[WH40K] 9th edition out now

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  • LanlaornLanlaorn Registered User regular
    As a Sisters player I'm extremely annoyed by the super melta Primaris unit. Just better than the Sisters equivalent in every way, for fewer points (based on the PL)

  • MazzyxMazzyx Comedy Gold Registered User regular
    Lanlaorn wrote: »
    As a Sisters player I'm extremely annoyed by the super melta Primaris unit. Just better than the Sisters equivalent in every way, for fewer points (based on the PL)

    The unit probably be about 100-120 points. I am thinking 35 points a model? Just by stats and PL.

    03x29di.png
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    Bizazedo wrote: »
    It seems like a lot is stacked against max sized units, now. Necron resurrection protocols better be amazing....

    No way, the new morale rules are FAR more forgiving for hordes.

    KhraulGnomeTank
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    Also the board being smaller helps in a lot of subtle ways.

    Khraul
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    My friend and I were having a chat, and we think that monofaction Ultramarines, Deathguard, and Thousand Sons will be able to run their Primarchs without paying a CP cost for a Super Heavy.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I am kind of upset about the marines getting the aspect warrior weapons and gear but don't get the other stuff
    Still I am curious how the eldar will be in this edition. I don't have any Haemonculi stuff since I was playing with a wych heavy drukhari force or a kabal with wyches kind of one. I am tempted to get some Haemonculi stuff though even though I am not fond of being forced to take it but I was thinking about building a solo force for combat patrols of them

    still with work being total hell for various reasons I really do want to do my goal of painting my swarm just it's too hot right now to prime and I do have to set aside an area for painting them and storage since the bag and box is not going to cut it


    I did not order Pariah and the other stuff as work was really bad this week

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    No-Quarter wrote: »
    My friend and I were having a chat, and we think that monofaction Ultramarines, Deathguard, and Thousand Sons will be able to run their Primarchs without paying a CP cost for a Super Heavy.

    I'd be more upset about non Superheavy Lord of War like Primarchs costing CP is every faction had access to such a monstrosity.

  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Lanlaorn wrote: »
    As a Sisters player I'm extremely annoyed by the super melta Primaris unit. Just better than the Sisters equivalent in every way, for fewer points (based on the PL)

    That seems to be the niche that they're giving marines these days. Same as a unit in a different army, but... more.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • honoverehonovere Registered User regular
    At least they're not quite as unimaginative as the admech swooping hawks.

    40k seems to have too many units by now to come up with something particular new, it seems. Although the cryptothralls are relatively unique.

  • BurnageBurnage irregular Registered User regular
    I'm trying to rein in my irritation at every new Marine unit looking like a flat best-in-class version of whatever niche it's occupying, but it's getting very difficult to do so. It's also not like Marines don't have plenty of synergies to work with, either; Eradicators are going to be even more terrifying in a Salamanders or Raven Guard army.

    I really don't know what's going on with whoever's been designing the new Marine rules that have been released over the last year or so, but it seriously feels like they're intended for a different game system than any other faction.

    Gnome-Interruptus
  • NechriahNechriah Registered User regular
    I'm guessing/hoping that a lot of the newer stuff has been designed with 9th edition in mind, and once we have the complete picture things are going to look a lot more balanced

  • honoverehonovere Registered User regular
    Was it already known that standard game length in 9th is 5 turns?

    from the GSC faction focus:
    This, combined with the extra Command point per turn, means that over the standard* new edition game length of 5 battle rounds, you’ll have at least 17 in a game.

  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Nechriah wrote: »
    I'm guessing/hoping that a lot of the newer stuff has been designed with 9th edition in mind, and once we have the complete picture things are going to look a lot more balanced

    Eh, maybe. The fact that their special rule comes with the downside that they can't split-fire doesn't fill me with a lot of confidence. They're assault weapons, maybe at least go with making them count as heavy if they want to double-tap.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
    Gnome-Interruptus
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I had a question about Chaos/imperial knights
    I don't have either book so I know the larger mechs are in the super heavy selection but can you build an army of the armigers?

