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Extraction. Exploitation. Tubes. [Satisfactory]

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Posts

  • Death of RatsDeath of Rats Registered User regular
    webguy20 wrote: »
    Tynnan wrote: »
    Guys don't install a bunch of mods after making a spreadsheet that lays out how fast you can build the most advanced parts, because if you just start flying around, building hundreds of refineries and foundations, copying and pasting stuff out and making everything peak efficient, you'll burn out before you even complete your intense, 1000 fuel generator power plant and be confused about what you've been doing with your evenings for the past few months.

    The devs were on a live chat the other week and talked about something related to this. They've been receiving a lot of requests for building templates, which they are reluctant to implement for both this reason and also that you very quickly run into major performance issues if you're able to plunk down a dozen buildings and connections in a single click.

    Yea Factorio can do it because it's underlying engine is completely different, and it's end goals as well.

    What WOULD be cool, is if lets say I place an assembler, if I hold shift it should let me build a line of assemblers aligned in all 3 axis and correctly spaced for as long as I want and have materials for. Also just give me bigger foundation pieces, like a 3x3 sheet and a 5x5 sheet. Same with walls. Let them all still be the individual 1x1 once built, so you can modify easily.

    The area actions mod pretty much let's you do this. You can "fill" whatever you select in the x, y, and z axis, setting an offset. If you have a checkbox selected it will even require materials to build whatever exist in a container within a radius of you.

    The problem starts when you decide to not check that button, enable flying mode, and turn the game into "connecting way too many belts the movie".

    I think I need to play some factorio and clean my soul of my failure.

    No I don't.
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    webguy20 wrote: »
    Tynnan wrote: »
    Guys don't install a bunch of mods after making a spreadsheet that lays out how fast you can build the most advanced parts, because if you just start flying around, building hundreds of refineries and foundations, copying and pasting stuff out and making everything peak efficient, you'll burn out before you even complete your intense, 1000 fuel generator power plant and be confused about what you've been doing with your evenings for the past few months.

    The devs were on a live chat the other week and talked about something related to this. They've been receiving a lot of requests for building templates, which they are reluctant to implement for both this reason and also that you very quickly run into major performance issues if you're able to plunk down a dozen buildings and connections in a single click.

    Yea Factorio can do it because it's underlying engine is completely different, and it's end goals as well.

    What WOULD be cool, is if lets say I place an assembler, if I hold shift it should let me build a line of assemblers aligned in all 3 axis and correctly spaced for as long as I want and have materials for. Also just give me bigger foundation pieces, like a 3x3 sheet and a 5x5 sheet. Same with walls. Let them all still be the individual 1x1 once built, so you can modify easily.

    The area actions mod pretty much let's you do this. You can "fill" whatever you select in the x, y, and z axis, setting an offset. If you have a checkbox selected it will even require materials to build whatever exist in a container within a radius of you.

    The problem starts when you decide to not check that button, enable flying mode, and turn the game into "connecting way too many belts the movie".

    I think I need to play some factorio and clean my soul of my failure.

    That's why I'm staying away from mods on these types of games. Theres a lot of awesome functionality, to be sure, but theres also lots of things that just break the game. I'm hoping The dev team does take inspiration from the Mod scene, this is early access after all.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
    Beef AvengerTynnanElvenshaeKwoaruBobble
  • Beef AvengerBeef Avenger Registered User regular
    The only quality of life mod I'm tempted by right now is to have both the jet pack and blade runners equipped at the same time

    also I'll use the save editor if I ever decide to bulldoze and rebuild my factory, so that I can just highlight it all and have the materials get deposited into one bin on deletion. Doing it manually at this point would take forever and there would be countless floating boxes of overflow materials to deal with

    Steam ID
    PSN: Robo_Wizard1
    Kwoaru
  • I ZimbraI Zimbra Worst song, played on ugliest guitar Registered User regular
    Zp0AH1u.png?1

    Ironworks are finally up and running and I have all 3 phase 2 materials cranking away. Not pictured is the giant ass conveyor I made shortly after this going from the top level down to the ground so I could make versatile frameworks.

