Ehh... I want to be excited for RE4make, but it kind of feels less like RE2's and more like RE3's. RE2's felt fresh, like a ton of new things were added, it was almost a brand new game.
3 felt like nothing changed much from the original, only prettier, and 4 seems to be even more slavishly faithful to the original.
Which is great and all, why fix perfection, but... I feel like I'd be happy just replaying the original(and/or its gorgeous HD fan remake).
Just QOL improvements alone would make a remake better. The HD OG is available on Steam anyways, so it's always right there.
+1
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Ehh... I want to be excited for RE4make, but it kind of feels less like RE2's and more like RE3's. RE2's felt fresh, like a ton of new things were added, it was almost a brand new game.
3 felt like nothing changed much from the original, only prettier, and 4 seems to be even more slavishly faithful to the original.
Which is great and all, why fix perfection, but... I feel like I'd be happy just replaying the original(and/or its gorgeous HD fan remake).
From what I can tell from reviews and some Impressions without spoiling things in the thread, it does not seem to be a straight up remake with no substantial changes.
Edit: Also my main problem with 3 was all the changes. It removed huge areas of the game, it felt disjointed and less fun than the original in every way. It felt like they removed something that they managed to capture with 2, which is why 2 is one of the best Resident Evil Remakes made and 3 is widely considered (at least from what I can tell) not. For me, I couldn't even get through Resident Evil 3 Remake, despite the fact it's one of my personal favourite Resident Evil games (the original). It lost something and I can't explain what that is coherently, but it's missing a feel that I enjoyed and I don't play it with happy recognition of seeing iconic scenes but with a new visage to them.
Either way, from everything I can tell Resident Evil 4 remake might have done the impossible: Actually make the original game better.
Ehh... I want to be excited for RE4make, but it kind of feels less like RE2's and more like RE3's. RE2's felt fresh, like a ton of new things were added, it was almost a brand new game.
3 felt like nothing changed much from the original, only prettier, and 4 seems to be even more slavishly faithful to the original.
Which is great and all, why fix perfection, but... I feel like I'd be happy just replaying the original(and/or its gorgeous HD fan remake).
I mean, I've only played it for a few minutes, but "slavish" feels like the exact wrong word. We know the story is different in parts, the mechanics in the game are definitely different (knife and movement is completely new), and the maps have been redone.
3 changed a lot of stuff, including removal of the multiple choice paths, each of the boss fights, individual character beats, and a ton of locations (both removed and redone). True to the original, it was booted out the door to make some kind of deadline, and it suffered as a result.
Obviously I'm only going by the demo, but this compared to Dead Space is a good study of how remakes can differ.
In Dead Space Remake I felt at home immediately; it played like I remember the original, it looked as good as my imagination made the original look in my mind, but I was instantly comfortable there and severing limbs like a pro.
RE4 Remake played familiarly enough that I knew what I was doing, but in the original I'm used enough to the village that I habitually go and kill Salvador so I can loot him, then run into the house so I can spawn a second one to kill and loot as well.
This time, I was running around and barely surviving to the point that by the time the bell rang I was down to my last few bullets.
That's much closer to how I ended up my first time playing the original. That they've managed to do that for someone who was very used to the original is pretty impressive to me. Combat felt familiar enough that I knew what I should do, but the actual execution wasn't as easy.
Nobody remembers the singer. The song remains.
+3
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Ehh... I want to be excited for RE4make, but it kind of feels less like RE2's and more like RE3's. RE2's felt fresh, like a ton of new things were added, it was almost a brand new game.
3 felt like nothing changed much from the original, only prettier, and 4 seems to be even more slavishly faithful to the original.
Which is great and all, why fix perfection, but... I feel like I'd be happy just replaying the original(and/or its gorgeous HD fan remake).
I mean, I've only played it for a few minutes, but "slavish" feels like the exact wrong word. We know the story is different in parts, the mechanics in the game are definitely different (knife and movement is completely new), and the maps have been redone.