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Burnage wrote: »
    I'm trying to rein in my irritation at every new Marine unit looking like a flat best-in-class version of whatever niche it's occupying, but it's getting very difficult to do so. It's also not like Marines don't have plenty of synergies to work with, either; Eradicators are going to be even more terrifying in a Salamanders or Raven Guard army.

    I really don't know what's going on with whoever's been designing the new Marine rules that have been released over the last year or so, but it seriously feels like they're intended for a different game system than any other faction.

    Isn't that exactly what any army of post-human supermen designed specifically to be the best at killing should be though?

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  • MazzyxMazzyx Comedy Gold Registered User regular
    Brainleech wrote: »
    I had a question about Chaos/imperial knights
    I don't have either book so I know the larger mechs are in the super heavy selection but can you build an army of the armigers?

    You can.

    Its basically an army of over priced dreadnoughts at that point.

    03x29di.png
  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    Burnage wrote: »
    I'm trying to rein in my irritation at every new Marine unit looking like a flat best-in-class version of whatever niche it's occupying, but it's getting very difficult to do so. It's also not like Marines don't have plenty of synergies to work with, either; Eradicators are going to be even more terrifying in a Salamanders or Raven Guard army.

    I really don't know what's going on with whoever's been designing the new Marine rules that have been released over the last year or so, but it seriously feels like they're intended for a different game system than any other faction.

    Isn't that exactly what any army of post-human supermen designed specifically to be the best at killing should be though?

    Yes, but it's also what a bio-engineered apex murder monster should be, or a centuries old space elf devoted to mastering a single aspect of war should be, or whatever your pet faction might happen to be.



    Gnome-InterruptusitalianranmaKhraul
  • NealnealNealneal Registered User regular
    I wish the centuries old space elves didn't have such terrible models.

    My nostalgia love for my first army is strong and I'd be on that train regardless of rules.

  • BurnageBurnage irregular Registered User regular
    Burnage wrote: »
    I'm trying to rein in my irritation at every new Marine unit looking like a flat best-in-class version of whatever niche it's occupying, but it's getting very difficult to do so. It's also not like Marines don't have plenty of synergies to work with, either; Eradicators are going to be even more terrifying in a Salamanders or Raven Guard army.

    I really don't know what's going on with whoever's been designing the new Marine rules that have been released over the last year or so, but it seriously feels like they're intended for a different game system than any other faction.

    Isn't that exactly what any army of post-human supermen designed specifically to be the best at killing should be though?

    Yes, but it's also what a bio-engineered apex murder monster should be, or a centuries old space elf devoted to mastering a single aspect of war should be, or whatever your pet faction might happen to be.

    I also don't necessarily mind them having better stats than similar units.

    But don't give them near-universally better stats and make them cheaper than similar units. That takes the piss.

    Dr_KeenbeanAuralynxGnome-InterruptusKhraul
  • BizazedoBizazedo Registered User regular
    edited June 30
    No-Quarter wrote: »
    No way, the new morale rules are FAR more forgiving for hordes.
    I dunno. I don't play armies that can have more than 20 people, admittedly, but morale was never a big deal when I did run twenty due to the stratagem to ignore morale....the new rules being more forgiving for morale just means I get to save some CP. Even when I had multiple units of 20, there was usually even more to help....Necrons already have LD 10, for example, and a warlord trait to have those close ignore morale etc.....

    That stratagem to auto pass morale, as far as I know, still exists, but now larger units have to deal with blast weapons and coherency issues. I don't think morale changes counterbalance that.

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  • VanguardVanguard A wretched country of duskRegistered User, __BANNED USERS regular
    Burnage wrote: »
    I'm trying to rein in my irritation at every new Marine unit looking like a flat best-in-class version of whatever niche it's occupying, but it's getting very difficult to do so. It's also not like Marines don't have plenty of synergies to work with, either; Eradicators are going to be even more terrifying in a Salamanders or Raven Guard army.

