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[WH40K] Battle Forge is here

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Posts

  • MazzyxMazzyx Comedy Gold Registered User regular
    Mr_Rose wrote: »
    AoS (which has a ‘hero phase’ which is nearly identical based on what we know) gives one command point per turn which you can bank for future turns, plus you start with 1+(number of warscroll battalions). Nu40k seems to invert that last bit though so the more detachments you have, the less CP you start with.
    That said, 40k chews through CP way faster than AoS so I would expect it to be more per-turn, maybe based on battle scale as well.

    Now that I’ve said that, I wonder if the new Nicaron Codex will do something similar to the Ossiarch Bonereapers and have them completely ignore the standard command points in favour of their own weird thing?

    I would be so happy if they brought some of the stuff from AoS Chaos to 40k. Nurgle's wheel would be awesome for Death Guard for example. They have done a lot to make all the Chaos factions feel chaosy.

    u7stthr17eud.png
  • pardzhpardzh Registered User regular
    Crusade kinda sounds like Necromunda mashed up with a Warcry campaign. Interesting.

    Assume they'll be doing these as weekly events at a lot of GW stores.

    gt: Bobby2Socks | steam: Billy Boot-Snatcher

    You talk clean and bomb hospitals, so I speak with the foulest mouth possible
  • MazzyxMazzyx Comedy Gold Registered User regular
    pardzh wrote: »
    Crusade kinda sounds like Necromunda mashed up with a Warcry campaign. Interesting.

    Assume they'll be doing these as weekly events at a lot of GW stores.

    KT as well. Its interesting.

    u7stthr17eud.png
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Well the crusade thing does help explain the name thing in the PA books

  • MazzyxMazzyx Comedy Gold Registered User regular
    Warhammer 40,000: Matched Play, Points, and an App!

    Big things:

    -Dynamic secondaries including ones focused for each army
    -Dynamic missions with set deployments
    -Point increases for everyone to make small tighter games, a rebalancing on day 1
    -App will have everything updated and a match play army builder

    I am shaking in excitement.

    u7stthr17eud.png
  • BurnageBurnage Registered User regular
    The new changes to matched play sound really, really interesting. They've clearly been influenced by ITC.

    Also nice to see points values going back up across the board again. Games had gotten way too big by the end of 8th edition.

  • BizazedoBizazedo Registered User regular
    Points for models are going up.
    2ZgB0jW2jr5M2Xui.jpg

    Seems like they're definitely leaning on ITC a bit.

    https://www.warhammer-community.com/2020/06/03/warhammer-40000-matched-play-points-and-an-appgw-homepage-post-1/

    XBL: Bizazedo
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  • TastyfishTastyfish Registered User regular
    Mazzyx wrote: »
    Warhammer 40,000: Matched Play, Points, and an App!

    Big things:

    -Dynamic secondaries including ones focused for each army
    -Dynamic missions with set deployments
    -Point increases for everyone to make small tighter games, a rebalancing on day 1
    -App will have everything updated and a match play army builder

    I am shaking in excitement.

    Looking at the mission they give, it's 75% primary VPs and 25% secondaries. But the interesting thing with the primary mission is that it gets increasingly harder to claim all the points: you can get 5pts quick and easy by just holding one objective but only three times over the course of the game. If you want to go for the max you'll need have at least two objectives whilst denying the enemy a third for three turns at a minimum.

  • DayspringDayspring the Phoenician Registered User regular
    That preview looks really exciting!

    My Warhammer stuff online: Youtube Twitter Insta
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2020
    Points increases to make games require less miniatures?

    That was... unexpected.

    Looking at the secondary objectives, Warpcraft Mental Interrogation is very similar to one of Infinity’s hacking secondary objectives. Very much in favour of this.

    Thinking about it, ‘smaller games’ due to higher points costs ties in with ‘less hordes’.

    -Loki- on
  • SmokeStacksSmokeStacks Registered User regular
    I think GW might be trying to combat the "Warhammer is expensive" memes by making games require fewer models. Asking new players to come up with $500 or more for a new army in the middle of an economic recession doesn't seem like a great idea.

    I think that it would be cool if there were more multi kits (like the old "troops + transport" discount boxes they did during 7th), or more battle boxes (like Tooth and Claw) with a variety of different armies that might make for good jumping in points for new players.

  • LockedOnTargetLockedOnTarget Registered User regular
    Personally I like bigger games and seeing lots of models on the table, it's kinda what drew me to Warhammer over other games in the genre.

    But since 3000 points will be an official/supported game type anyway I'm not really worried about that.

    But I am kinda bummed about the whole idea of making hordes bad. I don't play any myself, but it feels like that is a type of flavor and play style that fits certain gamers and factions, and I'm not a big fan of taking that away from people.

