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Posts

  • SpoitSpoit *twitch twitch* Registered User regular
    @Big Classy can't be contained by the steam thread. He gifted me ghosts of tsuikshima. <3 thanks

    steam_sig.png
  • DrezDrez Registered User regular
    Adding a free game to your account on GoG typically isn't instantaneous. It's weird.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • RoyceSraphimRoyceSraphim Registered User regular
    So, turns out odallus has skins i can use.

    One of which is called royal knight and jumps like a certain capcom legend

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    So, turns out odallus has skins i can use.

    One of which is called royal knight and jumps like a certain capcom legend
    Which one lets you play as a Belmont?

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • RoyceSraphimRoyceSraphim Registered User regular
    Dr. Chaos wrote: »
    So, turns out odallus has skins i can use.

    One of which is called royal knight and jumps like a certain capcom legend
    Which one lets you play as a Belmont?

    Vampire Hunter

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Dr. Chaos wrote: »
    So, turns out odallus has skins i can use.

    One of which is called royal knight and jumps like a certain capcom legend
    Which one lets you play as a Belmont?

    Vampire Hunter
    I was joking but good to see its actually in there:

    https://www.youtube.com/watch?v=7-kiX-XXrz0

    Niiice.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • ProhassProhass Registered User regular
    edited July 2020
    Spoit wrote: »
    @Big Classy can't be contained by the steam thread. He gifted me ghosts of tsuikshima. <3 thanks

    Wait did he gift this to you on ps4 or is it coming to pc?

    Edit: never mind read your post more clearly

    Prohass on
  • jclastjclast Registered User regular
    Prohass wrote: »
    Spoit wrote: »
    @Big Classy can't be contained by the steam thread. He gifted me ghosts of tsuikshima. <3 thanks

    Wait did he gift this to you on ps4 or is it coming to pc?

    Edit: never mind read your post more clearly

    I just wonder how he's doing it. I don't see a digital version on amazon and I don't see an option to gift on the PSN store.

    camo_sig2.png
  • Big ClassyBig Classy Registered User regular
    PSN credit!

  • cB557cB557 voOOP Registered User regular
    In Battletech, I'm not sure how I'm supposed to deal with enemy lances of superior tonnage, and I'm getting pretty fed up with how opaque a lot of the systems in this game are.

  • IoloIolo iolo Registered User regular
    cB557 wrote: »
    In Battletech, I'm not sure how I'm supposed to deal with enemy lances of superior tonnage, and I'm getting pretty fed up with how opaque a lot of the systems in this game are.

    I can offer some suggestions, @cb557 !

    What is your current lance composition and what star missions are you generally taking?

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • cB557cB557 voOOP Registered User regular
    Iolo wrote: »
    cB557 wrote: »
    In Battletech, I'm not sure how I'm supposed to deal with enemy lances of superior tonnage, and I'm getting pretty fed up with how opaque a lot of the systems in this game are.

    I can offer some suggestions, @cb557 !

    What is your current lance composition and what star missions are you generally taking?
    Well, the lance varies a lot from mission to mission, but on the current one I've got an orion with three L lasers and an m laser, a centurion with three SRM 6es and a pair of m lasers, a dragon with... I think it's something like two SRM 6es, two M lasers, and two machine guns? and a marauder with two PPCs and an L laser. The mission is a 3 star battle.

  • TeeManTeeMan BrainSpoon Registered User regular
    edited July 2020
    Hunchback. AC20. Jump jets. <3

    I also fondly remember a Grasshopper that had about a billion machine guns and did something like 150 melee damage due to augments. That thing was an absolute terror

    I look forward to restarting that campaign at some stage. I sort of lost steam toward the final push but I'd enjoy the romping through it again maybe with some mods for sure

    TeeMan on
    steam_sig.png
  • Steel AngelSteel Angel Registered User regular
    cB557 wrote: »
    Iolo wrote: »
    cB557 wrote: »
    In Battletech, I'm not sure how I'm supposed to deal with enemy lances of superior tonnage, and I'm getting pretty fed up with how opaque a lot of the systems in this game are.

    I can offer some suggestions, @cb557 !

