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Dead Rising

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Posts

  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited June 2007
    mugginns wrote: »
    I'd love to see the inevitable (come on, it's Capcom) sequel have co-op, even if just over Live (since I doubt splitscreen would work out). Maybe you could start out locked up in the drunk tank in a small town, and have a zombie outbreak there. It'd be cool to have a larger area with a little more variety to wander in.

    It'd be much less of a game without co-op. Unfortunately some game companies don't see that, so I'm skeptical.

    And why is that? Not everyone loves co-op. Unless they put in some new features like you can jump in, leg it from a zombie horde and one struggles to hold the door by bashing A while the other goes and pushes some heavy boxes over to the door to help out.

    DarkWarrior on
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited June 2007
    mugginns wrote: »
    I'd love to see the inevitable (come on, it's Capcom) sequel have co-op, even if just over Live (since I doubt splitscreen would work out). Maybe you could start out locked up in the drunk tank in a small town, and have a zombie outbreak there. It'd be cool to have a larger area with a little more variety to wander in.

    It'd be much less of a game without co-op. Unfortunately some game companies don't see that, so I'm skeptical.

    And why is that? Not everyone loves co-op. Unless they put in some new features like you can jump in, leg it from a zombie horde and one struggles to hold the door by bashing A while the other goes and pushes some heavy boxes over to the door to help out.

    Co-op extends the life of the game. It also lets friends play together. I don't see why anyone wouldn't like co-op?

    mugginns on
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  • NexusSixNexusSix Registered User regular
    edited June 2007
    Why are we spoilering this stuff in a topic about a game thats nearly a year old?

    Because my birthday is this Friday, and my wife is treating me to some game presents, and I'm trying to decide if I really want to get DR as one of my presents, so I'm reading through this thread to see if I really want to get it. And it sounds fucking awesome, so I probably will.

    So, please, keep the spoilers going as a birthday present to me, because that will make you good people. ;-)

    So, I think it may have been mentioned earlier in this thread: don't worry about the time limits and events the first time through? I rarely replay games--usually once through is enough for me due to time constraints. Would you guys still recommend ignoring the story and the time limits the first time through and going back and doing the story on the second play through? Any idea how long that would take? I really want to check the whole story out and get to its end, but I don't want to get stuck with highly frustrating gameplay and having to reload all the time--I've heard portions of this game are just annoyingly tough and the save system is pretty wonky. Thoughts/opinions?

    NexusSix on
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  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited June 2007
    NexusSix wrote: »
    Why are we spoilering this stuff in a topic about a game thats nearly a year old?

    Because my birthday is this Friday, and my wife is treating me to some game presents, and I'm trying to decide if I really want to get DR as one of my presents, so I'm reading through this thread to see if I really want to get it. And it sounds fucking awesome, so I probably will.

    So, please, keep the spoilers going as a birthday present to me, because that will make you good people. ;-)

    So, I think it may have been mentioned earlier in this thread: don't worry about the time limits and events the first time through? I rarely replay games--usually once through is enough for me due to time constraints. Would you guys still recommend ignoring the story and the time limits the first time through and going back and doing the story on the second play through? Any idea how long that would take? I really want to check the whole story out and get to its end, but I don't want to get stuck with highly frustrating gameplay and having to reload all the time--I've heard portions of this game are just annoyingly tough and the save system is pretty wonky. Thoughts/opinions?

    Do not ignore the story. You don't have to hit every meeting but you need to do the major case files or the story ends and trust me, its a freaking pain. Unless you can get off bashing hordes of zombies repeatedly for 3 hours, it really isn't fun. I assume boss fights still happen at particular times regardless of the story however. As long as they aren't story related that is.

    DarkWarrior on
  • CyberJackalCyberJackal Registered User regular
    edited June 2007
    I think there are some parts in the game that can be pretty damn tough without a few levels under your belt. Fortunately though you can restart any time you want, so I would say just play the game and if you miss a story mission, feel free to keep going until time runs out or you get bored. That way when you start over you'll be a good deal stronger.

