Tynnan wrote: »
Careful, Penguin. That battery skyway looks awfully similar to the power pack of a Tesla and we all know what happens when those get poked too vigorously.
3cl1ps3 wrote: »
I love watching folks like TZP play because it's so different from how I play these games. My factories are like, kind of a mess, and I just flit from goal to goal, sometimes I spend entire evenings just tinkering to make something a bit more efficient or to change aesthetics, but overall nothing I've done is impressive.
Meanwhile TZP's played for a few weeks and is like MY THIRD GEOSTATIONARY ORBITAL PLATFORM IS NOW ONLINE, SOON MY EXTRASOLAR PROBES WILL BEGIN TO HARVEST THE OORT CLOUD
It's very impressive!
3cl1ps3 wrote: »
No, they actually made Fuel generators more efficient, but all power generators run at 100% capacity all the time now so your load balancing may be wonky.
The Zombie Penguin wrote: »
@Terrendos One soloution is just to worry less about being throttled. Like it's annoying and sucks when it happens, but if it's happening... it's happening. Plus you can usually solve it with some clever math.
My personal approach for my current factory i've been posting in sharing is i set some pretty solid limits on myself - One pure node of each kind for resources. From there, i've been using that to determine my production capability, and building off that for each successive stage. The second goal is that each resource i need for building fills a container at each site and only goes further down the track once that container's filled.
For example - Let's work through copper useage in my factory. Right now i'm not even close to using up all my Copper Ore - I'm making 600 ingots a minute (Pure Copper Ingot), which is taking me 240 of my 600/minute Copper Ore.
From there, that's split in half - 300 is going into wire production and then into cable production, the rest is going into steamed copper sheets. Wire production feeds a container till it's full, then goes on to feed cable production. Cable production feeds a container, and then is currently being ground because i havent setup my High speed connector build (The only thing that's going to be using Cable/Wire in this plant currently).
The other 300 is sent to make Copper Sheets. Using the steamed Copper Sheet recipe, i'm getting 300 copper sheets a minute. Of that, 275 is being used up to make the Silicione Circuit board recipe. The rest is/was reserved for AI limiter production, but i've realized i need to improve/expand some things there. Anyway. 275 copper sheets = 125 Circuit Boards once i've added some Silica into the mix.
Bringing that over to computer production and i could be making some amount of computers. In the process of writing this up i've discovered i have a math error SOMEWHERE, because i've got significantly more computer production than the math tells me i should be able to make. Anyway, my current computer production is 18.75 computers.
Except right now this is throttled, because i dont have real rubber production - My rubber and plastic is run off the byproduct from my power grid, and i've not yet built a real rubber and plastic plant.
But that's where that chain ends currently. I still need to setup High Speed Connectors, Super Computers and Radio Control Units, but that's all waiting until i can introduce Aluminium into the mix. Which is my current project!
Hopefully that helps show how i keep things under control. Building in steps, with discreet goals along the way, and building those discreet goals out to end products.
RightfulSin wrote: »
Ok. Thinking of having a building devoted to iron, one for copper, and so on. Then having those ingot go to larger refining plants that have multiple levels; one for rod, then screws, wire and such. Basically a constructor building devoted to the resource (iron, copper, etc). Then having those plants feed into multi level assembler plants. I think I like this approach. Now to try to figure out a layout that would/could allow for expansion when it becomes necessary.
Elvenshae wrote: »
The limiting factor on a manifold setup is going to be belt speed.
E.g., with Mk1 belts, you can only have 60 units / minute of any one item, including ore->ingots, and so you'll need to set up multiple banks of smelters, etc. But, once you've done that, it's totally doable to have one smelter bank feeding an iron rod assembly, another feeding a plate assembly, etc.
On the other hand, a single pure iron node can feed nicely into a dedicated RIP facility with mk2 belts, especially if you have the cast screws alternate recipe (which simplifies things by eliminating the iron rods part of screw manufacturing).
With Cast Screws:
something a million times dumber wrote: »
you generally want to avoid building at scale until you have an alternate recipe for screws
later on there are enough alternates that you can quit making them entirely
Penumbra wrote: »
I just unlocked aluminum production. Oh no. OH NO!
I am not prepared for the spaghetti that is going to flow.
Iblis wrote: »
Used to play Satisfactory with a friend a lot, where we developed a dynamic where I would explore and find new stuff while they built and organized the factory. Worked out well since I liked finding new stuff but my organizational skills are... lacking (my own factory in my own file is a sprawling spaghetti mass across two valleys with jump pads to launch myself to and fro). Eventually in the last patch the game started to get very laggy if I was away from the host however, so that kind of killed things since most exploration became me getting torn apart by invisible teleporting enemies.
My friend continued to play on their own, especially since they work the overnight shift as phone-based tech support from home. I mention this because I recently hopped back in to try the most recent patch and see how the lag was. Much improved, it turns out, but they have made a staggering amount of progress just playing every night for several months.
“Oh yeah, so that hyper tube will take you to the tower.”
And I hop into an absurdly long hypertube that transports me from the jungle to the desert where they have a titanic factory set up. I decide to test things out by searching out some geysers for supplemental power since they’ve been brushing up against power issues. I find two and start to set them up, but run low on materials. So I ask where I can find some cable.
“Try train station 3.”
So I check the map, and see an absurd number of train stations at that massive factory and find one listed 3A and head there. Turns out I’m looking for just 3 and not 3A or 3B. Check the map, and see there’s like 32 different series of stations split into three different sub-stations each. Eventually they start giving me specific directions through this fucking labyrinth to Station 1 which is where they’re pretty sure they have some cable. I did get the geothermal power running eventually! But man, trying to navigate their new set up is difficult. It’s so damn big!
Shorty wrote: »
nothing will improve your experience with this game more than making the effort to build an automatically refilling supply room
Iblis wrote: »
Eventually in the last patch the game started to get very laggy if I was away from the host however, so that kind of killed things since most exploration became me getting torn apart by invisible teleporting enemies.