    What is your current lance composition and what star missions are you generally taking?
    Well, the lance varies a lot from mission to mission, but on the current one I've got an orion with three L lasers and an m laser, a centurion with three SRM 6es and a pair of m lasers, a dragon with... I think it's something like two SRM 6es, two M lasers, and two machine guns? and a marauder with two PPCs and an L laser. The mission is a 3 star battle.

    FWIW, I have not heard good things about the Dragon. It has better movement than other mechs in its weight class but at the expense of less tonnage available for weapons and armor. Plus it's still restricted to the initiative phase of its weight class. Your listed Centurion has better weaponry than the Dragon and it's quite a bit lighter. Swapping out the Dragon could be a good start.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • SpoitSpoit *twitch twitch* Registered User regular
    cB557 wrote: »
    Iolo wrote: »
    cB557 wrote: »
    In Battletech, I'm not sure how I'm supposed to deal with enemy lances of superior tonnage, and I'm getting pretty fed up with how opaque a lot of the systems in this game are.

    I can offer some suggestions, @cb557 !

    What is your current lance composition and what star missions are you generally taking?
    Well, the lance varies a lot from mission to mission, but on the current one I've got an orion with three L lasers and an m laser, a centurion with three SRM 6es and a pair of m lasers, a dragon with... I think it's something like two SRM 6es, two M lasers, and two machine guns? and a marauder with two PPCs and an L laser. The mission is a 3 star battle.

    FWIW, I have not heard good things about the Dragon. It has better movement than other mechs in its weight class but at the expense of less tonnage available for weapons and armor. Plus it's still restricted to the initiative phase of its weight class. Your listed Centurion has better weaponry than the Dragon and it's quite a bit lighter. Swapping out the Dragon could be a good start.

    Yeah, speed is not as important in battletech as it is in mechwarrior, so that advantage is not quite so useful. Especially since you don't wander too far forward and trigger a 2nd set of enemies before you take care of the first

    steam_sig.png
  • TeeManTeeMan BrainSpoon Registered User regular
    cB557 wrote: »
    Iolo wrote: »
    cB557 wrote: »
    In Battletech, I'm not sure how I'm supposed to deal with enemy lances of superior tonnage, and I'm getting pretty fed up with how opaque a lot of the systems in this game are.

    I can offer some suggestions, @cb557 !

    What is your current lance composition and what star missions are you generally taking?
    Well, the lance varies a lot from mission to mission, but on the current one I've got an orion with three L lasers and an m laser, a centurion with three SRM 6es and a pair of m lasers, a dragon with... I think it's something like two SRM 6es, two M lasers, and two machine guns? and a marauder with two PPCs and an L laser. The mission is a 3 star battle.

    FWIW, I have not heard good things about the Dragon. It has better movement than other mechs in its weight class but at the expense of less tonnage available for weapons and armor. Plus it's still restricted to the initiative phase of its weight class. Your listed Centurion has better weaponry than the Dragon and it's quite a bit lighter. Swapping out the Dragon could be a good start.

    This is true. I once tried to make a close-range specialist out of a Dragon to make use of it's speed, try to catch enemies out of position in flanks etc.. It would get absolutely hosed getting into operation range and rendered ineffective quickly

    steam_sig.png
  • MirkelMirkel FinlandRegistered User regular
    cB557 wrote: »
    Iolo wrote: »
    cB557 wrote: »
    In Battletech, I'm not sure how I'm supposed to deal with enemy lances of superior tonnage, and I'm getting pretty fed up with how opaque a lot of the systems in this game are.

    I can offer some suggestions, @cb557 !

    What is your current lance composition and what star missions are you generally taking?
    Well, the lance varies a lot from mission to mission, but on the current one I've got an orion with three L lasers and an m laser, a centurion with three SRM 6es and a pair of m lasers, a dragon with... I think it's something like two SRM 6es, two M lasers, and two machine guns? and a marauder with two PPCs and an L laser. The mission is a 3 star battle.

