[WH40K] 9th Edition is here

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  • BizazedoBizazedo Registered User regular
    edited October 13
    Mazzyx wrote: »

    I mean guard isn't in a good place right now but I thought it had wording like any warlord trait, you can't double up on warlord traits, but it doesn't. It seems to have slipped through the cracks. Feels like a weird outlier since it is a replace a warlord trait and the strat but its basically two warlord traits in other names.

    I dunno if slipped through the cracks is the descriptor I would use when Warhammer Community page was loudly extolling you could do it, but maybe they saw they missed it and embraced it. I dunno. I'd tend to agree with your synopsis, but that doesn't change the fact that it's battering the fuck out of some local players.

    We're just locals and not NOVA / LVO people, but a friend is using a Guard list that's fucking up a lot of local players, so I'd be curious if others outside our little bubble could critique it. Here's the version of it he ran tonight -

    ++ Battalion Detachment 0CP (Imperium - Astra Militarum) [21 PL, 12CP, 414pts] ++

    + Configuration +

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

    Detachment CP

    Regimental Doctrine: Disciplined Shooters, Wilderness Survivors

    + HQ +

    Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Warlord

    Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Relic: The Laurels of Command

    + Troops +

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    + Elites +

    Command Squad [2 PL, 64pts]
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun

    Master of Ordnance [2 PL, 35pts]

    Special Weapons Squad [1 PL, 45pts]
    . 3x Guardsman: 3x Lasgun
    . Guardsman W/ Special Weapon: Plasma gun
    . Guardsman W/ Special Weapon: Plasma gun
    . Guardsman W/ Special Weapon: Plasma gun

    ++ Spearhead Detachment -3CP (Imperium - Astra Militarum) [99 PL, -4CP, 1,586pts] ++

    + Configuration +

    Detachment CP [-3CP]

    Regimental Doctrine: Gunnery Experts, Jury-rigged Repairs

    + Stratagems +

    Tank Ace [-1CP]

    + HQ +

    Commissar Yarrick [6 PL, 105pts]

    + Troops +

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    + Fast Attack +

    Scout Sentinels [6 PL, 90pts]
    . Scout Sentinel: Heavy Flamer
    . Scout Sentinel: Heavy Flamer

    Scout Sentinels [6 PL, 90pts]
    . Scout Sentinel: Heavy Flamer
    . Scout Sentinel: Heavy Flamer

    + Heavy Support +

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Manticore [8 PL, 145pts]: Full Payload, Heavy Flamer

    Manticore [8 PL, 145pts]: Full Payload, Heavy Flamer

    Wyverns [8 PL, 135pts]
    . Wyvern: Heavy Flamer

    + Dedicated Transport +

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    ++ Total: [120 PL, 8CP, 2,000pts] ++

    Created with BattleScribe[/quote]
    I managed to beat it tonight, so it's not unbeatable (and my whining IS hyperbolic to some degree), but I had to use Death Guard to do it (DG feels really fucking good right now)and roll pretty well on the Plagueburst Crawlers....and even then, I think he just chose his targets poorly.

    The elites section is basically his flex at this point and he's just toying to see what works. I'm not a fan of it, but it also kept my army back a bit tonight, so meh. He also thinks the Aquila relic is better than the Laurels one, but he's just testing stuff still.

    I'd love for someone here to take a stab at running the above.

    Bizazedo on
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    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • frayfray Registered User regular
    edited October 13
    A few armies have something like tank aces now tbf. Adaptive physiology for nids works the same way, you can take one instead of a warlord trait and there's also a stratagem to take one, and there's nothing to say you can't double up. I think Orks and Tau have something equivalent too, right?

    fray on
    "I told you," said Ford. "Eddies in the space-time continuum."
    "And this is his sofa, is it?" said Arthur.
  • BurnageBurnage Registered User regular
    Craftworlders and Harlequins have something kind of similar with Exarch powers and Pivotal Roles, too.

    That's all the Eldar factions, right?

    Bizazedo
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    This may be a dumb question but I can’t find what page the Resurrection Orb rules are on in the new Necron codex; can anyone else?

