i am so terribly annoyed that the exact method i watched in a video about how to manage fluid loopback, constructed in exactly the same way, and makes total sense how it should work, then doesn't work.
literally watching an unpowered pump which should zero out headlift fill an industrial tank to over 75% full and it's just so deeply frustrating when a game's mechanics don't work the way they are supposed to.
What, uh, year was that video made? Maybe something got changed between then and now?
Yeah there's a lot of stuff that changed dramatically over the last year or so (hell, the last few months). Pumps shouldn't block existing headlift... just provide more when powered.
I assume this has something to do with aluminum. I'm currently using valves but have yet to turn the system on to confirm if it's working.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
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Tynnanseldom correct, never unsureRegistered Userregular
The only problems I had were self inflicted, such as not connecting all my outputs before doing another task, or not assigning underclocks on the second duplicate setup like I had on the first one. Set up an awesome sink throughout the installation so that you don't have overflow issues.
Load balancing the scrap output was easy, too. I made two merges of refinery pairs, then sent one output into a smelter manifold. Once the belt passed enough smelters that it was down to less than one full smelter remaining, I merged in the second output pair and ran the manifold until I had enough smelters to consume the total scrap output.
What, uh, year was that video made? Maybe something got changed between then and now?
2 months ago, so pre 1.0 but my understanding is unpowered pumps still reset head lift? if i don’t connect it to the tank and just run the pipe into the air it works as it should, but for some reason the tank is somehow sucking in water to above the head lift level.
If you snapped pipe junctions or pumps or whatever directly to existing pipes, it can break them, so it was recommended you delete and readd the pipes after figuring out where the other stuff goes. This ruined my oil set-up for ages
I dunno if that's still an issue.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
If you snapped pipe junctions or pumps or whatever directly to existing pipes, it can break them, so it was recommended you delete and readd the pipes after figuring out where the other stuff goes. This ruined my oil set-up for ages
I dunno if that's still an issue.
I just had some fuckery hooking up water pipes to the second 8 coal plants just now where the water just would not flow and I had to delete them and remake them exactly the same and then they worked.
So last night I made it up to the final milestone, and had my factory producing everything it needed and more or less self-sufficient. Some of the critical parts were only going at 1 or 2 a minute even slooped with hundreds left to go though, so I had the choice of expanding and duplicating huge swaths of my factory four or five times, or ... just leaving it running in the background through my work day and occasionally checking in to be sure I hadn't had any power issues.
How do you guys go about making space for some of your larger factories?
I've abandoned Nuclear in favor of moving toward rocket fuel. Step one on that journey is turbo fuel, but I think I'm making too much. I've got 1200 oil making 800 fuel and 600 compacted coal.
Which comes out to about 656.25 turbofuel/min, which would power 87.5 generators.
Which is great and all but I don't have room at my build location for 87.5 fucking generators.
I guess I could try building vertically but I have an aversion to stacking something that's already as tall as a fuel generator.
got into phase 5 tonight. i keep expecting the costs on previous project parts to scale such that it forces you to make proper factories and production lines for them but it never does. i accidentally made like an extra 150 project directors and oops that’s all i need to beat the game i guess? 1000 pasta is a decent scale up at least.
I'm working on my plastics to get a satisfactory amount of computers built. Carefully figured out how much oil I need to turn into plastic to feed into the manufacturers for the computers, then added on the plastic required for the circuit boards and built everything out. I need a bunch of cable and my copper node is full up producing the sheets for the circuit boards so I find a nearby iron node and start churning out iron wire into cable as I've got that alt recipe unlocked.
I start dragging out the cable back to where I'm making everything, get it all hooked up and computers start popping out and straight into the dimensional depot with the overflow going into the sink. Great. Then the MAM pops up with a message that the hard drive I found over by the iron node has finished scanning and would I like to upgrade to silicon circuit boards?
Oh well, at least it'll be easier to make circuit boards back at the main sprawl for high speed connectors without having to ship plastic over.
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
How do you guys go about making space for some of your larger factories?
I've abandoned Nuclear in favor of moving toward rocket fuel. Step one on that journey is turbo fuel, but I think I'm making too much. I've got 1200 oil making 800 fuel and 600 compacted coal.
Which comes out to about 656.25 turbofuel/min, which would power 87.5 generators.
Which is great and all but I don't have room at my build location for 87.5 fucking generators.
I guess I could try building vertically but I have an aversion to stacking something that's already as tall as a fuel generator.
Train Network connecting the map.
My original base is back in the Dune Desert. My power factory is in the Blue Crater. My oil & aluminum factory is located at the Geothermal lake edge where the red forest, titan forest & and northern forest all meet.
My new supercomputer etc factory is being built near the pure nitrogen well that's in-between the blue Crater & titan forest.
There's so much space across the map, and this is what trains are for!
got into phase 5 tonight. i keep expecting the costs on previous project parts to scale such that it forces you to make proper factories and production lines for them but it never does. i accidentally made like an extra 150 project directors and oops that’s all i need to beat the game i guess? 1000 pasta is a decent scale up at least.
The devs have said they're happy with the current state of game balance. They're fine with the game being too easy for some folks for the sake of accessibility based on their early access data.