    Big lasers are fun to use but they aren't that great otherwise - they generate a lot of heat for mediocre damage. If you want long-range damage you are better off with LRMs for your Orion. Not really sure what's an optimal setup for Marauder without all the extra toys you get in Heavy Metal. Dragons are poo(r), any good medium mech is better (mediums have innate +1 avoidance, better initiative and lighter jump jets) so if you have a Shadowhawk or something mothballed put that Dragon in the storage instead.

    You deal with superior enemy numbers by concentrating your fire, trying to avoid getting overwhelmed by enemy numbers, keeping up avoidance on your mech by constant movement ... or by withdrawing and getting easier contracts. 3 skull missions can have a pile of enemy heavies, there's no shame in doing some easier missions to test out new mech builds and to get some cash and pilot xp. You are supposed to be a mercenary, whatever brings home a pile of cash works. Try to pay attention to the mission briefings as well, some mission types are a lot harder than others.

  • IoloIolo iolo Registered User regular
    edited July 2020
    @cB557, some good advice from others, up above. I don't know what map or mission you are on, or what the OpFor is, so I'll throw out a bunch of general advice. Apologies if any of it seems obvious or pedantic:
    • You really want to run nearly max armor on the front of your mech arms, torso and head. Armor damage is repaired instantly and for free after every mission, so you can lose 750 points of armor per mech per mission and not miss a day on the field earning C-Bills. Also, as the missions get harder the OpFor gets more and more of a numeric and weight advantage. Non-standard armor is one advantage you have. The stock builds are absurdly underarmored. None of your weapon loadouts are standard, so hopefully you've done that or at least moved in that direction.
    • 3 LL and 1 ML is a bit underpowered for an Orion. Orions are very flexible, and there's no one right build. If you are having trouble putting damage out, though, maybe try it w/ max SRM6/max MLs. That'll up your DPS substantially.
    • Sometime you have to run the mechs you have instead of the mechs you might wish to have. That said, the Dragon is particuarly bad. It's large engine leaves it less room for armor and weapons than most mechs 5-10 tons lighter. And it operates in the heavy band initiative phase. If you have a 55 tonner - a Shadowhawk or Wolverine for example - you are better off running it.
    • Do most/all of your pilots have Bulwark? It adds significantly to survivability.
    • On the field, are you using your Morale abilities? I assume you are using precision strike with your Marauder and its +% chance to hit location bonus. Vigilance is less sexy than precision strike, but it's incredibly good for survivability. Getting to both brace and fire on the same turn is great already, and then it also sheds all stability damage! That's huge as you start getting into hard missions when a couple of LRM carriers or an Archer might show up on a ridge as reinforcements and, bam, a couple turns later your Orion's been knocked to the ground. That stability flush is one of the advantages the player gets over the AI.
    • Positioning is huge in BT, Version #1 - Many of the maps encourage you to walk right into a cross fire. Once you are there, when the reinforcements pop, it can be very hard to keep a mech from getting knocked down. Some maps reward hugging one border and taking on enemies in smaller batches rather than triggering them all at once. (Doesn't always work. There are some maps that are always ambushes and sometime the enemy reinforcements are all LRM throwers do it doesn't matter whether they can see you or not. Still, it helps sometimes.)
    • Positioning is huge in BT, Version #2 - As you focus fire mechs down, you want to be hitting the mech from one side or the other (assuming you can't get the coveted back shot), and you want all your mechs to be hitting that same side. Shots to the front RNG all over the mech. Shots to the side RNG, but cluster better and give you higher chances of good triggering events on the way like blowing a torso (pilot damage + loss of components) or taking out a leg.
    • Positioning is huge in BT, Version #3 - Jump jets for all! All my mechs get jump jets. The weight is worth it to be able to navigate terrain, get to the next spot of cover, and especially get into the firing arc you want to be in (#2, above). Now, I'm a little nutty there - not everyone plays with all jump jets. But that's my style and I'm sticking too it (esp. since I gave up on LRM boats after the balance pass.)
    • Tutorial Criminal Omissions, Version #1 - If a mech is nearly done for, you can eject the pilot. Little button in the lower, left hand corner of the UI in the mech box when it is your turn. Ejecting a pilot saves the mech (destroying the head) and the pilot. Much better than losing your precious Marauder, say, when it gets caught out by that one SRM carrier you couldn't get to in time.)
    • Tutorial Criminal Omissions, Version #2 - You can withdraw from any mission at any time (on your turn.) Button in the upper right hand corner of the screen. BT mission difficulty is designed to be fully +/- up to a skull and a half from the advertised mission level. So that bastard 3 star mission you are on could be a 4.5 skull mission in disguise. Sometimes its just not in the cards and the best thing you can do is bug out. You take a minor reputation hit and you don't get paid for the mission (unless you've completed one objective, and then you get partially paid.) But that beats the pants off losing pilots, components or mechs. Expect to need to withdraw from some non-zero number of missions over the course of a campaign or career.