    ...because dragons are AWESOME! That's why.
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  • NorgothNorgoth cardiffRegistered User regular
    fray wrote: »
    A few armies have something like tank aces now tbf. Adaptive physiology for nids works the same way, you can take one instead of a warlord trait and there's also a stratagem to take one, and there's nothing to say you can't double up. I think Orks and Tau have something equivalent too, right?

    It's relics for tau, not warlord traits, but it works the same way. You can give up your free one and buy more.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    They previewed the C'tan Void dragon today just the model
    https://www.warhammer-community.com/2020/10/13/a-new-star-god-rises/
    But showed it has a Canoptek construct attached to its back and the choice of three different heads
    o7yn91j23eee.png

    Now I am rather curious if they redo the nightbringer and deceiver what they would look like

    ArdolForceVoidKhraulGolden Yak
  • Redcoat-13Redcoat-13 Registered User regular
    Norgoth wrote: »
    fray wrote: »
    A few armies have something like tank aces now tbf. Adaptive physiology for nids works the same way, you can take one instead of a warlord trait and there's also a stratagem to take one, and there's nothing to say you can't double up. I think Orks and Tau have something equivalent too, right?

    It's relics for tau, not warlord traits, but it works the same way. You can give up your free one and buy more.

    I'm pretty sure it got FAQ'd to say that you could only have one of each prototype, so you can't double up on units having the same one. I suspect when the T'au get a new codex, you'll see a few one of them either be made base or you pay for the upgrade in points.

    PSN Fleety2009
    Khraul
  • MonwynMonwyn Registered User regular
    edited October 13
    Bizazedo wrote: »
    Mazzyx wrote: »

    I mean guard isn't in a good place right now but I thought it had wording like any warlord trait, you can't double up on warlord traits, but it doesn't. It seems to have slipped through the cracks. Feels like a weird outlier since it is a replace a warlord trait and the strat but its basically two warlord traits in other names.

    I dunno if slipped through the cracks is the descriptor I would use when Warhammer Community page was loudly extolling you could do it, but maybe they saw they missed it and embraced it. I dunno. I'd tend to agree with your synopsis (since it combined with Obscuring feels like total bullshit on the receiving end), but that doesn't change the fact that it's battering the fuck out of some local players.

    We're just locals and not NOVA / LVO people, but a friend is using a Guard list that's fucking up a lot of local players, so I'd be curious if others outside our little bubble could critique it. Here's the version of it he ran tonight -

    ++ Battalion Detachment 0CP (Imperium - Astra Militarum) [21 PL, 12CP, 414pts] ++

    + Configuration +

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

    Detachment CP

    Regimental Doctrine: Disciplined Shooters, Wilderness Survivors

    + HQ +

    Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Warlord

    Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Relic: The Laurels of Command

    + Troops +

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    + Elites +

    Command Squad [2 PL, 64pts]
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun

    Master of Ordnance [2 PL, 35pts]

    Special Weapons Squad [1 PL, 45pts]
    . 3x Guardsman: 3x Lasgun
    . Guardsman W/ Special Weapon: Plasma gun
    . Guardsman W/ Special Weapon: Plasma gun
    . Guardsman W/ Special Weapon: Plasma gun

    ++ Spearhead Detachment -3CP (Imperium - Astra Militarum) [99 PL, -4CP, 1,586pts] ++

    + Configuration +

    Detachment CP [-3CP]

    Regimental Doctrine: Gunnery Experts, Jury-rigged Repairs

    + Stratagems +

    Tank Ace [-1CP]

    + HQ +

    Commissar Yarrick [6 PL, 105pts]

    + Troops +

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    + Fast Attack +

    Scout Sentinels [6 PL, 90pts]
    . Scout Sentinel: Heavy Flamer
    . Scout Sentinel: Heavy Flamer

    Scout Sentinels [6 PL, 90pts]
    . Scout Sentinel: Heavy Flamer
    . Scout Sentinel: Heavy Flamer

    + Heavy Support +

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Manticore [8 PL, 145pts]: Full Payload, Heavy Flamer

    Manticore [8 PL, 145pts]: Full Payload, Heavy Flamer

    Wyverns [8 PL, 135pts]
    . Wyvern: Heavy Flamer

    + Dedicated Transport +

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    ++ Total: [120 PL, 8CP, 2,000pts] ++

    Created with BattleScribe
    I managed to beat it tonight, so it's not unbeatable (and my whining IS hyperbolic to some degree), but I had to use Death Guard to do it (DG feels really fucking good right now)and roll pretty well on the Plagueburst Crawlers....and even then, I think he just chose his targets poorly.