    PeewiElvenshae3cl1ps3sponoTynnan
  • KruiteKruite Registered User regular
    edited June 2020
    Ok, So the Buaxite nodes are up and running and I have a train with 3 freight cars shipping it to what is now my computer factory/oil refining station. Granted, this is dumb, because I have no desire to build the aluminum facility here; going to build it on the lake side feeding the waterfall. But it was nice just to get the train set up;

    I'm producing 700 Bx per minute. It is an 8:28 minute trip for the train, so I need about 6000 storage/freight capacity. freights have room for 4800 bauxite, so I really only need 2 freight cars.

    I named the train Bauxer, and the station is named Ausieland Station, because this plateau is populated with many large dangerous fauna.

    EDIT: oh and my worst nightmare happened. I had a blackout while on the plateau (So I can't ride the train back to base). I died trying to finish up the bauxite lines (I had to kill 2 large bulldogs, and 7 adult spitters)
    So I respawn, my exlorer at base has literally disappeared yet it is marked on the map. Don't know where it is.
    The blackout was due to the solid waste finally reaching max capacity; I was using it to produce containers for vehicle fuel (I have hit 2-3 industrial containers full of fuel. I am good for the for now).

    2 bioburners to jump start the fuel refineries later and everything is back to normal.

    time to add 5 more fuel generators, figure out a way to keep the plastic/rubber lines producing continuously (they have generators of their own using the waste fluid), and convert the fuel generators to turbo fuel. I have already set up the train line to supply a max capacity sulfur > compacted coal production line to the facility, Just need to set up the turbo fuel lines and then presto. INFINITE POWER

    Kruite on
    webguy20
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    webguy20 wrote: »
    Shorty wrote: »
    If we're talking wishlists I'd like bigger pipes

    Realistically you should be able to pump the fluid faster. Maybe we'll see Mk.II and Mk.III pumps. So instead of just needing them for head height, you'll need them for throughput as well.

    could be

    basically I think it's dumb that you can already get more than 300m3/s of fluid just from one oil derrick

    why even give me that option if none of the infrastructure can take advantage of it?

    KwoaruBobble
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Shorty wrote: »
    webguy20 wrote: »
    Shorty wrote: »
    If we're talking wishlists I'd like bigger pipes

    Realistically you should be able to pump the fluid faster. Maybe we'll see Mk.II and Mk.III pumps. So instead of just needing them for head height, you'll need them for throughput as well.

    could be

    basically I think it's dumb that you can already get more than 300m3/s of fluid just from one oil derrick

    why even give me that option if none of the infrastructure can take advantage of it?

    It's still early access. That's the answer.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
    Tynnan3cl1ps3Bobble
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    edited June 2020
    I sure do wish you could build lights

    edit: also there's a couple big rocks in the plain that I'm building my main factory

    they're not the cracked boulders, so I assume the Nobelisk can't blow them up?

    Depressperado on
    3cl1ps3Jedocwebguy20
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    ugh I am slowly losing the fight to resist tearing my whole place down and rebuilding it harder, better, faster, stronger.

    webguy20ElvenshaeBobble
  • TynnanTynnan seldom correct, never unsure Registered User regular
    ugh I am slowly losing the fight to resist tearing my whole place down and rebuilding it harder, better, faster, stronger.

    <mcdiarmid>
    Dewit
    </mcdiarmid>

    3cl1ps3DepressperadoJedocPeewiShortywebguy20SporkAndrewElvenshaeBobble
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    I'm doin' it!

    also really though, is there a way to get rid of these rocks? they're killin' me.

    3cl1ps3
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    I'm doin' it!

    also really though, is there a way to get rid of these rocks? they're killin' me.

    Build a box around them. or build your first floor above them.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
    Elvenshae
  • Undead ScottsmanUndead Scottsman Registered User regular
    I spent several hours maximizing the output of a single oil node. There are like 5 in this area. Good grief.

    webguy203cl1ps3Al_watElvenshaeBobble
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    I was half an hour into googling obscure spreadsheet functions so I could build my own production calculator when I realized I should maybe dial it back a bit. I'm learning to live with a bit of spaghetti and overproduction, for the sake of time and sanity.