    Some mission types are better than others.
    • Assassinate is great because you usually have the chance to head-hunt something above your current weight class. Try to trigger the support lances one at a time before going for the target, and be mindful the target may do a runner once damaged.
    • Battle is straight forward combat, as are Capture Base and Destroy Bases (although be prepared to deal with turrets for both of those.) Recovery is straight battle, but can be overwhelming numbers and usually is on field all at once, rather than triggering as reinforcements.
    • I don't mind Escort missions, but at this point I know all the maps and where the enemies spawn. Ymmv. These are some of the worst missions for the BT "goddamn enemies warped into my rear arc and got a turn to fire before I could respond" phenomenon.
    • Defend Base is a son of a bitch, because the next wave of attackers will always spawn in the hardest place for you to get to. As long as you don't mind losing a few buildings and not getting a perfect score, these can be okay because usually the enemy will go for buildings until you hit it. So you can sort of control the flow of enemy fire. (Or tag them all with multi-shot and try preserve all the buildings - almost puzzle like.)
    • Ambush Convoy can be risky as higher tonnage tanks pack enough firepower to make you day very bad very quickly. If you turn the corner on the convoy, for example, to find a Demolisher, a Manticore, an SMR Carrier and an LRM Carrier, you are going to take a LOT of damage taking them down. Once you get good and using radar range and line of sight, and can trigger one at a time there get less risky. They can always go pear shaped, though. Oh, and all the vehicle weapons tend to dilute the salvage pool reducing your changes of RNGing good mech bits.
    • Attack and Defend & Target Acquisition. Nope. I've been told they got balanced, but I'm usually on Ironman mode and I'm not going to risk it. These are real bastards.

    EDIT:
    • Positioning is huge in BT, Version #4 - Facing matters. Just as you are trying to hit mechs from one side or the other (#2), you want to be mindful of where your damage is coming in. You can deny the enemy a lot of progress knocking through your right torso by twisting and never giving them another crack at it (another reason to always be flanking (#1)). Also if your mech has the goods on one side or the other (a la the Hunchback), put your less valuable side into fire at the start. Your Centurion, for example, has a deadside arm that can be entirely blown off with no reduction in damage output (although it will cost you repair time of course. Still, beats losing weapons and components).

    Iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • HevachHevach Registered User regular
    edited July 2020
    Battletech talk brings me back to something I probably should have looked into during the sale. Couple weeks ago I found my old copy of Front Mission for the DS. Anyone who might have played both, how's the comparison? My first glance feeling is FFT vs. XCom? How many backup keyboards should I have in the box first?

    I did eventually beat Enemy Within Long War, but it may or may not have contributed to me punting my mother-in-law's cat.

    Hevach on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Battletech talk makes me yearn for a Hammer's Slammers game.

  • cB557cB557 voOOP Registered User regular
    Got some follow questions probably, but while I'm working them out, fuck I somehow completely missed that vigilance lets you fire as well. I somehow only ever read the "brace, but it also clears stability" part of its description. I will probably be using that much more going forward.

  • LD50LD50 Registered User regular
    Hevach wrote: »
    Battletech talk brings me back to something I probably should have looked into during the sale. Couple weeks ago I found my old copy of Front Mission for the DS. Anyone who might have played both, how's the comparison? My first glance feeling is FFT vs. XCom? How many backup keyboards should I have in the box first?

    I did eventually beat Enemy Within Long War, but it may or may not have contributed to me punting my mother-in-law's cat.

    Somehow, even thought they are very obviously similar games, they feel entirely different to me. I couldn't even tell you why.

