Also, do trains only go one way? I'm going to be miffed if this rail I just put down is useless unless I somehow find a way to loop it back around.
Locomotives only go forward. Apparently you can put one in both ends of a train and it works, though I haven't tried that approach.
You don't have to make a full loop with two tracks all the way. You can connect multiple rails to the same piece of rail (it even makes a track switching lever), so you can have a loop around each station and a single track connecting those loops.
Also, do trains only go one way? I'm going to be miffed if this rail I just put down is useless unless I somehow find a way to loop it back around.
Locomotives only go forward. Apparently you can put one in both ends of a train and it works, though I haven't tried that approach.
You don't have to make a full loop with two tracks all the way. You can connect multiple rails to the same piece of rail (it even makes a track switching lever), so you can have a loop around each station and a single track connecting those loops.
Also, do trains only go one way? I'm going to be miffed if this rail I just put down is useless unless I somehow find a way to loop it back around.
Locomotives only go forward. Apparently you can put one in both ends of a train and it works, though I haven't tried that approach.
You don't have to make a full loop with two tracks all the way. You can connect multiple rails to the same piece of rail (it even makes a track switching lever), so you can have a loop around each station and a single track connecting those loops.
Ah, sweet, thanks for the tip!
Oh wtf, I couldn't get track to link up with itself! I also found it incredibly hard to get a straight section of track if I pulled it out to max distance between clicks.
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Ginger MijangoDon't you open thatTrap Door!Registered Userregular
your tracks have to link up with the end of a section of a track they wont join up in the middle of a section
Also, do trains only go one way? I'm going to be miffed if this rail I just put down is useless unless I somehow find a way to loop it back around.
They can go bidirectional. I know you can put a locomotive on the rear and get the train to just run back the other direction but I haven't personally messed with it. If you make a turnaround loop you can leave most of your network as single rail. If you start building a busy, massive train network then single rail may get crowded, but starting out it can work just fine.
One Youtuber that's put together a few rail tutorial videos if you're inclined to check out such things:
Getting to Tier 7 is like hitting a brick wall. After spending hours and hours getting some meager aluminum production going, trying to use it to build a SINGLE Mark 3 Miner is taking forever. Like there are just too many damn steps to do anything and it's genuinely starting to suck the fun out of the game.
I can't believe they have three more tiers planned out beyond this.
Can you just put an entrance on each side of a tube to make it 2-way?
I’ve been ... uh ... running my tubes in pairs and feel like I maybe don’t need to ...
I found this out after I spent an inordinate amount of time building two 2.5km tubes. I was re-jigging the section of the factory they entered through wall holes, forgot which hole was for which tube, and nearly screamed when it allowed me to put an entrance on both
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
After a period of mostly playing other games, I've came back to Satisfactory.
I built an Explorer and, well, explored. Well, maybe not so much explored, as went looking for more oil and stopped for some hard drives along the way. Driving this thing is much nicer than the truck. The other biomes are actually closer than I had previously realised. I didn't really get into the desert, but I saw what appeared to be the edge of it, where I picked up a hard drive.
I don't understand how it happened, but at one point my Explorer clipped into the ground and I had to disassemble it and make a new one
Yeah, and you can still build a 'cannon' to build speed going into it even if your tube is 2-way, just leave a little extra space in the last gap so it's easier to exit coming back the other way.
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sponoMining for Nose DiamondsBooger CoveRegistered Userregular
edited July 2020
I need to try this cannon thing
Some of my tubes are painfully slow due to elevation changes
spono on
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webguy20I spend too much time on the InternetRegistered Userregular
Speaking of the Explorer, is it just me or does that thing drive thru certain trees/plants that the truck doesn't? Big trees I get, sure, but It feels bad when the truck hits a smallish tree and flips over. That thing should plow thru foliage as well as anything.
Does the game freeze for several seconds when (auto)saving for everyone or is it because I'm using an 8 year old CPU?
Putting mergers/splitters directly on conveyor lifts is super weird and it might be the single thing I most want to see improved.
Yeah depending on your computer and the size of your factory, the auto-save can be very noticeable. I think the option in the menu to give a 10 second warning on autosaves was a player request.
Can you merge/split lifts? I don't think I've tried.
Splitters/mergers snap to lifts, but there's weird clipping issues at the moment, like it's still trying to snap to the lift even though it's inside another part.