    QPPHj1J.jpg
    Depressperado
  • Undead ScottsmanUndead Scottsman Registered User regular
    Like, firstly it was a pure node so it was producing roughly EIGHT refineries worth of oil, but all those refineries produce byproduct, so I need another 2 refineries to process that into fuel, except I don't have fuel generators yet, so I have to package the fuel, so I need to route some of my plastic into TWO additional refineries so I can package up the fuel, which is currently just being stored in a giant stack of industrial storage containers.

    Had to double my coal power in that region from 8 to 16 to accommodate this refinery. Can't wait until I can pump this fuel directly into generators.

    Elvenshae
  • Beef AvengerBeef Avenger Registered User regular
    I've gone and mathed out a plant to fully exploit a uranium node. Looks like it should feed 45 nuclear power plants, creating 112,500 MW of power.

    Link to spreadsheet if anyone wants to see what it looks like to do this sort of thing manually:
    https://docs.google.com/spreadsheets/d/1jmPV6gk7B__M-L5lik9AM7Kd4tDdfxI5dxeeoBS_Wuw/edit?usp=sharing

    Set it up to automatically adjust everything based on the input for number of Nuclear Fuel Rod manufacturers

    Of course, I could have just used a website to do it all instead, but where's the fun in that?
    (I did use a website to check after I figured out which alternate recipes I wanted to use, looks like it works out: https://www.satisfactorytools.com/production?share=YvQfCkbFwZxUMmJ0IwMD )

    Time to go irradiate the swamp!

    Steam ID
    PSN: Robo_Wizard1
    ElvenshaePeewi
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    I've gone and mathed out a plant to fully exploit a uranium node. Looks like it should feed 45 nuclear power plants, creating 112,500 MW of power.

    Link to spreadsheet if anyone wants to see what it looks like to do this sort of thing manually:
    https://docs.google.com/spreadsheets/d/1jmPV6gk7B__M-L5lik9AM7Kd4tDdfxI5dxeeoBS_Wuw/edit?usp=sharing

    Set it up to automatically adjust everything based on the input for number of Nuclear Fuel Rod manufacturers

    Of course, I could have just used a website to do it all instead, but where's the fun in that?
    (I did use a website to check after I figured out which alternate recipes I wanted to use, looks like it works out: https://www.satisfactorytools.com/production?share=YvQfCkbFwZxUMmJ0IwMD )

    Time to go irradiate the swamp!

    What's your plan to store all the nuclear waste?

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • Beef AvengerBeef Avenger Registered User regular
    webguy20 wrote: »
    I've gone and mathed out a plant to fully exploit a uranium node. Looks like it should feed 45 nuclear power plants, creating 112,500 MW of power.

    Link to spreadsheet if anyone wants to see what it looks like to do this sort of thing manually:
    https://docs.google.com/spreadsheets/d/1jmPV6gk7B__M-L5lik9AM7Kd4tDdfxI5dxeeoBS_Wuw/edit?usp=sharing

    Set it up to automatically adjust everything based on the input for number of Nuclear Fuel Rod manufacturers

    Of course, I could have just used a website to do it all instead, but where's the fun in that?
    (I did use a website to check after I figured out which alternate recipes I wanted to use, looks like it works out: https://www.satisfactorytools.com/production?share=YvQfCkbFwZxUMmJ0IwMD )

    Time to go irradiate the swamp!

    What's your plan to store all the nuclear waste?

    Train deposit into a bunch of bins out over the ocean probably. Alternatively could take advantage of one of the places where the map is broken and you can clip through the world to store it in the underworld

    I don’t need even remotely that much power so I’ll only have a fraction of them running for now

    Steam ID
    PSN: Robo_Wizard1
  • PeewiPeewi Registered User regular
    Like, firstly it was a pure node so it was producing roughly EIGHT refineries worth of oil, but all those refineries produce byproduct, so I need another 2 refineries to process that into fuel, except I don't have fuel generators yet, so I have to package the fuel, so I need to route some of my plastic into TWO additional refineries so I can package up the fuel, which is currently just being stored in a giant stack of industrial storage containers.

