Lets talk about [Mass Effect] while my girlfriend plays for the first time

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  • JoolanderJoolander Registered User regular
    I know you’re trying to not guide her but

    Please try to make sure she does the party

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  • PinfeldorfPinfeldorf Realtor Santa ClaritaRegistered User regular
    expendable wrote: »
    Nothing about the ME3 ending pissed me off like the ending to NWN2 did. I have the expansions somewhere and I never fucking played them because of how angry the bullshit ending still makes me.

    I believe my previous experience with NWN2 has helped my feelings on ME3.

    Mask of the Betrayer is the best D&D video game ever produced. You really should give it a shot.

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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    ME3 is good until the very, very end. Which is frustrating because I feel like the ending could be decent with really minimal changes, but oh well I guess I can just imagine the ending I want

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    ME3 has some of my favorite moments in the series... and also ALL of my least favorite moments. It's a land of contrasts. The multiplayer is the same. Genuinely fun, addictive to play, well supported... and the harbinger of the loot box plague. An indefensible example of pure greed, rewarded on a massive scale by people with no forethought.

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  • TerrendosTerrendos Decorative Monocle Registered User regular
    Pinfeldorf wrote: »
    expendable wrote: »
    Nothing about the ME3 ending pissed me off like the ending to NWN2 did. I have the expansions somewhere and I never fucking played them because of how angry the bullshit ending still makes me.

    I believe my previous experience with NWN2 has helped my feelings on ME3.

    Mask of the Betrayer is the best D&D video game ever produced. You really should give it a shot.

    Yeah, that you would let the terrible ending of NWN2 stop you from playing Mask of the Betrayer is practically a crime. It even undoes most of the damage of the NWN2 ending!
    It takes place with the same character in the aftermath of NWN2's ending. All your NWN2 friends are gone, but you do eventually meet up with one and they clue you in on what actually happened to everybody. And of the ones you're most likely to care about, IIRC all the MotB endings include them.

    I wholeheartedly recommend Mask of the Betrayer. Plus you get to play an epic-level D&D character, with all the hilarious brokenness that implies!

  • TubeTube Administrator, ClubPA admin
    I couldn't get on with the spirit stealing gimmick when I tried it

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  • ShortyShorty JUDGE BROSEF Registered User regular
    nwn 2 was too fucking long and and it used one of the worst D&D rulesets for videogames

    it was also a buggy mess at launch

    it's probably Obsidian's weakest game

    Solar
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited June 30
    Tube wrote: »
    I couldn't get on with the spirit stealing gimmick when I tried it

    If you don't want to go whole hog into spirit-eating, it's quite easy to manage. You can Suppress the hunger each day to get most of your energy back, and you can almost immediately get a power that you can use against undead. That alone probably doubles the amount of enemies in-game that you can target, and doesn't come with any of the qualms that come with eating spirits.

    Terrendos on
  • kaceypkaceyp we stayed bright as lightning we sang loud as thunderRegistered User regular
    My NWN2 thoughts are:

    I enjoyed it much more than NWN1, but the ending (including the final battle) is the definition of bullshit;

    My vague memory is also that the spirit-eating thing in MotB never really clicked with me;

    I really enjoyed in MotB that
    Ammon Jerro came back, but it's also exceptionally weird that he's just completely unvoiced unlike everyone else.

    Also, to this day when thinking about the DA2 DLC I often still go "Mask of the...uh...Mark of the Assassin."

  • -Tal-Tal Registered User regular
    maaaan I wish the suicide mission logic was as complex as your girlfriend believed it to be

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  • OrcaOrca Registered User regular
    edited July 1
    The "Hold the line" score was certainly complex.

    And honestly there was enough in there that a lot of people wound up fucking up at least one thing in the suicide mission. So it's okay in my book.

    Orca on
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  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    The thing that tripped me, and a lot of people, up was using Zaeed as the squad leader for part one

    Fuckin Zaeed

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  • -Tal-Tal Registered User regular
    if it were up to me! if it were up to me!!!!!! it would be impossible to save more than half of your squad

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  • GundiGundi Serious Bismuth Registered User regular
    Neverwinter Night 3: XCOM.

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  • -Tal-Tal Registered User regular
    they already made me3 hard for them by making everyone killable so they have to write padok wiks et al, so a more difficult suicide mission would amount to a more even split between people who saw padok wiks and people who saw mordin

    I'm surprised that a decade later there hasn't been a mod that radically altered the mission

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  • Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    Orca wrote: »
    The "Hold the line" score was certainly complex.

    And honestly there was enough in there that a lot of people wound up fucking up at least one thing in the suicide mission. So it's okay in my book.