Can you merge/split lifts? I don't think I've tried.
It puts the splitter inside the lift instead of next to it. It looks wrong with the two clipping into each other, but it actually works if you manage to hook up conveyors. It seems like it'll only let you connect conveyors if you place the end connected to the splitter first, otherwise it'll complain about encroaching other's clearance.
Another complaint I have: you can put splitters/mergers in the middle of existing conveyors, except if it's on foundation, then it snaps to the foundation instead of the belt. It'll look identical to if it was actually connected, but won't actually work.
I think in general, trying to snap other things to existing conveyors doesn't work well.
Does the game freeze for several seconds when (auto)saving for everyone or is it because I'm using an 8 year old CPU?
Putting mergers/splitters directly on conveyor lifts is super weird and it might be the single thing I most want to see improved.
Yep. Now that they've added the countdown to autosave it's super obvious when things are going to pause for a few seconds
It's not your CPU as this is happening on my PC (Ryzen 7 3770X, 2070 super, 64gb ram) and the game's installed on a NVMe SSD so there should be no bottlenecks. At 4k / ultra graphics I'm running framerates of over 100 but when it saves it dips down to about 11 and stutters around for a few seconds.
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
Can you merge/split lifts? I don't think I've tried.
It puts the splitter inside the lift instead of next to it. It looks wrong with the two clipping into each other, but it actually works if you manage to hook up conveyors. It seems like it'll only let you connect conveyors if you place the end connected to the splitter first, otherwise it'll complain about encroaching other's clearance.
Another complaint I have: you can put splitters/mergers in the middle of existing conveyors, except if it's on foundation, then it snaps to the foundation instead of the belt. It'll look identical to if it was actually connected, but won't actually work.
I think in general, trying to snap other things to existing conveyors doesn't work well.
I've had splitter work connecting to a belt on a foundation ok. Change the orientation so it's pointing a different way than what you want, then when you hove over or slide it along the conveyor it's orientation should flip around to the direction of the existing belt. At least that's how I tell if it's actually connecting to the belt or not.
Does the game freeze for several seconds when (auto)saving for everyone or is it because I'm using an 8 year old CPU?
Putting mergers/splitters directly on conveyor lifts is super weird and it might be the single thing I most want to see improved.
Yep. Now that they've added the countdown to autosave it's super obvious when things are going to pause for a few seconds
It's not your CPU as this is happening on my PC (Ryzen 7 3770X, 2070 super, 64gb ram) and the game's installed on a NVMe SSD so there should be no bottlenecks. At 4k / ultra graphics I'm running framerates of over 100 but when it saves it dips down to about 11 and stutters around for a few seconds.
That still sounds slightly better than my experience, which is that the game completely freezes for about 3 seconds when saving.
Can't believe it took me this long to try out the Satisfactory planner tool. Mapping out my factory and looking at it is fuckin' awesome. (https://satisfactory-calculator.com/en/interactive-map if you want to play with it and aren't familiar).
How else would I learn that we've laid over 7km of hypertubes?
You can just smell the spaghetti in the southern tip where we started. I love the difference between my first railroad and the second. The aluminum processing and turbofuel sections are also wayyy more organized.
Hey, bought this on Steam sale a few days ago and played it for a bit tonight. Never played Factorio or anything, but I've got some experience with automation-heavy modpacks in Minecraft. I have a few questions:
1. Do the resource sites ever run dry? Am I ever going to need to find another source of Iron because the one I set up by has run out?
2. Similarly, will wood and leaves grow back? Will I need to keep exploring farther and farther afield in order to find more? It seems like I've already exhausted most of the supplies in the surroundings.
3. And of course, how long until I can automate power? I suspect the manual feeding of biomass is going to get old quick.
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Tynnanseldom correct, never unsureRegistered Userregular
Hey, bought this on Steam sale a few days ago and played it for a bit tonight. Never played Factorio or anything, but I've got some experience with automation-heavy modpacks in Minecraft. I have a few questions:
1. Do the resource sites ever run dry? Am I ever going to need to find another source of Iron because the one I set up by has run out?
2. Similarly, will wood and leaves grow back? Will I need to keep exploring farther and farther afield in order to find more? It seems like I've already exhausted most of the supplies in the surroundings.
3. And of course, how long until I can automate power? I suspect the manual feeding of biomass is going to get old quick.