    The elites section is basically his flex at this point and he's just toying to see what works. I'm not a fan of it, but it also kept my army back a bit tonight, so meh. He also thinks the Aquila relic is better than the Laurels one, but he's just testing stuff still.

    I'd love for someone here to take a stab at running the above.

    Wait, Yarrick isn't tied to a specific regimental doctrine?

    Monwyn on
    uH3IcEi.png
  • BizazedoBizazedo Registered User regular
    Monwyn wrote: »
    Wait, Yarrick isn't tied to a specific regimental doctrine?
    I'm not an Imperial Guard guy, but s'far as I know he's just a Commissar, so he can go with any regiment.

    That's what I've been lead to believe anyways. He's using him for reroll hit rolls of one for the indirect fire.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • ArdolArdol Registered User regular
    Mr_Rose wrote: »
    This may be a dumb question but I can’t find what page the Resurrection Orb rules are on in the new Necron codex; can anyone else?

    Look on the Overlord/CCB/Lord datasheets

  • MazzyxMazzyx Comedy Gold Registered User regular
    Bizazedo wrote: »
    Mazzyx wrote: »

    I mean guard isn't in a good place right now but I thought it had wording like any warlord trait, you can't double up on warlord traits, but it doesn't. It seems to have slipped through the cracks. Feels like a weird outlier since it is a replace a warlord trait and the strat but its basically two warlord traits in other names.

    I dunno if slipped through the cracks is the descriptor I would use when Warhammer Community page was loudly extolling you could do it, but maybe they saw they missed it and embraced it. I dunno. I'd tend to agree with your synopsis (since it combined with Obscuring feels like total bullshit on the receiving end), but that doesn't change the fact that it's battering the fuck out of some local players.

    We're just locals and not NOVA / LVO people, but a friend is using a Guard list that's fucking up a lot of local players, so I'd be curious if others outside our little bubble could critique it. Here's the version of it he ran tonight -

    ++ Battalion Detachment 0CP (Imperium - Astra Militarum) [21 PL, 12CP, 414pts] ++

    + Configuration +

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

    Detachment CP

    Regimental Doctrine: Disciplined Shooters, Wilderness Survivors

    + HQ +

    Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Warlord

    Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Relic: The Laurels of Command

    + Troops +

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 50pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    + Elites +

    Command Squad [2 PL, 64pts]
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Special Weapon: Plasma gun

    Master of Ordnance [2 PL, 35pts]

    Special Weapons Squad [1 PL, 45pts]
    . 3x Guardsman: 3x Lasgun
    . Guardsman W/ Special Weapon: Plasma gun
    . Guardsman W/ Special Weapon: Plasma gun
    . Guardsman W/ Special Weapon: Plasma gun

    ++ Spearhead Detachment -3CP (Imperium - Astra Militarum) [99 PL, -4CP, 1,586pts] ++

    + Configuration +

    Detachment CP [-3CP]

    Regimental Doctrine: Gunnery Experts, Jury-rigged Repairs

    + Stratagems +

    Tank Ace [-1CP]

    + HQ +

    Commissar Yarrick [6 PL, 105pts]

    + Troops +

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Hot-shot Laspistol

    + Fast Attack +

    Scout Sentinels [6 PL, 90pts]
    . Scout Sentinel: Heavy Flamer
    . Scout Sentinel: Heavy Flamer

    Scout Sentinels [6 PL, 90pts]
    . Scout Sentinel: Heavy Flamer
    . Scout Sentinel: Heavy Flamer

    + Heavy Support +

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Leman Russ Conquerors [11 PL, 162pts]
    . Leman Russ Conqueror: Conqueror Battle Cannon, Heavy Flamer

    Manticore [8 PL, 145pts]: Full Payload, Heavy Flamer

    Manticore [8 PL, 145pts]: Full Payload, Heavy Flamer

    Wyverns [8 PL, 135pts]
    . Wyvern: Heavy Flamer

    + Dedicated Transport +

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    Chimera [5 PL, 85pts]: Heavy Flamer, Multi-laser

    ++ Total: [120 PL, 8CP, 2,000pts] ++

    Created with BattleScribe

    I managed to beat it tonight, so it's not unbeatable (and my whining IS hyperbolic to some degree), but I had to use Death Guard to do it (DG feels really fucking good right now)and roll pretty well on the Plagueburst Crawlers....and even then, I think he just chose his targets poorly.