    Had to double my coal power in that region from 8 to 16 to accommodate this refinery. Can't wait until I can pump this fuel directly into generators.

    For my first oil node, I used the residue to make petroleum coke and fueled coal power plants with it.

  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    Turn it into coke, dump it in the Sink

    ShortyBobbleBeef Avenger3cl1ps3SporkAndrew
  • BobbleBobble Registered User regular
    Turn it into coke, dump it in the Sink

    Yeah before that point we'd just been feeding odds and ends into the Sink. The coke was a huuuuge jump in coupon production.

    In the clip below, you see us flip the switch on the pet coke refineries around 13 seconds in.

    spono
  • Undead ScottsmanUndead Scottsman Registered User regular
    Drove out to my second base to do some work, and got ejected hundreds of feet into the air when I left my vehicle, dying on impact, forcing me to run (without blade runners) all the way back out to my second base, which I literally had just driven to. Think I'll call it good for today.

    I'm at the point where I need computers and I don't even have good heavy reinforced frame production and setting that all up feels daunting, especially since I'm not sure any of my bases have the required output for every component.

    Elvenshae
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Drove out to my second base to do some work, and got ejected hundreds of feet into the air when I left my vehicle, dying on impact, forcing me to run (without blade runners) all the way back out to my second base, which I literally had just driven to. Think I'll call it good for today.

    I'm at the point where I need computers and I don't even have good heavy reinforced frame production and setting that all up feels daunting, especially since I'm not sure any of my bases have the required output for every component.

    When I decided to do frames and computers, I figured out how much I wanted to produce (2 manufacturers each in this case) then I went back and figured out everything I needed and built my factories fresh to handle the load.

    Also if you're building accessories, make a few and stash them in chests here and there.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
    SporkAndrew
  • SporkAndrewSporkAndrew Registered User, ClubPA regular
    webguy20 wrote: »
    Also if you're building accessories, make a few and stash them in chests here and there.

    This. There was a point where I had five or six corpses out in the wilds to go and rescue and each time I tried I'd grab the materials to build a jetpack, gas mask, filters, rifle and some ammo, the explorer and then head out.

    It was after my third time doing this that I realised I should just be pessimistic and build 4 or 5 of each of those and just stash them in a box somewhere for when the inevitable happens

    The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
    webguy20Elvenshae
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    Was out searching for Quartz, jumped out my tractor to ping and it just kept going, full tilt, off a cliff and into the void. I only just managed to chase and dismantle it as careened over the edge, just before it disappeared forever with a chest full of bio-fuel.

    KwoaruSporkAndrewBobbleJedocwebguy20TynnanShorty3cl1ps3ElvenshaeAl_watspono
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Was out searching for Quartz, jumped out my tractor to ping and it just kept going, full tilt, off a cliff and into the void. I only just managed to chase and dismantle it as careened over the edge, just before it disappeared forever with a chest full of bio-fuel.

    This is a really hilarious image to picture.

    ElvenshaeBobblewebguy20SporkAndrew
  • BobbleBobble Registered User regular
    That's also some impressive quick thinking!

    Undead Scottsman3cl1ps3webguy20
  • PeewiPeewi Registered User regular
    How do pipe junctions work if you have two inputs and two outputs and the inputs total more than 300?

    For example, if I input 100+300 would it output 200+200 or 150+150 and cause the inputs to back up?

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    the latter

    3cl1ps3Elvenshae
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited June 2020
    Junctions are just like regular pipes, they can't handle more than 300 m^3/min even if you feel like it should work. Bigger pipes are one of the most requested features at the moment.

    I sort of expect that when Tier 8 gets added it will have chonkier pipes as one of the milestones.

    3cl1ps3 on
    Elvenshae
  • Beef AvengerBeef Avenger Registered User regular
    edited June 2020
    I'm a bit confuse on what you're describing. Like, 2 parallel pipes with differing inputs, both with junctions on them, and a pipe in between to allow cross transfer? In which case yeah they should be able to dynamically balance each other out as needed up to a maximum of 300 in one output direction. I think there can be small bits of temporary funkiness in terms of flow rates, but generally it all works out.