Resources never deplete. I'm not sure if they've added respawning biomass (yet?), maybe someone who has kept up with recent patch notes could answer you better there. Coal is your first automated power. It's fairly quick to get to and it's generally recommended to rush towards as fast as possible.
nodes never deplete, but you will find your demand for them outstrips their output so you will have to hunt down more and more nodes to keep up with your production.
A lot of people miss at first that the various nodes have "quality" ratings, looking at the node will tell you if it is impure/normal/pure (note not the bit you break but the bit that remains) with each step being double the output of the previous when using a MK1 miner. This has a big effect on your production.
That said it is mostly balanced, so areas with lesser purity nodes tend to have more of them clustered nearby allowing you to put out similar production to a purer node though with a larger cost in machines and power.
As far I've seen, most sources of biomass do not recover. The exception being that critters respawn if you don't build any structures near their home, and go far enough away after you kill them, I think. You can eventually discover how to turn their carapaces (and organs?) into biomass.
Had a fun thing where my concrete production was several storage containers full so it stopped producing, but then I grabbed some because I was running low on power and needed to expand my power plant with Mark 3 miners and the Mark 2 limestone miner + the concrete producers were enough to short out my power supply once they got up production. But I wasn't able to put 2 and 2 together and could not for the life of me figure out what was going on.
Turbomotors are a PAIN to build. Not looking forward to whatever number of them the higher tiers require.
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webguy20I spend too much time on the InternetRegistered Userregular
Yea I wish the power grid would give you a max draw line if all your equipment was running at 100% full capacity.
As far I've seen, most sources of biomass do not recover. The exception being that critters respawn if you don't build any structures near their home, and go far enough away after you kill them, I think. You can eventually discover how to turn their carapaces (and organs?) into biomass.
the leaves and wood on the ground will respawn so long as you do not build in the area. The large trees do not respawn
Okay, played a bit more and managed to unlock Coal, so I think I'm ready to start setting up fully automated systems. However, it looks like I need a source of water to do that. And... I have no idea where one is. Despite the controls menu insisting that pressing "Z" opens a map, it doesn't seem to work, unless that's something I need to unlock first. There's a massive cliff near me which drops off into what looks like abyss, so I'm not super confident about trying to explore that. I did a little bit of exploring around my starting base (I'm on the Grasslands map, starter base is to the north I think of the starting position? It was the closest source of iron ore) and it looks like North and East are more abyss cliffs, and neither South nor West seem to have any water within a kilometer of me.
Okay, played a bit more and managed to unlock Coal, so I think I'm ready to start setting up fully automated systems. However, it looks like I need a source of water to do that. And... I have no idea where one is. Despite the controls menu insisting that pressing "Z" opens a map, it doesn't seem to work, unless that's something I need to unlock first. There's a massive cliff near me which drops off into what looks like abyss, so I'm not super confident about trying to explore that. I did a little bit of exploring around my starting base (I'm on the Grasslands map, starter base is to the north I think of the starting position? It was the closest source of iron ore) and it looks like North and East are more abyss cliffs, and neither South nor West seem to have any water within a kilometer of me.
Yeah the map needs to be unlocked (Quartz research in the M.A.M.). You'll probably have to travel a bit to get to coal from where you're at. I'd say find the coal you want to use, then see where the closest water source is. It's usually easier to move the coal toward the water than the other way around (pipes care about elevation changes, belts don't).
Okay, played a bit more and managed to unlock Coal, so I think I'm ready to start setting up fully automated systems. However, it looks like I need a source of water to do that. And... I have no idea where one is. Despite the controls menu insisting that pressing "Z" opens a map, it doesn't seem to work, unless that's something I need to unlock first. There's a massive cliff near me which drops off into what looks like abyss, so I'm not super confident about trying to explore that. I did a little bit of exploring around my starting base (I'm on the Grasslands map, starter base is to the north I think of the starting position? It was the closest source of iron ore) and it looks like North and East are more abyss cliffs, and neither South nor West seem to have any water within a kilometer of me.