    I hope that they don't overdo it and invalidate that style of play for the people that are drawn to it and enjoy it.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I have played far more small games than large games. I know of when I last played there was a very toxic group taunting people how they cannot afford to play apoc even though the armies from that era were the prizes in the tourney that store was running [I did win two of the apoc armies from that era and two of the demon sets in the last go around but I still feel he was doing them as prizes as that store was not selling them as they hoped}

  • LockedOnTargetLockedOnTarget Registered User regular
    Speaking of Apoc I hope they haven't abandoned it.

    They haven't been adding newer models to it and we're about to get a bunch more.

  • MazzyxMazzyx Comedy Gold Registered User regular
    I don't think they have given up on Apoc. It is a niche game but I am unsure. I mean all my stuff has cards so I haven't really checked.

    I am happy for smaller armies. And having played and played against 120 plus infantry hordes it loses the shine when each movement phase takes 20 minutes. At least for me.

    Even with point increases and changes I bet they will have 90+ boys on the table for Orks or 60 guardsmen or 30-40 cultist. Just for holding ground. There also is a lot we don't know about army building yet.

    u7stthr17eud.png
  • LanlaornLanlaorn Registered User regular
    I wouldn't consider it as them making hordes "bad", just not as strong as they currently are.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I bought the 28mm movement trays to move my termgant swarm to speed up play

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Speaking of Apoc I hope they haven't abandoned it.

    They haven't been adding newer models to it and we're about to get a bunch more.

    Yea, I'm kind of worried about Apoc as well. I really like the setup though none of my friends have armies large enough. They all have any enough models to basically run exactly 2000 points right now.

    I'm hoping the narrative stuff from the 2019 chapter approved is still relevant too, I really like the idea of doing games of KT, 40K, and apoc to create a story.

    I'm not really into increasing points to have fewer models on the table to speed up games. I like being able to run kind of absurd stuff together and higher point values is gonna be a bummer for me. I won't be able to run my 12 dreadnought list at 2k points anymore.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Went into the FPGS to grab the paint I forgot and they had a Kelermorph and a Locus on the shelf. I’ve been after these for a while.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I think GW might be trying to combat the "Warhammer is expensive" memes by making games require fewer models. Asking new players to come up with $500 or more for a new army in the middle of an economic recession doesn't seem like a great idea.

    I think that it would be cool if there were more multi kits (like the old "troops + transport" discount boxes they did during 7th), or more battle boxes (like Tooth and Claw) with a variety of different armies that might make for good jumping in points for new players.

    I've been "you want me to spend what?" away from a Craftworlds force for... 20 years now? Even picked up Warmachine because the cost of entry appeared lower when it came out.

    I have to give GW credit; in the last few years they got me w/ Underworlds and their generally more-attentive approach to their fans. If they keep creeping friendlier I might finally paint some space elves in the next decade.

    kshu0oba7xnr.png

  • BurnageBurnage Registered User regular
    I think GW might be trying to combat the "Warhammer is expensive" memes by making games require fewer models. Asking new players to come up with $500 or more for a new army in the middle of an economic recession doesn't seem like a great idea.

    I think that it would be cool if there were more multi kits (like the old "troops + transport" discount boxes they did during 7th), or more battle boxes (like Tooth and Claw) with a variety of different armies that might make for good jumping in points for new players.

    I mean, they've already been doing this - the Start Collecting boxes are new-ish and cheap ways to get going with a faction, and it's not been super noticeable due to the volume of releases lately but they have been pumping out a ton of dual faction boxes during 8th (e.g., Craftworlds alone had Wake the Dead and Blood of the Phoenix).

    Normalising smaller games as well by encouraging players to try out 500 and 1000 points is also another way to make it easier for new players to jump in. They've definitely been trying to move away from the "you need to remortgage a house to afford playing Warhammer" memes.

  • honoverehonovere Registered User regular
    Auralynx wrote: »
    I think GW might be trying to combat the "Warhammer is expensive" memes by making games require fewer models. Asking new players to come up with $500 or more for a new army in the middle of an economic recession doesn't seem like a great idea.

    I think that it would be cool if there were more multi kits (like the old "troops + transport" discount boxes they did during 7th), or more battle boxes (like Tooth and Claw) with a variety of different armies that might make for good jumping in points for new players.

    I've been "you want me to spend what?" away from a Craftworlds force for... 20 years now? Even picked up Warmachine because the cost of entry appeared lower when it came out.

    I have to give GW credit; in the last few years they got me w/ Underworlds and their generally more-attentive approach to their fans. If they keep creeping friendlier I might finally paint some space elves in the next decade.

    You're in luck, their new plastic infantry kit is the most expensive per sprue ever now...wait

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I hated the taunt/argument I have heard for years {since the viper/falcon came out} that the eldar were a premier army so expect to pay a high price for them}

  • honoverehonovere Registered User regular
    https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

    1 command point per turn
    Detachment with warlord doesn't cost command points
    (Which might also be how drukhari might get around their special limitation)

  • MazzyxMazzyx Comedy Gold Registered User regular
    edited June 2020
    So GW on 40k today talked about CP.