3 changed a lot of stuff, including removal of the multiple choice paths, each of the boss fights, individual character beats, and a ton of locations (both removed and redone). True to the original, it was booted out the door to make some kind of deadline, and it suffered as a result.
Obviously I'm only going by the demo, but this compared to Dead Space is a good study of how remakes can differ.
In Dead Space Remake I felt at home immediately; it played like I remember the original, it looked as good as my imagination made the original look in my mind, but I was instantly comfortable there and severing limbs like a pro.
RE4 Remake played familiarly enough that I knew what I was doing, but in the original I'm used enough to the village that I habitually go and kill Salvador so I can loot him, then run into the house so I can spawn a second one to kill and loot as well.
This time, I was running around and barely surviving to the point that by the time the bell rang I was down to my last few bullets.
That's much closer to how I ended up my first time playing the original. That they've managed to do that for someone who was very used to the original is pretty impressive to me. Combat felt familiar enough that I knew what I should do, but the actual execution wasn't as easy.
Exactly the same experience in both games for me. Dead Space felt like going over to an old friends house and just hanging out like nothing has changed.
Resident Evil 4 remake felt like going over to my friends house, but hanging out with his weird cool new friend that does things pretty differently and I'm not quite used to, but I still want to play more with.
GameInformer gave it a 9.5. They say it's "as good as a remake can be" and I think the only reason they didn't score it a 10 is out of respect for the legacy of RE4 Original. RE4 Original re-defined the action game genre, and GameInformer basically says RE4-Remake couldn't exist today without RE4-Original existing in the past. Which yeah. That's obvious. That's how time works. But also it speaks to the legacy of just how influential and important RE4 was to modern game design and I think that was their point.
For as good as the remake is, it won't redefine a genre like the original did.
Lucascraft on
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Resident Evil 4 re-invented thirdperson action, and ever since it came out I've been waiting for another game to blow the bloody doors off in the way it did. But this is not the heir to Resident Evil 4, so much as a tribute. Resident Evil 4 remake is merely a great thirdperson action game that, sadly, takes too much inspiration from what followed: Rather than what started it all in the first place.
The PCG reviewer was clearly expecting RE4-Remake to once again reinvent the genre. It's a stupid thing to expect. But this reviewer isn't alone in that. The GameInformer article isn't quite as explicit in that sentiment, but the sentiment is there implicitly.
Lucascraft on
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited March 17
So I mean, okay, only stupid people were expecting it to reinvent the genre?
PC Gamers reviews have been contrarian trash for anything but indie games for quite some time now. I didn't even know Gameinformer existed still lmao
jungleroomx on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
They are so allergic to touching code veronica and god damn that game direly needs it. Or shit RE 0 so they can launch a new RE with my man Billy Cohen.
I would like some money because these are artisanal nuggets of wisdom philistine.
Magus`The fun has been DOUBLED!Registered Userregular
Capcom should purchase the Parasite Eve rights because SE is doing fuck all with them and PE2 shows a RE style gameplay can work with the source material.
I'd prefer Dino Crisis or Code Veronica over a RE1 remake. I think the 2001 version is perfect as is, I wouldn't want them to action it up in that way. It also has Julia Voth-based Jill, aka the best Jill. DON'T MESS WITH THAT
e:btw it is really hard to adhere to my "no preorders!" rule with this thing. I'm sure the current deals won't be worse on release day. Deep breaths.
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
If you are somebody that already loves classic RE, then obviously REmake is good the way it is. But for someone like me that only likes REmake2-3 because they're not classic RE, then obviously it needs a remake.
5 needs a facelift and QOL stuff. 6 needs a complete reimagining.
The boys at Digital Foundry did a fairly elaborate technical breakdown on the demo (you know, that thing that is not a final product by design), which I found pretty informative:
A lot of this recalls the last two Resident Evil Remakes:
They're not happy with how the game runs on Playstation 4 (and they assume Xbox One; they didn't test PSFro and Xbox One X). Granted, you either have an option here or you don't.