Yeah the map needs to be unlocked (Quartz research in the M.A.M.). You'll probably have to travel a bit to get to coal from where you're at. I'd say find the coal you want to use, then see where the closest water source is. It's usually easier to move the coal toward the water than the other way around (pipes care about elevation changes, belts don't).
if you started in the green area, the most accessible coal is (typically) near a source of water
Okay, played a bit more and managed to unlock Coal, so I think I'm ready to start setting up fully automated systems. However, it looks like I need a source of water to do that. And... I have no idea where one is. Despite the controls menu insisting that pressing "Z" opens a map, it doesn't seem to work, unless that's something I need to unlock first. There's a massive cliff near me which drops off into what looks like abyss, so I'm not super confident about trying to explore that. I did a little bit of exploring around my starting base (I'm on the Grasslands map, starter base is to the north I think of the starting position? It was the closest source of iron ore) and it looks like North and East are more abyss cliffs, and neither South nor West seem to have any water within a kilometer of me.
Yeah the map needs to be unlocked (Quartz research in the M.A.M.). You'll probably have to travel a bit to get to coal from where you're at. I'd say find the coal you want to use, then see where the closest water source is. It's usually easier to move the coal toward the water than the other way around (pipes care about elevation changes, belts don't).
There's a pure coal deposit pretty close to me, though it's right next to the edge of the abyss. The only other one remotely close seems to be on top of a... well, not a mountain, but like a plateau or something, that I can't climb. I could build up to it I guess, but I don't know if it's worthwhile, especially since it's surrounded by angry animals and my taser is of limited use against them.
Okay, played a bit more and managed to unlock Coal, so I think I'm ready to start setting up fully automated systems. However, it looks like I need a source of water to do that. And... I have no idea where one is. Despite the controls menu insisting that pressing "Z" opens a map, it doesn't seem to work, unless that's something I need to unlock first. There's a massive cliff near me which drops off into what looks like abyss, so I'm not super confident about trying to explore that. I did a little bit of exploring around my starting base (I'm on the Grasslands map, starter base is to the north I think of the starting position? It was the closest source of iron ore) and it looks like North and East are more abyss cliffs, and neither South nor West seem to have any water within a kilometer of me.
Yeah the map needs to be unlocked (Quartz research in the M.A.M.). You'll probably have to travel a bit to get to coal from where you're at. I'd say find the coal you want to use, then see where the closest water source is. It's usually easier to move the coal toward the water than the other way around (pipes care about elevation changes, belts don't).
There's a pure coal deposit pretty close to me, though it's right next to the edge of the abyss. The only other one remotely close seems to be on top of a... well, not a mountain, but like a plateau or something, that I can't climb. I could build up to it I guess, but I don't know if it's worthwhile, especially since it's surrounded by angry animals and my taser is of limited use against them.
How do splitters handle one side being backlogged? If one of the outputs won't accept any further items, will it funnel 100% of the other items to the other two outputs? Or will it stop up?
How do splitters handle one side being backlogged? If one of the outputs won't accept any further items, will it funnel 100% of the other items to the other two outputs? Or will it stop up?
Nope, no stalls. If it has a place to go, it'll still send out whatever it receives.
Posts
Locomotives only go forward. Apparently you can put one in both ends of a train and it works, though I haven't tried that approach.
You don't have to make a full loop with two tracks all the way. You can connect multiple rails to the same piece of rail (it even makes a track switching lever), so you can have a loop around each station and a single track connecting those loops.
Ah, sweet, thanks for the tip!
Oh wtf, I couldn't get track to link up with itself! I also found it incredibly hard to get a straight section of track if I pulled it out to max distance between clicks.
a visual aid here: https://imgur.com/a/8tueycR
They can go bidirectional. I know you can put a locomotive on the rear and get the train to just run back the other direction but I haven't personally messed with it. If you make a turnaround loop you can leave most of your network as single rail. If you start building a busy, massive train network then single rail may get crowded, but starting out it can work just fine.
One Youtuber that's put together a few rail tutorial videos if you're inclined to check out such things:
I can't believe they have three more tiers planned out beyond this.
I’ve been ... uh ... running my tubes in pairs and feel like I maybe don’t need to ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Bravely Default / 3DS Friend Code = 3394-3571-1609
I found this out after I spent an inordinate amount of time building two 2.5km tubes. I was re-jigging the section of the factory they entered through wall holes, forgot which hole was for which tube, and nearly screamed when it allowed me to put an entrance on both
I built an Explorer and, well, explored. Well, maybe not so much explored, as went looking for more oil and stopped for some hard drives along the way. Driving this thing is much nicer than the truck. The other biomes are actually closer than I had previously realised. I didn't really get into the desert, but I saw what appeared to be the edge of it, where I picked up a hard drive.
