L-star is great for the 1st round of arenas and as a backup gun that you don’t have to sink upgrades to, because chip damage in arenas is really, really good
I like the Havoc for an unupgraded gun. It's got a good amount of damage in its base mag, and its "irons" are a nice and readable holographic sight.
cB557 on
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Orphanerivers of redthat run to seaRegistered Userregular
barrel mod will be good on the L-star
i imagine the mag for L-star will extend the number of shots you can fire before an overheat. or maybe it'll lower the "reload" for when you overheat it?
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
i imagine the mag for L-star will extend the number of shots you can fire before an overheat. or maybe it'll lower the "reload" for when you overheat it?
They did say what it did already, but I don't remember the specifics, it basically extends the time you can fire for without overheating, yeah.
I'm kinda surprised we haven't seen the full patch notes yet, don't they normally drop a week in advance of the actual update?
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
The matchmaker really needs to chill out when you're with a friend. Playing ranked solo things are generally fine but as soon as one or two friends join in the entire lobby is full of professional killers who just rip us apart. In bronze! I'm not amazing or anything but I can tell these people are consistently way better than us.
Maybe we're just playing at bad times because it's not quite 100% of the time, but it's been happening often enough that it's dampening my desire to play with my friends.
i imagine the mag for L-star will extend the number of shots you can fire before an overheat. or maybe it'll lower the "reload" for when you overheat it?
They did say what it did already, but I don't remember the specifics, it basically extends the time you can fire for without overheating, yeah.
I'm kinda surprised we haven't seen the full patch notes yet, don't they normally drop a week in advance of the actual update?
Long time to overheat, quicker recovery on overheat.
It's going to be nuts on Rampart, more so than it already is
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
The L-star's gonna be a real powerhouse next season, for sure.
The matchmaker really needs to chill out when you're with a friend. Playing ranked solo things are generally fine but as soon as one or two friends join in the entire lobby is full of professional killers who just rip us apart. In bronze! I'm not amazing or anything but I can tell these people are consistently way better than us.
Maybe we're just playing at bad times because it's not quite 100% of the time, but it's been happening often enough that it's dampening my desire to play with my friends.
Maybe that's why our farewell to season 9 Saturday games just ended with a string of disappointments, could barely even win a round of arenas!
At least I'm content to blame that over me still being useless at the game at level 500!
Apex definitely assumes that a partied group is going to be more coordinated that a random grouping of solo players and will match you higher than your individual skill level
That said, its also likely that the matchmaker isnt pure SBMM, its likely setup to be Encounter Based MM instead, where it wants to give you a win 5-10% of the time.
Which means that occasionally its going to toss you in a match that you will absolutely be favored to win, which is what its doing when preds/masters end up in bronze/silver level played QM games.
+1
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I understand how matchmaking works, I'm just venting because playing solo is fine but playing with friends in recent months has been just a constant stream of getting absolutely and mercilessly wrecked.
Like, it is a totally different experience and not in a good way.
Which sucks because this is one of my favorite games and I've actually gotten a few friends to play it.
Yeah, I think the main issue is that it favors matchmaking speed over everything, and that's how you end up in a lobby against a dude that has 10x the kills your whole squad has.
This might be wild optimism but it feels like you can avoid the mega deathlords at least half of the time by avoiding obvious hot drops and letting the try hards try hard to kill each other. It certainly doesn't always work but I feel like the triple predator squads I see at the beginning of the match are rarely the ones killing me later.
Holy shit, I was pretty apprehensive when I saw his abilities but Seer is absolute misery to play against. I don't know if he's OP per se, but he's definitely anti-fun.
Holy shit, I was pretty apprehensive when I saw his abilities but Seer is absolute misery to play against. I don't know if he's OP per se, but he's definitely anti-fun.
his tactical really didn't need that interrupt and his ult cd is like...loba speed which is a bit absurd considering it's a combat ult
it's not quite release Horizon bad but they should really nip it in the bud to prevent having to deal with a Seer on every team for half a season
the good news is L-star with barrel stabilizer and the visual tuning is now legit at mid-long; easily something i'd take over Devotion assuming the game didn't drop a Turbocharger in my lap in the first few minutes
Yeah, Seer himself is rough, but the fact that literally 1/3 of each lobby is Seer is what is going to make it a compounding frustration.