    I really don't know what's going on with whoever's been designing the new Marine rules that have been released over the last year or so, but it seriously feels like they're intended for a different game system than any other faction.

    Isn't that exactly what any army of post-human supermen designed specifically to be the best at killing should be though?

    i'm fine with marines being at the top of the game; the lore positions them as the heroes of the universe and that's been true in few editions

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Mazzyx wrote: »
    Brainleech wrote: »
    I had a question about Chaos/imperial knights
    I don't have either book so I know the larger mechs are in the super heavy selection but can you build an army of the armigers?

    You can.

    Its basically an army of over priced dreadnoughts at that point.

    well in 2000 I remember someone being rather vocal about why they can play with a army of mostly dreads and being an ass about it

    I have 4 Armigers two meltas and two with the autocannon. Because of the preview and other things I thinking about going chaos with them but I was looking at the bigger mechs since then
    But I was probably going to get the book first and do the armigers to see what it's like

  • honoverehonovere Registered User regular
    daveNYC wrote: »
    Nechriah wrote: »
    I'm guessing/hoping that a lot of the newer stuff has been designed with 9th edition in mind, and once we have the complete picture things are going to look a lot more balanced

    Eh, maybe. The fact that their special rule comes with the downside that they can't split-fire doesn't fill me with a lot of confidence. They're assault weapons, maybe at least go with making them count as heavy if they want to double-tap.

    I don't think heavy will be all that much of a drawback next edition with hit modifiers being capped at -1. Heavy weapons seem to be getting better every edition.

  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Burnage wrote: »
    I'm trying to rein in my irritation at every new Marine unit looking like a flat best-in-class version of whatever niche it's occupying, but it's getting very difficult to do so. It's also not like Marines don't have plenty of synergies to work with, either; Eradicators are going to be even more terrifying in a Salamanders or Raven Guard army.

    I really don't know what's going on with whoever's been designing the new Marine rules that have been released over the last year or so, but it seriously feels like they're intended for a different game system than any other faction.

    Isn't that exactly what any army of post-human supermen designed specifically to be the best at killing should be though?

    The best at everything isn't super compelling design though. Plus it kind of steps on the Eldar's Aspect Warrior thing of super specialists if the Astartes or AdMech can field a better version of Fire Dragons or Swooping Hawks. That's not even getting into the crunch of what happens if you take these tank murderers and slather them with all the special rules that Astartes have access to.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Vanguard wrote: »
    Burnage wrote: »
    I'm trying to rein in my irritation at every new Marine unit looking like a flat best-in-class version of whatever niche it's occupying, but it's getting very difficult to do so. It's also not like Marines don't have plenty of synergies to work with, either; Eradicators are going to be even more terrifying in a Salamanders or Raven Guard army.

    I really don't know what's going on with whoever's been designing the new Marine rules that have been released over the last year or so, but it seriously feels like they're intended for a different game system than any other faction.

    Isn't that exactly what any army of post-human supermen designed specifically to be the best at killing should be though?

    i'm fine with marines being at the top of the game; the lore positions them as the heroes of the universe humanity and that's been true in few editions

    Marines are the apex of human achievements but the universe is large and varied, and other races have reached heights undreamt of by the astartes

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    As much as I love lore, and I love it a lot, game balance should always be first and foremost.

    A Capellan's favorite sheath for any blade is your back.
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  • Styrofoam SammichStyrofoam Sammich WANT. 5386-8443-8937Registered User regular
    Grey Knight focus is up. I think theyre going to need more than some new stratagems

    wq09t4opzrlc.jpg
  • MazzyxMazzyx Comedy Gold Registered User regular
    Grey Knight focus is up. I think theyre going to need more than some new stratagems

    Nothing new in the preview.