Yeah, the game is intended to be about steady-ish, incremental-ish progress that grows wider in its production stack than it grows taller. Efficiency is something you can shoot towards but you can pretty much always get to the next tier by just plopping a new, slightly better base down somewhere else to produce new parts. It isn't about needing to massively rework your initial base to be 5x efficient because you get exponentially scaling requirements on later tiers or whatever.
i mean there's a line between massively rework your base and literally drop down a single manufacturer to finish the game. i appreciate they think they are happy with the current state but at the very least they should add the option to scale research requirements or something for people who want a reason to engage with the mechanics of the video game, because the mechanics are fun.
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Tynnanseldom correct, never unsureRegistered Userregular
I will implore you to not treat this casual video game the same as Philadelphia sports fandom.
I feel like each tier has a few "Okay get the entire production chain for this item running and then leave it for half an hour or an hour and you're fine" and one "This will take a billion hours if you only have one production thing, so either get real efficient or get ready to spend a lot of time doing nothing" and it's generally a good balance between the two that leaves room for whatever playstyle you like.
Is there a good video that explains how to build pipes so they work well? I am too stupid to figure it out.
Water flows high to low, and it's a good idea to keep piping fairly simple because it flows around too, instead of having conveyor connections where thing brrrrrr in one direction.
I will implore you to not treat this casual video game the same as Philadelphia sports fandom.
lmao, yea i guess it sure is wild to think the game which i have enjoyed should have options that every other factory game has that i could use to make it fit the sort of thing i'm looking for and would enjoy more. i would implore you to not be a goose but clearly that ship has sailed.
Posts
Yeah there's a lot of stuff that changed dramatically over the last year or so (hell, the last few months). Pumps shouldn't block existing headlift... just provide more when powered.
I assume this has something to do with aluminum. I'm currently using valves but have yet to turn the system on to confirm if it's working.
The harder the rain, honey, the sweeter the sun.
The only problems I had were self inflicted, such as not connecting all my outputs before doing another task, or not assigning underclocks on the second duplicate setup like I had on the first one. Set up an awesome sink throughout the installation so that you don't have overflow issues.
Load balancing the scrap output was easy, too. I made two merges of refinery pairs, then sent one output into a smelter manifold. Once the belt passed enough smelters that it was down to less than one full smelter remaining, I merged in the second output pair and ran the manifold until I had enough smelters to consume the total scrap output.
2 months ago, so pre 1.0 but my understanding is unpowered pumps still reset head lift? if i don’t connect it to the tank and just run the pipe into the air it works as it should, but for some reason the tank is somehow sucking in water to above the head lift level.
If you snapped pipe junctions or pumps or whatever directly to existing pipes, it can break them, so it was recommended you delete and readd the pipes after figuring out where the other stuff goes. This ruined my oil set-up for ages
I dunno if that's still an issue.
I just had some fuckery hooking up water pipes to the second 8 coal plants just now where the water just would not flow and I had to delete them and remake them exactly the same and then they worked.
It feels like cheating but hey, I saved the day!
I've abandoned Nuclear in favor of moving toward rocket fuel. Step one on that journey is turbo fuel, but I think I'm making too much. I've got 1200 oil making 800 fuel and 600 compacted coal.
Which comes out to about 656.25 turbofuel/min, which would power 87.5 generators.
Which is great and all but I don't have room at my build location for 87.5 fucking generators.
I guess I could try building vertically but I have an aversion to stacking something that's already as tall as a fuel generator.
got into phase 5 tonight. i keep expecting the costs on previous project parts to scale such that it forces you to make proper factories and production lines for them but it never does. i accidentally made like an extra 150 project directors and oops that’s all i need to beat the game i guess? 1000 pasta is a decent scale up at least.
I start dragging out the cable back to where I'm making everything, get it all hooked up and computers start popping out and straight into the dimensional depot with the overflow going into the sink. Great. Then the MAM pops up with a message that the hard drive I found over by the iron node has finished scanning and would I like to upgrade to silicon circuit boards?
Oh well, at least it'll be easier to make circuit boards back at the main sprawl for high speed connectors without having to ship plastic over.
Train Network connecting the map.
My original base is back in the Dune Desert. My power factory is in the Blue Crater. My oil & aluminum factory is located at the Geothermal lake edge where the red forest, titan forest & and northern forest all meet.
My new supercomputer etc factory is being built near the pure nitrogen well that's in-between the blue Crater & titan forest.
There's so much space across the map, and this is what trains are for!
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
The devs have said they're happy with the current state of game balance. They're fine with the game being too easy for some folks for the sake of accessibility based on their early access data.
Water flows high to low, and it's a good idea to keep piping fairly simple because it flows around too, instead of having conveyor connections where thing brrrrrr in one direction.
What problems are you running into specifically?
lmao, yea i guess it sure is wild to think the game which i have enjoyed should have options that every other factory game has that i could use to make it fit the sort of thing i'm looking for and would enjoy more. i would implore you to not be a goose but clearly that ship has sailed.
There's also this manual from 2023, so it may be a little out of date to bugfixes etc.
https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
@BahamutZERO Can you lock this thread please?
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891