I expect (and yes, hope) he gets a few nerfs. Fine, start strong, let people try him out, reign it in a little. Maybe take away the interrupt and make it a hair smaller. Sure, it's no bloodhound scan, but when they said it was big enough for a single legend that was a straight up lie.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Running LStar and Prowler as a loadout is amazing. LStar's got really good midrange accuracy, and if it's fully kitted you can keep it firing for a long time (only needs about 0.5s to cooldown with a purple mag). Prowler has like no hipfire spread/recoil on the other hand making it really good for close range engagements. I feel like either of these guns is gonna get nerfed soon.
Running LStar and Prowler as a loadout is amazing. LStar's got really good midrange accuracy, and if it's fully kitted you can keep it firing for a long time (only needs about 0.5s to cooldown with a purple mag). Prowler has like no hipfire spread/recoil on the other hand making it really good for close range engagements. I feel like either of these guns is gonna get nerfed soon.
Prowler was fucking tasty right before it went in as drop only, so this doesn't surprise me in the slightest. The burst fire DPS is so great.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Is anyone else having issues with the patch? The download kept starting and stopping, it kept trying to configure the patch while it was still downloading so I started downloading yesterday, and it only just finished like an hour ago and it says the patch will take over a day to complete. On Steam if anyone is wondering.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
edited August 2021
The rampage is also pretty tasty, kinda useless at short range, but for long to mid ranges it's like a full auto G7 with a bigger magazine.
To be fair I'd rather new stuff be a little too powerful and then get toned down, rather than be too weak and then suffer through multiple updates while they try and bring it up to par.
Halos Nach Tariff on
+1
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Nearly every single game I played yesterday put me onto a duo's team.
One game they had NRG tags and I honestly wouldn't be surprised if they were somehow associated with the team. I spent the whole match dead watching them kill everyone.
They did revive me but I was immediately mown down again before I could even take ten steps from the respawn point.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I ended up just uninstalling then reinstalling it. Which I should have done yesterday.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I think I've gotten quite proficient at Seer, his heartbeat sensor is extremely useful and has helped me nail countless hits with his tactical through walls.
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
The heartbeat sensor is probably the ability I'd be looking to tone down for balance purposes out of his whole kit, it's so good! I kind of want to try using Seer as my main character for this season, he's very cool. I wonder if they made his abilities extra potent to compensate for the lack of movement abilities, given how the last few legends released without movement options have been a little lacklustre.
Managed to get in a cheeky game on my lunchbreak today.
Hadn't played in weeks, so was pretty clueless. Then throw in Seer's abilities painting shapes everywhere and it felt like I was in some sort of fever dream.
Did manage the win though, so wasn't all bad!
Will have to pick him up, just so I can know wtf is going on.
I think they really have to just remove some functionality from his tactical, as it feels overloaded right now. Damage, vision, health/shield reveal, slow, interrupt. All for something that you know that you're going to hit if you're using your passive correctly.
Somehow though I still don't mind him as much as I hated release Horizon or even pre-nerf Pathfinder. There's something about _almost_ winning a gunfight only to have your opponent pretty much disappear on you that's just totally infuriating to me.
Does the Season Pass seem kind of lackluster this time? I glanced through, and it didn't seem to have anything for any of my mains. Kinda feel like just skipping this season. I've got other games to play anyway.
+1
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
I love the bug theme, so the season pass is a win for me, but yeah, if that doesn't do it for you it's pretty skippable.
Somehow though I still don't mind him as much as I hated release Horizon or even pre-nerf Pathfinder. There's something about _almost_ winning a gunfight only to have your opponent pretty much disappear on you that's just totally infuriating to me.
I'm the opposite. Pre-nerf Horizon was too strong, and I know people who hate her, but it didn't bother me that much. Path, Wraith, Octane, and Bangalore all have pretty easy escape mechanisms if they're losing a fight, so I'm used knowing I got the better half of a fight but wasn't able to get the knock. With Seer, there's no counterplay. If you try to be aggro, his ult tracks you and you die. If you sit still, his heartbeat sensor points at you, you get scanned/stunned/interrupted for 8 seconds, and you die. You can run away, if you have a mobility character, if you're not trapped in a building, if zone isn't closing on you. That's the only option, and it's infuriating.
Seer Ult tracks you if you move any faster than crouch walking.
Both the tactical and ult have way, way too much visual clutter. Ult obvious needs a cooldown increase, at least to 2-2.5 minutes.
The tactical needs to A) not do any damage and not stun revives at a minimum. I also think it would be better if it may slowed down healing rather than stopping it entirely.
Heartbeat sensor could maybe have a “fuel” cost a la valk? Doubt this one happens, they probably don’t mess with the passive before the ult and tactical.