On the current generation hardware, the situation resembles RE2 and RE3 remakes--as in the previous titles, the Xbox Series X has a small framerate advantage and image quality advantage (a sharper, less dithered picture) over Playstation 5, which in of itself doesn't matter that much, but there's also the issue because of how the two consoles differ in their implementation of variable refresh rate (if you have a TV that does that, like a Samsung LED or high-end LG television), the VRR window is larger for Xbox, especially if you're set to a 120 hz output. The window on PS5 is smaller because of the different implementation on Sony's side, and the framerate also has a small (~5 FPS?) disadvantage, though the game can still reach the 60 FPS limit, unless...
Since Capcom is letting you turn on and off specific graphical features on console, rather than just having graphics profiles as usual, you can give up a certain number of frames per second (5 to 15) for, say, the new hair model or ray traced reflections. Ray tracing I sort of understand (though even the DF boys, who lust over it at every opportunity, acknowledge that it's rather subtle here, especially on Playstation 5, because of the game's art direction), but I really couldn't give a crap about the body and volume of Leon's hair; his basic hair looks fine. Guess I missed the whole "Leon Sex God Kennedy" train.
Though it has shaper image quality and slightly better performance, the Xbox Series's joystick sensitivity settings or possibly deadzones are very low compared to PS5. You can adjust these in the other remakes (or even in the Xbox settings themselves), but to be honest, I didn't notice because I have a bad habit of playing RE2 and RE3 with very low sensitivity for reasons I'm not entirely certain of (both games had much lower precision requirements than your average 60 hz third-person shooter, possibly because of how most of the zombie movement AI works, generally walking on very confined paths in confined spaces). This is an issue on PC as well (there you just need to turn up your mouse sensitivity); unlike image quality and framerate, you'd think this would be a relatively straightforward thing to change, but it's a demo so all this could be looked at potentially.
Snoop Dogg says turn off chromatic aberation-izzle. Especially on PS5; it produces a much softer picture and is on by default.
It does explain my uncertainty about a 120 hz "high framerate" mode on console, which the last two games eventually got.
Important note, they also mentioned that the Xbox controller feels bad right now compared to other systems.
Yes, that's point four (part one, technically).
I tried out the demo on both the Series X and the PS5. As Digital Foundry said, the Xbox is noticeable sharper and while I don’t think the controls are terrible per se, the game feels better on the PS5 due to a combination of better controller tuning and haptics.
So quite a dilemma for folks with both consoles.
I mostly hate haptic controller feedback as it stands, so it's easier for me (well, I probably shouldn't count on being able to easily borrow a PS5 forever, even if I can now). Also the sound effect feedback coming out of the controller sucked, but I just turned that off immediately, so no harm.
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
I wish I could go back in time and enjoy RE1 again for the first time. That game scared me more than anything else. My buddy and I would switch controllers every time we opened a door.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
As someone whose favorite RE is CV(followed by 4), the continual neglect makes me sad.
In an attempt to make Resident Evil 4 with more modern sensibilities, it has left behind what made the original game so great to begin with. Reload animations are significantly less punchy, Leon’s dialogue and character writing feel inconsistent at times, with voice performances for certain characters feeling extremely lacking by comparison. It’s a fine game, and it’s passable in terms of quality, though it has some great accessibility options, but it’s hard to follow up on something that legitimately changed the direction of both the survival horror and third person shooter genre upon its initial release. This will definitely appeal to players that enjoyed both the Resident Evil 2 and Resident Evil 3 remake, but fans of the original may walk away feeling lukewarm. Ultimately, it feels like a byproduct of the current state of the industry, where innovation comes second hand to profit, which is ironic given the influence Resident Evil 4 had on the industry at large.
This seems to hit some of my concerns on the head, and just the DF showcase seems to make it look a lot more streamlined than the original.
Not to be a hater, it looks gorgeous, I'm just not sure I'm sold on it being worthy over the OG.
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I honestly thought you reposted a review from 2005, because that was the general consensus from then, too.
+10
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I honestly thought you reposted a review from 2005, because that was the general consensus from then, too.
