make an escape or something. I gather it's supposed to jump to a scripted ending if enough time passes or you take enough damage, but the first attempt that very much did not happen.
Fortunately things seem back on track now that the villains have been introduced, but that left kind of a sour taste in my mouth. The reactions in the thread are encouraging, granted, but hoping that Village manages to keep its own identity going forward. I liked RE4 enough as a game, but a lot of it just felt antithetical to what I look for in survival horror.
You know what, that was probably in fact the most surprising part of the game for me.
Not in my horror! As far as I'm concerned, this game is non-canon!
Then the trucks get attacked before Chris can explain. That's it. That's all you had to do. You still get your big, spooky mystery. The only difference is you don't get to make people think Chris is a villain now which ... I never really did?
Also 'we didn't want a civvie mucking it up' can fuck right off. After Lousiana, Ethan getting involved is exactly what you want to happen to get this shit taken care of.
RE plots are usually trash but this one is particularly bad.
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The weirdest thing is
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I stopped because I'm a big scaredy cat.
The initial part made me want to play RE4 again...