I don't understand how it happened, but at one point my Explorer clipped into the ground and I had to disassemble it and make a new one
Some of my tubes are painfully slow due to elevation changes
Yea build accelerators in the beginnings and ends of your tube lines if you have big changes in elevations.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Putting mergers/splitters directly on conveyor lifts is super weird and it might be the single thing I most want to see improved.
Yeah depending on your computer and the size of your factory, the auto-save can be very noticeable. I think the option in the menu to give a 10 second warning on autosaves was a player request.
Can you merge/split lifts? I don't think I've tried.
It puts the splitter inside the lift instead of next to it. It looks wrong with the two clipping into each other, but it actually works if you manage to hook up conveyors. It seems like it'll only let you connect conveyors if you place the end connected to the splitter first, otherwise it'll complain about encroaching other's clearance.
Another complaint I have: you can put splitters/mergers in the middle of existing conveyors, except if it's on foundation, then it snaps to the foundation instead of the belt. It'll look identical to if it was actually connected, but won't actually work.
I think in general, trying to snap other things to existing conveyors doesn't work well.
Yep. Now that they've added the countdown to autosave it's super obvious when things are going to pause for a few seconds
It's not your CPU as this is happening on my PC (Ryzen 7 3770X, 2070 super, 64gb ram) and the game's installed on a NVMe SSD so there should be no bottlenecks. At 4k / ultra graphics I'm running framerates of over 100 but when it saves it dips down to about 11 and stutters around for a few seconds.
I've had splitter work connecting to a belt on a foundation ok. Change the orientation so it's pointing a different way than what you want, then when you hove over or slide it along the conveyor it's orientation should flip around to the direction of the existing belt. At least that's how I tell if it's actually connecting to the belt or not.
That still sounds slightly better than my experience, which is that the game completely freezes for about 3 seconds when saving.
How else would I learn that we've laid over 7km of hypertubes?
You can just smell the spaghetti in the southern tip where we started. I love the difference between my first railroad and the second. The aluminum processing and turbofuel sections are also wayyy more organized.
1. Do the resource sites ever run dry? Am I ever going to need to find another source of Iron because the one I set up by has run out?
2. Similarly, will wood and leaves grow back? Will I need to keep exploring farther and farther afield in order to find more? It seems like I've already exhausted most of the supplies in the surroundings.
3. And of course, how long until I can automate power? I suspect the manual feeding of biomass is going to get old quick.
Resources never deplete. I'm not sure if they've added respawning biomass (yet?), maybe someone who has kept up with recent patch notes could answer you better there. Coal is your first automated power. It's fairly quick to get to and it's generally recommended to rush towards as fast as possible.
Understood, rush for coal.
A lot of people miss at first that the various nodes have "quality" ratings, looking at the node will tell you if it is impure/normal/pure (note not the bit you break but the bit that remains) with each step being double the output of the previous when using a MK1 miner. This has a big effect on your production.
That said it is mostly balanced, so areas with lesser purity nodes tend to have more of them clustered nearby allowing you to put out similar production to a purer node though with a larger cost in machines and power.
Bravely Default / 3DS Friend Code = 3394-3571-1609
Turbomotors are a PAIN to build. Not looking forward to whatever number of them the higher tiers require.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
...
Jesus christ.
That would be great, especially if it were just things connected to that grid.
Tangentailly, btw, that's one of about a million statistics you can get from that interactive map tool if you upload your save file.
the leaves and wood on the ground will respawn so long as you do not build in the area. The large trees do not respawn
Yeah the map needs to be unlocked (Quartz research in the M.A.M.). You'll probably have to travel a bit to get to coal from where you're at. I'd say find the coal you want to use, then see where the closest water source is. It's usually easier to move the coal toward the water than the other way around (pipes care about elevation changes, belts don't).
if you started in the green area, the most accessible coal is (typically) near a source of water
There's a pure coal deposit pretty close to me, though it's right next to the edge of the abyss. The only other one remotely close seems to be on top of a... well, not a mountain, but like a plateau or something, that I can't climb. I could build up to it I guess, but I don't know if it's worthwhile, especially since it's surrounded by angry animals and my taser is of limited use against them.
oh no not that one
Nope, no stalls. If it has a place to go, it'll still send out whatever it receives.