Does the Season Pass seem kind of lackluster this time? I glanced through, and it didn't seem to have anything for any of my mains. Kinda feel like just skipping this season. I've got other games to play anyway.
If you care about premium currency, this one apparently grants 1300 if you have the premium pass, so pay 950 to get that plus 450 back isn't nothing (usually they were 1000, so you were barely coming out ahead if you finished it, but they do keep paying for themselves).
I will say that the lack of skydive emotes is a bit annoying. I started in S5, so getting 5 per was pretty common. S9 went down to 3, and now this one only has a single one for Seer. Which... eh.
It also includes a pair of Legend stat trackers (overall wins/damage/kills with a graphic), yay! Except they're for Horizon and Valkyrie, who just got trackers in the Genesys Event that feels like it just ended!
I got it, and if you knock out at least the easy dailies and aim for the 2 and 3 star now and then, it's pretty easy to roll over to completion with the weeklies ticking over in time. Especially once you get a few weeks of backlogged ones that are half done and then a bunch complete in the same game. I gained something like 4 full levels after a game because so many of them popped off at once.
If you aren't feeling it, you can always just come back in a few weeks after things have shaken out a little. Seer's likely due for a nerf or three (back around Horizon a Dev straight up admitted that they lean more towards releasing Legends a bit strong and reigning them in, rather than releasing an underpowered one and having to buff it up, so I suspect in the near distant future there'll be a little rebalancing done). The Prowler and Rampage are both pretty crazy for ground loot. Might see more nerfs there.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I'm at the beach this week so I haven't played yet but Seer is a nightmare in arenas, right? That feels like it'd be a thing.
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Orphanerivers of redthat run to seaRegistered Userregular
edited August 2021
I haven't tried arenas since s10 dropped but my guess is he's actually probably somewhat less of a problem in arenas in the same way BH is because you're limited on tacticals while ults are only every other round, and that's *if* you spend the mats which you could be using for better guns. in arenas you also know exactly who you're dealing with and usually from where
right now the issue is that you are getting seer q'd every 10s in BR and also constantly being seer ulted because seer is on 95% of teams and god forbid if you get to rings 4-6 where you can't actually just leave the area you're holding
Seer Ult tracks you if you move any faster than crouch walking.
Both the tactical and ult have way, way too much visual clutter. Ult obvious needs a cooldown increase, at least to 2-2.5 minutes.
The tactical needs to A) not do any damage and not stun revives at a minimum. I also think it would be better if it may slowed down healing rather than stopping it entirely.
Heartbeat sensor could maybe have a “fuel” cost a la valk? Doubt this one happens, they probably don’t mess with the passive before the ult and tactical.
the tactical also has a screen whiteout visual effect for 0.5/1s akin to a flash bang because that was also needed for some reason
Posts
i imagine the mag for L-star will extend the number of shots you can fire before an overheat. or maybe it'll lower the "reload" for when you overheat it?
They did say what it did already, but I don't remember the specifics, it basically extends the time you can fire for without overheating, yeah.
I'm kinda surprised we haven't seen the full patch notes yet, don't they normally drop a week in advance of the actual update?
Maybe we're just playing at bad times because it's not quite 100% of the time, but it's been happening often enough that it's dampening my desire to play with my friends.
Long time to overheat, quicker recovery on overheat.
It's going to be nuts on Rampart, more so than it already is
Maybe that's why our farewell to season 9 Saturday games just ended with a string of disappointments, could barely even win a round of arenas!
At least I'm content to blame that over me still being useless at the game at level 500!
That said, its also likely that the matchmaker isnt pure SBMM, its likely setup to be Encounter Based MM instead, where it wants to give you a win 5-10% of the time.
Which means that occasionally its going to toss you in a match that you will absolutely be favored to win, which is what its doing when preds/masters end up in bronze/silver level played QM games.
Like, it is a totally different experience and not in a good way.
Which sucks because this is one of my favorite games and I've actually gotten a few friends to play it.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
his tactical really didn't need that interrupt and his ult cd is like...loba speed which is a bit absurd considering it's a combat ult
it's not quite release Horizon bad but they should really nip it in the bud to prevent having to deal with a Seer on every team for half a season
the good news is L-star with barrel stabilizer and the visual tuning is now legit at mid-long; easily something i'd take over Devotion assuming the game didn't drop a Turbocharger in my lap in the first few minutes
I expect (and yes, hope) he gets a few nerfs. Fine, start strong, let people try him out, reign it in a little. Maybe take away the interrupt and make it a hair smaller. Sure, it's no bloodhound scan, but when they said it was big enough for a single legend that was a straight up lie.