  • AistanAistan Tiny Bat Registered User regular
    Just noticed that Griftlands is going up in price to $20 tomorrow. They seem to be on track to leaving early access soon.

  • Steel AngelSteel Angel Registered User regular
    Hevach wrote: »
    Battletech talk brings me back to something I probably should have looked into during the sale. Couple weeks ago I found my old copy of Front Mission for the DS. Anyone who might have played both, how's the comparison? My first glance feeling is FFT vs. XCom? How many backup keyboards should I have in the box first?

    I did eventually beat Enemy Within Long War, but it may or may not have contributed to me punting my mother-in-law's cat.

    More XCom in the strategic layer (as in you have to manage a budget and have some freedom in choosing missions and they do kind of blend together after a bit outside of plot advancing missions) and tactical layers but you the outfitting of mechs and damaging of mechs isn't too different from what I remember of Front Mission.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • MadicanMadican No face Registered User regular
    Completed Xenoblade Chronicles 1 the other day, thought about what I wanted to play next, and now I'm diving into Final Fantasy 7 Remake.

    Combat's gonna take some getting used to but goddamn everything is SO PRETTY

  • JazzJazz Registered User regular
    Woke up to a code semt over from @Antoshka ; I made the silly mistake of saying something looks great in the chat.

    tgaw51g556cj.jpg

    Many thanks for Heaven's Vault, Toshy! And thank you also for your kind words <3

  • MugsleyMugsley DelawareRegistered User regular
    cB557 wrote: »
    Got some follow questions probably, but while I'm working them out, fuck I somehow completely missed that vigilance lets you fire as well. I somehow only ever read the "brace, but it also clears stability" part of its description. I will probably be using that much more going forward.

    If any of your pilots have at least Rank 6 Tactics, they get a called shot bonus. Use the called shot morale ability on them as much as you can.

    Even if you don't try for headshots, it's a fantastic way to blow off an arm where a particular AC or PPC is mounted that's causing your lance some heartburn. Also I personally aim for the torsos in that case because if you destroy the torso, it takes the arm with it and causes a point of pilot damage.

  • jclastjclast Registered User regular
    Big Classy wrote: »
    PSN credit!

    That's awesome - you keep working around the system!

    camo_sig2.png
  • Steel AngelSteel Angel Registered User regular
    Been playing Divinity: Original Sin 2 to see what changes the Definitive Edition has brought. I forgot how rough the early game is when you don't have decent armor yet given how important it is for blocking status effects. It's one area of the game that didn't get a whole lot of attention. Thankfully I'm well past that.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • MadicanMadican No face Registered User regular
    Isy did a thing again. Was talking about how Tsushima runs on regular PS4's with chat, since lately a lot of stuff doesn't do too well on non-Pros, and decided I'd look more into Ghost after I finished FF7R.

    He had other ideas.

    paJrsIk.png?1

    DjtmvHPl.jpg?2

    Thank you for Ghost of Tsushima, @Big Classy!

  • HevachHevach Registered User regular
    edited July 2020
    Hevach wrote: »
    Battletech talk brings me back to something I probably should have looked into during the sale. Couple weeks ago I found my old copy of Front Mission for the DS. Anyone who might have played both, how's the comparison? My first glance feeling is FFT vs. XCom? How many backup keyboards should I have in the box first?

    I did eventually beat Enemy Within Long War, but it may or may not have contributed to me punting my mother-in-law's cat.

    More XCom in the strategic layer (as in you have to manage a budget and have some freedom in choosing missions and they do kind of blend together after a bit outside of plot advancing missions) and tactical layers but you the outfitting of mechs and damaging of mechs isn't too different from what I remember of Front Mission.

    Made the plunge partly on this, not regretting it. Fiddled with the difficulty options a bit, on default I managed to get into a death spiral 20 minutes in when I lost the Nighthawk on the first "real" mission three times in a row, but one notch down it feels almost exactly like the PS1/2 era Front Missions with the part of XCom I don't suck at between missions.


    I'm still early, but am I correct that there's no ticking clock like XComs panic meters that'll fuck me up, I can take a few side missions rather than try to forge ahead with two and a half Locusts and a Blackjack?