    The elites section is basically his flex at this point and he's just toying to see what works. I'm not a fan of it, but it also kept my army back a bit tonight, so meh. He also thinks the Aquila relic is better than the Laurels one, but he's just testing stuff still.

    I'd love for someone here to take a stab at running the above.
    [/quote]

    Not sure what army you are normally using but I do play guard pretty regularly. Though recently it has been pure scions.

    For marines:

    -Everything but the manticores aren't a danger. Eradicators will clean the tanks up easily. Chimeras as well. The guard and scions are so squishy they blow over at swift breeze.

    Ad Mech:
    -Shroud psalm helps.
    -Most your stuff will rip through the guardsman and the vehichles. If they want to drop manticorps on your troops let them. Guardsman are rather weak verse everything. Scions are glass cannons. You can open them up.

    CSM:
    -I haven't play mine much. But overall most of my armies have heldrakes and other units that get in fast. Scout sentinals are tasty wraps. Guardsman die fast. Good deepstrikes with termis or warptalons or raptors don't hurt. You are better at ground control too.

    I know guard are not in a good spot verse the major armies outside the manticore. You can you basically pick up chunks of the army each turn with a lot of other armies. Also make sure there is dense terrain on top of obscuring. Its a huge part of 9th.

    03x29di.png
  • BizazedoBizazedo Registered User regular
    Killing or being killed isn't what that Guard army is trying to do, though. Same with the Scout Sentinels dying. The Chimeras, guardsmen, Scions (which I want him to replace), scout sentinels....he's not trying to kill anything with them. Sure, they plunk off wounds here and there, but he's using them and the early scout moves of the sentinels to clog the board / grab the objectives early and either hold them or make sure his opponent does not hold them(so many objective secured). The Chimeras are also essentially sacrificed for this as well to make sure his opponent can't maneuver or charge what he wants. Getting in on the back row is essentially impossible due to terrain / difficult ground / him screening everything out.
    Mazzyx wrote:
    I know guard are not in a good spot verse the major armies outside the manticore. You can you basically pick up chunks of the army each turn with a lot of other armies. Also make sure there is dense terrain on top of obscuring. Its a huge part of 9th.
    Yeah, we have a ton of it. It's why his list works, honestly.
    Mazzyx wrote:
    Not sure what army you are normally using but I do play guard pretty regularly. Though recently it has been pure scions.
    I know you do, that's what I want your Guard buddy to try something like this list :). My mains are Necrons and Death Guard.

    I think the new Codex will help the Necrons a lot versus it since it'll make them much tougher / harder to kill by comparison to the 8th edition Necrons. Toughness / durability is the main reason why my Death Guard can win against it as they just don't die / I outlast him. My army is in bad shape by the end, but points wise I was ahead. Nurglings was a big reason for it, though, since they could beat his Scout Sentinels to the objectives.

    I have NOT seen it versus Eradicators, but Eradicators will never get a shot off on the Manticores / Wyvern or Basilisk he has in the back. Eradicators also only have 24 inch range, though, so it'll be interesting since even the Leman Russ Conquerors are way back. The majority of us trading fire last night from vehicles was 31 inches or greater.