    Some key take aways:

    -If your warlord is in a standard detachment (patrol, battalion, brigade) you get the cp for bringing that detachment
    -Detachments take cp
    -There are more general stratagems. The original 3 (pass morale, reroll, interrupt) are still around.
    -One of the new ones is that if someone is falling back from combat you do some sort of attack based on the number of models in the unit. They said that falling back from a 30 ork boyz would hurt. No details on cp cost or actual mechanism
    -Sounds like detachments may unlock actions
    -Missions will have actions so bringing troops or other similar units where losing a turn of fire should be possible.
    -Missions will have ways of generating CP each turn
    -Characters and other special rules that generate extra cp now still work. So Abbadon if he is your Warlord still gives you 2 more cp. Knights in a big knight detachment generate extra CP.

    That is off my list.

    Article up:
    https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

    Mazzyx on
    u7stthr17eud.png
  • BurnageBurnage Registered User regular
    Really liking these changes so far.

  • LockedOnTargetLockedOnTarget Registered User regular
    I’m assuming you’re still required to use detachments, then? Cause looking at the battalion, there’s no actual benefit to having it, it’s just free if your warlord is in it. There’s no reason to want to use it unless the rules are still “everyone has to be part of a detachment”.

    I’m a bit disappointed in that if so. I was hoping for something more like battalions in Sigmar, where you don’t have to use them but you can pay a cost for them and in return the units in it get a buff of some kind.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Mazzyx wrote: »
    So GW on 40k today talked about CP.

    Some key take aways:

    -If your warlord is in a standard detachment (patrol, battalion, brigade) you get the cp for bringing that detachment
    -Detachments take cp
    -There are more general stratagems. The original 3 (pass morale, reroll, interrupt) are still around.
    -One of the new ones is that if someone is falling back from combat you do some sort of attack based on the number of models in the unit. They said that falling back from a 30 ork boyz would hurt. No details on cp cost or actual mechanism
    -Sounds like detachments may unlock actions
    -Missions will have actions so bringing troops or other similar units where losing a turn of fire should be possible.
    -Missions will have ways of generating CP each turn
    -Characters and other special rules that generate extra cp now still work. So Abbadon if he is your Warlord still gives you 2 more cp. Knights in a big knight detachment generate extra CP.

    That is off my list.

    Article up:
    https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

    The new stratagem is called cut them down. It is in the new article.

    rtc1gkgvdlsp.jpg

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Stragint wrote: »
    Mazzyx wrote: »
    So GW on 40k today talked about CP.

    Some key take aways:

    -If your warlord is in a standard detachment (patrol, battalion, brigade) you get the cp for bringing that detachment
    -Detachments take cp
    -There are more general stratagems. The original 3 (pass morale, reroll, interrupt) are still around.
    -One of the new ones is that if someone is falling back from combat you do some sort of attack based on the number of models in the unit. They said that falling back from a 30 ork boyz would hurt. No details on cp cost or actual mechanism
    -Sounds like detachments may unlock actions
    -Missions will have actions so bringing troops or other similar units where losing a turn of fire should be possible.
    -Missions will have ways of generating CP each turn
    -Characters and other special rules that generate extra cp now still work. So Abbadon if he is your Warlord still gives you 2 more cp. Knights in a big knight detachment generate extra CP.

    That is off my list.

    Article up:
    https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

    The new stratagem is called cut them down. It is in the new article.

    rtc1gkgvdlsp.jpg

    Not remotely good enough.

    uH3IcEi.png
  • pardzhpardzh Registered User regular
    I like the idea of integrating some CP generation right into the map.

    gt: Bobby2Socks | steam: Billy Boot-Snatcher

    You talk clean and bomb hospitals, so I speak with the foulest mouth possible
  • MazzyxMazzyx Comedy Gold Registered User regular
    I’m assuming you’re still required to use detachments, then? Cause looking at the battalion, there’s no actual benefit to having it, it’s just free if your warlord is in it. There’s no reason to want to use it unless the rules are still “everyone has to be part of a detachment”.

    I’m a bit disappointed in that if so. I was hoping for something more like battalions in Sigmar, where you don’t have to use them but you can pay a cost for them and in return the units in it get a buff of some kind.

    Unlocks transports for infantry. There is a chance they give different abilities. I am curious for the full rules for army building.

    u7stthr17eud.png
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Monwyn wrote: »
    Stragint wrote: »
    Mazzyx wrote: »
    So GW on 40k today talked about CP.