    Regarding the save system, you can only save at certain locations in the mall and you only have one save game per profile. Kind of weird, but I didn't think it was that bad. Keep in mind though that when you save, you save your current health level. Almost screwed me over when I saved in a heavily infested area with no food.

    CyberJackal on
  • VoodooVVoodooV Registered User regular
    edited June 2007
    I need to try playing this game again. I played it for a few days but got frustrated. so I never got very far into it.

    I dunno if I just don't get how this game is supposed to be played or what, but I always get bogged down because I have an instinctual need to kill as many zombies as I can. So I would miss an objective because I took too long.

    I'd always get frustrated when the zombies would respawn so quickly. It would be nice to clear out an area and just wait for me to leave that area before they respawn.

    VoodooV on
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited June 2007
    VoodooV wrote: »
    I need to try playing this game again. I played it for a few days but got frustrated. so I never got very far into it.

    I dunno if I just don't get how this game is supposed to be played or what, but I always get bogged down because I have an instinctual need to kill as many zombies as I can. So I would miss an objective because I took too long.

    I'd always get frustrated when the zombies would respawn so quickly. It would be nice to clear out an area and just wait for me to leave that area before they respawn.

    I actually didn't finish because i got about halfway through and somehow missed a story element and my saved game was screwed. Worth re-starting, though.

    mugginns on
    E26cO.jpg
  • falling_stonefalling_stone Registered User regular
    edited June 2007
    stop.
    I have a tremendous backlog. I cannot get back into this game. I can't. It will ruin me again.

    falling_stone on
    This sig is too small - Elki :P
    snowfalling.jpg
  • VoodooVVoodooV Registered User regular
    edited June 2007
    Am I out of line for not liking the time compression in the game?

    As much as there is to do in the game, answering Otis's transmissions and following the story, and just having time to slaughter zombies and fool around with mixing food and taking pictures. I always felt the time compression was unnecessary or at the very least, too high.

    VoodooV on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2007
    VoodooV wrote: »
    Am I out of line for not liking the time compression in the game?

    As much as there is to do in the game, answering Otis's transmissions and following the story, and just having time to slaughter zombies and fool around with mixing food and taking pictures. I always felt the time compression was unnecessary or at the very least, too high.

    It's not that kind of game; rather than trying to get as much done from A to B, the game is designed that you're supposed to play through it multiple times.

    Undead Scottsman on
  • VoodooVVoodooV Registered User regular
    edited June 2007
    VoodooV wrote: »
    Am I out of line for not liking the time compression in the game?

    As much as there is to do in the game, answering Otis's transmissions and following the story, and just having time to slaughter zombies and fool around with mixing food and taking pictures. I always felt the time compression was unnecessary or at the very least, too high.

    It's not that kind of game; rather than trying to get as much done from A to B, the game is designed that you're supposed to play through it multiple times.

    yeah, which is probably why I have a hard time with this game.

    VoodooV on
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited June 2007
    It'd be pretty annoying if it was an actual 72 hours. D:

    Magus` on
  • spydeyspydey Registered User regular
    edited June 2007
    VoodooV wrote: »
    Am I out of line for not liking the time compression in the game?

    As much as there is to do in the game, answering Otis's transmissions and following the story, and just having time to slaughter zombies and fool around with mixing food and taking pictures. I always felt the time compression was unnecessary or at the very least, too high.

    It's not that kind of game; rather than trying to get as much done from A to B, the game is designed that you're supposed to play through it multiple times.

    Exactly, first time through just finish to the end. Don't worry about the story just level your character. 2nd time through I did the story and a handful of side missions. Now I'm going through a 3rd time doing just side missions.

    spydey on
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  • VoodooVVoodooV Registered User regular
    edited June 2007
    spydey wrote: »
    VoodooV wrote: »
    Am I out of line for not liking the time compression in the game?

    As much as there is to do in the game, answering Otis's transmissions and following the story, and just having time to slaughter zombies and fool around with mixing food and taking pictures. I always felt the time compression was unnecessary or at the very least, too high.

    It's not that kind of game; rather than trying to get as much done from A to B, the game is designed that you're supposed to play through it multiple times.