    If they run Infiltrators, that'll probably help a lot.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • MazzyxMazzyx Comedy Gold Registered User regular
    Bizazedo wrote: »
    Killing or being killed isn't what that Guard army is trying to do, though. Same with the Scout Sentinels dying. The Chimeras, guardsmen, Scions (which I want him to replace), scout sentinels....he's not trying to kill anything with them. Sure, they plunk off wounds here and there, but he's using them and the early scout moves of the sentinels to clog the board / grab the objectives early and either hold them or make sure his opponent does not hold them(so many objective secured). The Chimeras are also essentially sacrificed for this as well to make sure his opponent can't maneuver or charge what he wants. Getting in on the back row is essentially impossible due to terrain / difficult ground / him screening everything out.
    Mazzyx wrote:
    I know guard are not in a good spot verse the major armies outside the manticore. You can you basically pick up chunks of the army each turn with a lot of other armies. Also make sure there is dense terrain on top of obscuring. Its a huge part of 9th.
    Yeah, we have a ton of it. It's why his list works, honestly.
    Mazzyx wrote:
    Not sure what army you are normally using but I do play guard pretty regularly. Though recently it has been pure scions.
    I know you do, that's what I want your Guard buddy to try something like this list :). My mains are Necrons and Death Guard.

    I think the new Codex will help the Necrons a lot versus it since it'll make them much tougher / harder to kill by comparison to the 8th edition Necrons. Toughness / durability is the main reason why my Death Guard can win against it as they just don't die / I outlast him. My army is in bad shape by the end, but points wise I was ahead. Nurglings was a big reason for it, though, since they could beat his Scout Sentinels to the objectives.

    I have NOT seen it versus Eradicators, but Eradicators will never get a shot off on the Manticores / Wyvern or Basilisk he has in the back. Eradicators also only have 24 inch range, though, so it'll be interesting since even the Leman Russ Conquerors are way back. The majority of us trading fire last night from vehicles was 31 inches or greater.

    If they run Infiltrators, that'll probably help a lot.

    I think DG/Nurgle will point starve the guard as you own the board. Have ways to give -1 to your major targets. And are rather tough in general. DG are in a good place.


    For new Necrons one of the big helpers is going to be new reanimation protocols. Its after every time you are shot.

    A few huge blobs of warriors, yes I know he gets max shots, but even so he is going to kill 5-6 warriors and 3-4 are going to stand back up. Just hold the board. Kill the infantry. And you are doing well. Stuff like the silent king are so tough it will be hard to kill. The new quantum shielding is pretty good too on all of this as he can only wound your vehicles on 4+. Also a few flyers you can use to get in the back and blow up the rather squishy manticores don't hurt either.

    Necrons are in a very very good spot. And I am not sure manticores can break them enough for it to matter. They aren't going to remove 40-60 reanimating warriors who stand up every time they are shot at. Throw in a cryptek with the 5++ to make them harder to kill.

    03x29di.png
    Bizazedo
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Ardol wrote: »
    Mr_Rose wrote: »
    This may be a dumb question but I can’t find what page the Resurrection Orb rules are on in the new Necron codex; can anyone else?

    Look on the Overlord/CCB/Lord datasheets

    Dammit, I swear I looked there already. Oh well.

    So, anyway, technomancer with control node plus cryptothrall buddies gives the thralls 12 s5 ap-1 attacks hitting on twos, because why not? For 130pts?

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • NorgothNorgoth cardiffRegistered User regular
    Redcoat-13 wrote: »
    Norgoth wrote: »
    fray wrote: »
    A few armies have something like tank aces now tbf. Adaptive physiology for nids works the same way, you can take one instead of a warlord trait and there's also a stratagem to take one, and there's nothing to say you can't double up. I think Orks and Tau have something equivalent too, right?

    It's relics for tau, not warlord traits, but it works the same way. You can give up your free one and buy more.

    I'm pretty sure it got FAQ'd to say that you could only have one of each prototype, so you can't double up on units having the same one. I suspect when the T'au get a new codex, you'll see a few one of them either be made base or you pay for the upgrade in points.

    Right, you can't double up but you can buy multiple different prototypes. So you can take the railguns for free on your broadsides, then spend 1cp to buy a relic and use it for the ion cannon on a riptide for example.

  • BizazedoBizazedo Registered User regular
    edited October 13
    Mazzyx wrote: »

    I think DG/Nurgle will point starve the guard as you own the board. Have ways to give -1 to your major targets. And are rather tough in general. DG are in a good place.
    That's basically what I did with the Death Guard. Miasma of Pestilence (went off every time, yay) and maneuvering so the Woods were in between me and his big guns.
    Mazzyx wrote: »
    For new Necrons one of the big helpers is going to be new reanimation protocols. Its after every time you are shot.