    Some key take aways:

    -If your warlord is in a standard detachment (patrol, battalion, brigade) you get the cp for bringing that detachment
    -Detachments take cp
    -There are more general stratagems. The original 3 (pass morale, reroll, interrupt) are still around.
    -One of the new ones is that if someone is falling back from combat you do some sort of attack based on the number of models in the unit. They said that falling back from a 30 ork boyz would hurt. No details on cp cost or actual mechanism
    -Sounds like detachments may unlock actions
    -Missions will have actions so bringing troops or other similar units where losing a turn of fire should be possible.
    -Missions will have ways of generating CP each turn
    -Characters and other special rules that generate extra cp now still work. So Abbadon if he is your Warlord still gives you 2 more cp. Knights in a big knight detachment generate extra CP.

    That is off my list.

    Article up:
    https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

    The new stratagem is called cut them down. It is in the new article.

    rtc1gkgvdlsp.jpg

    Not remotely good enough.

    Seems like something thats basically impossible to balance for all army sizes

    wq09t4opzrlc.jpg
  • MazzyxMazzyx Comedy Gold Registered User regular
    Monwyn wrote: »
    Stragint wrote: »
    Mazzyx wrote: »
    So GW on 40k today talked about CP.

    Some key take aways:

    -If your warlord is in a standard detachment (patrol, battalion, brigade) you get the cp for bringing that detachment
    -Detachments take cp
    -There are more general stratagems. The original 3 (pass morale, reroll, interrupt) are still around.
    -One of the new ones is that if someone is falling back from combat you do some sort of attack based on the number of models in the unit. They said that falling back from a 30 ork boyz would hurt. No details on cp cost or actual mechanism
    -Sounds like detachments may unlock actions
    -Missions will have actions so bringing troops or other similar units where losing a turn of fire should be possible.
    -Missions will have ways of generating CP each turn
    -Characters and other special rules that generate extra cp now still work. So Abbadon if he is your Warlord still gives you 2 more cp. Knights in a big knight detachment generate extra CP.

    That is off my list.

    Article up:
    https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

    The new stratagem is called cut them down. It is in the new article.

    rtc1gkgvdlsp.jpg

    Not remotely good enough.

    Seems like something thats basically impossible to balance for all army sizes

    Still not great for really anyone due to the wording on engagement range. Considering the current engagement range is within 1" or within 1" of a model in 1" in that unit you never get a full 30 man ork boyz squad in combat.

    Even so if you did you will average 5-6 MWs. Most of the time it is 1-3 MW which verse a lot of armies isn't enough punishment. Especially since falling back will allow the rest of the army to shoot at the melee unit usually killing it.

    u7stthr17eud.png
  • BurnageBurnage Registered User regular
    1 command point for 1-3 mortal wounds really isn't especially bad by most stratagem standards.

  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Burnage wrote: »
    1 command point for 1-3 mortal wounds really isn't especially bad by most stratagem standards.

    The problem is that spending 1 CP for 1-3 MW isn't enough compensation for having your unit get either destroyed or focused down to uselessness next turn.

    My take would be "When an enemy unit falls back from combat, each unit it is engaged with rolls 2d6. If any unit rolls above the fleeing unit's move value, that unit does not fall back."

    uH3IcEi.png
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    New aliens teaser art

    wq09t4opzrlc.jpg
  • KhraulKhraul Registered User regular
    Last night I finally had a chance to read yesterdays community post about missions, primaries, secondary's, etc.


    I was going to look at building a small BA force this year, but with the changes to missions and secondary's I might just invest more time/bucks into my Death Guard.

    I love their aesthetic and the models are so much fun, I just got so sick of being completely ineffective in most games where I couldn't make it half way across the board by turn five and all my infantry hit like a wet paper bag.

    I need to see their PA book, like now.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • McGibsMcGibs TorontoRegistered User regular
    I’m assuming you’re still required to use detachments, then? Cause looking at the battalion, there’s no actual benefit to having it, it’s just free if your warlord is in it. There’s no reason to want to use it unless the rules are still “everyone has to be part of a detachment”.

    I’m a bit disappointed in that if so. I was hoping for something more like battalions in Sigmar, where you don’t have to use them but you can pay a cost for them and in return the units in it get a buff of some kind.

    From what I gather, you use a battalion (or brigade or patrol) to keep your CP, that's the benefit. To use the more specialized detachments (vanguard, spearhead, etc) will cost CP.
    So you take a more rigid detachment, but get more CP to play with, or take whatever specialized detachments you want but have less CP. I really like the balance in that.

    website_header.jpg
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Yeah theyre not amazing in KT but theyre so much fun to paint

    wq09t4opzrlc.jpg
  • honoverehonovere Registered User regular
    Every detachment costs CP, even the first one, whether it's a battalion or something else. Only having a warlord as part of the detachment reimburses the CP it costs.

    Probably an incentive to put your warlord in the biggest, most CP costing detachment you have.

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