    Hevach on
  • shalmeloshalmelo sees no evil Registered User regular
    Hevach wrote: »
    Hevach wrote: »
    Battletech talk brings me back to something I probably should have looked into during the sale. Couple weeks ago I found my old copy of Front Mission for the DS. Anyone who might have played both, how's the comparison? My first glance feeling is FFT vs. XCom? How many backup keyboards should I have in the box first?

    I did eventually beat Enemy Within Long War, but it may or may not have contributed to me punting my mother-in-law's cat.

    More XCom in the strategic layer (as in you have to manage a budget and have some freedom in choosing missions and they do kind of blend together after a bit outside of plot advancing missions) and tactical layers but you the outfitting of mechs and damaging of mechs isn't too different from what I remember of Front Mission.

    Made the plunge partly on this, not regretting it. Fiddled with the difficulty options a bit, on default I managed to get into a death spiral 20 minutes in when I lost the Nighthawk on the first "real" mission three times in a row, but one notch down it feels almost exactly like the PS1/2 era Front Missions with the part of XCom I don't suck at between missions.


    I'm still early, but am I correct that there's no ticking clock like XComs panic meters that'll fuck me up, I can take a few side missions rather than try to forge ahead with two and a half Locusts and a Blackjack?

    You can take all the time you want. The campaign missions have bigger payouts than the procedural stuff, but there’s nothing that will time out on you in the base story if you decide to wander around for a year and grind for a deeper roster of mechs. If you have the Flashpoints dlc there will be some missions that pop up that will only be available for a limited time, but those are separate chunks of content that don’t affect the campaign.

    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
  • MirkelMirkel FinlandRegistered User regular
    shalmelo wrote: »
    Hevach wrote: »
    Hevach wrote: »
    Battletech talk brings me back to something I probably should have looked into during the sale. Couple weeks ago I found my old copy of Front Mission for the DS. Anyone who might have played both, how's the comparison? My first glance feeling is FFT vs. XCom? How many backup keyboards should I have in the box first?

    I did eventually beat Enemy Within Long War, but it may or may not have contributed to me punting my mother-in-law's cat.

    More XCom in the strategic layer (as in you have to manage a budget and have some freedom in choosing missions and they do kind of blend together after a bit outside of plot advancing missions) and tactical layers but you the outfitting of mechs and damaging of mechs isn't too different from what I remember of Front Mission.

    Made the plunge partly on this, not regretting it. Fiddled with the difficulty options a bit, on default I managed to get into a death spiral 20 minutes in when I lost the Nighthawk on the first "real" mission three times in a row, but one notch down it feels almost exactly like the PS1/2 era Front Missions with the part of XCom I don't suck at between missions.


    I'm still early, but am I correct that there's no ticking clock like XComs panic meters that'll fuck me up, I can take a few side missions rather than try to forge ahead with two and a half Locusts and a Blackjack?

    You can take all the time you want. The campaign missions have bigger payouts than the procedural stuff, but there’s nothing that will time out on you in the base story if you decide to wander around for a year and grind for a deeper roster of mechs. If you have the Flashpoints dlc there will be some missions that pop up that will only be available for a limited time, but those are separate chunks of content that don’t affect the campaign.

    The Flashpoints (from any DLC, the other two DLCs have a bunch of them as well) don't pop up until after the campaign is done. That makes them kinda pointless for a campaign run since by the time you are done there's little challenge left in fighting 2-3 skull missions.

  • IoloIolo iolo Registered User regular
    Also with the BATTLETECH campaign you are limited to just a handful of planets initially, unlocking more as you complete campaign milestones. So early grinding can feel pretty claustrophobic. That does get better over the course of the campaign.

    In career the whole map is available from the start. No story missions (and their big payouts) though.

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • DrovekDrovek Registered User regular
    Iolo wrote: »
    Also with the BATTLETECH campaign you are limited to just a handful of planets initially, unlocking more as you complete campaign milestones. So early grinding can feel pretty claustrophobic. That does get better over the course of the campaign.

    In career the whole map is available from the start. No story missions (and their big payouts) though.