    A few huge blobs of warriors, yes I know he gets max shots, but even so he is going to kill 5-6 warriors and 3-4 are going to stand back up. Just hold the board. Kill the infantry. And you are doing well. Stuff like the silent king are so tough it will be hard to kill. The new quantum shielding is pretty good too on all of this as he can only wound your vehicles on 4+. Also a few flyers you can use to get in the back and blow up the rather squishy manticores don't hurt either.
    Mostly agree. As soon as Battlescribe updates, I'm going to take a crack at 'em.

    The Doom Scythes could only ever get one Manticore..MAYBE...depending on the terrain when I was using pre-9th codex Necrons. Usually he screens 'em in such a way that even flyers aren't going to be able to get in on them.

    The "new" Doom Scythes hit harder and more consistently, so that'll help, but it'll just be up to his screening if they even ever get a chance. I'm more leaning towards the point starving method of winning against that list and just try to get far enough ahead so that when he runs out of Manticore shots and can't use 'em turn 5 he can't catch up.
    Mazzyx wrote: »
    Necrons are in a very very good spot. And I am not sure manticores can break them enough for it to matter. They aren't going to remove 40-60 reanimating warriors who stand up every time they are shot at. Throw in a cryptek with the 5++ to make them harder to kill.

    Yes, I am very jazzed for them. I don't expect warrior blobs to survive from round to round, though. He'll just treat the Necron army like DGs and pummel one unit until it's dead. It's not the first Manticore that'll knock out the Warriors, it's the subsequent Manticore / Wyvern / Conquerors rerolling ALL hits etc :).

    It wouldn't surprise me if he goes 3 Masters of Ordnance and does a Rolling Barrage for three consecutive turns, either.

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  • NorgothNorgoth cardiffRegistered User regular
    Bizazedo wrote: »
    Mazzyx wrote: »

    I think DG/Nurgle will point starve the guard as you own the board. Have ways to give -1 to your major targets. And are rather tough in general. DG are in a good place.
    That's basically what I did with the Death Guard. Miasma of Pestilence (went off every time, yay) and maneuvering so the Woods were in between me and his big guns.
    Mazzyx wrote: »
    For new Necrons one of the big helpers is going to be new reanimation protocols. Its after every time you are shot.

    A few huge blobs of warriors, yes I know he gets max shots, but even so he is going to kill 5-6 warriors and 3-4 are going to stand back up. Just hold the board. Kill the infantry. And you are doing well. Stuff like the silent king are so tough it will be hard to kill. The new quantum shielding is pretty good too on all of this as he can only wound your vehicles on 4+. Also a few flyers you can use to get in the back and blow up the rather squishy manticores don't hurt either.
    Mostly agree. As soon as Battlescribe updates, I'm going to take a crack at 'em.

    The Doom Scythes could only ever get one Manticore..MAYBE...depending on the terrain when I was using pre-9th codex Necrons. Usually he screens 'em in such a way that even flyers aren't going to be able to get in on them.

    The "new" Doom Scythes hit harder and more consistently, so that'll help, but it'll just be up to his screening if they even ever get a chance. I'm more leaning towards the point starving method of winning against that list and just try to get far enough ahead so that when he runs out of Manticore shots and can't use 'em turn 5 he can't catch up.
    Mazzyx wrote: »
    Necrons are in a very very good spot. And I am not sure manticores can break them enough for it to matter. They aren't going to remove 40-60 reanimating warriors who stand up every time they are shot at. Throw in a cryptek with the 5++ to make them harder to kill.

    Yes, I am very jazzed for them. I don't expect warrior blobs to survive from round to round, though. He'll just treat the Necron army like DGs and pummel one unit until it's dead. It's not the first Manticore that'll knock out the Warriors, it's the subsequent Manticore / Wyvern / Conquerors rerolling ALL hits etc :).