I played through the original blind when it came out, and I was hooked from the jump. It was so astoundingly fresh, which is also how I felt when I played 7.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I honestly thought you reposted a review from 2005, because that was the general consensus from then, too.
I played through the original blind when it came out, and I was hooked from the jump. It was so astoundingly fresh, which is also how I felt when I played 7.
Yeah the general feel of RE4 was it went way more action oriented compared to the languid tank controlled previous 3 entires. Some people hated it because they felt it lost some of the horror elements.
Which it did. But it was firmly the Army of Darkness to the original trilogy’s Evil Dead
The review score is subjective, but I feel like the author is kind of taking the piss on the actual game design itself
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
So 200% more dogs-through-windows?
I know you're being facetious, but I was more talking about the atmosphere, the mood and the survival horror angle of scraping by
I think RE should have 3 separate difficulty adjustments.
1. Combat Difficulty: Adjust how much damage the player takes and inflicts. Different levels of health regen.
2. Flexible vs Rigid Item Drops: Either the game drops more of what you're low on, or there is a finite amount of resources in the game
3. Save Type: Unlimited or ribbons.
I think this could give the perfect balance between people that want action horror and people that want survival horror.
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
So 200% more dogs-through-windows?
I know you're being facetious, but I was more talking about the atmosphere, the mood and the survival horror angle of scraping by
I mean somewhat. As a kid those dogs did scare the crap out of me in the original version!
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
So 200% more dogs-through-windows?
I know you're being facetious, but I was more talking about the atmosphere, the mood and the survival horror angle of scraping by
I mean somewhat. As a kid those dogs did scare the crap out of me in the original version!
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
So 200% more dogs-through-windows?
I know you're being facetious, but I was more talking about the atmosphere, the mood and the survival horror angle of scraping by
I mean somewhat. As a kid those dogs did scare the crap out of me in the original version!
That jumpscare is iconic for a reason!
I don't think I played it until GameCube, but to this day I can't go down a dark hallway with windows in a game without expecting dogs.
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
So 200% more dogs-through-windows?
I know you're being facetious, but I was more talking about the atmosphere, the mood and the survival horror angle of scraping by
I mean somewhat. As a kid those dogs did scare the crap out of me in the original version!
As much as I want CV, RE1 has got to be the lowest hanging fruit here. The current REmake might not look too bad but its controls and combat are from a very different era. Plus they ruined some great Barry lines, that must be rectified. And if they can successfully remake something as hallowed as RE4 they can certainly do it to RE-RE1.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
So 200% more dogs-through-windows?
I know you're being facetious, but I was more talking about the atmosphere, the mood and the survival horror angle of scraping by
I mean somewhat. As a kid those dogs did scare the crap out of me in the original version!
Posts
Just QOL improvements alone would make a remake better. The HD OG is available on Steam anyways, so it's always right there.
From what I can tell from reviews and some Impressions without spoiling things in the thread, it does not seem to be a straight up remake with no substantial changes.
Edit: Also my main problem with 3 was all the changes. It removed huge areas of the game, it felt disjointed and less fun than the original in every way. It felt like they removed something that they managed to capture with 2, which is why 2 is one of the best Resident Evil Remakes made and 3 is widely considered (at least from what I can tell) not. For me, I couldn't even get through Resident Evil 3 Remake, despite the fact it's one of my personal favourite Resident Evil games (the original). It lost something and I can't explain what that is coherently, but it's missing a feel that I enjoyed and I don't play it with happy recognition of seeing iconic scenes but with a new visage to them.
Either way, from everything I can tell Resident Evil 4 remake might have done the impossible: Actually make the original game better.
Obviously I'm only going by the demo, but this compared to Dead Space is a good study of how remakes can differ.
In Dead Space Remake I felt at home immediately; it played like I remember the original, it looked as good as my imagination made the original look in my mind, but I was instantly comfortable there and severing limbs like a pro.