    Kind of stopped my play through because I kept barely getting enough money to pay for repairs and expenses before traveling to another planet with easy-ish missions.

    That and it was hard to get enough salvage drops to form a nice lance.

    Should probably give it another go.

    steam_sig.png( < . . .
  • HevachHevach Registered User regular
    edited July 2020
    Drovek wrote: »
    Iolo wrote: »
    Also with the BATTLETECH campaign you are limited to just a handful of planets initially, unlocking more as you complete campaign milestones. So early grinding can feel pretty claustrophobic. That does get better over the course of the campaign.

    In career the whole map is available from the start. No story missions (and their big payouts) though.

    Kind of stopped my play through because I kept barely getting enough money to pay for repairs and expenses before traveling to another planet with easy-ish missions.

    That and it was hard to get enough salvage drops to form a nice lance.

    Should probably give it another go.

    So far I've found it's a waste not to crank the dollar pay up, not enough salvage anyway. I turned salvage up once and got, "Pick 3 priority items and you'll get eight more," but there's only two drops fuck that. Been turning credits up at least one notch above the middle and it's been comfortable enough. Half the salvage is jump jets and shit mechs for me so far.

    Hevach on
  • MugsleyMugsley DelawareRegistered User regular
    This is purely empirical at this point, but I found that if you start dragging the slider for more cash, you run up against stronger mechs than if you go for more salvage.

    That being said, if you hit various bonus objectives and sell off excess items, you can make as much or more as the higher cash options. All while decreasing your chances of major mech damage.

    It slows progress to heavier mechs, but you can buy portions of mechs instead of waiting for RNG.

  • DissociaterDissociater Registered User regular
    Special thanks to @Questor who just gifted me Warhammer 40,000: Mechanicus!

    Shortly afterwards @destroyah87 hit me with Factorio.

    Thanks guys!

    Also, thanks to @Big Classy ...you know what you did.

  • QuestorQuestor PAX Aus Tabletop [E] Melbourne, AustraliaRegistered User regular
    Well, if you WILL claim a Canada gift shield..... That's a dangerous game to play in this chat, as you well know :P

    steam_sig.png
  • IoloIolo iolo Registered User regular
    Hevach wrote: »
    Drovek wrote: »
    Iolo wrote: »
    Also with the BATTLETECH campaign you are limited to just a handful of planets initially, unlocking more as you complete campaign milestones. So early grinding can feel pretty claustrophobic. That does get better over the course of the campaign.

    In career the whole map is available from the start. No story missions (and their big payouts) though.

    Kind of stopped my play through because I kept barely getting enough money to pay for repairs and expenses before traveling to another planet with easy-ish missions.

    That and it was hard to get enough salvage drops to form a nice lance.

    Should probably give it another go.

    So far I've found it's a waste not to crank the dollar pay up, not enough salvage anyway. I turned salvage up once and got, "Pick 3 priority items and you'll get eight more," but there's only two drops fuck that. Been turning credits up at least one notch above the middle and it's been comfortable enough. Half the salvage is jump jets and shit mechs for me so far.

    Salvage is slim pickings early. On half skull missions you might face a single Locust and some light vehicles, which could result in a total salvage pool smaller than the max salvage pieces take. This happens much, much less often on two skull+ missions. Later in the game salvage is much more important than cash (with some exceptions, like ambush convoy missions where you expect the salvage pool to be diluted by weapons).

    My recommendation for the early game is not to grind salvage, but pilot skills. Get Bulwark on many/most/all of your pilots to increase survivability, and then get to lvl 5 in whatever skill you plan to pair with it (usually multi-shot for me). Practice using facing to avoid armor blow-throughs (which reduces time in mechlab and cost). While you are doing that, reconfigure your mechs during transit periods between systems to max front armor (!), and any other tweaks you can make to improve DPS and heat management.

    Then, with pilots who don't fall over in a stiff breeze and can reliably hit what they are aiming at, even your reconfigured starter mechs will let you push into 1-2 star missions where you can salvage a couple solid mediums to replace your early light mechs.

    In the campaign, the story missions are your cash cows. They have massive cash (and sometimes more) payouts. So don't wait too long to do the early ones (esp. to the point where you get the Argo.)

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
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