    *Cough cough* SendingZaeedToEscortTheCrewLeadingToMordin'sDeath *cough cough*

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  • kaceypkaceyp we stayed bright as lightning we sang loud as thunderRegistered User regular
    I don't remember if I had Miranda as my biotic bubbler or not, but I absolutely lost Garrus to the swarm on my first run. And he was one of my best buds. But I resolved to stick with the outcome. I want to say that I also lost Jack and Samara on that run too, actually.

  • AistanAistan Tiny Bat Registered User regular
    I picked Mordin to go through the vents.

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    Shorty
  • OrcaOrca Registered User regular
    Aistan wrote: »
    I picked Mordin to go through the vents.

    ...but WHY?!

  • -Tal-Tal Registered User regular
    Well he has tech abilities

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    Shorty
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Orca wrote: »
    Aistan wrote: »
    I picked Mordin to go through the vents.

    ...but WHY?!

    Someone else might’ve gotten it wrong.

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  • DJ EebsDJ Eebs Moderator mod
    I went through the suicide squad mission with zero casualties and I didn't even think it was particularly difficult to suss out what they wanted. I also didn't find out that Wrex could die in ME1 for a while

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  • AistanAistan Tiny Bat Registered User regular
    Orca wrote: »
    Aistan wrote: »
    I picked Mordin to go through the vents.

    ...but WHY?!

    That information is lost to time.

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  • kaceypkaceyp we stayed bright as lightning we sang loud as thunderRegistered User regular
    I also lost Wrex on Virmire in my first run. Killed by Ashley, who soon after died herself. I don't think I did Wrex's "loyalty" mission which may have kept me from being able to talk him down.*

    And now I remember the Suicide Mission for sure. I lost Jack, Garrus, and Samara. Jack died on the initial approach. Garrus got carried off by the seeker swarm. I think I may have actually had Samara as my biotic bubbler, but she wasn't loyal because I didn't do her mission.* I don't remember how she died exactly but it was one of those things where the game switched back to some characters and panned over her body.

    *I didn't do those missions because I know I'm going to play these games more than once, so I often like to save content for future runs. ME definitely punished me for that, though.

  • ShortyShorty JUDGE BROSEF Registered User regular
    I think on my first try I lost Mordin and...I don't know, maybe one other person? I'm not sure

    I sent Mordin into the vents because I assumed a scientist would be smart enough to open a door, and I had Zaeed lead the other squad

  • OrcaOrca Registered User regular
    Shorty wrote: »
    I think on my first try I lost Mordin and...I don't know, maybe one other person? I'm not sure

    I sent Mordin into the vents because I assumed a scientist would be smart enough to open a door, and I had Zaeed lead the other squad

    You're lucky it was only one person that set of decisions killed.

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  • -Tal-Tal Registered User regular
    That's why I get all my computer problems solved at the doctor's office

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  • SkeithSkeith Registered User regular
    I lost Mordin the first time because I sent Grunt with the crew, and the dude's too squishy. Whenever I get the urge to play through I keep Kasumi and Tali with me for the last bits and send Mordin back, thereby getting rid of the squishies or keeping them where I can see them.

    mts wrote: »
    heres how i see it being a total win situation for you
    1. stay with your wife while she dog sits. this wins husband points since she knows its out of your comfort zone
    2. have sex all over her friends house so that the next time you see her friend look at you condescendingly, you can wink back knowing you did the freaky deaky where she eats her cheerios.
  • ShortyShorty JUDGE BROSEF Registered User regular
    -Tal wrote: »
    That's why I get all my computer problems solved at the doctor's office

    I call my dentist whenever the faucet leaks

    Orca
  • Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    I can't tell if I ended up accidentally perpetuating the cycle of organic-synthetic violence by sending Legion into the vents the first time, because A) I assumed a geth would be less susceptible to heat exhaustion, and B) I didn't want to risk Tali, because she was my romance option.

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  • expendableexpendable Silly Goose Registered User regular
    So we started ME3.

    First we spent all together too much time getting the game running on the Xbox 1. This isn't the first time I've played under backwards compatibility, but it seems the EA servers were being bullshitty. Then we spent some time touching up her custom face because it got some of the colors wrong, she'd had purple eyes previously and it made her hair super bright for some reason and it needed to be toned down a bit. She's still a Sentinel. Bonus power is warp ammo.

    ...And we're off. Welcome to Erf!

    She's kind of excited about being on Earth but she's immediately questioning why Anderson is on Earth and back in uniform. If she picks up on the fact that she's in a detention facility she doesn't say anything about it, nor does she exhibit much reaction to the Reapers hitting Earth. She likes having Anderson in her squad though and enjoys the biotic explosions. Sentinel Shepard is a one woman combo-explosions machine carrying warp, overload, AND throw.