RE4 Remake played familiarly enough that I knew what I was doing, but in the original I'm used enough to the village that I habitually go and kill Salvador so I can loot him, then run into the house so I can spawn a second one to kill and loot as well.
This time, I was running around and barely surviving to the point that by the time the bell rang I was down to my last few bullets.
That's much closer to how I ended up my first time playing the original. That they've managed to do that for someone who was very used to the original is pretty impressive to me. Combat felt familiar enough that I knew what I should do, but the actual execution wasn't as easy.
Exactly the same experience in both games for me. Dead Space felt like going over to an old friends house and just hanging out like nothing has changed.
Resident Evil 4 remake felt like going over to my friends house, but hanging out with his weird cool new friend that does things pretty differently and I'm not quite used to, but I still want to play more with.
I have no idea if that makes sense.
https://opencritic.com/game/14200/resident-evil-4-2023-remake-/reviews
That's confidence.
For as good as the remake is, it won't redefine a genre like the original did.
I'm going to say I don't think anyone expected it to.
I think expecting it to is not a rational or realistic thing to think. But people do.
Here's a dumb quote from the PC Gamer review:
The PCG reviewer was clearly expecting RE4-Remake to once again reinvent the genre. It's a stupid thing to expect. But this reviewer isn't alone in that. The GameInformer article isn't quite as explicit in that sentiment, but the sentiment is there implicitly.
PC Gamers reviews have been contrarian trash for anything but indie games for quite some time now. I didn't even know Gameinformer existed still lmao
Apparently well warranted.
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I'd prefer Dino Crisis or Code Veronica over a RE1 remake. I think the 2001 version is perfect as is, I wouldn't want them to action it up in that way. It also has Julia Voth-based Jill, aka the best Jill. DON'T MESS WITH THAT
e:btw it is really hard to adhere to my "no preorders!" rule with this thing. I'm sure the current deals won't be worse on release day. Deep breaths.
If it helps, there is a mod that restores the ps1 voices!
But that aside, I like the REmake *because* it didn't modernize it, I like it as a reminder what the series' roots are, while still looking great. I would only really be interested if they leaned hard into the horror part, if they chose to remake it
5 needs a facelift and QOL stuff. 6 needs a complete reimagining.
I mostly hate haptic controller feedback as it stands, so it's easier for me (well, I probably shouldn't count on being able to easily borrow a PS5 forever, even if I can now). Also the sound effect feedback coming out of the controller sucked, but I just turned that off immediately, so no harm.
So 200% more dogs-through-windows?
Also:
https://www.siliconera.com/review-resident-evil-4-remake-abandons-horror-for-action/
This seems to hit some of my concerns on the head, and just the DF showcase seems to make it look a lot more streamlined than the original.
Not to be a hater, it looks gorgeous, I'm just not sure I'm sold on it being worthy over the OG.
I played through the original blind when it came out, and I was hooked from the jump. It was so astoundingly fresh, which is also how I felt when I played 7.
Yeah the general feel of RE4 was it went way more action oriented compared to the languid tank controlled previous 3 entires. Some people hated it because they felt it lost some of the horror elements.
Which it did. But it was firmly the Army of Darkness to the original trilogy’s Evil Dead
The review score is subjective, but I feel like the author is kind of taking the piss on the actual game design itself
I know you're being facetious, but I was more talking about the atmosphere, the mood and the survival horror angle of scraping by
1. Combat Difficulty: Adjust how much damage the player takes and inflicts. Different levels of health regen.
2. Flexible vs Rigid Item Drops: Either the game drops more of what you're low on, or there is a finite amount of resources in the game
3. Save Type: Unlimited or ribbons.
I think this could give the perfect balance between people that want action horror and people that want survival horror.
I mean somewhat. As a kid those dogs did scare the crap out of me in the original version!
That jumpscare is iconic for a reason!
I don't think I played it until GameCube, but to this day I can't go down a dark hallway with windows in a game without expecting dogs.
a hallowed tradition
Yeah. I played that as a kid and it scared the shit out of me. Looking back, that odd werewolf chicken just looks silly