    Exactly, first time through just finish to the end. Don't worry about the story just level your character. 2nd time through I did the story and a handful of side missions. Now I'm going through a 3rd time doing just side missions.

    You make it sound like you get to keep your level the 2nd time through. If so, that would give me sufficient incentive to give this another try.

    VoodooV on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2007
    VoodooV wrote: »
    spydey wrote: »
    VoodooV wrote: »
    Am I out of line for not liking the time compression in the game?

    As much as there is to do in the game, answering Otis's transmissions and following the story, and just having time to slaughter zombies and fool around with mixing food and taking pictures. I always felt the time compression was unnecessary or at the very least, too high.

    It's not that kind of game; rather than trying to get as much done from A to B, the game is designed that you're supposed to play through it multiple times.

    Exactly, first time through just finish to the end. Don't worry about the story just level your character. 2nd time through I did the story and a handful of side missions. Now I'm going through a 3rd time doing just side missions.

    You make it sound like you get to keep your level the 2nd time through. If so, that would give me sufficient incentive to give this another try.

    Yeah, when you die you have an option to "save and quit" and then you can start a new game from the beginning but with your current level and XP.

    Undead Scottsman on
  • spydeyspydey Registered User regular
    edited June 2007
    VoodooV wrote: »
    spydey wrote: »
    Exactly, first time through just finish to the end. Don't worry about the story just level your character. 2nd time through I did the story and a handful of side missions. Now I'm going through a 3rd time doing just side missions.

    You make it sound like you get to keep your level the 2nd time through. If so, that would give me sufficient incentive to give this another try.

    That's exactly how it works.

    spydey on
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  • CyberJackalCyberJackal Registered User regular
    edited June 2007
    That's why you only get one save.

    CyberJackal on
  • GlaealGlaeal Registered User regular
    edited June 2007
    Why are we spoilering this stuff in a topic about a game thats nearly a year old?

    Anyway
    I can't remember and some idiot decided to remove that page from WIki but I'm pretty sure that there was mention that the orphans were still out there as there was no way to know which 50 they were. There was definetly a setup for the sequel

    Because a few people in the last few pages have said that they just picked the game up, and we don't want to ruin it for them?

    What's so hard about spoilering stuff?

    Glaeal on
  • falling_stonefalling_stone Registered User regular
    edited June 2007
    Glaeal wrote: »
    Why are we spoilering this stuff in a topic about a game thats nearly a year old?

    Anyway
    I can't remember and some idiot decided to remove that page from WIki but I'm pretty sure that there was mention that the orphans were still out there as there was no way to know which 50 they were. There was definetly a setup for the sequel

    Because a few people in the last few pages have said that they just picked the game up, and we don't want to ruin it for them?

    What's so hard about spoilering stuff?

    seriously. Good games are like good books. you wouldn't give a copy of a great book to a friend and tell him that "you won't believe it when you find out the butler did it."

    falling_stone on
    This sig is too small - Elki :P
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited June 2007
    Right, I needed another excuse to play through the game again so I'v been trying to do the saint achivement by following an FAQ on gamefaqs, but I'm having trouble with a perticular bit.
    "12.Head back out to Paradise Plaza
    [OTX]->9am, The Coward scoop call.
    Pamela and Heather will have appeared in the toy store. Save them.
    --->#40 Heather - Hiding inside Child's Play.
    --->#41 Pamela - In a mess of zombies outside Child's Play. Use a Queen.
    Exit out the Leisure Park doors and wait there for 11am.
    [OTX]->11am, Otis Calls to say medicine works, and Jessie wants to see you.
    [OTX]->11am, The Restaurant Man scoop call.
    Step back inside and save Ronald from Jill's.
    --->#43 Ronald - In Jill's Sandiwches, take food with you. Snack at fountain.
    Return to security."
    Now, When I load up my save, I have just given the medicine to Jessie, and after a few seconds of waiting in the security room Case 3-1 opens up. At that point, I rush outside, throw a queen at the mob of zombies harassing Pamela, talk to her, crash through the window of the toy store and give the other girl an uzi. I make my way to the door to the park, wait until a few seconds before 11 and then go into the park. I wait, recive the two phonecalls from Otis, go back, grab Ronald and arm him with a shotgun and then head back to the security room. The problem is that i hardly have any time before I fail the case, maybe 3 munites (real time) to get back to the security room after arming Ronald. Have I screwed up my save point, not giving me enough time to do all this or is it just a hella-short time limit?