    Of course we're introduced to vent kid. She tries being nice to vent kid but vent kid disappears like they always do. She notes that the kids lines aren't very good because kids don't talk like that, but does ask "where's the kid?" after it disappears. The sequence of fighting the cannibals while waiting for the Normandy to show up drags on way longer than I remember. Mostly because Andersons incendiary ammo preps them for explosions and throw has a short cooldown. There was a fair bit of standing around and waiting for new enemies to spawn. She was not happy about Anderson staying on Earth but was happy to see Ash on the Normandy. She also prefers the Alliance color scheme on the ship.

    Oh yeah, when Anderson couldn't get through to Hackett she hoped he wasn't dead. She really came around on Hackett.

    As soon as the kid shows up in the cutscene she goes "Oh, the kid is going to die then." And then the kid gets in a shuttle and dies. It reminds me of rookie DMs trying to make their murder hobo players feel bad by showing massacred monster younglings or something. Heavy-handed and not effective.

    On the Normandy Vega starts in about Anderson staying and she's having none of it. She takes the lower option to tell him that Anderson knows the deal and Earth is fucked without help and immediately takes the Renegade prop to really set him in his place. She says that if the game wants her to romance him there's no way in hell that's happening.

    We go to Mars and she enjoys the graphics. Cerberus shows up, Cerberus doesn't stick around long, and Ashley starts in on the "How can I trust you?" tour. This is an annoyance, but she wants Ash back on the squad so she resolves to be nice about it. Then Liara shows up and this makes her happier. Especially when Liaras Singularity power comes into play because she really likes it when the enemies float in the air. She likes it even more when she sees it primes biotic explosions. Then she LOVES the quick railing kill mechanic and wants to do that all the time. And the heavy melee attack.

    There's not much for her to react to on this extended tutorial. She is wary about telling Liara that things aren't her fault because she doesn't want to romance Liara since she's back on the squad. She decides to be nice anyway.

    She wants a shield like the Cerberus guardians have.

    She gets a little confused during the conversation with TIM at the archives. She isn't sure if TIM is experimenting on his soldiers in order to control the Reapers, or what that has to do with the archives. She's worried the game is going to make her work with him again, or that she's going to agree to do it by picking the wrong dialogue options or something, but eventually figures out that's not what's going to happen. Because she imported her character she has enough Reputation to select either the Charm or the Intimidate option in this conversation. She goes with the red one, because she's having none of his shit.

    Then we're off to the chase with the fembot and I get to be annoyed at the controls a bit every time they decide I want to dive and roll rather than climb the obstacle blocking my path. Still, we make it to the roof, Vega slams his shuttle into hers, and Ash gets her ass kicked by a robot. She actually goes "C'mon she can't die before we fix things!" This begins a rather long sequence where the player can't do anything and you can't save to pick it up later. I mention this because she was tired and ready to stop for the night but the game literally doesn't give you that option for an absurd amount of time.

    And then we're off to the Normandy and flying away from Reapers and Mars, then we cut to the interior where we dump Ash in the medical bay, she wonders where the doctor is, then we go to talk to Hackett, then we talk to Liara, then we have the long cinematic of going flying into the Citadel, then docking at the Citadel, then coming off the Normandy onto the Citadel, then talking with Bailey before it finally gives control back.

    Right as we saved she was all "Oh look, a Keeper walking. It's nice to see them do something."

    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I sent Thane into the vents, because the first time we see him, he is dropping out of a vent

    I blame Bioware for not making it clearer that tech expertise and not infiltration expertise is what's needed

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  • OrcaOrca Registered User regular
    expendable wrote: »
    She wants a shield like the Cerberus guardians have.

    Have I got a multiplayer character for her!

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  • Grey GhostGrey Ghost Registered User regular
    Olivaw wrote: »
    I sent Thane into the vents, because the first time we see him, he is dropping out of a vent

    I blame Bioware for not making it clearer that tech expertise and not infiltration expertise is what's needed

    I'm almost positive "we need someone who can hack for this" is nearly the exact line

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  • Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    I sent Garrus my first time, because in ME1 he has tech skills like sabotage and overload, and in my brain that categorised him as a tech specialist. It's not my fault they retconned him to death.

  • sarukunsarukun RIESLING OCEANRegistered User regular
    edited July 1
    I still like Mass Effect 2’s multiplayer.

    I sure could do without the micro transactiony bullshit though.

    sarukun on
  • SorceSorce Registered User regular
    I sent Garrus my first time, because in ME1 he has tech skills like sabotage and overload, and in my brain that categorised him as a tech specialist. It's not my fault they retconned him to death.
    Literally, in this case.

    I sent Tali because she's practically the definition of nerd tech expert.

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  • H0b0manH0b0man Registered User regular
    I sent Legion cause I figured it didn't get more tech specialist than a walking, talking computer.

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  • -Tal-Tal Registered User regular
    Miranda: We need to send a tech expert.

    Menu: Choose a Tech Specialist to unlock the door.

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  • JoolanderJoolander Registered User regular
    Send the Vent Specialist!

    Olivaw
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