Steam: CavilatRest
Prowler was fucking tasty right before it went in as drop only, so this doesn't surprise me in the slightest. The burst fire DPS is so great.
http://steamcommunity.com/id/pablocampy
To be fair I'd rather new stuff be a little too powerful and then get toned down, rather than be too weak and then suffer through multiple updates while they try and bring it up to par.
One game they had NRG tags and I honestly wouldn't be surprised if they were somehow associated with the team. I spent the whole match dead watching them kill everyone.
They did revive me but I was immediately mown down again before I could even take ten steps from the respawn point.
Anyway "we" won that match.
Hadn't played in weeks, so was pretty clueless. Then throw in Seer's abilities painting shapes everywhere and it felt like I was in some sort of fever dream.
Did manage the win though, so wasn't all bad!
Will have to pick him up, just so I can know wtf is going on.
http://steamcommunity.com/id/pablocampy
His ult has the same recharge time as an octane pad and is an instant win button when you third party with it. Final zone is a joke too.
On one game, my friend was playing Seer and killed the last guy with a scan.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
For his ult, I assume moving quickly means running. As oppose to not-crouching?
http://steamcommunity.com/id/pablocampy
I didn't get any wins doing solo queue, but I did nab mostly top 5s, and even three kill leader spots.
Somehow though I still don't mind him as much as I hated release Horizon or even pre-nerf Pathfinder. There's something about _almost_ winning a gunfight only to have your opponent pretty much disappear on you that's just totally infuriating to me.
Steam: CavilatRest
I'm the opposite. Pre-nerf Horizon was too strong, and I know people who hate her, but it didn't bother me that much. Path, Wraith, Octane, and Bangalore all have pretty easy escape mechanisms if they're losing a fight, so I'm used knowing I got the better half of a fight but wasn't able to get the knock. With Seer, there's no counterplay. If you try to be aggro, his ult tracks you and you die. If you sit still, his heartbeat sensor points at you, you get scanned/stunned/interrupted for 8 seconds, and you die. You can run away, if you have a mobility character, if you're not trapped in a building, if zone isn't closing on you. That's the only option, and it's infuriating.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
Both the tactical and ult have way, way too much visual clutter. Ult obvious needs a cooldown increase, at least to 2-2.5 minutes.
The tactical needs to A) not do any damage and
Heartbeat sensor could maybe have a “fuel” cost a la valk? Doubt this one happens, they probably don’t mess with the passive before the ult and tactical.
If you care about premium currency, this one apparently grants 1300 if you have the premium pass, so pay 950 to get that plus 450 back isn't nothing (usually they were 1000, so you were barely coming out ahead if you finished it, but they do keep paying for themselves).
I will say that the lack of skydive emotes is a bit annoying. I started in S5, so getting 5 per was pretty common. S9 went down to 3, and now this one only has a single one for Seer. Which... eh.
It also includes a pair of Legend stat trackers (overall wins/damage/kills with a graphic), yay! Except they're for Horizon and Valkyrie, who just got trackers in the Genesys Event that feels like it just ended!
I got it, and if you knock out at least the easy dailies and aim for the 2 and 3 star now and then, it's pretty easy to roll over to completion with the weeklies ticking over in time. Especially once you get a few weeks of backlogged ones that are half done and then a bunch complete in the same game. I gained something like 4 full levels after a game because so many of them popped off at once.
If you aren't feeling it, you can always just come back in a few weeks after things have shaken out a little. Seer's likely due for a nerf or three (back around Horizon a Dev straight up admitted that they lean more towards releasing Legends a bit strong and reigning them in, rather than releasing an underpowered one and having to buff it up, so I suspect in the near distant future there'll be a little rebalancing done). The Prowler and Rampage are both pretty crazy for ground loot. Might see more nerfs there.
right now the issue is that you are getting seer q'd every 10s in BR and also constantly being seer ulted because seer is on 95% of teams and god forbid if you get to rings 4-6 where you can't actually just leave the area you're holding
the tactical also has a screen whiteout visual effect for 0.5/1s akin to a flash bang because that was also needed for some reason
Alternatively, he should straight up win any 1v1 if he holds the tactical, since the opponent can’t get a heal off.
Oh yeah, forgot to mention that.
You can argue that the Ult and passives are fundamentally okay, and just overtuned at the moment.
But the tactical is pants on head fucking batshit. It’s as good/if not better than many of the ults in the game.
He does sound pretty overpowered though.