    And, should I show Kent my photo the first time I see him or wait until I recue the survivors from Cliff/The hatchet man?


    EDIT: My best tip for the game is to first head to the gun shop as soon as you can, grab as many shotguns as possible, one sniper rifle and the uzi from paradise plaza and always arm your survivors with those weapons, giving the rest handguns if you run out of shottys. Just make sure you take the guns back off the survivors before you get back to the security room by giving them melle weapons and picking the guns back up. Feel free to use the shotguns yourself, but ALWAYS have at least one shot in them so you still have a shotgun to arm your survivors with, as they have inifnate ammo for them anyays. Use waypoints to send your gunners to, clear a path for them and help the cripples and slow survivors to that waypoint while your gunners hold that point.

    Hotlead Junkie on
    tf2_sig.png
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited June 2007
    Could you bring the two girls back first and then get the other person? You seem to have to wait for him, anyway.

    Magus` on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited June 2007
    Magus` wrote: »
    Could you bring the two girls back first and then get the other person? You seem to have to wait for him, anyway.

    Hmm, as long as he is still there after I take down Cliff and come back to Paradise Plaza I think that would work.

    Hotlead Junkie on
    tf2_sig.png
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited June 2007
    Well, it should be pretty obvious the amount of time you'll have. At least it's something.

    Magus` on
  • schmadsschmads Registered User regular
    edited June 2007
    Here's my take on the time compression and the difficulty it causes and why it actually works:

    1) They gave you the option to restart at your current level to make re-playthroughs easy and fun.

    2) The horrible "I've got no time to do everything" and constant rushed feeling IS part of a zombie movie. The outbreak has occurred. Horrible things are happening all over. It's a terrible situation. You have no time and the world is falling apart around you. It took me a little time to realize it, but the time restriction helps create that feeling of tension that you get in a zombie movie... yet it's in a game. After realizing that, I realized that it works, it just sucks when you lose. If it didn't suck, though, then it wouldn't matter if you lost, hence no tension.

    What doesn't work:

    The survivor AI sucks, makes the time limits that much more horrible and is NOT a good thing. I don't mind having very little time to do what I need to do, but I certainly don't want my failure to be because the fucking lady can't manage to follow me and not get stuck on things or decide that it's better to try to take on the zombies instead of running away. I want to fail because I wasn't awesome enough, not because the survivors are retarded. I hope that the sequel will be better in this respect. I hope that they do not remove the timed mode, although unlocking a totally free mode at the end might be nice.

    schmads on
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  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited June 2007
    But the time system is ridiculous. Why do these things happen at such a specific time and how do I know to be there? Its not tense and in a zombie film, you'd come across the story as the film progressed. I don't mind things being tense but there must be a better way to do it. Way of the Samurai has a very short game time but time only progresses when you've gotten to certain points.

    Still, my problem was I was expecting Dawn of the Dead, the original. Turning my mall into a survivors paradise, barricades, dragging in skilled survivors to upgrade the base and add to my bastion of humanity. Where as, no matter how many times you can replay it, the game is finite in possibility, even if infinite in massacres.

    DarkWarrior on
  • Mr BubblesMr Bubbles David Koresh Superstar Registered User regular
    edited June 2007
    Thanks man. Oh god. EVERYONE needs to play this game to 'Yakety Sax'/The 'Benny Hill Theme Tune'. I started my second playthrough, turned all the subtitles and sound off aside from the music and wathed every cutscene, killed every zombiee and did absolutley everything to that glorious music for at least an hour. Then I made some quickstep and just started running circles around zombies. Best time I'v ever had with DR. I think I spent 10 munites alone just wailing on zombies during the intro to that music.

