Twilight Imperium - Game 6: Round 5 - Action Phase

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  • discriderdiscrider Registered User regular
    No sabotage.
    God damn it Sol

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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I'm kind of leaning towards for, anyone else?

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    I'm ok either way. I mean, I would have leaned more toward against but with 2 riders and the Nekro racial ability all riding on this one, I think I can live with 3 action cards.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    But jol nar how will your hand of action cards beat me if you only have 3???

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    Phyphor wrote: »
    But jol nar how will your hand of action cards beat me if you only have 3???

    I don't need action cards to beat you.

    But the 3 I would keep will help :D

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    That reminds me: Jol-Nar racial is available for purchase or trade.

  • discriderdiscrider Registered User regular
    I'm happy to leave this for Creuss to call

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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
  • discriderdiscrider Registered User regular
    edited October 1
    ...
    And Phyphor's rider doesn't seem worth voting For for in the slightest?
    Similarly if we all Abstain, Nekro has to take a Tech from Creuss
    So like PDS II

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  • discriderdiscrider Registered User regular
    edited October 1
    @Ketar can I have the TG for your refresh now?
    Happy to take your note instead if you need the TG

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  • MrBlarneyMrBlarney Registered User regular
    @Phyphor and @A Half Eaten Oreo to play or pass on Sabotaging Sol's Trade Rider play before we move on to voting on the Agenda.

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  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Im leaning for since my hand is smaller than most and not great.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited October 1
    discrider wrote: »
    ...
    And Phyphor's rider doesn't seem worth voting For for in the slightest?
    Similarly if we all Abstain, Nekro has to take a Tech from Creuss
    So like PDS II

    What is this supposed to mean?! Creuss has the best technologies.

    A Half Eaten Oreo on
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    MrBlarney wrote: »
    @Phyphor and @A Half Eaten Oreo to play or pass on Sabotaging Sol's Trade Rider play before we move on to voting on the Agenda.

    I pass.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No sabotage

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    Give 1 TG to Winnu.

  • MrBlarneyMrBlarney Registered User regular
    Nekro and Sol's respective Rider cards go through. Voting window is now open; as a reminder, here's what's at stake.

    Executive Sanctions (Law)
    For: Each player can have a maximum of 3 action cards in hand.
    Against: Each player discards 1 random action card from his hand.

    Voting Order
    Nekro Virus (Phyphor): Galactic Threat - Against; Diplomacy Rider - Against
    Federation of Sol (MrBody): Trade Rider - Against
    The Naalu Collective (38thDoe): Up to 11 votes
    The Winnu (discrider): Up to 14 votes
    Universities of Jol-Nar (Ketar): Up to 18 votes
    The Ghosts of Creuss (A Half Eaten Oreo): Up to 5 votes; Speaker

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  • discriderdiscrider Registered User regular
    I also take this to mean that the 'discard ACs' secret objective must still be in the deck

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  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    @38thDoe to vote.

  • discriderdiscrider Registered User regular
    Ketar wrote: »
    Give 1 TG to Winnu.

    Accept

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  • discriderdiscrider Registered User regular
    discrider wrote: »
    I also take this to mean that the 'discard ACs' secret objective must still be in the deck

    Ready for me to draw it I guess

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    discrider wrote: »
    I also take this to mean that the 'discard ACs' secret objective must still be in the deck

    No I have that one

  • discriderdiscrider Registered User regular
    @Ketar , not sure there's anything left that I'm interested in for Tech.
    Maybe Infantry II?

    We've rather picked opposite tech trees, so you've researched the techs that I need already, and aren't far enough along in the trees I'm in.

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  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    I'm considering Assault Cannon or possibly Space Dock II if I also research E-Res Siphons. Small possibility of War Suns. I think the price I would need to make researching Infantry II worthwhile probably wouldn't be worth it for you.

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    There are no techs that I can't research at this point now though - at least as long as I research one more yellow as one of two to be able to research Space Dock II or Integrated Economy, or Assault Cannon to research War Suns.

  • MrBlarneyMrBlarney Registered User regular
    Vote is currently on @38thDoe.

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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Why don’t I have any votes


    6 for

  • discriderdiscrider Registered User regular
    Abstain @Ketar

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  • KetarKetar Come on upstairs we're having a partyRegistered User regular
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited October 3
    Abstain

    @MrBlarney

    A Half Eaten Oreo on
  • MrBlarneyMrBlarney Registered User regular
    edited October 4
    Vote Outcome
    6 Votes - FOR (Naalu)

    The agenda passes FOR; the Action Card hand limit is now three.

    Sol (@MrBody) and Naalu (@38thDoe) must each discard three cards.
    Winnu (@discrider) must discard four cards.
    Jol-Nar (@Ketar) and Creuss (@A Half Eaten Oreo) must each discard two cards.

    You can wait to discard until all other players before you have made their discards if you think it will make a difference.

    MrBlarney on
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  • discriderdiscrider Registered User regular
    edited October 4
    @Ketar how about I take Politics to bring the speaker token around to us, if you give me your research note?
    Otherwise it seems like the speaker token will just sit with Creuss forever, now that we can't get ACs.

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  • MrBodyMrBody Registered User regular
    Tactical Bombardment
    Action: Choose 1 system that contains 1 or more of your units that have Bombardment. Exhaust each planet controlled by other players in that system.

    Lost Star Chart
    After you activate a system: During this tactical action, systems that contain alpha and beta wormholes are adjacent to each other.

    Distinguished Councilor
    After you cast votes on an outcome of an agenda: Cast 5 additional votes for that outcome.

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    I'll have to think about that. Let's revisit after the next agenda has been revealed.

  • MrBlarneyMrBlarney Registered User regular
    @MrBody: You already discarded Tactical Bombardment after drawing cards during the Status Phase; you will need to choose another card to discard.

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  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Discard Cripple Defenses, and Maneuvering Jets


  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Emergency Repairs
    At the start or end of a combat round: Repair all of your units that have Sustain Damage in the active system.
    Direct Hit
    After another player's ship uses Sustain Damage to cancel a hit produced by your units: Destroy that ship.
    Infiltrate
    When you gain control of a planet: Replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    Discard Direct Hit and Morale Boost.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    3/4! direct hits discarded unused

  • discriderdiscrider Registered User regular

    Discard:
    Skilled Retreat
    At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a Command token from your reinforcements in that system.

    Sabotage
    When another player plays an action card other than "Sabotage": Cancel that action card.

    Fighter Prototype
    At the start of the first round of a space combat: Apply +2 to the result of each of your fighters' combat rolls during this combat round.

    Parley
    After another player commits units to land on a planet you control: Return the committed units to the space area.

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