    But GK are a fucking frightening force after PA.

    GK paladins properly buffed are nigh unkillable by most armies. Their mortal wound output is nuts. And they can do a shit ton of fire.

    03x29di.png
    GnomeTankKhraulBrainleech
  • LanlaornLanlaorn Registered User regular
    The Paladin blob is the only truly dangerous unit on the board in a match vs. GK, everything else is way overcosted for how quickly it dies. Someone at GW reads "each one can smite, has a stormbolter, and a force sword, wow what a unit!" without considering how easily the tac marine profile gets gunned down.

    Psychic Awakening was a big buff and I'm glad for it, Paladins were my favorite unit anyway, but every other unit in that book, especially the Terminators, needs a lot of help.

  • GnomeTankGnomeTank Registered User regular
    edited June 30
    It's a book with what, 10 total units? I'm glad it has a gimmick that works at all at this point, given the state they were in pre-PA.

    Grey Knights have always had some of my favorite fluff but in modern 40K there was almost no reason to play them. At least there is now.

    GnomeTank on
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  • Styrofoam SammichStyrofoam Sammich WANT. 5386-8443-8937Registered User regular
    Grey Knights are fun in Kill Team and imo only lose out to Harlequins in terms of offensive capability but man yeah that tac marine profile

    wq09t4opzrlc.jpg
    Brainleech
  • TryCatcherTryCatcher Registered User regular
    Also Custodes kinda step all over "the super special Marines" niche that Grey Knights have.

    Overall, anything on Tau? Looking at Farsight Enclaves since they seem dope.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Waiting on Primaris Grey Knights. Mk. X Aegis pattern suits would look amazing.

    ...because dragons are AWESOME! That's why.
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  • NorgothNorgoth cardiffRegistered User regular
    TryCatcher wrote: »
    Also Custodes kinda step all over "the super special Marines" niche that Grey Knights have.

    Overall, anything on Tau? Looking at Farsight Enclaves since they seem dope.

    The biggest hit to enclaves is that while you can take more commanders than anyone else, now it costs CP.

    The nine is even worse now.

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Nealneal wrote: »
    I wish the centuries old space elves didn't have such terrible models.

    My nostalgia love for my first army is strong and I'd be on that train regardless of rules.

    If you’re not opposed to buying non-GW models, there’s a fair few alternate models out there for the more... aged Aspects.
    Wargames Exclusive have some fantastic Warp Spiders, Artel have some amazing Scorpions and Fire Dragons, and also have female and male versions.

    italianranma
  • KhraulKhraul Registered User regular
    Mazzyx wrote: »
    Grey Knight focus is up. I think theyre going to need more than some new stratagems

    Nothing new in the preview.

    But GK are a fucking frightening force after PA.

    GK paladins properly buffed are nigh unkillable by most armies. Their mortal wound output is nuts. And they can do a shit ton of fire.

    My primary gaming buddy is a GK "main" and has been for years... It's almost not fun playing against GK right now and he's played some relatively soft lists lately.

    I'm legit excited he wants the necrons half of the indomitus box

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Mr_Rose wrote: »
    Waiting on Primaris Grey Knights. Mk. X Aegis pattern suits would look amazing.

    s7qo453sqi6b.png
    How quaint you think that

    Styrofoam Sammich
  • Styrofoam SammichStyrofoam Sammich WANT. 5386-8443-8937Registered User regular
    Grey Knights will get to ride around in a baby bjorn carried by a primaris marine

    wq09t4opzrlc.jpg
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    So the stats for Szeras seem a little disappointing. Not sure I'll run him but at least I'll have a cool looking model.

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  • BurnageBurnage irregular Registered User regular
    The rumour engine pic today is a carbon copy of one of Lelith Hesperax's knives, and her current model has mysteriously vanished from the Drukhari section of the store.

    Hyyyyyyyyyype.

    Khraul
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