    There is nothing, nothing that can't be improved with this song. Example?

    http://uk.youtube.com/watch?v=qiEYOp2PLN4

    Mr Bubbles on
  • gunwarriorgunwarrior Registered User regular
    edited June 2007
    spydey wrote: »
    VoodooV wrote: »
    spydey wrote: »
    Exactly, first time through just finish to the end. Don't worry about the story just level your character. 2nd time through I did the story and a handful of side missions. Now I'm going through a 3rd time doing just side missions.

    You make it sound like you get to keep your level the 2nd time through. If so, that would give me sufficient incentive to give this another try.

    That's exactly how it works.

    Ive never seen what you guys are talking about. i leveled to 50 on the first try and got the A ending (im not bragging, im just asking whats going on.)

    gunwarrior on
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    gunwarrior wrote: »
    spydey wrote: »
    VoodooV wrote: »
    spydey wrote: »
    Exactly, first time through just finish to the end. Don't worry about the story just level your character. 2nd time through I did the story and a handful of side missions. Now I'm going through a 3rd time doing just side missions.

    You make it sound like you get to keep your level the 2nd time through. If so, that would give me sufficient incentive to give this another try.

    That's exactly how it works.

    Ive never seen what you guys are talking about. i leveled to 50 on the first try and got the A ending (im not bragging, im just asking whats going on.)

    Is that even possible? I suppose if you rescue everyone, do all the missions and get all the psychos there might be enough to hit 50.

    Frank's level is saved between playthroughs, so you could spend the three days just killing zombies for the Genocider achievement, and Frank would keep all the experience he's earned. Another example, just do the storyline and goof around in the off hours with psychos and survivors.

    My first playthrough was the A ending one, anything else was secondary, so a lot of people never got rescued. I'm gonna do the rescue 50 people thing next playthrough.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • VoodooVVoodooV Registered User regular
    edited June 2007
    so as you can see by my gamer card, I've been playing DR some more. One thing I still haven't figured out yet, how do you give food to the people you're escorting to keep their health up? I haven't found that anywhere yet

    VoodooV on
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    VoodooV wrote: »
    so as you can see by my gamer card, I've been playing DR some more. One thing I still haven't figured out yet, how do you give food to the people you're escorting to keep their health up? I haven't found that anywhere yet

    Just pull it out of your inventory as if you were going to eat it, and get close to them. A 'give' option should pop up. Same way you give them weapons.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited June 2007
    So I tried the bomb part three times last night
    first time i ran around like a douche

    second time I found a map with the vehicles on it, yay I get to run around. my car got blow'd up by carlito tho, died

    third time I actually figured out how to kill carlito, used my chainsaws on him, yay, but somehow one of the bombs didn't get disarmed when i opened the truck and i couldn't find it in there, so i decided to drive around looking at the other trucks to see which one was bugged

    and my car died then i died

    AUGH.

    mugginns on
    E26cO.jpg
  • falling_stonefalling_stone Registered User regular
    edited June 2007
    don't run from carlito. Go down into the underground with fully booked saws or even two katanas, assloads of nectars, and kick his ass. With him out of the way you will be able to easily find all the bombs. Systematically is the key.
    key as in don't forget the key...in the main underground storage area
    Don't forget, you have to be able to get out of the basement before the time is up.

    Good luck.

    falling_stone on
    This sig is too small - Elki :P
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  • CantidoCantido Registered User regular
    edited June 2007
    don't run from carlito. Go down into the underground with fully booked saws or even two katanas, assloads of nectars, and kick his ass. With him out of the way you will be able to easily find all the bombs. Systematically is the key.
    key as in don't forget the key...in the main underground storage area
    Don't forget, you have to be able to get out of the basement before the time is up.

    Good luck.

    Beware, because when you do take him
    There is a cutscene of him running away and when the game starts up again with you suddenly in the center of the map, next to the wrecked van. But there is a car straight ahead, so plan your route accordingly.