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • PeewiPeewi Registered User regular
    I'm a bit confuse on what you're describing. Like, 2 parallel pipes with differing inputs, both with junctions on them, and a pipe in between to allow cross transfer? In which case yeah they should be able to dynamically balance each other out as needed up to a maximum of 300 in one output direction. I think there can be small bits of temporary funkiness in terms of flow rates, but generally it all works out.

    I was thinking of a single junction with two pipes flowing into it and two pipes flowing out.

    What you're describing might work better for what I want.

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    I'd like to see better pipeline pumps as well

    also better fluid train cars

    so just, better fluid infrastructure altogether

    right now it is often flatly better to package your fluids and transport them via conventional means rather than using fluid infrastructure, which is silly for a bunch of reasons

    3cl1ps3
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I think Peewi was describing a single junction taking in 400 m^3/min, the junction can only flow 300 m^3/min through it so you'd get backup. A 2-junction split should work to divvy it up as you describe.

  • Beef AvengerBeef Avenger Registered User regular
    edited June 2020
    Peewi wrote: »
    I'm a bit confuse on what you're describing. Like, 2 parallel pipes with differing inputs, both with junctions on them, and a pipe in between to allow cross transfer? In which case yeah they should be able to dynamically balance each other out as needed up to a maximum of 300 in one output direction. I think there can be small bits of temporary funkiness in terms of flow rates, but generally it all works out.

    I was thinking of a single junction with two pipes flowing into it and two pipes flowing out.

    What you're describing might work better for what I want.

    Oh ok. I haven't tested that setup, so it might be the case like said above where the junction itself has a 300 max.

    You can easily avoid that and set up what I described though. Put down 2 layers of stackable pipe supports, run your pipes, put down 2 horizontal junctions on each pipe, then make a little U connections. Boom, load balancing pipes. You can do this with a load more pipes too, just start putting in junctions all over and making sure no individual segment would be dependent on >300 flow

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • PeewiPeewi Registered User regular
    edited June 2020
    Getting aluminum set up is quite the ordeal.

    I should probably have made a train line to transport petroleum coke, but instead I'm adding another belt to my plastic and rubber. It turns out I did not have enough encased steel beam to do mk4 the whole way. At least I don't actually need more coke than can fit on a mk3.

    EDIT: Got my aluminum going now. You sure do get a lot more alclad aluminum sheets/min than encased industrial beam/min from 1 assembler.

    Peewi on
  • hatedinamericahatedinamerica Registered User regular
    I did it. I dismantled my spaghetti factory and am starting all the early iron productions over.

    Just built my first real building. Pretty compact, two levels; it's just two smelters on the bottom and two constructors making iron plates above. It's a little janky but not a bad first attempt.

    Next node is going to be making iron rods and I think I'll do the same thing but with the smelters on top feeding down instead.

    I unlocked smart splitters so I can finally unload the experimental tractor i set up to grab a random mix of plastics and rubber from the oil field. It's been driving back and forth forever doing nothing so that's nice.

    I also doubled my production at the crater lake power plant, so now I've got lots of watts to play with.

    3cl1ps3ElvenshaeSporkAndrewPeewiAl_watTynnan
  • Al_watAl_wat Registered User regular
    I started up a new game in the desert biome. Ive managed to get my first coal plant going, right now im just lining things up to get steel production online.

    I'm really liking this desert start. Now that i know how to build things orderly and logically as opposed to starting with spaghetti, the desert makes it really easy to lay things out for future expansion. I've stretched bridges of foundation across the desert to some of the juicier nodes.

    Seems like you need to be a bit more efficient compared to other locations but it isnt too bad.

  • hatedinamericahatedinamerica Registered User regular
    been doing some experimenting...


    welcome to the clown factory

    7pad6prw66hv.jpg

    JedocDepressperadowebguy20PeewiShortyTynnan3cl1ps3ElvenshaesponoI ZimbraBobbleSporkAndrewUndead Scottsman
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    edited June 2020
    aw yis, found these pure quartz nodes, soon I'll have a map and shit

    edit: got a map and shit.

    Depressperado on
    ElvenshaeBobble
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