    If he focuses all of his fire into one warrior squad at a time it will take essentially all of his infantry squads to wipe one. They become insanely points efficient as an anti-infantry soak. One that becomes increasingly effective as the game goes on because necron "small arms" whole kill guard infantry with frightening efficiency. It's worth remembering that a warrior with as flayer has essentially the same gun as an intercessor, minus 6" of range (which if you're using custom dynasty is well...zero problem). Honestly just ignore the manticores, focus on clearing out the infantry and win on objectives because it will quickly become impossible to shift you off them.

    Or you know, against that list, bring a C'Tan, because good luck killing it.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Yeah, Void Dragon trumps manticore spam hard. Death by a thousand curs doesn’t work on a dude who literally has a three-cuts-only field, and eats vehicles to regenerate.

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  • BizazedoBizazedo Registered User regular
    Yeah, I actually feel bad for the Guard once a C'tan appears.

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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    OK, so…
    You know how there’s nothing in the core Overwatch rules that says you can only fire Overwatch 1/turn?
    And also that for most units this is irrelevant because the only way to Overwatch is with a 1/turn Stratagem?
    And further that the T’au Greater Good rule specifically makes it so that units that do the support fire thing can’t Overwatch again?
    But the Canoptek Doomstalker has no such limitation?

    From the above, it seems like the Canoptek Doomstalker can fire Overwatch at multiple charging units as long as it remains out of Engagement range. So Necrons can play turret defence games with their deployment now…

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  • LanlaornLanlaorn Registered User regular
    Tau can fire overwatch every time you charge until a unit gets into melee, too. Greater Good is just what allows other nearby units to overwatch as well.

    It's not that crazy, that's how it was for everyone in 8th and most units don't have a meaningful amount of firepower only hitting on 6's.

    Brainleechitalianranma
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Related; if a single unit declares two targets of a charge, one of which is a Doomstalker and the other is a unit of Warriors in range of the Doomstalker’s ability, can the Doomstalker fire Overwatch twice? Once for itself and once for the warriors? Because the Doomstalker satisfies the conditions for its own ability too…

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  • BizazedoBizazedo Registered User regular
    edited October 14
    Mr_Rose wrote: »
    Related; if a single unit declares two targets of a charge, one of which is a Doomstalker and the other is a unit of Warriors in range of the Doomstalker’s ability, can the Doomstalker fire Overwatch twice? Once for itself and once for the warriors? Because the Doomstalker satisfies the conditions for its own ability too…
    I'd say no because it's still just one charge. With how it's worded, it's focused on each individual charge giving it the overwatch, not the targets.

    i.e., blow your example up further. The enemy is charging the Doomstalker and two other units. It's still just one charge, so one overwatch.

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  • GnomeTankGnomeTank Registered User regular
    Unless I am misreading the new codex, doctrines are now per-detachment? Your whole army doesn't need to be that chapter anymore, just whatever detachment you want to get the doctrine/super doctrine?

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • KhraulKhraul Registered User regular
    edited October 15
    My SM codex and preorder stuff showed up today.

    This codex is so well layed out. I'm excited for other people to get their Codices just so they can use these shiny new books. It's loaded with content, things are ordered in a way that makes sense, the fonts are crystal clear. Whoever did the design job on these deserves an award.

    It also has me just jonesing to do an army that's a codex chapter or successor. I love my space wolves, but I really want to do a Carcharadons army. Like Reeeeel bad.

    Also the ATV is tiny and adorable.

    Also also, @GnomeTank that looks correct to me.

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  • Styrofoam SammichStyrofoam Sammich WANT. 5386-8443-8937Registered User regular
    holy shir did GW learn basic info design finally?

    wq09t4opzrlc.jpg
    Khraul
  • NechriahNechriah Registered User regular
    I got my Necrons codex the other day and yeah it’s real nice

  • honoverehonovere Registered User regular
    Now in digital version, too, please...

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    honovere wrote: »
    Now in digital version, too, please...
    But the appp!
    Seriously though, the lack of an actual digital version may turn out to be a disability discrimination case in the making. Could be interesting to see that develop…

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  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    The app version of the codex are so bad. One of the cryptek abilities doesn't show the full ability and one cryptek doesn't show the ability that is specific to that type of cryptek and the rule actually shows up on another type.