    I just found out where the last (or should I say first) survivor is after all this time, and man am I ever so pissed.
    He's trapped behind a bunch of boxes on the 2nd floor in the store "In The Closet" DURING the part where the zombies bust into the mall. He had been trapped there for two days before the zombies started appearing.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2007
    Cantido wrote: »
    don't run from carlito. Go down into the underground with fully booked saws or even two katanas, assloads of nectars, and kick his ass. With him out of the way you will be able to easily find all the bombs. Systematically is the key.
    key as in don't forget the key...in the main underground storage area
    Don't forget, you have to be able to get out of the basement before the time is up.

    Good luck.

    Beware, because when you do take him
    There is a cutscene of him running away and when the game starts up again with you suddenly in the center of the map, next to the wrecked van. But there is a car straight ahead, so plan your route accordingly.

    I just found out where the last (or should I say first) survivor is after all this time, and man am I ever so pissed.
    He's trapped behind a bunch of boxes on the 2nd floor in the store "In The Closet" DURING the part where the zombies bust into the mall. He had been trapped there for two days before the zombies started appearing.
    Hence why it's called "In the Closet." :D

    Undead Scottsman on
  • CantidoCantido Registered User regular
    edited June 2007
    Cantido wrote: »
    don't run from carlito. Go down into the underground with fully booked saws or even two katanas, assloads of nectars, and kick his ass. With him out of the way you will be able to easily find all the bombs. Systematically is the key.
    key as in don't forget the key...in the main underground storage area
    Don't forget, you have to be able to get out of the basement before the time is up.

    Good luck.

    Beware, because when you do take him
    There is a cutscene of him running away and when the game starts up again with you suddenly in the center of the map, next to the wrecked van. But there is a car straight ahead, so plan your route accordingly.

    I just found out where the last (or should I say first) survivor is after all this time, and man am I ever so pissed.
    He's trapped behind a bunch of boxes on the 2nd floor in the store "In The Closet" DURING the part where the zombies bust into the mall. He had been trapped there for two days before the zombies started appearing.
    Hence why it's called "In the Closet." :D

    Fuck him and fuck that store.

    Well, now I know where everybody is. I just need to plan carefully and stock up on Quickstep and I can get my Vash the Stampede achievement (Saint)

    Cantido on
    3DS Friendcode 5413-1311-3767
  • VoodooVVoodooV Registered User regular
    edited June 2007
    man...im still trying way too hard to do everything my first time through. Trying to escort Bill, those two kids behind the barricade, and that Leah chick with the broken ankle all at the same time. Doesn't help that the survivor AI stinks.

    and man...fuck those convicts.

    VoodooV on
  • tardcoretardcore Registered User regular
    edited June 2007
    Destroy their jeep after you kill them. They won't respawn.

    tardcore on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2007
    tardcore wrote: »
    Destroy their jeep after you kill them. They won't respawn.

    Not true; they respawn at midnight, every night.

    Undead Scottsman on
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    Since I had to restart on the new system I've been avoiding it, but at some point I am gonna have to do Saint.

    I have decided to re-achieve the A ending at the same time. Pray for my soul.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2007
    MuddBudd wrote: »
    Since I had to restart on the new system I've been avoiding it, but at some point I am gonna have to do Saint.

    I have decided to re-achieve the A ending at the same time. Pray for my soul.

    IIRC, you have to play through Overtime mode in order to get Saint while getting the A ending. (If you rescue EVERYONE in the mall, you'll wind up with only 49 saved after the 3-day mark (Due to certain people dying, and due to certain people getting left behind.)

    Spoilers for those you haven't beat the game
    Basically, until you beat Overtime, Frank and Isabelle don't count for the total, so it's only a max of 49 after everyone who dies in the story dies. After beating Overtime, Frank and Isabella count as two and that makes 51. Technically you can miss one person and still get the achievemtn during that. If you're not going for an A ending, you can rescue up to 53 out of the 54 possible. (In order to rescue one person, you have to sacrafice another. Actually that's two for one.. But yeah.)

    While you're at it, try to get Transmissionary too. (Just make sure to not head up to the roof for case files until Otis bugs you about them. You don't get those transmissions on the roof and they DO count towards the achievement.)

    Undead Scottsman on
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