    The Space Marines vindicator didn't have the weapon profile for the cannon last time I looked.

    It is such a mess. I feel like I can't trust anything at all in the app.

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  • honoverehonovere Registered User regular
    can you even buy the in app rules stuff from the codex without buying the paper version with the code in it?
    Does the app even work properly by now?

    Not having a digital version of the complete codex is not going to prevent anyone to pirate the codex anyway, if that is the reason for not having it. It will probably just take a week longer or so.

  • BurnageBurnage Registered User regular
    The app is still complete garbage.

    italianranma
  • italianranmaitalianranma Registered User regular
    I was willing to pay for it when it gave me access to all units’ data sheets, but with the update it locked down the SM and Necron codex info. It’s also missing a ton of entries from the Psychic Awakening that weren’t invalidated by the FAQ updates. I was willing to give them a shot for a month or so but this along with a total lack of communication or roadmap reached my limit.

    飛べねぇ豚はただの豚だ。
  • DayspringDayspring the Phoenician Registered User regular
    afaik the only way to get the new codexes is via physical copy, and then the app code is just a bonus.
    having been in this hobby for however many years, i am not super thrilled by the prospect of having another physical copy of a space marine codex taking up shelf space

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    honovere wrote: »
    can you even buy the in app rules stuff from the codex without buying the paper version with the code in it?
    Does the app even work properly by now?
    No.
    Depends what you mean by “properly” but probably not; the unlocked content is a mess, it doesn’t even cross-link between common rules and their definitions, and the army builder component is still non-existent.

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  • honoverehonovere Registered User regular
    Like, GW, come on, I'd like to buy your codex digitally for all the cool stuff in it like art and everything. But having only the rules digitally is so dumb when some russian wiki site is making a better version than your app including all the crosslinking, points on the datasheets, up to date errata and everything while you want me to pay for an app that might be working someday in the future in addition to the codex.

    pardzhBrainleechGnome-InterruptusMonwynMoridin889
  • italianranmaitalianranma Registered User regular
    Unsubscribing was more difficult than I thought: I thought they’d added a button in the app to manage subscriptions but if they did I couldn’t find it. I clicked on my account but only found the terms and conditions. In there it offers two ways to unsub: via an email to customer service, or “via the ‘subscriptions’ area of the website”. The website being mywarhammer.com which isn’t immediately obvious or linked to anywhere on the Games Workshop or WarCom sites. Once you get to the site, there isn’t a “subscriptions” tab, at least not on mobile. Finally I did a google search for the Warhammer 40K app which had a link of “where to sign up!” Which somewhat ironically led to a button labeled “unsubscribe”. Finally.

    They’re sorry to see me go of course and requested feedback. Writing polite “this is why you suck” emails has become a work related hobby of mine recently so I’m gonna enjoy this.

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  • GnomeTankGnomeTank Registered User regular
    edited October 15
    Not that this is an excuse, but it's very likely that GW isn't developing the app. They likely outsourced it and in the world of outsourcing it's incredibly common for some of the more shady shops to way over promise what they can deliver just to bag the contract. For companies like GW that are not tech companies, and don't have the appropriate oversight on staff, it's very easy to get taken for a ride by these app factories.

    Still GW's responsibility at the end of the day, but working in the industry, I can see how we get here without GW necessarily being nefarious about it.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    GnomeTank wrote: »
    Not that this is an excuse, but it's very likely that GW isn't developing the app. They likely outsourced it and in the world of outsourcing it's incredibly common for some of the more shady shops to way over promise what they can delivery just to bag the contract. For companies like GW that are not tech companies, and don't have the appropriate oversight on staff, it's very easy to get taken for a ride by these app factories.

    Still GW's responsibility at the end of the day, but working in the industry, I can see how we get here without GW necessarily being nefarious about it.

    This is absolutely what's going on here. GW does not develop apps. No on mobile, not on the web, nowhere. And then it's probably some sad intern-servitor putting data in.

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  • pardzhpardzh Registered User regular
    Guesses on the two codexes coming in January? Looks like one Imperium (Sisters maybe?) and one... Gribbly Faction of Indeterminate Nature?

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